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path: root/editor/plugins/node_3d_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp28
1 files changed, 26 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3b9c0ff699..7fd75705cb 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5963,6 +5963,18 @@ void fragment() {
_generate_selection_boxes();
}
+void Node3DEditor::_update_context_menu_stylebox() {
+ // This must be called when the theme changes to follow the new accent color.
+ Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
+ const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor");
+ context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
+ // Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
+ context_menu_stylebox->set_border_color(accent_color);
+ context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
+ context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
+ context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
+}
+
void Node3DEditor::_update_gizmos_menu() {
gizmos_menu->clear();
@@ -6530,6 +6542,7 @@ void Node3DEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
_update_gizmos_menu_theme();
+ _update_context_menu_stylebox();
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
} break;
@@ -6578,11 +6591,11 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
- hbc_menu->add_child(p_control);
+ hbc_context_menu->add_child(p_control);
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
- hbc_menu->remove_child(p_control);
+ hbc_context_menu->remove_child(p_control);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
@@ -7165,6 +7178,17 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
view_menu->set_shortcut_context(this);
hbc_menu->add_child(view_menu);
+ hbc_menu->add_child(memnew(VSeparator));
+
+ context_menu_container = memnew(PanelContainer);
+ hbc_context_menu = memnew(HBoxContainer);
+ context_menu_container->add_child(hbc_context_menu);
+ // Use a custom stylebox to make contextual menu items stand out from the rest.
+ // This helps with editor usability as contextual menu items change when selecting nodes,
+ // even though it may not be immediately obvious at first.
+ hbc_menu->add_child(context_menu_container);
+ _update_context_menu_stylebox();
+
p = view_menu->get_popup();
accept = memnew(AcceptDialog);