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Diffstat (limited to 'editor/plugins/collision_polygon_editor_plugin.h')
-rw-r--r-- | editor/plugins/collision_polygon_editor_plugin.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h new file mode 100644 index 0000000000..aaad2174fe --- /dev/null +++ b/editor/plugins/collision_polygon_editor_plugin.h @@ -0,0 +1,123 @@ +/*************************************************************************/ +/* collision_polygon_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H +#define COLLISION_POLYGON_EDITOR_PLUGIN_H + +#include "editor/editor_plugin.h" +#include "editor/editor_node.h" +#include "scene/3d/collision_polygon.h" +#include "scene/3d/immediate_geometry.h" +#include "scene/3d/mesh_instance.h" +#include "scene/gui/tool_button.h" +#include "scene/gui/button_group.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +#if 0 +class CanvasItemEditor; + +class CollisionPolygonEditor : public HBoxContainer { + + GDCLASS(CollisionPolygonEditor, HBoxContainer ); + + UndoRedo *undo_redo; + enum Mode { + + MODE_CREATE, + MODE_EDIT, + + }; + + Mode mode; + + ToolButton *button_create; + ToolButton *button_edit; + + + Ref<FixedSpatialMaterial> line_material; + Ref<FixedSpatialMaterial> handle_material; + + EditorNode *editor; + Panel *panel; + CollisionPolygon *node; + ImmediateGeometry *imgeom; + MeshInstance *pointsm; + Ref<Mesh> m; + + MenuButton *options; + + int edited_point; + Vector2 edited_point_pos; + Vector<Vector2> pre_move_edit; + Vector<Vector2> wip; + bool wip_active; + + float prev_depth; + + void _wip_close(); + void _polygon_draw(); + void _menu_option(int p_option); + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + static void _bind_methods(); +public: + + virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event); + void edit(Node *p_collision_polygon); + CollisionPolygonEditor(EditorNode *p_editor); + ~CollisionPolygonEditor(); +}; + +class CollisionPolygonEditorPlugin : public EditorPlugin { + + GDCLASS( CollisionPolygonEditorPlugin, EditorPlugin ); + + CollisionPolygonEditor *collision_polygon_editor; + EditorNode *editor; + +public: + + virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera,p_event); } + + virtual String get_name() const { return "CollisionPolygon"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + CollisionPolygonEditorPlugin(EditorNode *p_node); + ~CollisionPolygonEditorPlugin(); + +}; +#endif +#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H |