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-rw-r--r--editor/import/collada.cpp51
-rw-r--r--editor/import/collada.h22
-rw-r--r--editor/import/editor_import_collada.cpp40
-rw-r--r--editor/import/editor_import_plugin.cpp72
-rw-r--r--editor/import/editor_importer_bake_reset.cpp234
-rw-r--r--editor/import/editor_importer_bake_reset.h54
-rw-r--r--editor/import/resource_importer_bitmask.cpp4
-rw-r--r--editor/import/resource_importer_csv_translation.cpp4
-rw-r--r--editor/import/resource_importer_image.cpp4
-rw-r--r--editor/import/resource_importer_layered_texture.cpp4
-rw-r--r--editor/import/resource_importer_obj.cpp21
-rw-r--r--editor/import/resource_importer_scene.cpp280
-rw-r--r--editor/import/resource_importer_scene.h13
-rw-r--r--editor/import/resource_importer_shader_file.cpp4
-rw-r--r--editor/import/resource_importer_texture.cpp39
-rw-r--r--editor/import/resource_importer_texture.h2
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp18
-rw-r--r--editor/import/resource_importer_wav.cpp6
-rw-r--r--editor/import/scene_import_settings.cpp102
-rw-r--r--editor/import/scene_importer_mesh.cpp256
-rw-r--r--editor/import/scene_importer_mesh.h3
21 files changed, 735 insertions, 498 deletions
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index e38034dd8c..aa9700716d 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -50,8 +50,8 @@ String Collada::Effect::get_texture_path(const String &p_source, Collada &state)
return state.state.image_map[image].path;
}
-Transform Collada::get_root_transform() const {
- Transform unit_scale_transform;
+Transform3D Collada::get_root_transform() const {
+ Transform3D unit_scale_transform;
#ifndef COLLADA_IMPORT_SCALE_SCENE
unit_scale_transform.scale(Vector3(state.unit_scale, state.unit_scale, state.unit_scale));
#endif
@@ -74,8 +74,8 @@ static String _uri_to_id(const String &p_uri) {
/** HELPER FUNCTIONS **/
-Transform Collada::fix_transform(const Transform &p_transform) {
- Transform tr = p_transform;
+Transform3D Collada::fix_transform(const Transform3D &p_transform) {
+ Transform3D tr = p_transform;
#ifndef NO_UP_AXIS_SWAP
@@ -102,8 +102,8 @@ Transform Collada::fix_transform(const Transform &p_transform) {
//return state.matrix_fix * p_transform;
}
-static Transform _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
- Transform tr;
+static Transform3D _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
+ Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
tr.basis.elements[0][0] = array[0 + ofs];
tr.basis.elements[0][1] = array[1 + ofs];
@@ -122,11 +122,11 @@ static Transform _read_transform_from_array(const Vector<float> &array, int ofs
/* STRUCTURES */
-Transform Collada::Node::compute_transform(Collada &state) const {
- Transform xform;
+Transform3D Collada::Node::compute_transform(Collada &state) const {
+ Transform3D xform;
for (int i = 0; i < xform_list.size(); i++) {
- Transform xform_step;
+ Transform3D xform_step;
const XForm &xf = xform_list[i];
switch (xf.op) {
case XForm::OP_ROTATE: {
@@ -165,11 +165,11 @@ Transform Collada::Node::compute_transform(Collada &state) const {
return xform;
}
-Transform Collada::Node::get_transform() const {
+Transform3D Collada::Node::get_transform() const {
return default_transform;
}
-Transform Collada::Node::get_global_transform() const {
+Transform3D Collada::Node::get_global_transform() const {
if (parent) {
return parent->get_global_transform() * default_transform;
} else {
@@ -201,14 +201,14 @@ Vector<float> Collada::AnimationTrack::get_value_at_time(float p_time) const {
