diff options
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index ea6ef8ab84..8600ef3ae8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3863,7 +3863,7 @@ void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, } Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const { - const float MAX_DISTANCE = 10; + const float MAX_DISTANCE = 50.0; Vector3 world_ray = _get_ray(p_pos); Vector3 world_pos = _get_ray_pos(p_pos); @@ -6469,7 +6469,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // We add a bit of margin to the from position to avoid it from snapping // when the spatial is already on a floor and there's another floor under // it - from = from + Vector3(0.0, 0.2, 0.0); + from = from + Vector3(0.0, 1, 0.0); Dictionary d; @@ -6485,7 +6485,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Array keys = snap_data.keys(); // The maximum height an object can travel to be snapped - const float max_snap_height = 20.0; + const float max_snap_height = 500.0; // Will be set to `true` if at least one node from the selection was successfully snapped bool snapped_to_floor = false; |