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+/*************************************************************************/
+/* input_event_configuration_dialog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef INPUT_EVENT_CONFIGURATION_DIALOG_H
+#define INPUT_EVENT_CONFIGURATION_DIALOG_H
+
+#include "scene/gui/dialogs.h"
+
+class OptionButton;
+class Tree;
+class EventListenerLineEdit;
+class CheckBox;
+
+// Confirmation Dialog used when configuring an input event.
+// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
+class InputEventConfigurationDialog : public ConfirmationDialog {
+ GDCLASS(InputEventConfigurationDialog, ConfirmationDialog)
+private:
+ struct IconCache {
+ Ref<Texture2D> keyboard;
+ Ref<Texture2D> mouse;
+ Ref<Texture2D> joypad_button;
+ Ref<Texture2D> joypad_axis;
+ } icon_cache;
+
+ Ref<InputEvent> event = Ref<InputEvent>();
+
+ // Listening for input
+ EventListenerLineEdit *event_listener = nullptr;
+ Label *event_as_text = nullptr;
+
+ // List of All Key/Mouse/Joypad input options.
+ int allowed_input_types;
+ Tree *input_list_tree = nullptr;
+ LineEdit *input_list_search = nullptr;
+
+ // Additional Options, shown depending on event selected
+ VBoxContainer *additional_options_container = nullptr;
+
+ HBoxContainer *device_container = nullptr;
+ OptionButton *device_id_option = nullptr;
+
+ HBoxContainer *mod_container = nullptr; // Contains the subcontainer and the store command checkbox.
+
+ enum ModCheckbox {
+ MOD_ALT,
+ MOD_SHIFT,
+ MOD_CTRL,
+ MOD_META,
+ MOD_MAX
+ };
+#if defined(MACOS_ENABLED)
+ String mods[MOD_MAX] = { "Option", "Shift", "Ctrl", "Command" };
+#elif defined(WINDOWS_ENABLED)
+ String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Windows" };
+#else
+ String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Meta" };
+#endif
+ String mods_tip[MOD_MAX] = { "Alt or Option key", "Shift key", "Control key", "Meta/Windows or Command key" };
+
+ CheckBox *mod_checkboxes[MOD_MAX];
+ CheckBox *autoremap_command_or_control_checkbox = nullptr;
+
+ CheckBox *physical_key_checkbox = nullptr;
+
+ void _set_event(const Ref<InputEvent> &p_event, bool p_update_input_list_selection = true);
+ void _on_listen_input_changed(const Ref<InputEvent> &p_event);
+ void _on_listen_focus_changed();
+
+ void _search_term_updated(const String &p_term);
+ void _update_input_list();
+ void _input_list_item_selected();
+
+ void _mod_toggled(bool p_checked, int p_index);
+ void _autoremap_command_or_control_toggled(bool p_checked);
+ void _physical_keycode_toggled(bool p_checked);
+
+ void _device_selection_changed(int p_option_button_index);
+ void _set_current_device(int p_device);
+ int _get_current_device() const;
+ String _get_device_string(int p_device) const;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ // Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
+ void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>());
+ Ref<InputEvent> get_event() const;
+ String get_event_text(const Ref<InputEvent> &p_event, bool p_include_device) const;
+
+ void set_allowed_input_types(int p_type_masks);
+
+ InputEventConfigurationDialog();
+};
+
+#endif // INPUT_EVENT_CONFIGURATION_DIALOG_H