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path: root/editor/plugins/node_3d_editor_plugin.h
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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.h')
-rw-r--r--editor/plugins/node_3d_editor_plugin.h170
1 files changed, 85 insertions, 85 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 5c0bfab34e..5447befedd 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -190,27 +190,27 @@ private:
ViewType view_type;
void _menu_option(int p_option);
void _set_auto_orthogonal();
- Node3D *preview_node;
- AABB *preview_bounds;
+ Node3D *preview_node = nullptr;
+ AABB *preview_bounds = nullptr;
Vector<String> selected_files;
- AcceptDialog *accept;
+ AcceptDialog *accept = nullptr;
- Node *target_node;
+ Node *target_node = nullptr;
Point2 drop_pos;
- EditorData *editor_data;
- EditorSelection *editor_selection;
- UndoRedo *undo_redo;
+ EditorData *editor_data = nullptr;
+ EditorSelection *editor_selection = nullptr;
+ UndoRedo *undo_redo = nullptr;
- CheckBox *preview_camera;
- SubViewportContainer *subviewport_container;
+ CheckBox *preview_camera = nullptr;
+ SubViewportContainer *subviewport_container = nullptr;
- MenuButton *view_menu;
- PopupMenu *display_submenu;
+ MenuButton *view_menu = nullptr;
+ PopupMenu *display_submenu = nullptr;
- Control *surface;
- SubViewport *viewport;
- Camera3D *camera;
+ Control *surface = nullptr;
+ SubViewport *viewport = nullptr;
+ Camera3D *camera = nullptr;
bool transforming;
bool orthogonal;
bool auto_orthogonal;
@@ -221,17 +221,17 @@ private:
real_t freelook_speed;
Vector2 previous_mouse_position;
- Label *info_label;
- Label *cinema_label;
- Label *locked_label;
- Label *zoom_limit_label;
+ Label *info_label = nullptr;
+ Label *cinema_label = nullptr;
+ Label *locked_label = nullptr;
+ Label *zoom_limit_label = nullptr;
- VBoxContainer *top_right_vbox;
- ViewportRotationControl *rotation_control;
- Gradient *frame_time_gradient;
- Label *cpu_time_label;
- Label *gpu_time_label;
- Label *fps_label;
+ VBoxContainer *top_right_vbox = nullptr;
+ ViewportRotationControl *rotation_control = nullptr;
+ Gradient *frame_time_gradient = nullptr;
+ Label *cpu_time_label = nullptr;
+ Label *gpu_time_label = nullptr;
+ Label *fps_label = nullptr;
struct _RayResult {
Node3D *item = nullptr;
@@ -274,7 +274,7 @@ private:
bool clicked_wants_append;
bool selection_in_progress = false;
- PopupMenu *selection_menu;
+ PopupMenu *selection_menu = nullptr;
enum NavigationZoomStyle {
NAVIGATION_ZOOM_VERTICAL,
@@ -375,9 +375,9 @@ private:
void _sinput(const Ref<InputEvent> &p_event);
void _update_freelook(real_t delta);
- Node3DEditor *spatial_editor;
+ Node3DEditor *spatial_editor = nullptr;
- Camera3D *previewing;
+ Camera3D *previewing = nullptr;
Camera3D *preview = nullptr;
bool previewing_cinema;
@@ -455,7 +455,7 @@ public:
Transform3D original_local;
Transform3D last_xform; // last transform
bool last_xform_dirty;
- Node3D *sp;
+ Node3D *sp = nullptr;
RID sbox_instance;
RID sbox_instance_offset;
RID sbox_instance_xray;
@@ -537,13 +537,13 @@ public:
};
private:
- EditorSelection *editor_selection;
+ EditorSelection *editor_selection = nullptr;
- Node3DEditorViewportContainer *viewport_base;
+ Node3DEditorViewportContainer *viewport_base = nullptr;
Node3DEditorViewport *viewports[VIEWPORTS_COUNT];
- VSplitContainer *shader_split;
- HSplitContainer *left_panel_split;
- HSplitContainer *right_panel_split;
+ VSplitContainer *shader_split = nullptr;
+ HSplitContainer *left_panel_split = nullptr;
+ HSplitContainer *right_panel_split = nullptr;
/////
@@ -588,7 +588,7 @@ private:
Ref<StandardMaterial3D> cursor_material;
// Scene drag and drop support
- Node3D *preview_node;
+ Node3D *preview_node = nullptr;
AABB preview_bounds;
struct Gizmo {
@@ -628,31 +628,31 @@ private:
Button *tool_button[TOOL_MAX];
Button *tool_option_button[TOOL_OPT_MAX];
- MenuButton *transform_menu;
- PopupMenu *gizmos_menu;
- MenuButton *view_menu;
+ MenuButton *transform_menu = nullptr;
+ PopupMenu *gizmos_menu = nullptr;
+ MenuButton *view_menu = nullptr;
- AcceptDialog *accept;
+ AcceptDialog *accept = nullptr;
- ConfirmationDialog *snap_dialog;
- ConfirmationDialog *xform_dialog;
- ConfirmationDialog *settings_dialog;
+ ConfirmationDialog *snap_dialog = nullptr;
