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path: root/editor/plugins/node_3d_editor_plugin.h
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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.h')
-rw-r--r--editor/plugins/node_3d_editor_plugin.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index fdc0741651..3d92e7e7e1 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -46,7 +46,6 @@ class Node3DEditorViewport;
class SubViewportContainer;
class EditorNode3DGizmo : public Node3DGizmo {
-
GDCLASS(EditorNode3DGizmo, Node3DGizmo);
bool selected;
@@ -57,7 +56,6 @@ public:
bool is_selected() const { return selected; }
struct Instance {
-
RID instance;
Ref<ArrayMesh> mesh;
Ref<Material> material;
@@ -68,7 +66,6 @@ public:
bool can_intersect;
bool extra_margin;
Instance() {
-
billboard = false;
unscaled = false;
can_intersect = false;
@@ -179,7 +176,6 @@ public:
};
class Node3DEditorViewport : public Control {
-
GDCLASS(Node3DEditorViewport, Control);
friend class Node3DEditor;
friend class ViewportRotationControl;
@@ -299,7 +295,6 @@ private:
Label *fps_label;
struct _RayResult {
-
Node3D *item;
float depth;
int handle;
@@ -389,7 +384,6 @@ private:
} _edit;
struct Cursor {
-
Vector3 pos;
float x_rot, y_rot, distance;
Vector3 eye_pos; // Used in freelook mode
@@ -490,7 +484,6 @@ public:
};
class Node3DEditorSelectedItem : public Object {
-
GDCLASS(Node3DEditorSelectedItem, Object);
public:
@@ -510,7 +503,6 @@ public:
};
class Node3DEditorViewportContainer : public Container {
-
GDCLASS(Node3DEditorViewportContainer, Container);
public:
@@ -551,7 +543,6 @@ public:
};
class Node3DEditor : public VBoxContainer {
-
GDCLASS(Node3DEditor, VBoxContainer);
public:
@@ -629,7 +620,6 @@ private:
AABB preview_bounds;
struct Gizmo {
-
bool visible;
float scale;
Transform transform;
@@ -819,7 +809,6 @@ public:
};
class Node3DEditorPlugin : public EditorPlugin {
-
GDCLASS(Node3DEditorPlugin, EditorPlugin);
Node3DEditor *spatial_editor;
@@ -849,7 +838,6 @@ public:
};
class EditorNode3DGizmoPlugin : public Resource {
-
GDCLASS(EditorNode3DGizmoPlugin, Resource);
public: