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-rw-r--r--editor/import/collada.cpp4
-rw-r--r--editor/import/resource_importer_shader_file.cpp2
-rw-r--r--editor/import/resource_importer_texture.cpp2
-rw-r--r--editor/import/scene_importer_mesh.cpp27
-rw-r--r--editor/import/scene_importer_mesh.h7
5 files changed, 32 insertions, 10 deletions
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index 71930e1e59..b6d0927ce6 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -287,7 +287,7 @@ void Collada::_parse_image(XMLParser &parser) {
if (state.version < State::Version(1, 4, 0)) {
/* <1.4 */
String path = parser.get_attribute_value("source").strip_edges();
- if (path.find("://") == -1 && path.is_rel_path()) {
+ if (path.find("://") == -1 && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
image.path = ProjectSettings::get_singleton()->localize_path(state.local_path.get_base_dir().plus_file(path.uri_decode()));
}
@@ -300,7 +300,7 @@ void Collada::_parse_image(XMLParser &parser) {
parser.read();
String path = parser.get_node_data().strip_edges().uri_decode();
- if (path.find("://") == -1 && path.is_rel_path()) {
+ if (path.find("://") == -1 && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
path = ProjectSettings::get_singleton()->localize_path(state.local_path.get_base_dir().plus_file(path));
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index 4d92490675..c01d8068da 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -78,7 +78,7 @@ static String _include_function(const String &p_path, void *userpointer) {
String *base_path = (String *)userpointer;
String include = p_path;
- if (include.is_rel_path()) {
+ if (include.is_relative_path()) {
include = base_path->plus_file(include);
}
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index daf7b15794..61745cb6ee 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -393,7 +393,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
float lossy = p_options["compress/lossy_quality"];
int pack_channels = p_options["compress/channel_pack"];
bool mipmaps = p_options["mipmaps/generate"];
- uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1));
+ uint32_t mipmap_limit = mipmaps ? uint32_t(p_options["mipmaps/limit"]) : uint32_t(-1);
bool fix_alpha_border = p_options["process/fix_alpha_border"];
bool premult_alpha = p_options["process/premult_alpha"];
bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index 06f373c54f..d8248e2670 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -33,6 +33,8 @@
#include "core/math/math_defs.h"
#include "scene/resources/surface_tool.h"
+#include <cstdint>
+
void EditorSceneImporterMesh::add_blend_shape(const String &p_name) {
ERR_FAIL_COND(surfaces.size() > 0);
blend_shapes.push_back(p_name);
@@ -55,13 +57,14 @@ Mesh::BlendShapeMode EditorSceneImporterMesh::get_blend_shape_mode() const {
return blend_shape_mode;
}
-void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name) {
+void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX);
Surface s;
s.primitive = p_primitive;
s.arrays = p_arrays;
s.name = p_name;
+ s.flags = p_flags;
Vector<Vector3> vertex_array = p_arrays[Mesh::ARRAY_VERTEX];
int vertex_count = vertex_array.size();
@@ -138,6 +141,11 @@ float EditorSceneImporterMesh::get_surface_lod_size(int p_surface, int p_lod) co
return surfaces[p_surface].lods[p_lod].distance;
}
+uint32_t EditorSceneImporterMesh::get_surface_format(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
+ return surfaces[p_surface].flags;
+}
+
Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref<Material>());
return surfaces[p_surface].material;
@@ -283,7 +291,7 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) {
}
}
- mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods);
+ mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods, surfaces[i].flags);
if (surfaces[i].material.is_valid()) {
mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material);
}
@@ -398,7 +406,7 @@ void EditorSceneImporterMesh::create_shadow_mesh() {
}
}
- shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name);
+ shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name, surfaces[i].flags);
}
}
@@ -436,7 +444,11 @@ void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) {
if (s.has("material")) {
material = s["material"];
}
- add_surface(prim, arr, blend_shapes, lods, material, name);
+ uint32_t flags = 0;
+ if (s.has("flags")) {
+ flags = s["flags"];
+ }
+ add_surface(prim, arr, blend_shapes, lods, material, name, flags);
}
}
}
@@ -473,6 +485,10 @@ Dictionary EditorSceneImporterMesh::_get_data() const {
d["name"] = surfaces[i].name;
}
+ if (surfaces[i].flags != 0) {
+ d["flags"] = surfaces[i].flags;
+ }
+
surface_arr.push_back(d);
}
data["surfaces"] = surface_arr;
@@ -833,7 +849,7 @@ void EditorSceneImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &EditorSceneImporterMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &EditorSceneImporterMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()));
+ ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_surface_count"), &EditorSceneImporterMesh::get_surface_count);
ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &EditorSceneImporterMesh::get_surface_primitive_type);
@@ -844,6 +860,7 @@ void EditorSceneImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_size);
ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_indices);
ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &EditorSceneImporterMesh::get_surface_material);
+ ClassDB::bind_method(D_METHOD("get_surface_format", "surface_idx"), &EditorSceneImporterMesh::get_surface_format);
ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &EditorSceneImporterMesh::set_surface_name);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &EditorSceneImporterMesh::set_surface_material);
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index e57e479d8e..c8e25244fa 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -36,6 +36,9 @@
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
+
+#include <cstdint>
+
// The following classes are used by importers instead of ArrayMesh and MeshInstance3D
// so the data is not registered (hence, quality loss), importing happens faster and
// its easier to modify before saving
@@ -57,6 +60,7 @@ class EditorSceneImporterMesh : public Resource {
Vector<LOD> lods;
Ref<Material> material;
String name;
+ uint32_t flags = 0;
};
Vector<Surface> surfaces;
Vector<String> blend_shapes;
@@ -80,7 +84,7 @@ public:
int get_blend_shape_count() const;
String get_blend_shape_name(int p_blend_shape) const;
- void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String());
+ void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
int get_surface_count() const;
void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode);
@@ -95,6 +99,7 @@ public:
Vector<int> get_surface_lod_indices(int p_surface, int p_lod) const;
float get_surface_lod_size(int p_surface, int p_lod) const;
Ref<Material> get_surface_material(int p_surface) const;
+ uint32_t get_surface_format(int p_surface) const;
void set_surface_material(int p_surface, const Ref<Material> &p_material);