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+/*************************************************************************/
+/* asset_library_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ASSET_LIBRARY_EDITOR_PLUGIN_H
+#define ASSET_LIBRARY_EDITOR_PLUGIN_H
+
+#include "editor_plugin.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/link_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/progress_bar.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/tab_container.h"
+
+#include "editor_plugin_settings.h"
+#include "scene/gui/grid_container.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/gui/scroll_container.h"
+#include "scene/gui/texture_button.h"
+
+#include "editor_asset_installer.h"
+#include "scene/main/http_request.h"
+
+class EditorAssetLibraryItem : public PanelContainer {
+
+ GDCLASS(EditorAssetLibraryItem, PanelContainer);
+
+ TextureButton *icon;
+ LinkButton *title;
+ LinkButton *category;
+ LinkButton *author;
+ TextureRect *stars[5];
+ Label *price;
+
+ int asset_id;
+ int category_id;
+ int author_id;
+
+ void _asset_clicked();
+ void _category_clicked();
+ void _author_clicked();
+
+ void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost);
+
+ EditorAssetLibraryItem();
+};
+
+class EditorAssetLibraryItemDescription : public ConfirmationDialog {
+
+ GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog);
+
+ EditorAssetLibraryItem *item;
+ RichTextLabel *description;
+ ScrollContainer *previews;
+ HBoxContainer *preview_hb;
+ PanelContainer *previews_bg;
+ PanelContainer *desc_bg;
+
+ struct Preview {
+ int id;
+ bool is_video;
+ String video_link;
+ Button *button;
+ Ref<Texture> image;
+ };
+
+ Vector<Preview> preview_images;
+ TextureRect *preview;
+
+ void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
+
+ int asset_id;
+ String download_url;
+ String title;
+ String sha256;
+ Ref<Texture> icon;
+
+ void _link_click(const String &p_url);
+ void _preview_click(int p_id);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost, int p_version, const String &p_version_string, const String &p_description, const String &p_download_url, const String &p_browse_url, const String &p_sha256_hash);
+ void add_preview(int p_id, bool p_video, const String &p_url);
+
+ String get_title() { return title; }
+ Ref<Texture> get_preview_icon() { return icon; }
+ String get_download_url() { return download_url; }
+ int get_asset_id() { return asset_id; }
+ String get_sha256() { return sha256; }
+ EditorAssetLibraryItemDescription();
+};
+
+class EditorAssetLibraryItemDownload : public PanelContainer {
+
+ GDCLASS(EditorAssetLibraryItemDownload, PanelContainer);
+
+ TextureRect *icon;
+ Label *title;
+ ProgressBar *progress;
+ Button *install;
+ Button *retry;
+ TextureButton *dismiss;
+
+ AcceptDialog *download_error;
+ HTTPRequest *download;
+ String host;
+ String sha256;
+ Label *status;
+
+ int prev_status;
+
+ int asset_id;
+
+ bool external_install;
+
+ EditorAssetInstaller *asset_installer;
+
+ void _close();
+ void _install();
+ void _make_request();
+ void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_external_install(bool p_enable) { external_install = p_enable; }
+ int get_asset_id() { return asset_id; }
+ void configure(const String &p_title, int p_asset_id, const Ref<Texture> &p_preview, const String &p_download_url, const String &p_sha256_hash);
+ EditorAssetLibraryItemDownload();
+};
+
+class EditorAssetLibrary : public PanelContainer {
+ GDCLASS(EditorAssetLibrary, PanelContainer);
+
+ String host;
+
+ EditorFileDialog *asset_open;
+ EditorAssetInstaller *asset_installer;
+
+ void _asset_open();
+ void _asset_file_selected(const String &p_file);
+
+ PanelContainer *library_scroll_bg;
+ ScrollContainer *library_scroll;
+ VBoxContainer *library_vb;
+ LineEdit *filter;
+ OptionButton *categories;
+ OptionButton *repository;
+ OptionButton *sort;
+ ToolButton *reverse;
+ Button *search;
+ ProgressBar *load_status;
+ HBoxContainer *error_hb;
+ Label *error_label;
+ MenuButton *support;
+
+ HBoxContainer *contents;
+
+ HBoxContainer *asset_top_page;
+ GridContainer *asset_items;
+ HBoxContainer *asset_bottom_page;
+
+ HTTPRequest *request;
+
+ bool templates_only;
+
+ enum Support {
+ SUPPORT_OFFICIAL,
+ SUPPORT_COMMUNITY,
+ SUPPORT_TESTING,
+ SUPPORT_MAX
+ };
+
+ enum SortOrder {
+ SORT_RATING,
+ SORT_DOWNLOADS,
+ SORT_NAME,
+ SORT_COST,
+ SORT_UPDATED,
+ SORT_MAX
+ };
+
+ static const char *sort_key[SORT_MAX];
+ static const char *sort_text[SORT_MAX];
+ static const char *support_key[SUPPORT_MAX];
+
+ ///MainListing
+
+ enum ImageType {
+ IMAGE_QUEUE_ICON,
+ IMAGE_QUEUE_THUMBNAIL,
+ IMAGE_QUEUE_SCREENSHOT,
+
+ };
+
+ struct ImageQueue {
+
+ bool active;
+ int queue_id;
+ int asset_id;
+ ImageType image_type;
+ int image_index;
+ String image_url;
+ HTTPRequest *request;
+ ObjectID target;
+ };
+
+ int last_queue_id;
+ Map<int, ImageQueue> image_queue;
+
+ void _image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id);
+ void _image_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data, int p_queue_id);
+ void _request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index);
+ void _update_image_queue();
+
+ HBoxContainer *_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items);
+
+ //
+ EditorAssetLibraryItemDescription *description;
+ //
+
+ enum RequestType {
+ REQUESTING_NONE,
+ REQUESTING_CONFIG,
+ REQUESTING_SEARCH,
+ REQUESTING_ASSET,
+ };
+
+ RequestType requesting;
+ Dictionary category_map;
+
+ ScrollContainer *downloads_scroll;
+ HBoxContainer *downloads_hb;
+
+ void _install_asset();
+
+ void _select_author(int p_id);
+ void _select_category(int p_id);
+ void _select_asset(int p_id);
+
+ void _manage_plugins();
+
+ void _search(int p_page = 0);
+ void _rerun_search(int p_ignore);
+ void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
+ void _http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
+ void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
+
+ void _repository_changed(int p_repository_id);
+ void _support_toggled(int p_support);
+
+ void _install_external_asset(String p_zip_path, String p_title);
+
+ friend class EditorAssetLibraryItemDescription;
+ friend class EditorAssetLibraryItem;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ EditorAssetLibrary(bool p_templates_only = false);
+};
+
+class AssetLibraryEditorPlugin : public EditorPlugin {
+
+ GDCLASS(AssetLibraryEditorPlugin, EditorPlugin);
+
+ EditorAssetLibrary *addon_library;
+ EditorNode *editor;
+
+public:
+ virtual String get_name() const { return "AssetLib"; }
+ bool has_main_screen() const { return true; }
+ virtual void edit(Object *p_object) {}
+ virtual bool handles(Object *p_object) const { return false; }
+ virtual void make_visible(bool p_visible);
+ //virtual bool get_remove_list(List<Node*> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
+ //virtual Dictionary get_state() const;
+ //virtual void set_state(const Dictionary& p_state);
+
+ AssetLibraryEditorPlugin(EditorNode *p_node);
+ ~AssetLibraryEditorPlugin();
+};
+
+#endif // EDITORASSETLIBRARY_H