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-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index 46e2fe41af..60e8f5b44b 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -1309,7 +1309,7 @@ void BoneMapEditor::create_editors() {
void BoneMapEditor::fetch_objects() {
skeleton = nullptr;
- // Hackey... but it may be the easist way to get a selected object from "ImporterScene".
+ // Hackey... but it may be the easiest way to get a selected object from "ImporterScene".
SceneImportSettings *si = SceneImportSettings::get_singleton();
if (!si) {
return;