if (keys[i].data.size() == 16) {
//interpolate a matrix
- Transform src = _read_transform_from_array(keys[i - 1].data);
- Transform dst = _read_transform_from_array(keys[i].data);
+ Transform3D src = _read_transform_from_array(keys[i - 1].data);
+ Transform3D dst = _read_transform_from_array(keys[i].data);
- Transform interp = c < 0.001 ? src : src.interpolate_with(dst, c);
+ Transform3D interp = c < 0.001 ? src : src.interpolate_with(dst, c);
Vector<float> ret;
ret.resize(16);
- Transform tr;
+ Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
ret.write[0] = interp.basis.elements[0][0];
ret.write[1] = interp.basis.elements[0][1];
@@ -410,10 +410,9 @@ Vector<String> Collada::_read_string_array(XMLParser &parser) {
return array;
}
-Transform Collada::_read_transform(XMLParser &parser) {
- if (parser.is_empty()) {
- return Transform();
- }
+Transform3D Collada::_read_transform(XMLParser &parser) {
+ if (parser.is_empty())
+ return Transform3D();
Vector<String> array;
while (parser.read() == OK) {
@@ -429,7 +428,7 @@ Transform Collada::_read_transform(XMLParser &parser) {
}
}
- ERR_FAIL_COND_V(array.size() != 16, Transform());
+ ERR_FAIL_COND_V(array.size() != 16, Transform3D());
Vector<float> farr;
farr.resize(16);
for (int i = 0; i < 16; i++) {
@@ -1197,7 +1196,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
/* STORE REST MATRICES */
- Vector<Transform> rests;
+ Vector<Transform3D> rests;
ERR_FAIL_COND(!skindata.joints.sources.has("JOINT"));
ERR_FAIL_COND(!skindata.joints.sources.has("INV_BIND_MATRIX"));
@@ -1214,7 +1213,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
for (int i = 0; i < joint_source.sarray.size(); i++) {
String name = joint_source.sarray[i];
- Transform xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices
+ Transform3D xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices
xform.affine_invert(); // inverse for rest, because it's an inverse
#ifdef COLLADA_IMPORT_SCALE_SCENE
xform.origin *= state.unit_scale;
@@ -2096,7 +2095,7 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) {
NodeSkeleton *skeleton = nullptr;
- for (Map<String, Transform>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) {
+ for (Map<String, Transform3D>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) {
String name;
if (!state.sid_to_node_map.has(F->key())) {
@@ -2240,11 +2239,11 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
//this should be correct
ERR_FAIL_COND_V(!state.skin_controller_data_map.has(ng->source), false);
SkinControllerData &skin = state.skin_controller_data_map[ng->source];
- Transform skel_inv = sk->get_global_transform().affine_inverse();
+ Transform3D skel_inv = sk->get_global_transform().affine_inverse();
p_node->default_transform = skel_inv * (skin.bind_shape /* p_node->get_global_transform()*/); // i honestly have no idea what to do with a previous model xform.. most exporters ignore it
//make rests relative to the skeleton (they seem to be always relative to world)
- for (Map<String, Transform>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) {
+ for (Map<String, Transform3D>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) {
E->get() = skel_inv * E->get(); //make the bone rest local to the skeleton
state.bone_rest_map[E->key()] = E->get(); // make it remember where the bone is globally, now that it's relative
}
@@ -2252,7 +2251,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
//but most exporters seem to work only if i do this..
