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+/*************************************************************************/
+/* gradient_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GRADIENT_EDITOR_H
+#define GRADIENT_EDITOR_H
+
+#include "scene/gui/color_picker.h"
+#include "scene/gui/popup.h"
+#include "scene/resources/gradient.h"
+
+class GradientEditor : public Control {
+ GDCLASS(GradientEditor, Control);
+
+ PopupPanel *popup = nullptr;
+ ColorPicker *picker = nullptr;
+
+ bool grabbing = false;
+ int grabbed = -1;
+ Vector<Gradient::Point> points;
+ Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
+
+ bool editing = false;
+ Ref<Gradient> gradient;
+ Ref<Gradient> gradient_cache;
+ Ref<GradientTexture1D> preview_texture;
+
+ // Make sure to use the scaled value below.
+ const int BASE_SPACING = 3;
+ const int BASE_POINT_WIDTH = 8;
+
+ int draw_spacing = BASE_SPACING;
+ int draw_point_width = BASE_POINT_WIDTH;
+
+ void _gradient_changed();
+ void _ramp_changed();
+ void _color_changed(const Color &p_color);
+
+ int _get_point_from_pos(int x);
+ void _show_color_picker();
+
+protected:
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_gradient(const Ref<Gradient> &p_gradient);
+ void reverse_gradient();
+
+ void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
+
+ Vector<float> get_offsets() const;
+ Vector<Color> get_colors() const;
+ void set_points(Vector<Gradient::Point> &p_points);
+ Vector<Gradient::Point> &get_points();
+
+ void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
+ Gradient::InterpolationMode get_interpolation_mode();
+
+ ColorPicker *get_picker();
+ PopupPanel *get_popup();
+
+ virtual Size2 get_minimum_size() const override;
+
+ GradientEditor();
+ virtual ~GradientEditor();
+};
+
+#endif // GRADIENT_EDITOR_H