diff options
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 48 |
1 files changed, 16 insertions, 32 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 6f29aba356..77a8489f9e 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -1234,27 +1234,11 @@ void AnimationNodeStateMachineEditor::_update_mode() { void AnimationNodeStateMachineEditor::_bind_methods() { - ClassDB::bind_method("_state_machine_gui_input", &AnimationNodeStateMachineEditor::_state_machine_gui_input); - ClassDB::bind_method("_state_machine_draw", &AnimationNodeStateMachineEditor::_state_machine_draw); - ClassDB::bind_method("_state_machine_pos_draw", &AnimationNodeStateMachineEditor::_state_machine_pos_draw); ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph); - ClassDB::bind_method("_add_menu_type", &AnimationNodeStateMachineEditor::_add_menu_type); - ClassDB::bind_method("_add_animation_type", &AnimationNodeStateMachineEditor::_add_animation_type); - - ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited); - ClassDB::bind_method("_name_edited_focus_out", &AnimationNodeStateMachineEditor::_name_edited_focus_out); - ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph); ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor); - ClassDB::bind_method("_scroll_changed", &AnimationNodeStateMachineEditor::_scroll_changed); - - ClassDB::bind_method("_erase_selected", &AnimationNodeStateMachineEditor::_erase_selected); - ClassDB::bind_method("_autoplay_selected", &AnimationNodeStateMachineEditor::_autoplay_selected); - ClassDB::bind_method("_end_selected", &AnimationNodeStateMachineEditor::_end_selected); - ClassDB::bind_method("_update_mode", &AnimationNodeStateMachineEditor::_update_mode); - ClassDB::bind_method("_file_opened", &AnimationNodeStateMachineEditor::_file_opened); } AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = NULL; @@ -1276,21 +1260,21 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { tool_select->set_button_group(bg); tool_select->set_pressed(true); tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections.")); - tool_select->connect_compat("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED); + tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED); tool_create = memnew(ToolButton); top_hb->add_child(tool_create); tool_create->set_toggle_mode(true); tool_create->set_button_group(bg); tool_create->set_tooltip(TTR("Create new nodes.")); - tool_create->connect_compat("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED); + tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED); tool_connect = memnew(ToolButton); top_hb->add_child(tool_connect); tool_connect->set_toggle_mode(true); tool_connect->set_button_group(bg); tool_connect->set_tooltip(TTR("Connect nodes.")); - tool_connect->connect_compat("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED); + tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED); tool_erase_hb = memnew(HBoxContainer); top_hb->add_child(tool_erase_hb); @@ -1298,7 +1282,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { tool_erase = memnew(ToolButton); tool_erase->set_tooltip(TTR("Remove selected node or transition.")); tool_erase_hb->add_child(tool_erase); - tool_erase->connect_compat("pressed", this, "_erase_selected"); + tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected)); tool_erase->set_disabled(true); tool_erase_hb->add_child(memnew(VSeparator)); @@ -1306,13 +1290,13 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { tool_autoplay = memnew(ToolButton); tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero.")); tool_erase_hb->add_child(tool_autoplay); - tool_autoplay->connect_compat("pressed", this, "_autoplay_selected"); + tool_autoplay->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_autoplay_selected)); tool_autoplay->set_disabled(true); tool_end = memnew(ToolButton); tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions.")); tool_erase_hb->add_child(tool_end); - tool_end->connect_compat("pressed", this, "_end_selected"); + tool_end->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_end_selected)); tool_end->set_disabled(true); top_hb->add_child(memnew(VSeparator)); @@ -1333,26 +1317,26 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { state_machine_draw = memnew(Control); panel->add_child(state_machine_draw); - state_machine_draw->connect_compat("gui_input", this, "_state_machine_gui_input"); - state_machine_draw->connect_compat("draw", this, "_state_machine_draw"); + state_machine_draw->connect("gui_input", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input)); + state_machine_draw->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw)); state_machine_draw->set_focus_mode(FOCUS_ALL); state_machine_play_pos = memnew(Control); state_machine_draw->add_child(state_machine_play_pos); state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE); - state_machine_play_pos->connect_compat("draw", this, "_state_machine_pos_draw"); + state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw)); v_scroll = memnew(VScrollBar); state_machine_draw->add_child(v_scroll); v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE); - v_scroll->connect_compat("value_changed", this, "_scroll_changed"); + v_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed)); h_scroll = memnew(HScrollBar); state_machine_draw->add_child(h_scroll); h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE); h_scroll->set_margin(MARGIN_RIGHT, -v_scroll->get_size().x * EDSCALE); - h_scroll->connect_compat("value_changed", this, "_scroll_changed"); + h_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed)); error_panel = memnew(PanelContainer); add_child(error_panel); @@ -1366,25 +1350,25 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { menu = memnew(PopupMenu); add_child(menu); - menu->connect_compat("id_pressed", this, "_add_menu_type"); + menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type)); animations_menu = memnew(PopupMenu); menu->add_child(animations_menu); animations_menu->set_name("animations"); - animations_menu->connect_compat("index_pressed", this, "_add_animation_type"); + animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type)); name_edit = memnew(LineEdit); state_machine_draw->add_child(name_edit); name_edit->hide(); - name_edit->connect_compat("text_entered", this, "_name_edited"); - name_edit->connect_compat("focus_exited", this, "_name_edited_focus_out"); + name_edit->connect("text_entered", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited)); + name_edit->connect("focus_exited", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out)); name_edit->set_as_toplevel(true); open_file = memnew(EditorFileDialog); add_child(open_file); open_file->set_title(TTR("Open Animation Node")); open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE); - open_file->connect_compat("file_selected", this, "_file_opened"); + open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened)); undo_redo = EditorNode::get_undo_redo(); over_text = false; |