diff options
Diffstat (limited to 'editor/plugins/material_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/material_editor_plugin.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 709f19016c..82441bfa76 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -339,17 +339,17 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since StandardMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); if (texture.is_valid()) { - smat->set_shader_uniform(E.name, texture); + smat->set_shader_parameter(E.name, texture); } else { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } } @@ -385,17 +385,17 @@ Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_reso smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since ORMMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); if (texture.is_valid()) { - smat->set_shader_uniform(E.name, texture); + smat->set_shader_parameter(E.name, texture); } else { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } } @@ -431,11 +431,11 @@ Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resourc smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -470,11 +470,11 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -509,11 +509,11 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -548,11 +548,11 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> & smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -587,11 +587,11 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> & smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -626,11 +626,11 @@ Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resour smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); |