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path: root/editor/plugins/animation_state_machine_editor.cpp
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Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index fe5a0cab4d..94e526922d 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -257,7 +257,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
} else {
Ref<AnimationNodeStateMachineTransition> tr;
- tr.instance();
+ tr.instantiate();
tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
updating = true;
@@ -423,7 +423,7 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
} else {
String type = menu->get_item_metadata(p_index);
- Object *obj = ClassDB::instance(type);
+ Object *obj = ClassDB::instantiate(type);
ERR_FAIL_COND(!obj);
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
ERR_FAIL_COND(!an);
@@ -462,7 +462,7 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
Ref<AnimationNodeAnimation> anim;
- anim.instance();
+ anim.instantiate();
anim->set_animation(animations_to_add[p_index]);
@@ -1213,7 +1213,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
add_child(top_hb);
Ref<ButtonGroup> bg;
- bg.instance();
+ bg.instantiate();
tool_select = memnew(Button);
tool_select->set_flat(true);