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Diffstat (limited to 'editor/plugins/cast_2d_editor_plugin.h')
-rw-r--r-- | editor/plugins/cast_2d_editor_plugin.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/editor/plugins/cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h new file mode 100644 index 0000000000..d9c0cc4a06 --- /dev/null +++ b/editor/plugins/cast_2d_editor_plugin.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* cast_2d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAST_2D_EDITOR_PLUGIN_H +#define CAST_2D_EDITOR_PLUGIN_H + +#include "editor/editor_plugin.h" +#include "scene/2d/node_2d.h" + +class CanvasItemEditor; + +class Cast2DEditor : public Control { + GDCLASS(Cast2DEditor, Control); + + UndoRedo *undo_redo = nullptr; + CanvasItemEditor *canvas_item_editor = nullptr; + Node2D *node; + + bool pressed = false; + Point2 original_target_position; + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + +public: + bool forward_canvas_gui_input(const Ref<InputEvent> &p_event); + void forward_canvas_draw_over_viewport(Control *p_overlay); + void edit(Node2D *p_node); + + Cast2DEditor(); +}; + +class Cast2DEditorPlugin : public EditorPlugin { + GDCLASS(Cast2DEditorPlugin, EditorPlugin); + + Cast2DEditor *cast_2d_editor = nullptr; + +public: + virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return cast_2d_editor->forward_canvas_gui_input(p_event); } + virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); } + + virtual String get_name() const override { return "Cast2D"; } + bool has_main_screen() const override { return false; } + virtual void edit(Object *p_object) override; + virtual bool handles(Object *p_object) const override; + virtual void make_visible(bool visible) override; + + Cast2DEditorPlugin(); +}; + +#endif // CAST_2D_EDITOR_PLUGIN_H |