diff options
Diffstat (limited to 'editor/plugins/material_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/material_editor_plugin.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 32d5865d0b..94966d4fe6 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -265,7 +265,7 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since StandardMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); @@ -309,7 +309,7 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_ List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } @@ -346,7 +346,7 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } @@ -383,7 +383,7 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } @@ -420,7 +420,7 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> & List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } @@ -457,7 +457,7 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> & List<PropertyInfo> params; RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); - for (PropertyInfo &E : params) { + for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); smat->set_shader_param(E.name, value); } |