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+/*************************************************************************/
+/* collision_polygon_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H
+#define COLLISION_POLYGON_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "editor/editor_node.h"
+#include "scene/3d/collision_polygon.h"
+#include "scene/3d/immediate_geometry.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/button_group.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+#if 0
+class CanvasItemEditor;
+
+class CollisionPolygonEditor : public HBoxContainer {
+
+ GDCLASS(CollisionPolygonEditor, HBoxContainer );
+
+ UndoRedo *undo_redo;
+ enum Mode {
+
+ MODE_CREATE,
+ MODE_EDIT,
+
+ };
+
+ Mode mode;
+
+ ToolButton *button_create;
+ ToolButton *button_edit;
+
+
+ Ref<FixedSpatialMaterial> line_material;
+ Ref<FixedSpatialMaterial> handle_material;
+
+ EditorNode *editor;
+ Panel *panel;
+ CollisionPolygon *node;
+ ImmediateGeometry *imgeom;
+ MeshInstance *pointsm;
+ Ref<Mesh> m;
+
+ MenuButton *options;
+
+ int edited_point;
+ Vector2 edited_point_pos;
+ Vector<Vector2> pre_move_edit;
+ Vector<Vector2> wip;
+ bool wip_active;
+
+ float prev_depth;
+
+ void _wip_close();
+ void _polygon_draw();
+ void _menu_option(int p_option);
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+public:
+
+ virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
+ void edit(Node *p_collision_polygon);
+ CollisionPolygonEditor(EditorNode *p_editor);
+ ~CollisionPolygonEditor();
+};
+
+class CollisionPolygonEditorPlugin : public EditorPlugin {
+
+ GDCLASS( CollisionPolygonEditorPlugin, EditorPlugin );
+
+ CollisionPolygonEditor *collision_polygon_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera,p_event); }
+
+ virtual String get_name() const { return "CollisionPolygon"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ CollisionPolygonEditorPlugin(EditorNode *p_node);
+ ~CollisionPolygonEditorPlugin();
+
+};
+#endif
+#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H