summaryrefslogtreecommitdiff
path: root/editor/node_3d_editor_gizmos.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/node_3d_editor_gizmos.cpp')
-rw-r--r--editor/node_3d_editor_gizmos.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 7dcabafece..afafd7d195 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -47,6 +47,7 @@
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
+#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
@@ -176,6 +177,7 @@ void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden)
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, RS::SHADOW_CASTING_SETTING_OFF);
int layer = p_hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
RS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
+ RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
@@ -1464,6 +1466,44 @@ void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
/////
+
+OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
+ create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
+}
+
+bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
+}
+
+String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
+ return "OccluderInstance3D";
+}
+
+int OccluderInstance3DGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
+
+ p_gizmo->clear();
+
+ Ref<Occluder3D> o = occluder_instance->get_occluder();
+
+ if (!o.is_valid()) {
+ return;
+ }
+
+ Vector<Vector3> lines = o->get_debug_lines();
+ if (!lines.is_empty()) {
+ Ref<Material> material = get_material("line_material", p_gizmo);
+ p_gizmo->add_lines(lines, material);
+ p_gizmo->add_collision_segments(lines);
+ }
+}
+
+/////
+
Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
}