diff options
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.h')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index fdc0741651..3d92e7e7e1 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -46,7 +46,6 @@ class Node3DEditorViewport; class SubViewportContainer; class EditorNode3DGizmo : public Node3DGizmo { - GDCLASS(EditorNode3DGizmo, Node3DGizmo); bool selected; @@ -57,7 +56,6 @@ public: bool is_selected() const { return selected; } struct Instance { - RID instance; Ref<ArrayMesh> mesh; Ref<Material> material; @@ -68,7 +66,6 @@ public: bool can_intersect; bool extra_margin; Instance() { - billboard = false; unscaled = false; can_intersect = false; @@ -179,7 +176,6 @@ public: }; class Node3DEditorViewport : public Control { - GDCLASS(Node3DEditorViewport, Control); friend class Node3DEditor; friend class ViewportRotationControl; @@ -299,7 +295,6 @@ private: Label *fps_label; struct _RayResult { - Node3D *item; float depth; int handle; @@ -389,7 +384,6 @@ private: } _edit; struct Cursor { - Vector3 pos; float x_rot, y_rot, distance; Vector3 eye_pos; // Used in freelook mode @@ -490,7 +484,6 @@ public: }; class Node3DEditorSelectedItem : public Object { - GDCLASS(Node3DEditorSelectedItem, Object); public: @@ -510,7 +503,6 @@ public: }; class Node3DEditorViewportContainer : public Container { - GDCLASS(Node3DEditorViewportContainer, Container); public: @@ -551,7 +543,6 @@ public: }; class Node3DEditor : public VBoxContainer { - GDCLASS(Node3DEditor, VBoxContainer); public: @@ -629,7 +620,6 @@ private: AABB preview_bounds; struct Gizmo { - bool visible; float scale; Transform transform; @@ -819,7 +809,6 @@ public: }; class Node3DEditorPlugin : public EditorPlugin { - GDCLASS(Node3DEditorPlugin, EditorPlugin); Node3DEditor *spatial_editor; @@ -849,7 +838,6 @@ public: }; class EditorNode3DGizmoPlugin : public Resource { - GDCLASS(EditorNode3DGizmoPlugin, Resource); public: |