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+/*************************************************************************/
+/* material_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef MATERIAL_EDITOR_PLUGIN_H
+#define MATERIAL_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "editor/editor_node.h"
+#include "scene/resources/material.h"
+#include "scene/3d/light.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/3d/camera.h"
+
+#if 0
+class MaterialEditor : public Control {
+
+ GDCLASS(MaterialEditor, Control);
+
+
+ Viewport *viewport;
+ MeshInstance *sphere_instance;
+ MeshInstance *box_instance;
+ DirectionalLight *light1;
+ DirectionalLight *light2;
+ Camera *camera;
+
+ Ref<Mesh> sphere_mesh;
+ Ref<Mesh> box_mesh;
+
+ TextureButton *sphere_switch;
+ TextureButton *box_switch;
+
+ TextureButton *light_1_switch;
+ TextureButton *light_2_switch;
+
+
+ Ref<Material> material;
+
+
+ void _button_pressed(Node* p_button);
+ bool first_enter;
+
+protected:
+ void _notification(int p_what);
+ void _gui_input(InputEvent p_event);
+ static void _bind_methods();
+public:
+
+ void edit(Ref<Material> p_material);
+ MaterialEditor();
+};
+
+
+class MaterialEditorPlugin : public EditorPlugin {
+
+ GDCLASS( MaterialEditorPlugin, EditorPlugin );
+
+ MaterialEditor *material_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual String get_name() const { return "Material"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ MaterialEditorPlugin(EditorNode *p_node);
+ ~MaterialEditorPlugin();
+
+};
+
+#endif // MATERIAL_EDITOR_PLUGIN_H
+#endif