+ ConfirmationDialog *xform_dialog = nullptr;
+ ConfirmationDialog *settings_dialog = nullptr;
bool snap_enabled;
bool snap_key_enabled;
- LineEdit *snap_translate;
- LineEdit *snap_rotate;
- LineEdit *snap_scale;
+ LineEdit *snap_translate = nullptr;
+ LineEdit *snap_rotate = nullptr;
+ LineEdit *snap_scale = nullptr;
LineEdit *xform_translate[3];
LineEdit *xform_rotate[3];
LineEdit *xform_scale[3];
- OptionButton *xform_type;
+ OptionButton *xform_type = nullptr;
- VBoxContainer *settings_vbc;
- SpinBox *settings_fov;
- SpinBox *settings_znear;
- SpinBox *settings_zfar;
+ VBoxContainer *settings_vbc = nullptr;
+ SpinBox *settings_fov = nullptr;
+ SpinBox *settings_znear = nullptr;
+ SpinBox *settings_zfar = nullptr;
void _snap_changed();
void _snap_update();
@@ -662,14 +662,14 @@ private:
void _menu_gizmo_toggled(int p_option);
void _update_camera_override_button(bool p_game_running);
void _update_camera_override_viewport(Object *p_viewport);
- HBoxContainer *hbc_menu;
+ HBoxContainer *hbc_menu = nullptr;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_menu_container;
- HBoxContainer *hbc_context_menu;
+ PanelContainer *context_menu_container = nullptr;
+ HBoxContainer *hbc_context_menu = nullptr;
void _generate_selection_boxes();
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
int camera_override_viewport_id;
@@ -683,13 +683,13 @@ private:
void _toggle_maximize_view(Object *p_viewport);
- Node *custom_camera;
+ Node *custom_camera = nullptr;
Object *_get_editor_data(Object *p_what);
Ref<Environment> viewport_environment;
- Node3D *selected;
+ Node3D *selected = nullptr;
void _request_gizmo(Object *p_obj);
void _set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
@@ -712,18 +712,18 @@ private:
uint32_t world_env_count = 0;
uint32_t directional_light_count = 0;
- Button *sun_button;
- Label *sun_state;
- Label *sun_title;
- VBoxContainer *sun_vb;
- Popup *sun_environ_popup;
- Control *sun_direction;
- EditorSpinSlider *sun_angle_altitude;
- EditorSpinSlider *sun_angle_azimuth;
- ColorPickerButton *sun_color;
- EditorSpinSlider *sun_energy;
- EditorSpinSlider *sun_max_distance;
- Button *sun_add_to_scene;
+ Button *sun_button = nullptr;
+ Label *sun_state = nullptr;
+ Label *sun_title = nullptr;
+ VBoxContainer *sun_vb = nullptr;
+ Popup *sun_environ_popup = nullptr;
+ Control *sun_direction = nullptr;
+ EditorSpinSlider *sun_angle_altitude = nullptr;
+ EditorSpinSlider *sun_angle_azimuth = nullptr;
+ ColorPickerButton *sun_color = nullptr;
+ EditorSpinSlider *sun_energy = nullptr;
+ EditorSpinSlider *sun_max_distance = nullptr;
+ Button *sun_add_to_scene = nullptr;
void _sun_direction_draw();
void _sun_direction_input(const Ref<InputEvent> &p_event);
@@ -734,23 +734,23 @@ private:
Ref<Shader> sun_direction_shader;
Ref<ShaderMaterial> sun_direction_material;
- Button *environ_button;
- Label *environ_state;
- Label *environ_title;
- VBoxContainer *environ_vb;
- ColorPickerButton *environ_sky_color;
- ColorPickerButton *environ_ground_color;
- EditorSpinSlider *environ_energy;
- Button *environ_ao_button;
- Button *environ_glow_button;
- Button *environ_tonemap_button;
- Button *environ_gi_button;
- Button *environ_add_to_scene;
-
- Button *sun_environ_settings;
-
- DirectionalLight3D *preview_sun;
- WorldEnvironment *preview_environment;
+ Button *environ_button = nullptr;
+ Label *environ_state = nullptr;
+ Label *environ_title = nullptr;
+ VBoxContainer *environ_vb = nullptr;
+ ColorPickerButton *environ_sky_color = nullptr;
+ ColorPickerButton *environ_ground_color = nullptr;
+ EditorSpinSlider *environ_energy = nullptr;
+ Button *environ_ao_button = nullptr;
+ Button *environ_glow_button = nullptr;
+ Button *environ_tonemap_button = nullptr;
+ Button *environ_gi_button = nullptr;
+ Button *environ_add_to_scene = nullptr;
+
+ Button *sun_environ_settings = nullptr;
+
+ DirectionalLight3D *preview_sun = nullptr;
+ WorldEnvironment *preview_environment = nullptr;
Ref<Environment> environment;
Ref<ProceduralSkyMaterial> sky_material;
@@ -868,7 +868,7 @@ public:
class Node3DEditorPlugin : public EditorPlugin {
GDCLASS(Node3DEditorPlugin, EditorPlugin);
- Node3DEditor *spatial_editor;
+ Node3DEditor *spatial_editor = nullptr;
public:
Node3DEditor *get_spatial_editor() { return spatial_editor; }