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-rw-r--r--editor/input_map_editor.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/input_map_editor.h b/editor/input_map_editor.h
index b9a3ce19d4..cc6ac1660d 100644
--- a/editor/input_map_editor.h
+++ b/editor/input_map_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,6 +88,8 @@ class InputMapEditor : public Control {
void _press_a_key_confirm();
void _show_last_added(const Ref<InputEvent> &p_event, const String &p_name);
+ String _get_joypad_motion_event_text(const Ref<InputEventJoypadMotion> &p_event);
+
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);