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path: root/editor/plugins/node_3d_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index d2af13d7fa..1d85e80331 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -369,7 +369,7 @@ Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) co
}
int Node3DEditorViewport::get_selected_count() const {
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
int count = 0;
@@ -518,7 +518,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
- Set<Ref<EditorNode3DGizmo>> found_gizmos;
+ RBSet<Ref<EditorNode3DGizmo>> found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest;
@@ -581,7 +581,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe
Vector3 pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
- Set<Node3D *> found_nodes;
+ RBSet<Node3D *> found_nodes;
for (int i = 0; i < instances.size(); i++) {
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
@@ -764,7 +764,7 @@ void Node3DEditorViewport::_select_region() {
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
- Set<Node3D *> found_nodes;
+ RBSet<Node3D *> found_nodes;
Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
@@ -2465,7 +2465,7 @@ void Node3DEditorViewport::_notification(int p_what) {
_update_camera(delta);
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
bool changed = false;
bool exist = false;
@@ -6685,8 +6685,8 @@ void Node3DEditor::_refresh_menu_icons() {
}
template <typename T>
-Set<T *> _get_child_nodes(Node *parent_node) {
- Set<T *> nodes = Set<T *>();
+RBSet<T *> _get_child_nodes(Node *parent_node) {
+ RBSet<T *> nodes = RBSet<T *>();
T *node = Node::cast_to<T>(parent_node);
if (node) {
nodes.insert(node);
@@ -6694,8 +6694,8 @@ Set<T *> _get_child_nodes(Node *parent_node) {
for (int i = 0; i < parent_node->get_child_count(); i++) {
Node *child_node = parent_node->get_child(i);
- Set<T *> child_nodes = _get_child_nodes<T>(child_node);
- for (typename Set<T *>::Element *I = child_nodes.front(); I; I = I->next()) {
+ RBSet<T *> child_nodes = _get_child_nodes<T>(child_node);
+ for (typename RBSet<T *>::Element *I = child_nodes.front(); I; I = I->next()) {
nodes.insert(I->get());
}
}
@@ -6703,14 +6703,14 @@ Set<T *> _get_child_nodes(Node *parent_node) {
return nodes;
}
-Set<RID> _get_physics_bodies_rid(Node *node) {
- Set<RID> rids = Set<RID>();
+RBSet<RID> _get_physics_bodies_rid(Node *node) {
+ RBSet<RID> rids = RBSet<RID>();
PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
if (pb) {
rids.insert(pb->get_rid());
}
- Set<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
- for (Set<PhysicsBody3D *>::Element *I = child_nodes.front(); I; I = I->next()) {
+ RBSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
+ for (RBSet<PhysicsBody3D *>::Element *I = child_nodes.front(); I; I = I->next()) {
rids.insert(I->get()->get_rid());
}
@@ -6728,13 +6728,13 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Vector3 position_offset = Vector3();
// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
- Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
- Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
+ RBSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
+ RBSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
bool found_valid_shape = false;
if (cs.size()) {
AABB aabb;
- Set<CollisionShape3D *>::Element *I = cs.front();
+ RBSet<CollisionShape3D *>::Element *I = cs.front();
if (I->get()->get_shape().is_valid()) {
CollisionShape3D *collision_shape = cs.front()->get();
aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
@@ -6755,7 +6755,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
}
if (!found_valid_shape && vi.size()) {
AABB aabb = vi.front()->get()->get_transformed_aabb();
- for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) {
+ for (RBSet<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) {
aabb.merge_with(I->get()->get_transformed_aabb());
}
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
@@ -6798,7 +6798,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
- Set<RID> excluded = _get_physics_bodies_rid(sp);
+ RBSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
@@ -6820,7 +6820,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
- Set<RID> excluded = _get_physics_bodies_rid(sp);
+ RBSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;