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Diffstat (limited to 'editor/plugins/packed_scene_translation_parser_plugin.cpp')
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.cpp114
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diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp
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+/*************************************************************************/
+/* packed_scene_translation_parser_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "packed_scene_translation_parser_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "scene/resources/packed_scene.h"
+
+void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
+}
+
+Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) {
+ // Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
+ // These properties are translated with the tr() function in the C++ code when being set or updated.
+
+ Error err;
+ RES loaded_res = ResourceLoader::load(p_path, "PackedScene", false, &err);
+ if (err) {
+ ERR_PRINT("Failed to load " + p_path);
+ return err;
+ }
+ Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
+
+ Vector<String> parsed_strings;
+ String property_name;
+ Variant property_value;
+ for (int i = 0; i < state->get_node_count(); i++) {
+ if (!ClassDB::is_parent_class(state->get_node_type(i), "Control") && !ClassDB::is_parent_class(state->get_node_type(i), "Viewport")) {
+ continue;
+ }
+
+ for (int j = 0; j < state->get_node_property_count(i); j++) {
+ property_name = state->get_node_property_name(i, j);
+ if (!lookup_properties.has(property_name)) {
+ continue;
+ }
+
+ property_value = state->get_node_property_value(i, j);
+
+ if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
+ // Parse built-in script.
+ Ref<Script> s = Object::cast_to<Script>(property_value);
+ String extension = s->get_language()->get_extension();
+ if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
+ Vector<String> temp;
+ EditorTranslationParser::get_singleton()->get_parser(extension)->parse_text(s->get_source_code(), &temp);
+ parsed_strings.append_array(temp);
+ }
+ } else if (property_name == "filters") {
+ // Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
+ Vector<String> str_values = property_value;
+ for (int k = 0; k < str_values.size(); k++) {
+ String desc = str_values[k].get_slice(";", 1).strip_edges();
+ if (!desc.empty()) {
+ parsed_strings.push_back(desc);
+ }
+ }
+ } else if (property_value.get_type() == Variant::STRING) {
+ String str_value = String(property_value);
+ // Prevent reading text containing only spaces.
+ if (!str_value.strip_edges().empty()) {
+ parsed_strings.push_back(str_value);
+ }
+ }
+ }
+ }
+
+ r_extracted_strings->append_array(parsed_strings);
+
+ return OK;
+}
+
+PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
+ // Scene Node's properties containing strings that will be fetched for translation.
+ lookup_properties.insert("text");
+ lookup_properties.insert("hint_tooltip");
+ lookup_properties.insert("placeholder_text");
+ lookup_properties.insert("dialog_text");
+ lookup_properties.insert("filters");
+ lookup_properties.insert("script");
+
+ //Add exception list (to prevent false positives)
+ //line edit, text edit, richtextlabel
+ //Set<String> exception_list;
+ //exception_list.insert("RichTextLabel");
+}