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path: root/editor/plugins/collision_polygon_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/collision_polygon_editor_plugin.cpp')
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index c89e6f59a4..270ba5a5a4 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -149,7 +149,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
- real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
+ real_t grab_threshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
switch(mode) {
@@ -171,7 +171,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
} else {
- if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
+ if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_threshold) {
//wip closed
_wip_close();
@@ -230,7 +230,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_treshold) {
+ if (d<closest_dist && d<grab_threshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
@@ -261,7 +261,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_treshold) {
+ if (d<closest_dist && d<grab_threshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
@@ -309,7 +309,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_treshold) {
+ if (d<closest_dist && d<grab_threshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;