diff options
Diffstat (limited to 'editor/plugin_config_dialog.cpp')
-rw-r--r-- | editor/plugin_config_dialog.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index 07b87633a9..1506ba319c 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -35,9 +35,13 @@ #include "editor/editor_plugin.h" #include "editor/editor_scale.h" #include "editor/project_settings_editor.h" -#include "modules/gdscript/gdscript.h" #include "scene/gui/grid_container.h" +#include "modules/modules_enabled.gen.h" +#ifdef MODULE_GDSCRIPT_ENABLED +#include "modules/gdscript/gdscript.h" +#endif + void PluginConfigDialog::_clear_fields() { name_edit->set_text(""); subfolder_edit->set_text(""); @@ -75,6 +79,9 @@ void PluginConfigDialog::_on_confirmed() { // TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages. // TODO Better support script languages with named classes (has_named_classes). + // FIXME: It's hacky to have hardcoded access to the GDScript module here. + // The editor code should not have to know what languages are enabled. +#ifdef MODULE_GDSCRIPT_ENABLED if (lang_name == GDScriptLanguage::get_singleton()->get_name()) { // Hard-coded GDScript template to keep usability until we use script templates. Ref<Script> gdscript = memnew(GDScript); @@ -95,12 +102,15 @@ void PluginConfigDialog::_on_confirmed() { ResourceSaver::save(script_path, gdscript); script = gdscript; } else { +#endif String script_path = path.plus_file(script_edit->get_text()); String class_name = script_path.get_file().get_basename(); script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin"); script->set_path(script_path); ResourceSaver::save(script_path, script); +#ifdef MODULE_GDSCRIPT_ENABLED } +#endif emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : ""); } else { @@ -229,9 +239,11 @@ PluginConfigDialog::PluginConfigDialog() { for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptLanguage *lang = ScriptServer::get_language(i); script_option_edit->add_item(lang->get_name()); +#ifdef MODULE_GDSCRIPT_ENABLED if (lang == GDScriptLanguage::get_singleton()) { default_lang = i; } +#endif } script_option_edit->select(default_lang); grid->add_child(script_option_edit); |