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Diffstat (limited to 'editor/plugins/abstract_polygon_2d_editor.h')
-rw-r--r-- | editor/plugins/abstract_polygon_2d_editor.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h new file mode 100644 index 0000000000..86e14694da --- /dev/null +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -0,0 +1,131 @@ +/*************************************************************************/ +/* abstract_polygon_2d_editor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef ABSTRACT_POLYGON_2D_EDITOR_H +#define ABSTRACT_POLYGON_2D_EDITOR_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/2d/polygon_2d.h" +#include "scene/gui/tool_button.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class CanvasItemEditor; + +class AbstractPolygon2DEditor : public HBoxContainer { + + GDCLASS(AbstractPolygon2DEditor, HBoxContainer); + + ToolButton *button_create; + ToolButton *button_edit; + + int edited_polygon; + int edited_point; + Vector2 edited_point_pos; + Vector<Vector2> pre_move_edit; + Vector<Vector2> wip; + bool wip_active; + bool wip_destructive; + + CanvasItemEditor *canvas_item_editor; + EditorNode *editor; + Panel *panel; + ConfirmationDialog *create_resource; + +protected: + enum { + + MODE_CREATE, + MODE_EDIT, + MODE_CONT, + + }; + + int mode; + + UndoRedo *undo_redo; + + virtual void _menu_option(int p_option); + void _wip_close(); + void _canvas_draw(); + + void _notification(int p_what); + void _node_removed(Node *p_node); + static void _bind_methods(); + + bool _is_empty() const; + void _commit_action(); + +protected: + virtual Node2D *_get_node() const = 0; + virtual void _set_node(Node *p_polygon) = 0; + + virtual int _get_polygon_count() const; + virtual Vector2 _get_offset(int p_idx) const; + virtual Variant _get_polygon(int p_idx) const; + virtual void _set_polygon(int p_idx, const Variant &p_polygon) const; + + virtual void _action_add_polygon(const Variant &p_polygon); + virtual void _action_remove_polygon(int p_idx); + virtual void _action_set_polygon(int p_idx, const Variant &p_polygon); + virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon); + + virtual bool _has_resource() const; + virtual void _create_resource(); + +public: + bool forward_gui_input(const Ref<InputEvent> &p_event); + void edit(Node *p_polygon); + AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive = true); +}; + +class AbstractPolygon2DEditorPlugin : public EditorPlugin { + + GDCLASS(AbstractPolygon2DEditorPlugin, EditorPlugin); + + AbstractPolygon2DEditor *polygon_editor; + EditorNode *editor; + String klass; + +public: + virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return polygon_editor->forward_gui_input(p_event); } + + bool has_main_screen() const { return false; } + virtual String get_name() const { return klass; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + AbstractPolygon2DEditorPlugin(EditorNode *p_node, AbstractPolygon2DEditor *p_polygon_editor, String p_class); + ~AbstractPolygon2DEditorPlugin(); +}; + +#endif // ABSTRACT_POLYGON_2D_EDITOR_H |