//p_node->default_transform = p_node->get_global_transform();
- //p_node->default_transform=Transform(); //this seems to be correct, because bind shape makes the object local to the skeleton
+ //p_node->default_transform=Transform3D(); //this seems to be correct, because bind shape makes the object local to the skeleton
p_node->ignore_anim = true; // collada may animate this later, if it does, then this is not supported (redo your original asset and don't animate the base mesh)
p_node->parent = sk;
//sk->children.push_back(0,p_node); //avoid INFINITE loop
diff --git a/editor/import/collada.h b/editor/import/collada.h
index 2c3f0a3006..5e38637504 100644
--- a/editor/import/collada.h
+++ b/editor/import/collada.h
@@ -182,7 +182,7 @@ public:
String base;
bool use_idrefs = false;
- Transform bind_shape;
+ Transform3D bind_shape;
struct Source {
Vector<String> sarray; //maybe for names
@@ -210,7 +210,7 @@ public:
int count = 0;
} weights;
- Map<String, Transform> bone_rest_map;
+ Map<String, Transform3D> bone_rest_map;
SkinControllerData() {}
};
@@ -342,15 +342,15 @@ public:
String empty_draw_type;
bool noname = false;
Vector<XForm> xform_list;
- Transform default_transform;
- Transform post_transform;
+ Transform3D default_transform;
+ Transform3D post_transform;
Vector<Node *> children;
Node *parent = nullptr;
- Transform compute_transform(Collada &state) const;
- Transform get_global_transform() const;
- Transform get_transform() const;
+ Transform3D compute_transform(Collada &state) const;
+ Transform3D get_global_transform() const;
+ Transform3D get_transform() const;
bool ignore_anim = false;
@@ -497,7 +497,7 @@ public:
Map<String, String> sid_to_node_map;
//Map<String,NodeJoint*> bone_map;
- Map<String, Transform> bone_rest_map;
+ Map<String, Transform3D> bone_rest_map;
String local_path;
String root_visual_scene;
@@ -517,9 +517,9 @@ public:
Collada();
- Transform fix_transform(const Transform &p_transform);
+ Transform3D fix_transform(const Transform3D &p_transform);
- Transform get_root_transform() const;
+ Transform3D get_root_transform() const;
int get_uv_channel(String p_name);
@@ -557,7 +557,7 @@ private: // private stuff
Variant _parse_param(XMLParser &parser);
Vector<float> _read_float_array(XMLParser &parser);
Vector<String> _read_string_array(XMLParser &parser);
- Transform _read_transform(XMLParser &parser);
+ Transform3D _read_transform(XMLParser &parser);
String _read_empty_draw_type(XMLParser &parser);
void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index d3183e5a8d..54b93edcdd 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -87,7 +87,7 @@ struct ColladaImport {
Error _create_scene(Collada::Node *p_node, Node3D *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_material(const String &p_target);
- Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@@ -300,7 +300,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
nm.node = node;
node_map[p_node->id] = nm;
node_name_map[node->get_name()] = p_node->id;
- Transform xf = p_node->default_transform;
+ Transform3D xf = p_node->default_transform;
xf = collada.fix_transform(xf) * p_node->post_transform;
node->set_transform(xf);
@@ -457,7 +457,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
if (p_morph_data) {
@@ -811,7 +811,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
if (has_weights) {
//if skeleton, localize
- Transform local_xform = p_local_xform;
+ Transform3D local_xform = p_local_xform;
for (int i = 0; i < vertex_array.size(); i++) {
vertex_array.write[i].vertex = local_xform.xform(vertex_array[i].vertex);
vertex_array.write[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized();
@@ -850,7 +850,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
}
Ref<SurfaceTool> surftool;
- surftool.instance();
+ surftool.instantiate();
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
for (int k = 0; k < vertex_array.size(); k++) {
@@ -894,8 +894,8 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
surftool->add_vertex(vertex_array[k].vertex);
}
- for (List<int>::Element *E = indices_list.front(); E; E = E->next()) {
- surftool->add_index(E->get());
+ for (int &E : indices_list) {
+ surftool->add_index(E);
}
if (!normal_src) {
@@ -1037,7 +1037,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Collada::SkinControllerData *skin = nullptr;
Collada::MorphControllerData *morph = nullptr;
String meshid;
- Transform apply_xform;
+ Transform3D apply_xform;
Vector<int> bone_remap;
Vector<Ref<EditorSceneImporterMesh>> morphs;
@@ -1073,9 +1073,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
if (apply_mesh_xform_to_vertices) {
apply_xform = collada.fix_transform(p_node->default_transform);
- node->set_transform(Transform());
+ node->set_transform(Transform3D());
} else {
- apply_xform = Transform();
+ apply_xform = Transform3D();
}
ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA);
@@ -1414,7 +1414,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
//animation->set_loop(true);
//create animation tracks
- Vector<float> base_snapshots;
+ Vector<real_t> base_snapshots;
float f = 0;
float snapshot_interval = 1.0 / bake_fps; //should be customizable somewhere...
