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-rw-r--r--editor/io_plugins/editor_atlas.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/io_plugins/editor_atlas.cpp b/editor/io_plugins/editor_atlas.cpp
index 1aa480f442..4be22c34c7 100644
--- a/editor/io_plugins/editor_atlas.cpp
+++ b/editor/io_plugins/editor_atlas.cpp
@@ -49,7 +49,7 @@ void EditorAtlas::fit(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result,
//super simple, almost brute force scanline stacking fitter
//it's pretty basic for now, but it tries to make sure that the aspect ratio of the
- //resulting atlas is somehow square. This is necesary because video cards have limits
+ //resulting atlas is somehow square. This is necessary because video cards have limits
//on texture size (usually 2048 or 4096), so the more square a texture, the more chances
//it will work in every hardware.
// for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a