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Diffstat (limited to 'editor/plugins/mesh_editor_plugin.cpp')
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp245
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diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
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+/*************************************************************************/
+/* mesh_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "mesh_editor_plugin.h"
+
+#if 0
+void MeshEditor::_gui_input(InputEvent p_event) {
+
+
+ if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
+
+ rot_x-=p_event.mouse_motion.relative_y*0.01;
+ rot_y-=p_event.mouse_motion.relative_x*0.01;
+ if (rot_x<-Math_PI/2)
+ rot_x=-Math_PI/2;
+ else if (rot_x>Math_PI/2) {
+ rot_x=Math_PI/2;
+ }
+ _update_rotation();
+ }
+}
+
+void MeshEditor::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_FIXED_PROCESS) {
+
+ }
+
+
+ if (p_what==NOTIFICATION_READY) {
+
+ //get_scene()->connect("node_removed",this,"_node_removed");
+
+ if (first_enter) {
+ //it's in propertyeditor so.. could be moved around
+
+ light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
+ light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
+ light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
+ light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
+ first_enter=false;
+ }
+
+ }
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+
+ Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
+ Size2 size = get_size();
+
+ draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
+
+ }
+}
+
+void MeshEditor::_update_rotation() {
+
+ Transform t;
+ t.basis.rotate(Vector3(0, 1, 0), -rot_y);
+ t.basis.rotate(Vector3(1, 0, 0), -rot_x);
+ mesh_instance->set_transform(t);
+
+}
+
+void MeshEditor::edit(Ref<Mesh> p_mesh) {
+
+ mesh=p_mesh;
+ mesh_instance->set_mesh(mesh);
+
+ if (mesh.is_null()) {
+
+ hide();
+ } else {
+ rot_x=0;
+ rot_y=0;
+ _update_rotation();
+
+ AABB aabb= mesh->get_aabb();
+ Vector3 ofs = aabb.pos + aabb.size*0.5;
+ aabb.pos-=ofs;
+ float m = MAX(aabb.size.x,aabb.size.y)*0.5;
+ if (m!=0) {
+ m=1.0/m;
+ m*=0.5;
+ //print_line("scale: "+rtos(m));
+ Transform xform;
+ xform.basis.scale(Vector3(m,m,m));
+ xform.origin=-xform.basis.xform(ofs); //-ofs*m;
+ xform.origin.z-=aabb.size.z*2;
+ mesh_instance->set_transform(xform);
+ }
+
+ }
+
+}
+
+
+void MeshEditor::_button_pressed(Node* p_button) {
+
+ if (p_button==light_1_switch) {
+ light1->set_enabled(!light_1_switch->is_pressed());
+ }
+
+ if (p_button==light_2_switch) {
+ light2->set_enabled(!light_2_switch->is_pressed());
+ }
+
+
+}
+
+void MeshEditor::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_gui_input"),&MeshEditor::_gui_input);
+ ClassDB::bind_method(D_METHOD("_button_pressed"),&MeshEditor::_button_pressed);
+
+}
+
+MeshEditor::MeshEditor() {
+
+ viewport = memnew( Viewport );
+ Ref<World> world;
+ world.instance();
+ viewport->set_world(world); //use own world
+ add_child(viewport);
+ viewport->set_disable_input(true);
+
+ camera = memnew( Camera );
+ camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
+ camera->set_perspective(45,0.1,10);
+ viewport->add_child(camera);
+
+ light1 = memnew( DirectionalLight );
+ light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
+ viewport->add_child(light1);
+
+ light2 = memnew( DirectionalLight );
+ light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
+ light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
+ light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
+ viewport->add_child(light2);
+
+ mesh_instance = memnew( MeshInstance );
+ viewport->add_child(mesh_instance);
+
+
+
+ set_custom_minimum_size(Size2(1,150)*EDSCALE);
+
+ HBoxContainer *hb = memnew( HBoxContainer );
+ add_child(hb);
+ hb->set_area_as_parent_rect(2);
+
+ hb->add_spacer();
+
+ VBoxContainer *vb_light = memnew( VBoxContainer );
+ hb->add_child(vb_light);
+
+ light_1_switch = memnew( TextureButton );
+ light_1_switch->set_toggle_mode(true);
+ vb_light->add_child(light_1_switch);
+ light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
+
+ light_2_switch = memnew( TextureButton );
+ light_2_switch->set_toggle_mode(true);
+ vb_light->add_child(light_2_switch);
+ light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
+
+ first_enter=true;
+
+ rot_x=0;
+ rot_y=0;
+
+
+}
+
+
+void MeshEditorPlugin::edit(Object *p_object) {
+
+ Mesh * s = p_object->cast_to<Mesh>();
+ if (!s)
+ return;
+
+ mesh_editor->edit(Ref<Mesh>(s));
+}
+
+bool MeshEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_type("Mesh");
+}
+
+void MeshEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ mesh_editor->show();
+ //mesh_editor->set_process(true);
+ } else {
+
+ mesh_editor->hide();
+ //mesh_editor->set_process(false);
+ }
+
+}
+
+MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ mesh_editor = memnew( MeshEditor );
+ add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor);
+ mesh_editor->hide();
+
+
+
+}
+
+
+MeshEditorPlugin::~MeshEditorPlugin()
+{
+}
+#endif