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Diffstat (limited to 'editor/plugins/material_editor_plugin.h')
-rw-r--r-- | editor/plugins/material_editor_plugin.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h new file mode 100644 index 0000000000..604e7e61bd --- /dev/null +++ b/editor/plugins/material_editor_plugin.h @@ -0,0 +1,100 @@ +/*************************************************************************/ +/* material_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef MATERIAL_EDITOR_PLUGIN_H +#define MATERIAL_EDITOR_PLUGIN_H + +#include "editor/editor_plugin.h" +#include "editor/editor_node.h" +#include "scene/resources/material.h" +#include "scene/3d/light.h" +#include "scene/3d/mesh_instance.h" +#include "scene/3d/camera.h" + +#if 0 +class MaterialEditor : public Control { + + GDCLASS(MaterialEditor, Control); + + + Viewport *viewport; + MeshInstance *sphere_instance; + MeshInstance *box_instance; + DirectionalLight *light1; + DirectionalLight *light2; + Camera *camera; + + Ref<Mesh> sphere_mesh; + Ref<Mesh> box_mesh; + + TextureButton *sphere_switch; + TextureButton *box_switch; + + TextureButton *light_1_switch; + TextureButton *light_2_switch; + + + Ref<Material> material; + + + void _button_pressed(Node* p_button); + bool first_enter; + +protected: + void _notification(int p_what); + void _gui_input(InputEvent p_event); + static void _bind_methods(); +public: + + void edit(Ref<Material> p_material); + MaterialEditor(); +}; + + +class MaterialEditorPlugin : public EditorPlugin { + + GDCLASS( MaterialEditorPlugin, EditorPlugin ); + + MaterialEditor *material_editor; + EditorNode *editor; + +public: + + virtual String get_name() const { return "Material"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + MaterialEditorPlugin(EditorNode *p_node); + ~MaterialEditorPlugin(); + +}; + +#endif // MATERIAL_EDITOR_PLUGIN_H +#endif |