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-rw-r--r--editor/multi_node_edit.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp
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+++ b/editor/multi_node_edit.cpp
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+/*************************************************************************/
+/* multi_node_edit.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "multi_node_edit.h"
+
+#include "editor_node.h"
+#include "core/helper/math_fieldwise.h"
+
+bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){
+
+ return _set_impl(p_name, p_value, "");
+}
+
+bool MultiNodeEdit::_set_impl(const StringName& p_name, const Variant& p_value, const String& p_field) {
+
+ Node *es = EditorNode::get_singleton()->get_edited_scene();
+ if (!es)
+ return false;
+
+ String name = p_name;
+
+ if (name=="scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
+ name="script";
+ }
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+
+ ur->create_action(TTR("MultiNode Set")+" "+String(name));
+ for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
+
+ if (!es->has_node(E->get()))
+ continue;
+
+ Node*n=es->get_node(E->get());
+ if (!n)
+ continue;
+
+ if (p_value.get_type() == Variant::NODE_PATH) {
+ Node *tonode = n->get_node(p_value);
+ NodePath p_path = n->get_path_to(tonode);
+ ur->add_do_property(n,name,p_path);
+ } else {
+ Variant new_value;
+ if (p_field=="") {
+ // whole value
+ new_value=p_value;
+ } else {
+ // only one field
+ new_value=fieldwise_assign(n->get(name),p_value,p_field);
+ }
+ ur->add_do_property(n,name,new_value);
+ }
+
+ ur->add_undo_property(n,name,n->get(name));
+
+
+ }
+ ur->add_do_method(EditorNode::get_singleton()->get_property_editor(),"refresh");
+ ur->add_undo_method(EditorNode::get_singleton()->get_property_editor(),"refresh");
+
+ ur->commit_action();
+ return true;
+}
+
+bool MultiNodeEdit::_get(const StringName& p_name,Variant &r_ret) const {
+
+ Node *es = EditorNode::get_singleton()->get_edited_scene();
+ if (!es)
+ return false;
+
+ String name=p_name;
+ if (name=="scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
+ name="script";
+ }
+
+ for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
+
+ if (!es->has_node(E->get()))
+ continue;
+
+ const Node*n=es->get_node(E->get());
+ if (!n)
+ continue;
+
+ bool found;
+ r_ret=n->get(name,&found);
+ if (found)
+ return true;
+
+ }
+
+ return false;
+}
+
+void MultiNodeEdit::_get_property_list( List<PropertyInfo> *p_list) const{
+
+ HashMap<String,PLData> usage;
+
+ Node *es = EditorNode::get_singleton()->get_edited_scene();
+ if (!es)
+ return;
+
+ int nc=0;
+
+ List<PLData*> datas;
+
+ for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
+
+ if (!es->has_node(E->get()))
+ continue;
+
+ Node*n=es->get_node(E->get());
+ if (!n)
+ continue;
+
+ List<PropertyInfo> plist;
+ n->get_property_list(&plist,true);
+
+ for(List<PropertyInfo>::Element *F=plist.front();F;F=F->next()) {
+
+ if (F->get().name=="script")
+ continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
+ if (!usage.has(F->get().name)) {
+ PLData pld;
+ pld.uses=0;
+ pld.info=F->get();
+ usage[F->get().name]=pld;
+ datas.push_back(usage.getptr(F->get().name));
+ }
+
+ usage[F->get().name].uses++;
+ }
+
+ nc++;
+ }
+
+ for (List<PLData*>::Element *E=datas.front();E;E=E->next()) {
+
+ if (nc==E->get()->uses) {
+ p_list->push_back(E->get()->info);
+ }
+ }
+
+ p_list->push_back(PropertyInfo(Variant::OBJECT,"scripts",PROPERTY_HINT_RESOURCE_TYPE,"Script"));
+
+
+}
+
+void MultiNodeEdit::clear_nodes() {
+
+ nodes.clear();
+}
+
+void MultiNodeEdit::add_node(const NodePath& p_node){
+
+ nodes.push_back(p_node);
+}
+
+void MultiNodeEdit::set_property_field(const StringName& p_property, const Variant& p_value, const String& p_field) {
+
+ _set_impl(p_property, p_value, p_field);
+}
+
+MultiNodeEdit::MultiNodeEdit()
+{
+}