@@ -1461,12 +1461,12 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
- animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->add_track(Animation::TYPE_TRANSFORM3D);
int track = animation->get_track_count() - 1;
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
- Vector<float> snapshots = base_snapshots;
+ Vector<real_t> snapshots = base_snapshots;
if (nm.anim_tracks.size() == 1) {
//use snapshot keys from anim track instead, because this was most likely exported baked
@@ -1530,7 +1530,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
}
- Transform xform = cn->compute_transform(collada);
+ Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
if (nm.bone >= 0) {
@@ -1544,8 +1544,8 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
Vector3 s = xform.basis.get_scale();
- bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
- Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
+ bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
+ Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
animation->transform_track_insert_key(track, snapshots[i], l, q, s);
@@ -1584,19 +1584,19 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
- animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->add_track(Animation::TYPE_TRANSFORM3D);
int track = animation->get_track_count() - 1;
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
- Transform xform = cn->compute_transform(collada);
+ Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
Vector3 s = xform.basis.get_scale();
- bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
- Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
+ bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
+ Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
animation->transform_track_insert_key(track, 0, l, q, s);
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index 44aff874eb..8660289c40 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -35,63 +35,63 @@ EditorImportPlugin::EditorImportPlugin() {
}
String EditorImportPlugin::get_importer_name() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_importer_name")), "");
- return get_script_instance()->call("get_importer_name");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_importer_name")), "");
+ return get_script_instance()->call("_get_importer_name");
}
String EditorImportPlugin::get_visible_name() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_visible_name")), "");
- return get_script_instance()->call("get_visible_name");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_visible_name")), "");
+ return get_script_instance()->call("_get_visible_name");
}
void EditorImportPlugin::get_recognized_extensions(List<String> *p_extensions) const {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("get_recognized_extensions")));
- Array extensions = get_script_instance()->call("get_recognized_extensions");
+ ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions")));
+ Array extensions = get_script_instance()->call("_get_recognized_extensions");
for (int i = 0; i < extensions.size(); i++) {
p_extensions->push_back(extensions[i]);
}
}
String EditorImportPlugin::get_preset_name(int p_idx) const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_preset_name")), "");
- return get_script_instance()->call("get_preset_name", p_idx);
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_preset_name")), "");
+ return get_script_instance()->call("_get_preset_name", p_idx);
}
int EditorImportPlugin::get_preset_count() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_preset_count")), 0);
- return get_script_instance()->call("get_preset_count");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_preset_count")), 0);
+ return get_script_instance()->call("_get_preset_count");
}
String EditorImportPlugin::get_save_extension() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_save_extension")), "");
- return get_script_instance()->call("get_save_extension");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_save_extension")), "");
+ return get_script_instance()->call("_get_save_extension");
}
String EditorImportPlugin::get_resource_type() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_resource_type")), "");
- return get_script_instance()->call("get_resource_type");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_resource_type")), "");
+ return get_script_instance()->call("_get_resource_type");
}
float EditorImportPlugin::get_priority() const {
- if (!(get_script_instance() && get_script_instance()->has_method("get_priority"))) {
+ if (!(get_script_instance() && get_script_instance()->has_method("_get_priority"))) {
return ResourceImporter::get_priority();
}
- return get_script_instance()->call("get_priority");
+ return get_script_instance()->call("_get_priority");
}
int EditorImportPlugin::get_import_order() const {
- if (!(get_script_instance() && get_script_instance()->has_method("get_import_order"))) {
+ if (!(get_script_instance() && get_script_instance()->has_method("_get_import_order"))) {
return ResourceImporter::get_import_order();
}
- return get_script_instance()->call("get_import_order");
