diff options
Diffstat (limited to 'editor/plugins/baked_light_baker.cpp')
-rw-r--r-- | editor/plugins/baked_light_baker.cpp | 2732 |
1 files changed, 0 insertions, 2732 deletions
diff --git a/editor/plugins/baked_light_baker.cpp b/editor/plugins/baked_light_baker.cpp deleted file mode 100644 index bef35647d4..0000000000 --- a/editor/plugins/baked_light_baker.cpp +++ /dev/null @@ -1,2732 +0,0 @@ -/*************************************************************************/ -/* baked_light_baker.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "baked_light_baker.h" - -#include "editor/editor_node.h" -#include "editor/editor_settings.h" -#include "io/marshalls.h" -#include <stdlib.h> -#include <cmath> - -#if 0 -void baked_light_baker_add_64f(double *dst,double value); -void baked_light_baker_add_64i(int64_t *dst,int64_t value); - -//-separar en 2 testuras? -//*mejorar performance y threads -//*modos lineales -//*saturacion - -_FORCE_INLINE_ static uint64_t get_uv_normal_bit(const Vector3& p_vector) { - - int lat = Math::fast_ftoi(Math::floor(Math::acos(p_vector.dot(Vector3(0,1,0)))*6.0/Math_PI+0.5)); - - if (lat==0) { - return 60; - } else if (lat==6) { - return 61; - } - - int lon = Math::fast_ftoi(Math::floor( (Math_PI+Math::atan2(p_vector.x,p_vector.z))*12.0/(Math_PI*2.0) + 0.5))%12; - - return lon+(lat-1)*12; -} - - - -_FORCE_INLINE_ static Vector3 get_bit_normal(int p_bit) { - - if (p_bit==61) { - return Vector3(0,1,0); - } else if (p_bit==62){ - return Vector3(0,-1,0); - } - - float latang = ((p_bit / 12)+1)*Math_PI/6.0; - - Vector2 latv(Math::sin(latang),Math::cos(latang)); - - float lonang = ((p_bit%12)*Math_PI*2.0/12.0)-Math_PI; - - Vector2 lonv(Math::sin(lonang),Math::cos(lonang)); - - return Vector3(lonv.x*latv.x,latv.y,lonv.y*latv.x).normalized(); - -} - - -BakedLightBaker::MeshTexture* BakedLightBaker::_get_mat_tex(const Ref<Texture>& p_tex) { - - if (!tex_map.has(p_tex)) { - - Ref<ImageTexture> imgtex=p_tex; - if (imgtex.is_null()) - return NULL; - Image image=imgtex->get_data(); - if (image.empty()) - return NULL; - - if (image.get_format()!=Image::FORMAT_RGBA8) { - if (image.get_format()>Image::FORMAT_INDEXED_ALPHA) { - Error err = image.decompress(); - if (err) - return NULL; - } - - if (image.get_format()!=Image::FORMAT_RGBA8) - image.convert(Image::FORMAT_RGBA8); - } - - if (imgtex->get_flags()&Texture::FLAG_CONVERT_TO_LINEAR) { - Image copy = image; - copy.srgb_to_linear(); - image=copy; - } - - PoolVector<uint8_t> dvt=image.get_data(); - PoolVector<uint8_t>::Read r=dvt.read(); - MeshTexture mt; - mt.tex_w=image.get_width(); - mt.tex_h=image.get_height(); - int len = image.get_width()*image.get_height()*4; - mt.tex.resize(len); - copymem(mt.tex.ptr(),r.ptr(),len); - - textures.push_back(mt); - tex_map[p_tex]=&textures.back()->get(); - } - - return tex_map[p_tex]; -} - - -void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform,int p_baked_texture) { - - - for(int i=0;i<p_mesh->get_surface_count();i++) { - - if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES) - continue; - Ref<Material> mat = p_mat_override.is_valid()?p_mat_override:p_mesh->surface_get_material(i); - - MeshMaterial *matptr=NULL; - int baked_tex=p_baked_texture; - - if (mat.is_valid()) { - - if (!mat_map.has(mat)) { - - MeshMaterial mm; - - Ref<SpatialMaterial> fm = mat; - if (fm.is_valid()) { - //fixed route - mm.diffuse.color=fm->get_parameter(SpatialMaterial::PARAM_DIFFUSE); - if (linear_color) - mm.diffuse.color=mm.diffuse.color.to_linear(); - mm.diffuse.tex=_get_mat_tex(fm->get_texture(SpatialMaterial::PARAM_DIFFUSE)); - mm.specular.color=fm->get_parameter(SpatialMaterial::PARAM_SPECULAR); - if (linear_color) - mm.specular.color=mm.specular.color.to_linear(); - - mm.specular.tex=_get_mat_tex(fm->get_texture(SpatialMaterial::PARAM_SPECULAR)); - } else { - - mm.diffuse.color=Color(1,1,1,1); - mm.diffuse.tex=NULL; - mm.specular.color=Color(0,0,0,1); - mm.specular.tex=NULL; - } - - materials.push_back(mm); - mat_map[mat]=&materials.back()->get(); - - } - - matptr=mat_map[mat]; - - } - - - int facecount=0; - - - if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) { - - facecount=p_mesh->surface_get_array_index_len(i); - } else { - - facecount=p_mesh->surface_get_array_len(i); - } - - ERR_CONTINUE((facecount==0 || (facecount%3)!=0)); - - facecount/=3; - - int tbase=triangles.size(); - triangles.resize(facecount+tbase); - - - Array a = p_mesh->surface_get_arrays(i); - - PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX]; - PoolVector<Vector3>::Read vr=vertices.read(); - PoolVector<Vector2> uv; - PoolVector<Vector2>::Read uvr; - PoolVector<Vector2> uv2; - PoolVector<Vector2>::Read uv2r; - PoolVector<Vector3> normal; - PoolVector<Vector3>::Read normalr; - bool read_uv=false; - bool read_normal=false; - - if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV) { - - uv=a[Mesh::ARRAY_TEX_UV]; - uvr=uv.read(); - read_uv=true; - - if (mat.is_valid() && mat->get_flag(Material::FLAG_LIGHTMAP_ON_UV2) && p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV2) { - - uv2=a[Mesh::ARRAY_TEX_UV2]; - uv2r=uv2.read(); - - } else { - uv2r=uv.read(); - if (baked_light->get_transfer_lightmaps_only_to_uv2()) { - baked_tex=-1; - } - } - } - - if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_NORMAL) { - - normal=a[Mesh::ARRAY_NORMAL]; - normalr=normal.read(); - read_normal=true; - } - - Matrix3 normal_xform = p_xform.basis.inverse().transposed(); - - - if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) { - - PoolVector<int> indices = a[Mesh::ARRAY_INDEX]; - PoolVector<int>::Read ir = indices.read(); - - for(int i=0;i<facecount;i++) { - Triangle &t=triangles[tbase+i]; - t.vertices[0]=p_xform.xform(vr[ ir[i*3+0] ]); - t.vertices[1]=p_xform.xform(vr[ ir[i*3+1] ]); - t.vertices[2]=p_xform.xform(vr[ ir[i*3+2] ]); - t.material=matptr; - t.baked_texture=baked_tex; - if (read_uv) { - - t.uvs[0]=uvr[ ir[i*3+0] ]; - t.uvs[1]=uvr[ ir[i*3+1] ]; - t.uvs[2]=uvr[ ir[i*3+2] ]; - - t.bake_uvs[0]=uv2r[ ir[i*3+0] ]; - t.bake_uvs[1]=uv2r[ ir[i*3+1] ]; - t.bake_uvs[2]=uv2r[ ir[i*3+2] ]; - } - if (read_normal) { - - t.normals[0]=normal_xform.xform(normalr[ ir[i*3+0] ]).normalized(); - t.normals[1]=normal_xform.xform(normalr[ ir[i*3+1] ]).normalized(); - t.normals[2]=normal_xform.xform(normalr[ ir[i*3+2] ]).normalized(); - } - } - - } else { - - for(int i=0;i<facecount;i++) { - Triangle &t=triangles[tbase+i]; - t.vertices[0]=p_xform.xform(vr[ i*3+0 ]); - t.vertices[1]=p_xform.xform(vr[ i*3+1 ]); - t.vertices[2]=p_xform.xform(vr[ i*3+2 ]); - t.material=matptr; - t.baked_texture=baked_tex; - if (read_uv) { - - t.uvs[0]=uvr[ i*3+0 ]; - t.uvs[1]=uvr[ i*3+1 ]; - t.uvs[2]=uvr[ i*3+2 ]; - - t.bake_uvs[0]=uv2r[ i*3+0 ]; - t.bake_uvs[1]=uv2r[ i*3+1 ]; - t.bake_uvs[2]=uv2r[ i*3+2 ]; - - } - if (read_normal) { - - t.normals[0]=normal_xform.xform(normalr[ i*3+0 ]).normalized(); - t.normals[1]=normal_xform.xform(normalr[ i*3+1 ]).normalized(); - t.normals[2]=normal_xform.xform(normalr[ i*3+2 ]).normalized(); - } - } - } - } - -} - - -void BakedLightBaker::_parse_geometry(Node* p_node) { - - if (p_node->cast_to<MeshInstance>()) { - - MeshInstance *meshi=p_node->cast_to<MeshInstance>(); - Ref<Mesh> mesh=meshi->get_mesh(); - if (mesh.is_valid()) { - _add_mesh(mesh,meshi->get_material_override(),base_inv * meshi->get_global_transform(),meshi->get_baked_light_texture_id()); - } - } else if (p_node->cast_to<Light>()) { - - Light *dl=p_node->cast_to<Light>(); - - if (dl->get_bake_mode()!