diff options
Diffstat (limited to 'editor/plugins/mesh_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/mesh_editor_plugin.cpp | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp new file mode 100644 index 0000000000..93f417247e --- /dev/null +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -0,0 +1,245 @@ +/*************************************************************************/ +/* mesh_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "mesh_editor_plugin.h" + +#if 0 +void MeshEditor::_gui_input(InputEvent p_event) { + + + if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) { + + rot_x-=p_event.mouse_motion.relative_y*0.01; + rot_y-=p_event.mouse_motion.relative_x*0.01; + if (rot_x<-Math_PI/2) + rot_x=-Math_PI/2; + else if (rot_x>Math_PI/2) { + rot_x=Math_PI/2; + } + _update_rotation(); + } +} + +void MeshEditor::_notification(int p_what) { + + if (p_what==NOTIFICATION_FIXED_PROCESS) { + + } + + + if (p_what==NOTIFICATION_READY) { + + //get_scene()->connect("node_removed",this,"_node_removed"); + + if (first_enter) { + //it's in propertyeditor so.. could be moved around + + light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons")); + light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons")); + light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons")); + light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons")); + first_enter=false; + } + + } + + if (p_what==NOTIFICATION_DRAW) { + + + Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons"); + Size2 size = get_size(); + + draw_texture_rect(checkerboard,Rect2(Point2(),size),true); + + } +} + +void MeshEditor::_update_rotation() { + + Transform t; + t.basis.rotate(Vector3(0, 1, 0), -rot_y); + t.basis.rotate(Vector3(1, 0, 0), -rot_x); + mesh_instance->set_transform(t); + +} + +void MeshEditor::edit(Ref<Mesh> p_mesh) { + + mesh=p_mesh; + mesh_instance->set_mesh(mesh); + + if (mesh.is_null()) { + + hide(); + } else { + rot_x=0; + rot_y=0; + _update_rotation(); + + AABB aabb= mesh->get_aabb(); + Vector3 ofs = aabb.pos + aabb.size*0.5; + aabb.pos-=ofs; + float m = MAX(aabb.size.x,aabb.size.y)*0.5; + if (m!=0) { + m=1.0/m; + m*=0.5; + //print_line("scale: "+rtos(m)); + Transform xform; + xform.basis.scale(Vector3(m,m,m)); + xform.origin=-xform.basis.xform(ofs); //-ofs*m; + xform.origin.z-=aabb.size.z*2; + mesh_instance->set_transform(xform); + } + + } + +} + + +void MeshEditor::_button_pressed(Node* p_button) { + + if (p_button==light_1_switch) { + light1->set_enabled(!light_1_switch->is_pressed()); + } + + if (p_button==light_2_switch) { + light2->set_enabled(!light_2_switch->is_pressed()); + } + + +} + +void MeshEditor::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_gui_input"),&MeshEditor::_gui_input); + ClassDB::bind_method(D_METHOD("_button_pressed"),&MeshEditor::_button_pressed); + +} + +MeshEditor::MeshEditor() { + + viewport = memnew( Viewport ); + Ref<World> world; + world.instance(); + viewport->set_world(world); //use own world + add_child(viewport); + viewport->set_disable_input(true); + + camera = memnew( Camera ); + camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); + camera->set_perspective(45,0.1,10); + viewport->add_child(camera); + + light1 = memnew( DirectionalLight ); + light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0))); + viewport->add_child(light1); + + light2 = memnew( DirectionalLight ); + light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1))); + light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7)); + light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7)); + viewport->add_child(light2); + + mesh_instance = memnew( MeshInstance ); + viewport->add_child(mesh_instance); + + + + set_custom_minimum_size(Size2(1,150)*EDSCALE); + + HBoxContainer *hb = memnew( HBoxContainer ); + add_child(hb); + hb->set_area_as_parent_rect(2); + + hb->add_spacer(); + + VBoxContainer *vb_light = memnew( VBoxContainer ); + hb->add_child(vb_light); + + light_1_switch = memnew( TextureButton ); + light_1_switch->set_toggle_mode(true); + vb_light->add_child(light_1_switch); + light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch)); + + light_2_switch = memnew( TextureButton ); + light_2_switch->set_toggle_mode(true); + vb_light->add_child(light_2_switch); + light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch)); + + first_enter=true; + + rot_x=0; + rot_y=0; + + +} + + +void MeshEditorPlugin::edit(Object *p_object) { + + Mesh * s = p_object->cast_to<Mesh>(); + if (!s) + return; + + mesh_editor->edit(Ref<Mesh>(s)); +} + +bool MeshEditorPlugin::handles(Object *p_object) const { + + return p_object->is_type("Mesh"); +} + +void MeshEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + mesh_editor->show(); + //mesh_editor->set_process(true); + } else { + + mesh_editor->hide(); + //mesh_editor->set_process(false); + } + +} + +MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) { + + editor=p_node; + mesh_editor = memnew( MeshEditor ); + add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor); + mesh_editor->hide(); + + + +} + + +MeshEditorPlugin::~MeshEditorPlugin() +{ +} +#endif |