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path: root/editor/plugins/animation_state_machine_editor.cpp
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Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp51
1 files changed, 37 insertions, 14 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index ef9477abea..66a0c746d9 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -79,7 +79,12 @@ void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
}
void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
- Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
+ Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (playback.is_null()) {
return;
}
@@ -736,6 +741,11 @@ void AnimationNodeStateMachineEditor::_ungroup_selected_nodes() {
}
void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -745,10 +755,8 @@ void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
menu->add_submenu_item(TTR("Add Animation"), "animations");
- AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_animation_tree();
- ERR_FAIL_COND(!gp);
- if (gp && gp->has_node(gp->get_animation_player())) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (tree->has_node(tree->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player()));
if (ap) {
List<StringName> names;
ap->get_animation_list(&names);
@@ -1192,7 +1200,12 @@ void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_fr
}
void AnimationNodeStateMachineEditor::_state_machine_draw() {
- Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
+ Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
Ref<StyleBoxFlat> style = get_theme_stylebox(SNAME("state_machine_frame"), SNAME("GraphNode"));
Ref<StyleBoxFlat> style_selected = get_theme_stylebox(SNAME("state_machine_selected_frame"), SNAME("GraphNode"));
@@ -1380,7 +1393,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
- if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_animation_tree()->get(fullpath))) {
+ if (tl.advance_condition_name != StringName() && bool(tree->get(fullpath))) {
tl.advance_condition_state = true;
tl.auto_advance = true;
}
@@ -1495,7 +1508,12 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
- Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
+ Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (!playback.is_valid() || !playback->is_playing()) {
return;
@@ -1587,17 +1605,22 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
} break;
case NOTIFICATION_PROCESS: {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
String error;
- Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+ Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (error_time > 0) {
error = error_text;
error_time -= get_process_delta_time();
- } else if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->is_active()) {
+ } else if (!tree->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) {
- error = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_invalid_state_reason();
+ } else if (tree->is_state_invalid()) {
+ error = tree->get_invalid_state_reason();
/*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
error = TTR("Start and end nodes are needed for a sub-transition.");
@@ -1649,7 +1672,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
break;
}
- bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
+ bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
if (transition_lines[i].advance_condition_state != acstate) {
state_machine_draw->queue_redraw();
@@ -1704,7 +1727,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
Ref<AnimationNodeStateMachinePlayback> current_node_playback;
while (anodesm.is_valid()) {
- current_node_playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
+ current_node_playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
next += "/" + current_node_playback->get_current_node();
anodesm = anodesm->get_node(current_node_playback->get_current_node());
}