=Light::BAKE_MODE_DISABLED) { - - - LightData dirl; - dirl.type=VS::LightType(dl->get_light_type()); - dirl.diffuse=dl->get_color(DirectionalLight::COLOR_DIFFUSE); - dirl.specular=dl->get_color(DirectionalLight::COLOR_SPECULAR); - if (linear_color) - dirl.diffuse=dirl.diffuse.to_linear(); - if (linear_color) - dirl.specular=dirl.specular.to_linear(); - - dirl.energy=dl->get_parameter(DirectionalLight::PARAM_ENERGY); - dirl.pos=dl->get_global_transform().origin; - dirl.up=dl->get_global_transform().basis.get_axis(1).normalized(); - dirl.left=dl->get_global_transform().basis.get_axis(0).normalized(); - dirl.dir=-dl->get_global_transform().basis.get_axis(2).normalized(); - dirl.spot_angle=dl->get_parameter(DirectionalLight::PARAM_SPOT_ANGLE); - dirl.spot_attenuation=dl->get_parameter(DirectionalLight::PARAM_SPOT_ATTENUATION); - dirl.attenuation=dl->get_parameter(DirectionalLight::PARAM_ATTENUATION); - dirl.darkening=dl->get_parameter(DirectionalLight::PARAM_SHADOW_DARKENING); - dirl.radius=dl->get_parameter(DirectionalLight::PARAM_RADIUS); - dirl.bake_direct=dl->get_bake_mode()==Light::BAKE_MODE_FULL; - dirl.rays_thrown=0; - dirl.bake_shadow=dl->get_bake_mode()==Light::BAKE_MODE_INDIRECT_AND_SHADOWS; - lights.push_back(dirl); - } - - } else if (p_node->cast_to<Spatial>()){ - - Spatial *sp = p_node->cast_to<Spatial>(); - - Array arr = p_node->call("_get_baked_light_meshes"); - for(int i=0;i<arr.size();i+=2) { - - Transform xform=arr[i]; - Ref<Mesh> mesh=arr[i+1]; - _add_mesh(mesh,Ref<Material>(),base_inv * (sp->get_global_transform() * xform)); - } - } - - for(int i=0;i<p_node->get_child_count();i++) { - - _parse_geometry(p_node->get_child(i)); - } -} - - -void BakedLightBaker::_fix_lights() { - - - total_light_area=0; - for(int i=0;i<lights.size();i++) { - - LightData &dl=lights[i]; - - switch(dl.type) { - case VS::LIGHT_DIRECTIONAL: { - - float up_max=-1e10; - float dir_max=-1e10; - float left_max=-1e10; - float up_min=1e10; - float dir_min=1e10; - float left_min=1e10; - - for(int j=0;j<triangles.size();j++) { - - for(int k=0;k<3;k++) { - - Vector3 v = triangles[j].vertices[k]; - - float up_d = dl.up.dot(v); - float dir_d = dl.dir.dot(v); - float left_d = dl.left.dot(v); - - if (up_d>up_max) - up_max=up_d; - if (up_d<up_min) - up_min=up_d; - - if (left_d>left_max) - left_max=left_d; - if (left_d<left_min) - left_min=left_d; - - if (dir_d>dir_max) - dir_max=dir_d; - if (dir_d<dir_min) - dir_min=dir_d; - - } - } - - //make a center point, then the upvector and leftvector - dl.pos = dl.left*( left_max+left_min )*0.5 + dl.up*( up_max+up_min )*0.5 + dl.dir*(dir_min-(dir_max-dir_min)); - dl.left*=(left_max-left_min)*0.5; - dl.up*=(up_max-up_min)*0.5; - dl.length = (dir_max - dir_min)*10; //arbitrary number to keep it in scale - dl.area=dl.left.length()*2*dl.up.length()*2; - dl.constant=1.0/dl.area; - } break; - case VS::LIGHT_OMNI: - case VS::LIGHT_SPOT: { - - dl.attenuation_table.resize(ATTENUATION_CURVE_LEN); - for(int j=0;j<ATTENUATION_CURVE_LEN;j++) { - dl.attenuation_table[j]=1.0-Math::pow(j/float(ATTENUATION_CURVE_LEN),dl.attenuation); - float falloff=j*dl.radius/float(ATTENUATION_CURVE_LEN); - if (falloff==0) - falloff=0.000001; - float intensity=4*Math_PI*(falloff*falloff); - //dl.attenuation_table[j]*=falloff*falloff; - dl.attenuation_table[j]*=1.0/(3.0/intensity); - - } - if (dl.type==VS::LIGHT_OMNI) { - - dl.area=4.0*Math_PI*pow(dl.radius,2.0f); - dl.constant=1.0/3.5; - } else { - - - float r = Math::tan(Math::deg2rad(dl.spot_angle))*dl.radius; - float c = 1.0-(Math::deg2rad(dl.spot_angle)*0.5+0.5); - dl.constant=1.0/3.5; - dl.constant*=1.0/c; - - dl.area=Math_PI*r*r*c; - } - - } break; - - - } - - total_light_area+=dl.area; - } -} - -BakedLightBaker::BVH* BakedLightBaker::_parse_bvh(BVH** p_children, int p_size, int p_depth, int &max_depth) { - - if (p_depth>max_depth) { - max_depth=p_depth; - } - - if (p_size==1) { - - return p_children[0]; - } else if (p_size==0) { - - return NULL; - } - - - AABB aabb; - aabb=p_children[0]->aabb; - for(int i=1;i<p_size;i++) { - - aabb.merge_with(p_children[i]->aabb); - } - - int li=aabb.get_longest_axis_index(); - - switch(li) { - - case Vector3::AXIS_X: { - SortArray<BVH*,BVHCmpX> sort_x; - sort_x.nth_element(0,p_size,p_size/2,p_children); - //sort_x.sort(&p_bb[p_from],p_size); - } break; - case Vector3::AXIS_Y: { - SortArray<BVH*,BVHCmpY> sort_y; - sort_y.nth_element(0,p_size,p_size/2,p_children); - //sort_y.sort(&p_bb[p_from],p_size); - } break; - case Vector3::AXIS_Z: { - SortArray<BVH*,BVHCmpZ> sort_z; - sort_z.nth_element(0,p_size,p_size/2,p_children); - //sort_z.sort(&p_bb[p_from],p_size); - - } break; - } - - - BVH* left = _parse_bvh(p_children,p_size/2,p_depth+1,max_depth); - BVH* right = _parse_bvh(&p_children[p_size/2],p_size-p_size/2,p_depth+1,max_depth); - - BVH *_new = memnew(BVH); - _new->aabb=aabb; - _new->center=aabb.pos+aabb.size*0.5; - _new->children[0]=left; - _new->children[1]=right; - _new->leaf=NULL; - - return _new; -} - -void BakedLightBaker::_make_bvh() { - - Vector<BVH*> bases; - bases.resize(triangles.size()); - int max_depth=0; - for(int i=0;i<triangles.size();i++) { - bases[i]=memnew( BVH ); - bases[i]->leaf=&triangles[i]; - bases[i]->aabb.pos=triangles[i].vertices[0]; - bases[i]->aabb.expand_to(triangles[i].vertices[1]); - bases[i]->aabb.expand_to(triangles[i].vertices[2]); - triangles[i].aabb=bases[i]->aabb; - bases[i]->center=bases[i]->aabb.pos+bases[i]->aabb.size*0.5; - } - - bvh=_parse_bvh(bases.ptr(),bases.size(),1,max_depth); - - ray_stack = memnew_arr(uint32_t,max_depth); - bvh_stack = memnew_arr(BVH*,max_depth); - - bvh_depth = max_depth; -} - -void BakedLightBaker::_octree_insert(int p_octant,Triangle* p_triangle, int p_depth) { - - - - - uint32_t *stack=octant_stack; - uint32_t *ptr_stack=octantptr_stack; - Octant *octants=octant_pool.ptr(); - - stack[0]=0; - ptr_stack[0]=0; - - int stack_pos=0; - - - while(true) { - - Octant *octant=&octants[ptr_stack[stack_pos]]; - if (stack[stack_pos]<8) { - - int i = stack[stack_pos]; - stack[stack_pos]++; - - - - //fit_aabb=fit_aabb.grow(bvh->aabb.size.x*0.0001); - - int child_idx =octant->children[i]; - bool encloses; - if (!child_idx) { - - AABB aabb=octant->aabb; - aabb.size*=0.5; - if (i&1) - aabb.pos.x+=aabb.size.x; - if (i&2) - aabb.pos.y+=aabb.size.y; - if (i&4) - aabb.pos.z+=aabb.size.z; - - aabb.grow_by(cell_size*octree_extra_margin); - if (!aabb.intersects(p_triangle->aabb)) - continue; - encloses=aabb.grow(cell_size*-octree_extra_margin*2.0).encloses(p_triangle->aabb); - if (!encloses && !Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).intersects_aabb2(aabb)) - continue; - } else { - - Octant *child=&octants[child_idx]; - AABB aabb=child->aabb; - aabb.grow_by(cell_size*octree_extra_margin); - if (!aabb.intersects(p_triangle->aabb)) - continue; - encloses=aabb.grow(cell_size*-octree_extra_margin*2.0).encloses(p_triangle->aabb); - if (!encloses && !Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).intersects_aabb2(aabb)) - continue; - - } - - if (encloses) - stack[stack_pos]=8; // quick and dirty opt - - if (!child_idx) { - - - if (octant_pool_size==octant_pool.size()) { - octant_pool.resize(octant_pool_size+OCTANT_POOL_CHUNK); - octants=octant_pool.ptr(); - octant=&octants[ptr_stack[stack_pos]]; - } - child_idx=octant_pool_size++; - octant->children[i]=child_idx; - Octant *child=&octants[child_idx]; - - child->aabb=octant->aabb; - child->texture_x=0; - child->texture_y=0; - - child->aabb.size*=0.5; - if (i&1) - child->aabb.pos.x+=child->aabb.size.x; - if (i&2) - child->aabb.pos.y+=child->aabb.size.y; - if (i&4) - child->aabb.pos.z+=child->aabb.size.z; - - - child->full_accum[0]=0; - child->full_accum[1]=0; - child->full_accum[2]=0; - child->sampler_ofs=0; - - - - if (stack_pos==octree_depth-1) { - child->leaf=true; - child->offset[0]=child->aabb.pos.x+child->aabb.size.x*0.5; - child->offset[1]=child->aabb.pos.y+child->aabb.size.y*0.5; - child->offset[2]=child->aabb.pos.z+child->aabb.size.z*0.5; - child->next_leaf=leaf_list; - - - for(int ci=0;ci<8;ci++) { - child->normal_accum[ci][0]=0; - child->normal_accum[ci][1]=0; - child->normal_accum[ci][2]=0; - - } - - child->bake_neighbour=0; - child->first_neighbour=true; - leaf_list=child_idx; - cell_count++; - - for(int ci=0;ci<8;ci++) { - child->light_accum[ci][0]=0; - child->light_accum[ci][1]=0; - child->light_accum[ci][2]=0; - } - - child->parent=ptr_stack[stack_pos]; - - } else { - - child->leaf=false; - for(int j=0;j<8;j++) { - child->children[j]=0; - } - } - } - - if (!octants[child_idx].leaf) { - stack_pos++; - stack[stack_pos]=0; - ptr_stack[stack_pos]=child_idx; - } else { - - Octant *child=&octants[child_idx]; - - Vector3 n = Plane(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).normal; - - - for(int ci=0;ci<8;ci++) { - - Vector3 pos = child->aabb.pos; - - if (ci&1) - pos.x+=child->aabb.size.x; - if (ci&2) - pos.y+=child->aabb.size.y; - if (ci&4) - pos.z+=child->aabb.size.z; - - - pos.x=floor((pos.x+cell_size*0.5)/cell_size); - pos.y=floor((pos.y+cell_size*0.5)/cell_size); - pos.z=floor((pos.z+cell_size*0.5)/cell_size); - - { - Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos); - if (!E) { - endpoint_normal[pos]=n; - } else { - E->get()+=n; - } - } - - { - - uint64_t bit = get_uv_normal_bit(n); - - Map<Vector3,uint64_t>::Element *E=endpoint_normal_bits.find(pos); - if (!E) { - endpoint_normal_bits[pos]=(1<<bit); - } else { - E->get()|=(1<<bit); - } - - } - - } - - } - - - } else { - stack_pos--; - if (stack_pos<0) - break; - } - } - - -} - - -void BakedLightBaker::_make_octree() { - - - AABB base = bvh->aabb; - float lal=base.get_longest_axis_size(); - //must be square because we want square blocks - base.size.x=lal; - base.size.y=lal; - base.size.z=lal; - base.grow_by(lal*0.001); //for precision - octree_aabb=base; - - cell_size=base.size.x; - for(int i=0;i<octree_depth;i++) - cell_size/=2.0; - octant_stack = memnew_arr(uint32_t,octree_depth*2 ); - octantptr_stack = memnew_arr(uint32_t,octree_depth*2 ); - - octant_pool.resize(OCTANT_POOL_CHUNK); - octant_pool_size=1; - Octant *root=octant_pool.ptr(); - root->leaf=false; - root->aabb=octree_aabb; - root->parent=-1; - for(int i=0;i<8;i++) - root->children[i]=0; - - EditorProgress ep("bake_octree",vformat(TTR("Parsing %d Triangles:"), triangles.size()),triangles.size()); - - for(int i=0;i<triangles.size();i++) { - - _octree_insert(0,&triangles[i],octree_depth-1); - if ((i%1000)==0) { - - ep.step(TTR("Triangle #")+itos(i),i); - } - } - - { - uint32_t oct_idx=leaf_list; - Octant *octants=octant_pool.ptr(); - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - for(int ci=0;ci<8;ci++) { - - - Vector3 pos = oct->aabb.pos; - - if (ci&1) - pos.x+=oct->aabb.size.x; - if (ci&2) - pos.y+=oct->aabb.size.y; - if (ci&4) - pos.z+=oct->aabb.size.z; - - - pos.x=floor((pos.x+cell_size*0.5)/cell_size); - pos.y=floor((pos.y+cell_size*0.5)/cell_size); - pos.z=floor((pos.z+cell_size*0.5)/cell_size); - - { - Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos); - if (!E) { - //? - print_line("lolwut?"); - } else { - Vector3 n = E->get().normalized(); - oct->normal_accum[ci][0]=n.x; - oct->normal_accum[ci][1]=n.y; - oct->normal_accum[ci][2]=n.z; - - } - - } - - { - - Map<Vector3,uint64_t>::Element *E=endpoint_normal_bits.find(pos); - if (!E) { - //? - print_line("lolwut?"); - } else { - - float max_aper=0; - for(uint64_t i=0;i<62;i++) { - - if (!(E->get()&(1<<i))) - continue; - Vector3 ang_i = get_bit_normal(i); - - for(uint64_t j=0;j<62;j++) { - - if (i==j) - continue; - if (!(E->get()&(1<<j))) - continue; - Vector3 ang_j = get_bit_normal(j); - float ang = Math::acos(ang_i.dot(ang_j)); - if (ang>max_aper) - max_aper=ang; - } - } - if (max_aper>0.75*Math_PI) { - //angle too wide prevent problems and forget - oct->normal_accum[ci][0]=0; - oct->normal_accum[ci][1]=0; - oct->normal_accum[ci][2]=0; - } - } - } - - - } - - oct_idx=oct->next_leaf; - } - } - - -} - - - - - -void BakedLightBaker::_plot_light(ThreadStack& thread_stack,const Vector3& p_plot_pos, const AABB& p_plot_aabb, const Color& p_light,const Color& p_tint_light,bool p_only_full, const Plane& p_plane) { - - //stackless version - - uint32_t *stack=thread_stack.octant_stack; - uint32_t *ptr_stack=thread_stack.octantptr_stack; - Octant *octants=octant_pool.ptr(); - - stack[0]=0; - ptr_stack[0]=0; - - int stack_pos=0; - - - while(true) { - - Octant &octant=octants[ptr_stack[stack_pos]]; - - if (stack[stack_pos]==0) { - - - Vector3 pos = octant.aabb.pos + octant.aabb.size*0.5; - float md = 1<<(octree_depth - stack_pos ); - float r=cell_size*plot_size*md; - float div = 1.0/(md*md*md); - //div=1.0; - - - float d = p_plot_pos.distance_to(pos); - - if ((p_plane.distance_to(pos)>-cell_size*1.75*md) && d<=r) { - - - float intensity = 1.0 - (d/r)*(d/r); //not gauss but.. - - baked_light_baker_add_64f(&octant.full_accum[0],p_tint_light.r*intensity*div); - baked_light_baker_add_64f(&octant.full_accum[1],p_tint_light.g*intensity*div); - baked_light_baker_add_64f(&octant.full_accum[2],p_tint_light.b*intensity*div); - } - } - - if (octant.leaf) { - - - - //if (p_plane.normal.dot(octant.aabb.get_support(p_plane.normal)) < p_plane.d-CMP_EPSILON) { //octants behind are no go - - - if (!p_only_full) { - float r=cell_size*plot_size; - for(int i=0;i<8;i++) { - Vector3 pos=octant.aabb.pos; - if (i&1) - pos.x+=octant.aabb.size.x; - if (i&2) - pos.y+=octant.aabb.size.y; - if (i&4) - pos.z+=octant.aabb.size.z; - - - - float d = p_plot_pos.distance_to(pos); - - if ((p_plane.distance_to(pos)>-cell_size*1.75) && d<=r) { - - - float intensity = 1.0 - (d/r)*(d/r); //not gauss but.. - if (edge_damp>0) { - Vector3 normal = Vector3(octant.normal_accum[i][0],octant.normal_accum[i][1],octant.normal_accum[i][2]); - if (normal.x>0 || normal.y>0 || normal.z>0) { - - float damp = Math::abs(p_plane.normal.dot(normal)); - intensity*=pow(damp,edge_damp); - - } - } - - //intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size); - //intensity = Math::cos(d*Math_PI*0.5/r); - - baked_light_baker_add_64f(&octant.light_accum[i][0],p_light.r*intensity); - baked_light_baker_add_64f(&octant.light_accum[i][1],p_light.g*intensity); - baked_light_baker_add_64f(&octant.light_accum[i][2],p_light.b*intensity); - - - } - } - } - - stack_pos--; - } else if (stack[stack_pos]<8) { - - int i = stack[stack_pos]; - stack[stack_pos]++; - - if (!octant.children[i]) { - continue; - } - - Octant &child=octants[octant.children[i]]; - - if (!child.aabb.intersects(p_plot_aabb)) - continue; - - if (child.aabb.encloses(p_plot_aabb)) { - stack[stack_pos]=8; //don't test the rest - } - - stack_pos++; - stack[stack_pos]=0; - ptr_stack[stack_pos]=octant.children[i]; - } else { - stack_pos--; - if (stack_pos<0) - break; - } - } - - -} - - -float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce,bool p_only_dist) { - - - uint32_t* stack = thread_stack.ray_stack; - BVH **bstack = thread_stack.bvh_stack; - - enum { - TEST_AABB_BIT=0, - VISIT_LEFT_BIT=1, - VISIT_RIGHT_BIT=2, - VISIT_DONE_BIT=3, - - - }; - - Vector3 n = (p_end-p_begin); - float len=n.length(); - if (len==0) - return 0; - n/=len; - - - - real_t d=1e10; - bool inters=false; - Vector3 r_normal; - Vector3 r_point; - Vector3 end=p_end; - - Triangle *triangle=NULL; - - /* - for(int i=0;i<max_depth;i++) - stack[i]=0; - */ - - int level=0; - //AABB ray_aabb; - //ray_aabb.pos=p_begin; - //ray_aabb.expand_to(p_end); - - - bstack[0]=bvh; - stack[0]=TEST_AABB_BIT; - - - while(true) { - - uint32_t mode = stack[level]; - const BVH &b = *bstack[level]; - bool done=false; - - switch(mode) { - case TEST_AABB_BIT: { - - if (b.leaf) { - - - Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]); - - - Vector3 res; - - if (f3.intersects_segment(p_begin,end,&res)) { - - - float nd = n.dot(res); - if (nd<d) { - - d=nd; - r_point=res; - end=res; - len=(p_begin-end).length(); - r_normal=f3.get_plane().get_normal(); - triangle=b.leaf; - inters=true; - } - - } - - stack[level]=VISIT_DONE_BIT; - } else { - - - bool valid = b.aabb.smits_intersect_ray(p_begin,n,0,len); - //bool valid = b.aabb.intersects_segment(p_begin,p_end); - //bool valid = b.aabb.intersects(ray_aabb); - - if (!valid) { - - stack[level]=VISIT_DONE_BIT; - - } else { - - stack[level]=VISIT_LEFT_BIT; - } - } - - } continue; - case VISIT_LEFT_BIT: { - - stack[level]=VISIT_RIGHT_BIT; - bstack[level+1]=b.children[0]; - stack[level+1]=TEST_AABB_BIT; - level++; - - } continue; - case VISIT_RIGHT_BIT: { - - stack[level]=VISIT_DONE_BIT; - bstack[level+1]=b.children[1]; - stack[level+1]=TEST_AABB_BIT; - level++; - } continue; - case VISIT_DONE_BIT: { - - if (level==0) { - done=true; - break; - } else - level--; - - } continue; - } - - - if (done) - break; - } - - - - if (inters) { - - if (p_only_dist) { - - return p_begin.distance_to(r_point); - } - - - //should check if there is normals first - Vector2 uv; - if (true) { - - triangle->get_uv_and_normal(r_point,uv,r_normal); - - } else { - - } - - if (n.dot(r_normal)>0) - return -1; - - if (n.dot(r_normal)>0) - r_normal=-r_normal; - - - //ok... - Color diffuse_at_point(0.8,0.8,0.8); - Color specular_at_point(0.0,0.0,0.0); - - - float dist = p_begin.distance_to(r_point); - - AABB aabb; - aabb.pos=r_point; - aabb.pos-=Vector3(1,1,1)*cell_size*plot_size; - aabb.size=Vector3(2,2,2)*cell_size*plot_size; - - Color res_light=p_light; - float att=1.0; - float dp=(1.0-normal_damp)*n.dot(-r_normal)+normal_damp; - - if (p_att_curve) { - - p_att_pos+=dist; - int cpos = Math::fast_ftoi((p_att_pos/p_att_curve_len)*ATTENUATION_CURVE_LEN); - cpos=CLAMP(cpos,0,ATTENUATION_CURVE_LEN-1); - att=p_att_curve[cpos]; - } - - - res_light.r*=dp; - res_light.g*=dp; - res_light.b*=dp; - - //light is plotted before multiplication with diffuse, this way - //the multiplication can happen with more detail in the shader - - - - if (triangle->material) { - - //triangle->get_uv(r_point); - - diffuse_at_point=triangle->material->diffuse.get_color(uv); - specular_at_point=triangle->material->specular.get_color(uv); - } - - - diffuse_at_point.r=res_light.r*diffuse_at_point.r; - diffuse_at_point.g=res_light.g*diffuse_at_point.g; - diffuse_at_point.b=res_light.b*diffuse_at_point.b; - - if (p_bounces>0) { - - - p_rest-=dist; - if (p_rest<CMP_EPSILON) - return 0; - - if (r_normal==-n) - return 0; //todo change a little - - r_point+=r_normal*0.01; - - - - - specular_at_point.r=res_light.r*specular_at_point.r; - specular_at_point.g=res_light.g*specular_at_point.g; - specular_at_point.b=res_light.b*specular_at_point.b; - - - - if (use_diffuse && (diffuse_at_point.r>CMP_EPSILON || diffuse_at_point.g>CMP_EPSILON || diffuse_at_point.b>CMP_EPSILON)) { - //diffuse bounce - - Vector3 c1=r_normal.cross(n).normalized(); - Vector3 c2=r_normal.cross(c1).normalized(); - double r1 = double(rand())/RAND_MAX; - double r2 = double(rand())/RAND_MAX; - double r3 = double(rand())/RAND_MAX; -#if 0 - Vector3 next = - ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*(r3-0.5))).normalized()*0.5 + r_normal*0.5; - - if (next==Vector3()) - next=r_normal; - Vector3 rn=next.normalized(); - -#else - Vector3 rn = ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*r3*0.5)).normalized(); -#endif - - - _throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1); - } - - if (use_specular && (specular_at_point.r>CMP_EPSILON || specular_at_point.g>CMP_EPSILON || specular_at_point.b>CMP_EPSILON)) { - //specular bounce - - //Vector3 c1=r_normal.cross(n).normalized(); - //Vector3 c2=r_normal.cross(c1).normalized(); - - Vector3 rn = n - r_normal *r_normal.dot(n) * 2.0; - - _throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,specular_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1); - } - } - - //specular later - //_plot_light_point(r_point,octree,octree_aabb,p_light); - - - Color plot_light=res_light.linear_interpolate(diffuse_at_point,tint); - plot_light.r*=att; - plot_light.g*=att; - plot_light.b*=att; - Color tint_light=diffuse_at_point; - tint_light.r*=att; - tint_light.g*=att; - tint_light.b*=att; - - bool skip=false; - - if (!p_first_bounce || p_bake_direct) { - - - float r = plot_size * cell_size*2; - if (dist<r) { - //avoid accumulaiton of light on corners - //plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size); - skip=true; - - } else { - - - Vector3 c1=r_normal.cross(n).normalized(); - Vector3 c2=r_normal.cross(c1).normalized(); - double r1 = double(rand())/RAND_MAX; - double r2 = double(rand())/RAND_MAX; - double r3 = double(rand())/RAND_MAX; - Vector3 rn = ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*r3*0.25)).normalized(); - float d =_throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1,false,true); - r = plot_size*cell_size*ao_radius; - if (d>0 && d<r) { - //avoid accumulaiton of light on corners - //plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size); - skip=true; - - } else { - //plot_light=Color(0,0,0,0); - } - } - } - - - Plane plane(r_point,r_normal); - if (!skip) - _plot_light(thread_stack,r_point,aabb,plot_light,tint_light,!(!p_first_bounce || p_bake_direct),plane); - - - return dist; - } - - return -1; - -} - - - - -void BakedLightBaker::_make_octree_texture() { - - - BakedLightBaker::Octant *octants=octant_pool.ptr(); - - //find neighbours first, to have a better idea of what amount of space is needed - { - - Vector<OctantHash> octant_hashing; - octant_hashing.resize(octant_pool_size); - Vector<uint32_t> hash_table; - int hash_table_size=Math::larger_prime(16384); - hash_table.resize(hash_table_size); - uint32_t*hashptr = hash_table.ptr(); - OctantHash*octhashptr = octant_hashing.ptr(); - - for(int i=0;i<hash_table_size;i++) - hashptr[i]=0; - - - //step 1 add to hash table - - uint32_t oct_idx=leaf_list; - - - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - uint64_t base=0; - Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive - base=int((pos.x+cell_size*0.5)/cell_size); - base<<=16; - base|=int((pos.y+cell_size*0.5)/cell_size); - base<<=16; - base|=int((pos.z+cell_size*0.5)/cell_size); - - uint32_t hash = HashMapHasherDefault::hash(base); - uint32_t idx = hash % hash_table_size; - octhashptr[oct_idx].next=hashptr[idx]; - octhashptr[oct_idx].hash=hash; - octhashptr[oct_idx].value=base; - hashptr[idx]=oct_idx; - - oct_idx=oct->next_leaf; - - } - - //step 2 find neighbours - oct_idx=leaf_list; - int neighbours=0; - - - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive - pos.x+=cell_size; - uint64_t base=0; - base=int((pos.x+cell_size*0.5)/cell_size); - base<<=16; - base|=int((pos.y+cell_size*0.5)/cell_size); - base<<=16; - base|=int((pos.z+cell_size*0.5)/cell_size); - - uint32_t hash = HashMapHasherDefault::hash(base); - uint32_t idx = hash % hash_table_size; - - uint32_t bucket = hashptr[idx]; - - while(bucket) { - - if (octhashptr[bucket].value==base) { - - oct->bake_neighbour=bucket; - octants[bucket].first_neighbour=false; - neighbours++; - break; - } - - bucket = octhashptr[bucket].next; - } - - oct_idx=oct->next_leaf; - - } - - print_line("octant with neighbour: "+itos(neighbours)); - - } - - - //ok let's try to just create a texture - - int otex_w=256; - - while (true) { - - - - uint32_t oct_idx=leaf_list; - - int row=0; - - - print_line("begin at row "+itos(row)); - int longest_line_reused=0; - int col=0; - int processed=0; - - //reset - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - oct->texture_x=0; - oct->texture_y=0; - oct_idx=oct->next_leaf; - - } - - oct_idx=leaf_list; - //assign - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - if (oct->first_neighbour && oct->texture_x==0 && oct->texture_y==0) { - //was not processed - uint32_t current_idx=oct_idx; - int reused=0; - - while(current_idx) { - BakedLightBaker::Octant *o = &octants[current_idx]; - if (col+1 >= otex_w) { - col=0; - row+=4; - } - o->texture_x=col; - o->texture_y=row; - processed++; - - if (o->bake_neighbour) { - reused++; - } - col+=o->bake_neighbour ? 1 : 2; //reuse neighbour - current_idx=o->bake_neighbour; - } - - if (reused>longest_line_reused) { - longest_line_reused=reused; - } - } - oct_idx=oct->next_leaf; - } - - row+=4; - - if (otex_w < row) { - - otex_w*=2; - } else { - - baked_light_texture_w=otex_w; - baked_light_texture_h=next_power_of_2(row); - print_line("w: "+itos(otex_w)); - print_line("h: "+itos(row)); - break; - } - - - } - - - { - - otex_w=(1<<lattice_size)*(1<<lattice_size)*2; //make sure lattice fits horizontally - Vector3 lattice_cell_size=octree_aabb.size; - for(int i=0;i<lattice_size;i++) { - - lattice_cell_size*=0.5; - } - - - - while(true) { - - //let's plot the leafs first, given the octree is not so obvious which size it will have - int row=4+4*(1<<lattice_size); - int col=0; - - col=0; - row+=4; - print_line("end at row "+itos(row)); - - //put octree, no need for recursion, just loop backwards. - int regular_octants=0; - for(int i=octant_pool_size-1;i>=0;i--) { - - BakedLightBaker::Octant *oct = &octants[i]; - if (oct->leaf) //ignore leaf - continue; - if (oct->aabb.size.x>lattice_cell_size.x*1.1) { //bigger than latice, skip - oct->texture_x=0; - oct->texture_y=0; - } else if (oct->aabb.size.x>lattice_cell_size.x*0.8) { - //this is the initial lattice - Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive - int x = int((pos.x+lattice_cell_size.x*0.5)/lattice_cell_size.x); - int y = int((pos.y+lattice_cell_size.y*0.5)/lattice_cell_size.y); - int z = int((pos.z+lattice_cell_size.z*0.5)/lattice_cell_size.z); - //bug net - ERR_FAIL_INDEX(x,(1<<lattice_size)); - ERR_FAIL_INDEX(y,(1<<lattice_size)); - ERR_FAIL_INDEX(z,(1<<lattice_size)); - - /*int ofs = z*(1<<lattice_size)*(1<<lattice_size)+y*(1<<lattice_size)+x; - ofs*=4; - oct->texture_x=ofs%otex_w; - oct->texture_y=(ofs/otex_w)*4+4; - */ - - oct->texture_x=(x+(1<<lattice_size)*z)*2; - oct->texture_y=4+y*4; - //print_line("pos: "+itos(x)+","+itos(y)+","+itos(z)+" - ofs"+itos(oct->texture_x)+","+itos(oct->texture_y)); - - - } else { - //an everyday regular octant - - if (col+2 > otex_w) { - col=0; - row+=4; - } - - oct->texture_x=col; - oct->texture_y=row; - col+=2; - regular_octants++; - - - } - } - print_line("octants end at row "+itos(row)+" totalling"+itos(regular_octants)); - - //ok evaluation. - - if (otex_w<=2048 && row>2048) { //too big upwards, try bigger texture - otex_w*=2; - continue; - } else { - baked_octree_texture_w=otex_w; - baked_octree_texture_h=row+4; - break; - } - - } - - - } - - - baked_octree_texture_h=next_power_of_2(baked_octree_texture_h); - print_line("RESULT! "+itos(baked_octree_texture_w)+","+itos(baked_octree_texture_h)); - -} - - - - - - - - -double BakedLightBaker::get_normalization(int p_light_idx) const { - - double nrg=0; - - const LightData &dl=lights[p_light_idx]; - double cell_area = cell_size*cell_size; - //nrg+= /*dl.energy */ (dl.rays_thrown * cell_area / dl.area); - nrg=dl.rays_thrown * cell_area; - nrg*=(Math_PI*plot_size*plot_size)*0.5; // damping of radial linear gradient kernel - nrg*=dl.constant; - //nrg*=5; - - - return nrg; -} - - - -double BakedLightBaker::get_modifier(int p_light_idx) const { - - double nrg=0; - - const LightData &dl=lights[p_light_idx]; - double cell_area = cell_size*cell_size; - //nrg+= /*dl.energy */ (dl.rays_thrown * cell_area / dl.area); - nrg=cell_area; - nrg*=(Math_PI*plot_size*plot_size)*0.5; // damping of radial linear gradient kernel - nrg*=dl.constant; - //nrg*=5; - - - return nrg; -} - -void BakedLightBaker::throw_rays(ThreadStack& thread_stack,int p_amount) { - - - - for(int i=0;i<lights.size();i++) { - - LightData &dl=lights[i]; - - - int amount = p_amount * total_light_area / dl.area; - double mod = 1.0/double(get_modifier(i)); - mod*=p_amount/float(amount); - - switch(dl.type) { - - case VS::LIGHT_DIRECTIONAL: { - - - for(int j=0;j<amount;j++) { - Vector3 from = dl.pos; - double r1 = double(rand())/RAND_MAX; - double r2 = double(rand())/RAND_MAX; - from+=dl.up*(r1*2.0-1.0); - from+=dl.left*(r2*2.0-1.0); - Vector3 to = from+dl.dir*dl.length; - Color col=dl.diffuse; - float m = mod*dl.energy; - col.r*=m; - col.g*=m; - col.b*=m; - - dl.rays_thrown++; - baked_light_baker_add_64i(&total_rays,1); - - _throw_ray(thread_stack,dl.bake_direct,from,to,dl.length,col,NULL,0,0,max_bounces,true); - } - } break; - case VS::LIGHT_OMNI: { - - - for(int j=0;j<amount;j++) { - Vector3 from = dl.pos; - - double r1 = double(rand())/RAND_MAX; - double r2 = double(rand())/RAND_MAX; - double r3 = double(rand())/RAND_MAX; - -#if 0 - //crap is not uniform.. - Vector3 dir = Vector3(r1*2.0-1.0,r2*2.0-1.0,r3*2.0-1.0).normalized(); - -#else - - double phi = r1*Math_PI*2.0; - double costheta = r2*2.0-1.0; - double u = r3; - - double theta = acos( costheta ); - double r = 1.0 * pow( u,1/3.0 ); - - Vector3 dir( - r * sin( theta) * cos( phi ), - r * sin( theta) * sin( phi ), - r * cos( theta ) - ); - dir.normalize(); - -#endif - Vector3 to = dl.pos+dir*dl.radius; - Color col=dl.diffuse; - float m = mod*dl.energy; - col.r*=m; - col.g*=m; - col.b*=m; - - dl.rays_thrown++; - baked_light_baker_add_64i(&total_rays,1); - _throw_ray(thread_stack,dl.bake_direct,from,to,dl.radius,col,dl.attenuation_table.ptr(),0,dl.radius,max_bounces,true); - //_throw_ray(i,from,to,dl.radius,col,NULL,0,dl.radius,max_bounces,true); - } - - } break; - case VS::LIGHT_SPOT: { - - for(int j=0;j<amount;j++) { - Vector3 from = dl.pos; - - double r1 = double(rand())/RAND_MAX; - //double r2 = double(rand())/RAND_MAX; - double r3 = double(rand())/RAND_MAX; - - float d=Math::tan(Math::deg2rad(dl.spot_angle)); - - float x = sin(r1*Math_PI*2.0)*d; - float y = cos(r1*Math_PI*2.0)*d; - - Vector3 dir = r3*(dl.dir + dl.up*y + dl.left*x) + (1.0-r3)*dl.dir; - dir.normalize(); - - - Vector3 to = dl.pos+dir*dl.radius; - Color col=dl.diffuse; - float m = mod*dl.energy; - col.r*=m; - col.g*=m; - col.b*=m; - - dl.rays_thrown++; - baked_light_baker_add_64i(&total_rays,1); - _throw_ray(thread_stack,dl.bake_direct,from,to,dl.radius,col,dl.attenuation_table.ptr(),0,dl.radius,max_bounces,true); - //_throw_ray(i,from,to,dl.radius,col,NULL,0,dl.radius,max_bounces,true); - } - - } break; - - } - } -} - - - - - - - - - - - - - -void BakedLightBaker::bake(const Ref<BakedLight> &p_light, Node* p_node) { - - if (baking) - return; - cell_count=0; - - base_inv=p_node->cast_to<Spatial>()->get_global_transform().affine_inverse(); - EditorProgress ep("bake",TTR("Light Baker Setup:"),5); - baked_light=p_light; - lattice_size=baked_light->get_initial_lattice_subdiv(); - octree_depth=baked_light->get_cell_subdivision(); - plot_size=baked_light->get_plot_size(); - max_bounces=baked_light->get_bounces(); - use_diffuse=baked_light->get_bake_flag(BakedLight::BAKE_DIFFUSE); - use_specular=baked_light->get_bake_flag(BakedLight::BAKE_SPECULAR); - use_translucency=baked_light->get_bake_flag(BakedLight::BAKE_TRANSLUCENT); - - edge_damp=baked_light->get_edge_damp(); - normal_damp=baked_light->get_normal_damp(); - octree_extra_margin=baked_light->get_cell_extra_margin(); - tint=baked_light->get_tint(); - ao_radius=baked_light->get_ao_radius(); - ao_strength=baked_light->get_ao_strength(); - linear_color=baked_light->get_bake_flag(BakedLight::BAKE_LINEAR_COLOR); - - baked_textures.clear(); - for(int i=0;i<baked_light->get_lightmaps_count();i++) { - BakeTexture bt; - bt.width=baked_light->get_lightmap_gen_size(i).x; - bt.height=baked_light->get_lightmap_gen_size(i).y; - baked_textures.push_back(bt); - } - - - ep.step(TTR("Parsing Geometry"),0); - _parse_geometry(p_node); - mat_map.clear(); - tex_map.clear(); - print_line("\ttotal triangles: "+itos(triangles.size())); - // no geometry - if (triangles.size() == 0) { - return; - } - ep.step(TTR("Fixing Lights"),1); - _fix_lights(); - ep.step(TTR("Making BVH"),2); - _make_bvh(); - ep.step(TTR("Creating Light Octree"),3); - _make_octree(); - ep.step(TTR("Creating Octree Texture"),4); - _make_octree_texture(); - baking=true; - _start_thread(); - -} - - -void BakedLightBaker::update_octree_sampler(PoolVector<int> &p_sampler) { - - BakedLightBaker::Octant *octants=octant_pool.ptr(); - double norm = 1.0/double(total_rays); - - - - if (p_sampler.size()==0 || first_bake_to_map) { - - Vector<int> tmp_smp; - tmp_smp.resize(32); //32 for header - - for(int i=0;i<32;i++) { - tmp_smp[i]=0; - } - - for(int i=octant_pool_size-1;i>=0;i--) { - - if (i==0) - tmp_smp[1]=tmp_smp.size(); - - Octant &octant=octants[i]; - octant.sampler_ofs = tmp_smp.size(); - int idxcol[2]={0,0}; - - int r = CLAMP((octant.full_accum[0]*norm)*2048,0,32767); - int g = CLAMP((octant.full_accum[1]*norm)*2048,0,32767); - int b = CLAMP((octant.full_accum[2]*norm)*2048,0,32767); - - idxcol[0]|=r; - idxcol[1]|=(g<<16)|b; - - if (octant.leaf) { - tmp_smp.push_back(idxcol[0]); - tmp_smp.push_back(idxcol[1]); - } else { - - for(int j=0;j<8;j++) { - if (octant.children[j]) { - idxcol[0]|=(1<<(j+16)); - } - } - tmp_smp.push_back(idxcol[0]); - tmp_smp.push_back(idxcol[1]); - for(int j=0;j<8;j++) { - if (octant.children[j]) { - tmp_smp.push_back(octants[octant.children[j]].sampler_ofs); - if (octants[octant.children[j]].sampler_ofs==0) { - print_line("FUUUUUUUUCK"); - } - } - } - } - - } - - p_sampler.resize(tmp_smp.size()); - PoolVector<int>::Write w = p_sampler.write(); - int ss = tmp_smp.size(); - for(int i=0;i<ss;i++) { - w[i]=tmp_smp[i]; - } - - first_bake_to_map=false; - - } - - double gamma = baked_light->get_gamma_adjust(); - double mult = baked_light->get_energy_multiplier(); - float saturation = baked_light->get_saturation(); - - PoolVector<int>::Write w = p_sampler.write(); - - encode_uint32(octree_depth,(uint8_t*)&w[2]); - encode_uint32(linear_color,(uint8_t*)&w[3]); - - encode_float(octree_aabb.pos.x,(uint8_t*)&w[4]); - encode_float(octree_aabb.pos.y,(uint8_t*)&w[5]); - encode_float(octree_aabb.pos.z,(uint8_t*)&w[6]); - encode_float(octree_aabb.size.x,(uint8_t*)&w[7]); - encode_float(octree_aabb.size.y,(uint8_t*)&w[8]); - encode_float(octree_aabb.size.z,(uint8_t*)&w[9]); - - //norm*=multiplier; - - for(int i=octant_pool_size-1;i>=0;i--) { - - Octant &octant=octants[i]; - int idxcol[2]={w[octant.sampler_ofs],w[octant.sampler_ofs+1]}; - - double rf=pow(octant.full_accum[0]*norm*mult,gamma); - double gf=pow(octant.full_accum[1]*norm*mult,gamma); - double bf=pow(octant.full_accum[2]*norm*mult,gamma); - - double gray = (rf+gf+bf)/3.0; - rf = gray + (rf-gray)*saturation; - gf = gray + (gf-gray)*saturation; - bf = gray + (bf-gray)*saturation; - - - int r = CLAMP((rf)*2048,0,32767); - int g = CLAMP((gf)*2048,0,32767); - int b = CLAMP((bf)*2048,0,32767); - - idxcol[0]=((idxcol[0]>>16)<<16)|r; - idxcol[1]=(g<<16)|b; - w[octant.sampler_ofs]=idxcol[0]; - w[octant.sampler_ofs+1]=idxcol[1]; - } - -} - -void BakedLightBaker::update_octree_images(PoolVector<uint8_t> &p_octree,PoolVector<uint8_t> &p_light) { - - - int len = baked_octree_texture_w*baked_octree_texture_h*4; - p_octree.resize(len); - - int ilen = baked_light_texture_w*baked_light_texture_h*4; - p_light.resize(ilen); - - - PoolVector<uint8_t>::Write w = p_octree.write(); - zeromem(w.ptr(),len); - - PoolVector<uint8_t>::Write iw = p_light.write(); - zeromem(iw.ptr(),ilen); - - float gamma = baked_light->get_gamma_adjust(); - float mult = baked_light->get_energy_multiplier(); - - for(int i=0;i<len;i+=4) { - w[i+0]=0xFF; - w[i+1]=0; - w[i+2]=0xFF; - w[i+3]=0xFF; - } - - for(int i=0;i<ilen;i+=4) { - iw[i+0]=0xFF; - iw[i+1]=0; - iw[i+2]=0xFF; - iw[i+3]=0xFF; - } - - float multiplier=1.0; - - if (baked_light->get_format()==BakedLight::FORMAT_HDR8) - multiplier=8; - encode_uint32(baked_octree_texture_w,&w[0]); - encode_uint32(baked_octree_texture_h,&w[4]); - encode_uint32(0,&w[8]); - encode_float(1<<lattice_size,&w[12]); - encode_uint32(octree_depth-lattice_size,&w[16]); - encode_uint32(multiplier,&w[20]); - encode_uint16(baked_light_texture_w,&w[24]); //if present, use the baked light texture - encode_uint16(baked_light_texture_h,&w[26]); - encode_uint32(0,&w[28]); //baked light texture format - - encode_float(octree_aabb.pos.x,&w[32]); - encode_float(octree_aabb.pos.y,&w[36]); - encode_float(octree_aabb.pos.z,&w[40]); - encode_float(octree_aabb.size.x,&w[44]); - encode_float(octree_aabb.size.y,&w[48]); - encode_float(octree_aabb.size.z,&w[52]); - - - BakedLightBaker::Octant *octants=octant_pool.ptr(); - int octant_count=octant_pool_size; - uint8_t *ptr = w.ptr(); - uint8_t *lptr = iw.ptr(); - - - int child_offsets[8]={ - 0, - 4, - baked_octree_texture_w*4, - baked_octree_texture_w*4+4, - baked_octree_texture_w*8+0, - baked_octree_texture_w*8+4, - baked_octree_texture_w*8+baked_octree_texture_w*4, - baked_octree_texture_w*8+baked_octree_texture_w*4+4, - }; - - int lchild_offsets[8]={ - 0, - 4, - baked_light_texture_w*4, - baked_light_texture_w*4+4, - baked_light_texture_w*8+0, - baked_light_texture_w*8+4, - baked_light_texture_w*8+baked_light_texture_w*4, - baked_light_texture_w*8+baked_light_texture_w*4+4, - }; - - /*Vector<double> norm_arr; - norm_arr.resize(lights.size()); - - for(int i=0;i<lights.size();i++) { - norm_arr[i] = 1.0/get_normalization(i); - } - - const double *normptr=norm_arr.ptr(); -*/ - double norm = 1.0/double(total_rays); - mult/=multiplier; - double saturation = baked_light->get_saturation(); - - for(int i=0;i<octant_count;i++) { - - Octant &oct=octants[i]; - if (oct.texture_x==0 && oct.texture_y==0) - continue; - - - if (oct.leaf) { - - int ofs = (oct.texture_y * baked_light_texture_w + oct.texture_x)<<2; - ERR_CONTINUE(ofs<0 || ofs >ilen); - //write colors - for(int j=0;j<8;j++) { - - /* - if (!oct.children[j]) - continue; - */ - uint8_t *iptr=&lptr[ofs+lchild_offsets[j]]; - - float r=oct.light_accum[j][0]*norm; - float g=oct.light_accum[j][1]*norm; - float b=oct.light_accum[j][2]*norm; - - r=pow(r*mult,gamma); - g=pow(g*mult,gamma); - b=pow(b*mult,gamma); - - double gray = (r+g+b)/3.0; - r = gray + (r-gray)*saturation; - g = gray + (g-gray)*saturation; - b = gray + (b-gray)*saturation; - - float ic[3]={ - r, - g, - b, - }; - iptr[0]=CLAMP(ic[0]*255.0,0,255); - iptr[1]=CLAMP(ic[1]*255.0,0,255); - iptr[2]=CLAMP(ic[2]*255.0,0,255); - iptr[3]=255; - } - - } else { - - int ofs = (oct.texture_y * baked_octree_texture_w + oct.texture_x)<<2; - ERR_CONTINUE(ofs<0 || ofs >len); - - //write indices - for(int j=0;j<8;j++) { - - if (!oct.children[j]) - continue; - Octant&choct=octants[oct.children[j]]; - uint8_t *iptr=&ptr[ofs+child_offsets[j]]; - - iptr[0]=choct.texture_x>>8; - iptr[1]=choct.texture_x&0xFF; - iptr[2]=choct.texture_y>>8; - iptr[3]=choct.texture_y&0xFF; - - } - } - - } - - -} - - -void BakedLightBaker::_free_bvh(BVH* p_bvh) { - - if (!p_bvh->leaf) { - if (p_bvh->children[0]) - _free_bvh(p_bvh->children[0]); - if (p_bvh->children[1]) - _free_bvh(p_bvh->children[1]); - } - - memdelete(p_bvh); - -} - - -bool BakedLightBaker::is_baking() { - - return baking; -} - -void BakedLightBaker::set_pause(bool p_pause){ - - if (paused==p_pause) - return; - - paused=p_pause; - - if (paused) { - _stop_thread(); - } else { - _start_thread(); - } -} -bool BakedLightBaker::is_paused() { - - return paused; - -} - -void BakedLightBaker::_bake_thread_func(void *arg) { - - BakedLightBaker *ble = (BakedLightBaker*)arg; - - - - ThreadStack thread_stack; - - thread_stack.ray_stack = memnew_arr(uint32_t,ble->bvh_depth); - thread_stack.bvh_stack = memnew_arr(BVH*,ble->bvh_depth); - thread_stack.octant_stack = memnew_arr(uint32_t,ble->octree_depth*2 ); - thread_stack.octantptr_stack = memnew_arr(uint32_t,ble->octree_depth*2 ); - - while(!ble->bake_thread_exit) { - - ble->throw_rays(thread_stack,1000); - } - - memdelete_arr(thread_stack.ray_stack ); - memdelete_arr(thread_stack.bvh_stack ); - memdelete_arr(thread_stack.octant_stack ); - memdelete_arr(thread_stack.octantptr_stack ); - -} - -void BakedLightBaker::_start_thread() { - - if (threads.size()!=0) - return; - bake_thread_exit=false; - - int thread_count = EDITOR_DEF("light_baker/custom_bake_threads",0); - if (thread_count<=0 || thread_count>64) - thread_count=OS::get_singleton()->get_processor_count(); - - //thread_count=1; - threads.resize(thread_count); - for(int i=0;i<threads.size();i++) { - threads[i]=Thread::create(_bake_thread_func,this); - } -} - -void BakedLightBaker::_stop_thread() { - - if (threads.size()==0) - return; - bake_thread_exit=true; - for(int i=0;i<threads.size();i++) { - Thread::wait_to_finish(threads[i]); - memdelete(threads[i]); - } - threads.clear(); -} - -void BakedLightBaker::_plot_pixel_to_lightmap(int x, int y, int width, int height, uint8_t *image, const Vector3& p_pos,const Vector3& p_normal,double *p_norm_ptr,float mult,float gamma) { - - - uint8_t *ptr = &image[(y*width+x)*4]; - //int lc = lights.size(); - double norm = 1.0/double(total_rays); - - - Color color; - - Octant *octants=octant_pool.ptr(); - - - int octant_idx=0; - - - while(true) { - - Octant &octant=octants[octant_idx]; - - if (octant.leaf) { - - Vector3 lpos = p_pos-octant.aabb.pos; - lpos/=octant.aabb.size; - - Vector3 cols[8]; - - for(int i=0;i<8;i++) { - - cols[i].x+=octant.light_accum[i][0]*norm; - cols[i].y+=octant.light_accum[i][1]*norm; - cols[i].z+=octant.light_accum[i][2]*norm; - } - - - /*Vector3 final = (cols[0] + (cols[1] - cols[0]) * lpos.y); - final = final + ((cols[2] + (cols[3] - cols[2]) * lpos.y) - final)*lpos.x; - - Vector3 final2 = (cols[4+0] + (cols[4+1] - cols[4+0]) * lpos.y); - final2 = final2 + ((cols[4+2] + (cols[4+3] - cols[4+2]) * lpos.y) - final2)*lpos.x;*/ - - Vector3 finala = cols[0].linear_interpolate(cols[1],lpos.x); - Vector3 finalb = cols[2].linear_interpolate(cols[3],lpos.x); - Vector3 final = finala.linear_interpolate(finalb,lpos.y); - - Vector3 final2a = cols[4+0].linear_interpolate(cols[4+1],lpos.x); - Vector3 final2b = cols[4+2].linear_interpolate(cols[4+3],lpos.x); - Vector3 final2 = final2a.linear_interpolate(final2b,lpos.y); - - final = final.linear_interpolate(final2,lpos.z); - if (baked_light->get_format()==BakedLight::FORMAT_HDR8) - final*=8.0; - - - color.r=pow(final.x*mult,gamma); - color.g=pow(final.y*mult,gamma); - color.b=pow(final.z*mult,gamma); - color.a=1.0; - - int lc = lights.size(); - LightData *lv = lights.ptr(); - for(int i=0;i<lc;i++) { - //shadow baking - if (!lv[i].bake_shadow) - continue; - Vector3 from = p_pos+p_normal*0.01; - Vector3 to; - float att=0; - switch(lv[i].type) { - case VS::LIGHT_DIRECTIONAL: { - to=from-lv[i].dir*lv[i].length; - } break; - case VS::LIGHT_OMNI: { - to=lv[i].pos; - float d = MIN(lv[i].radius,to.distance_to(from))/lv[i].radius; - att=d;//1.0-d; - } break; - default: continue; - } - - uint32_t* stack = ray_stack; - BVH **bstack = bvh_stack; - - enum { - TEST_RAY_BIT=0, - VISIT_LEFT_BIT=1, - VISIT_RIGHT_BIT=2, - VISIT_DONE_BIT=3, - - - }; - - bool intersected=false; - - int level=0; - - Vector3 n = (to-from); - float len=n.length(); - if (len==0) - continue; - n/=len; - - bstack[0]=bvh; - stack[0]=TEST_RAY_BIT; - - - while(!intersected) { - - uint32_t mode = stack[level]; - const BVH &b = *bstack[level]; - bool done=false; - - switch(mode) { - case TEST_RAY_BIT: { - - if (b.leaf) { - - - Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]); - - - Vector3 res; - - if (f3.intersects_segment(from,to)) { - intersected=true; - done=true; - } - - stack[level]=VISIT_DONE_BIT; - } else { - - - bool valid = b.aabb.smits_intersect_ray(from,n,0,len); - //bool valid = b.aabb.intersects_segment(p_begin,p_end); - //bool valid = b.aabb.intersects(ray_aabb); - - if (!valid) { - - stack[level]=VISIT_DONE_BIT; - - } else { - - stack[level]=VISIT_LEFT_BIT; - } - } - - } continue; - case VISIT_LEFT_BIT: { - - stack[level]=VISIT_RIGHT_BIT; - bstack[level+1]=b.children[0]; - stack[level+1]=TEST_RAY_BIT; - level++; - - } continue; - case VISIT_RIGHT_BIT: { - - stack[level]=VISIT_DONE_BIT; - bstack[level+1]=b.children[1]; - stack[level+1]=TEST_RAY_BIT; - level++; - } continue; - case VISIT_DONE_BIT: { - - if (level==0) { - done=true; - break; - } else - level--; - - } continue; - } - - - if (done) - break; - } - - - - if (intersected) { - - color.a=Math::lerp(MAX(0.01,lv[i].darkening),1.0,att); - } - - } - - break; - } else { - - Vector3 lpos = p_pos - octant.aabb.pos; - Vector3 half = octant.aabb.size * 0.5; - - int ofs=0; - - if (lpos.x >= half.x) - ofs|=1; - if (lpos.y >= half.y) - ofs|=2; - if (lpos.z >= half.z) - ofs|=4; - - octant_idx = octant.children[ofs]; - - if (octant_idx==0) - return; - - } - } - - ptr[0]=CLAMP(color.r*255.0,0,255); - ptr[1]=CLAMP(color.g*255.0,0,255); - ptr[2]=CLAMP(color.b*255.0,0,255); - ptr[3]=CLAMP(color.a*255.0,0,255); - -} - - -Error BakedLightBaker::transfer_to_lightmaps() { - - if (!triangles.size() || baked_textures.size()==0) - return ERR_UNCONFIGURED; - - EditorProgress ep("transfer_to_lightmaps",TTR("Transfer to Lightmaps:"),baked_textures.size()*2+triangles.size()); - - for(int i=0;i<baked_textures.size();i++) { - - ERR_FAIL_COND_V( baked_textures[i].width<=0 || baked_textures[i].height<=0,ERR_UNCONFIGURED ); - - baked_textures[i].data.resize( baked_textures[i].width*baked_textures[i].height*4 ); - zeromem(baked_textures[i].data.ptr(),baked_textures[i].data.size()); - ep.step(TTR("Allocating Texture #")+itos(i+1),i); - } - - Vector<double> norm_arr; - norm_arr.resize(lights.size()); - - for(int i=0;i<lights.size();i++) { - norm_arr[i] = 1.0/get_normalization(i); - } - float gamma = baked_light->get_gamma_adjust(); - float mult = baked_light->get_energy_multiplier(); - - for(int i=0;i<triangles.size();i++) { - - if (i%200==0) { - ep.step(TTR("Baking Triangle #")+itos(i),i+baked_textures.size()); - } - Triangle &t=triangles[i]; - if (t.baked_texture<0 || t.baked_texture>=baked_textures.size()) - continue; - - BakeTexture &bt=baked_textures[t.baked_texture]; - Vector3 normal = Plane(t.vertices[0],t.vertices[1],t.vertices[2]).normal; - - - int x[3]; - int y[3]; - - Vector3 vertices[3]={ - t.vertices[0], - t.vertices[1], - t.vertices[2] - }; - - for(int j=0;j<3;j++) { - - x[j]=t.bake_uvs[j].x*bt.width; - y[j]=t.bake_uvs[j].y*bt.height; - x[j]=CLAMP(x[j],0,bt.width-1); - y[j]=CLAMP(y[j],0,bt.height-1); - } - - - { - - // sort the points vertically - if (y[1] > y[2]) { - SWAP(x[1], x[2]); - SWAP(y[1], y[2]); - SWAP(vertices[1],vertices[2]); - } - if (y[0] > y[1]) { - SWAP(x[0], x[1]); - SWAP(y[0], y[1]); - SWAP(vertices[0],vertices[1]); - } - if (y[1] > y[2]) { - SWAP(x[1], x[2]); - SWAP(y[1], y[2]); - SWAP(vertices[1],vertices[2]); - } - - double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1); - double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1); - double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1); - double xf = x[0]; - double xt = x[0] + dx_upper; // if y[0] == y[1], special case - for (int yi = y[0]; yi <= (y[2] > bt.height-1 ? bt.height-1 : y[2]); yi++) - { - if (yi >= 0) { - for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < bt.width ? xt : bt.width-1) ; xi++) { - //pixels[int(x + y * width)] = color; - - Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]); - Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]); - //vertices[2] - vertices[0]; - Vector2 v2 = Vector2(xi-x[0],yi-y[0]); - float d00 = v0.dot( v0); - float d01 = v0.dot( v1); - float d11 = v1.dot( v1); - float d20 = v2.dot( v0); - float d21 = v2.dot( v1); - float denom = (d00 * d11 - d01 * d01); - Vector3 pos; - if (denom==0) { - pos=t.vertices[0]; - } else { - float v = (d11 * d20 - d01 * d21) / denom; - float w = (d00 * d21 - d01 * d20) / denom; - float u = 1.0f - v - w; - pos = vertices[0]*u + vertices[1]*v + vertices[2]*w; - } - _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma); - - } - - for (int xi = (xf < bt.width ? int(xf) : bt.width-1); xi >= (xt > 0 ? xt : 0); xi--) { - //pixels[int(x + y * width)] = color; - Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]); - Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]); - //vertices[2] - vertices[0]; - Vector2 v2 = Vector2(xi-x[0],yi-y[0]); - float d00 = v0.dot( v0); - float d01 = v0.dot( v1); - float d11 = v1.dot( v1); - float d20 = v2.dot( v0); - float d21 = v2.dot( v1); - float denom = (d00 * d11 - d01 * d01); - Vector3 pos; - if (denom==0) { - pos=t.vertices[0]; - } else { - float v = (d11 * d20 - d01 * d21) / denom; - float w = (d00 * d21 - d01 * d20) / denom; - float u = 1.0f - v - w; - pos = vertices[0]*u + vertices[1]*v + vertices[2]*w; - } - - _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma); - - } - } - xf += dx_far; - if (yi < y[1]) - xt += dx_upper; - else - xt += dx_low; - } - } - - } - - - for(int i=0;i<baked_textures.size();i++) { - - - { - - ep.step(TTR("Post-Processing Texture #")+itos(i),i+baked_textures.size()+triangles.size()); - - BakeTexture &bt=baked_textures[i]; - - Vector<uint8_t> copy_data=bt.data; - uint8_t *data=bt.data.ptr(); - const int max_radius=8; - const int shadow_radius=2; - const int max_dist=0x7FFFFFFF; - - for(int x=0;x<bt.width;x++) { - - for(int y=0;y<bt.height;y++) { - - - uint8_t a = copy_data[(y*bt.width+x)*4+3]; - - if (a>0) { - //blur shadow - - int from_x = MAX(0,x-shadow_radius); - int to_x = MIN(bt.width-1,x+shadow_radius); - int from_y = MAX(0,y-shadow_radius); - int to_y = MIN(bt.height-1,y+shadow_radius); - - int sum=0; - int sumc=0; - - for(int k=from_y;k<=to_y;k++) { - for(int l=from_x;l<=to_x;l++) { - - const uint8_t * rp = ©_data[(k*bt.width+l)<<2]; - - sum+=rp[3]; - sumc++; - } - } - - sum/=sumc; - data[(y*bt.width+x)*4+3]=sum; - - } else { - - int closest_dist=max_dist; - uint8_t closest_color[4]; - - int from_x = MAX(0,x-max_radius); - int to_x = MIN(bt.width-1,x+max_radius); - int from_y = MAX(0,y-max_radius); - int to_y = MIN(bt.height-1,y+max_radius); - - for(int k=from_y;k<=to_y;k++) { - for(int l=from_x;l<=to_x;l++) { - - int dy = y-k; - int dx = x-l; - int dist = dy*dy+dx*dx; - if (dist>=closest_dist) - continue; - - const uint8_t * rp = ©_data[(k*bt.width+l)<<2]; - - if (rp[3]==0) - continue; - - closest_dist=dist; - closest_color[0]=rp[0]; - closest_color[1]=rp[1]; - closest_color[2]=rp[2]; - closest_color[3]=rp[3]; - } - } - - - if (closest_dist!=max_dist) { - - data[(y*bt.width+x)*4+0]=closest_color[0]; - data[(y*bt.width+x)*4+1]=closest_color[1]; - data[(y*bt.width+x)*4+2]=closest_color[2]; - data[(y*bt.width+x)*4+3]=closest_color[3]; - } - } - } - } - } - - PoolVector<uint8_t> dv; - dv.resize(baked_textures[i].data.size()); - { - PoolVector<uint8_t>::Write w = dv.write(); - copymem(w.ptr(),baked_textures[i].data.ptr(),baked_textures[i].data.size()); - } - - Image img(baked_textures[i].width,baked_textures[i].height,0,Image::FORMAT_RGBA8,dv); - Ref<ImageTexture> tex = memnew( ImageTexture ); - tex->create_from_image(img); - baked_light->set_lightmap_texture(i,tex); - } - - - return OK; -} - -void BakedLightBaker::clear() { - - - - _stop_thread(); - - if (bvh) - _free_bvh(bvh); - - if (ray_stack) - memdelete_arr(ray_stack); - if (octant_stack) - memdelete_arr(octant_stack); - if (octantptr_stack) - memdelete_arr(octantptr_stack); - if (bvh_stack) - memdelete_arr(bvh_stack); -/* - * ??? - for(int i=0;i<octant_pool.size();i++) { - /* - if (octant_pool[i].leaf) { - memdelete_arr( octant_pool[i].light ); - } - Vector<double> norm_arr; - norm_arr.resize(lights.size()); - */ - - for(int i=0;i<lights.size();i++) { - norm_arr[i] = 1.0/get_normalization(i); - } - - const double *normptr=norm_arr.ptr(); - } -*/ - octant_pool.clear(); - octant_pool_size=0; - bvh=NULL; - leaf_list=0; - cell_count=0; - ray_stack=NULL; - octant_stack=NULL; - octantptr_stack=NULL; - bvh_stack=NULL; - materials.clear(); - materials.clear(); - textures.clear(); - lights.clear(); - triangles.clear(); - endpoint_normal.clear(); - endpoint_normal_bits.clear(); - baked_octree_texture_w=0; - baked_octree_texture_h=0; - paused=false; - baking=false; - - bake_thread_exit=false; - first_bake_to_map=true; - baked_light=Ref<BakedLight>(); - total_rays=0; - -} - -BakedLightBaker::BakedLightBaker() { - octree_depth=9; - lattice_size=4; - octant_pool.clear(); - octant_pool_size=0; - bvh=NULL; - leaf_list=0; - cell_count=0; - ray_stack=NULL; - bvh_stack=NULL; - octant_stack=NULL; - octantptr_stack=NULL; - plot_size=2.5; - max_bounces=2; - materials.clear(); - baked_octree_texture_w=0; - baked_octree_texture_h=0; - paused=false; - baking=false; - - bake_thread_exit=false; - total_rays=0; - first_bake_to_map=true; - linear_color=false; - -} - -BakedLightBaker::~BakedLightBaker() { - - clear(); -} -#endif |