+ return get_script_instance()->call("_get_import_order");
}
void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options, int p_preset) const {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("get_import_options")));
+ ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("_get_import_options")));
Array needed;
needed.push_back("name");
needed.push_back("default_value");
- Array options = get_script_instance()->call("get_import_options", p_preset);
+ Array options = get_script_instance()->call("_get_import_options", p_preset);
for (int i = 0; i < options.size(); i++) {
Dictionary d = options[i];
ERR_FAIL_COND(!d.has_all(needed));
@@ -119,18 +119,18 @@ void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption>
}
bool EditorImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_option_visibility")), true);
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_option_visibility")), true);
Dictionary d;
Map<StringName, Variant>::Element *E = p_options.front();
while (E) {
d[E->key()] = E->get();
E = E->next();
}
- return get_script_instance()->call("get_option_visibility", p_option, d);
+ return get_script_instance()->call("_get_option_visibility", p_option, d);
}
Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("import")), ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_import")), ERR_UNAVAILABLE);
Dictionary options;
Array platform_variants, gen_files;
@@ -139,7 +139,7 @@ Error EditorImportPlugin::import(const String &p_source_file, const String &p_sa
options[E->key()] = E->get();
E = E->next();
}
- Error err = (Error)get_script_instance()->call("import", p_source_file, p_save_path, options, platform_variants, gen_files).operator int64_t();
+ Error err = (Error)get_script_instance()->call("_import", p_source_file, p_save_path, options, platform_variants, gen_files).operator int64_t();
for (int i = 0; i < platform_variants.size(); i++) {
r_platform_variants->push_back(platform_variants[i]);
@@ -151,16 +151,16 @@ Error EditorImportPlugin::import(const String &p_source_file, const String &p_sa
}
void EditorImportPlugin::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_importer_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_visible_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_preset_count"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_preset_name", PropertyInfo(Variant::INT, "preset")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_recognized_extensions"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_import_options", PropertyInfo(Variant::INT, "preset")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_save_extension"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_resource_type"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::FLOAT, "get_priority"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_import_order"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_importer_name"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_visible_name"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_preset_count"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_preset_name", PropertyInfo(Variant::INT, "preset")));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_recognized_extensions"));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_import_options", PropertyInfo(Variant::INT, "preset")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_save_extension"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_resource_type"));
+ BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_get_priority"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_order"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options")));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files")));
}
diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp
new file mode 100644
index 0000000000..00dce6850e
--- /dev/null
+++ b/editor/import/editor_importer_bake_reset.cpp
@@ -0,0 +1,234 @@
+/*************************************************************************/
+/* editor_importer_bake_reset.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor/import/editor_importer_bake_reset.h"
+
+#include "core/error/error_list.h"
+#include "core/error/error_macros.h"
+#include "core/math/transform_3d.h"
+#include "editor/import/scene_importer_mesh_node_3d.h"
+#include "resource_importer_scene.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/node_3d.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/animation/animation_player.h"
+
+// Given that an engineering team has made a reference character, one wants ten animators to create animations.
+// Currently, a tech artist needs to combine the ten files into one exported gltf2 to import into Godot Engine.
+// We bake the RESET animation and then set it to identity,
+// so that rigs with corresponding RESET animation can have their animations transferred with ease.
+//
+// The original algorithm for the code was used to change skeleton bone rolls to be parent to child.
+//
+// Reference https://github.com/godotengine/godot-proposals/issues/2961
+void BakeReset::_bake_animation_pose(Node *scene, const String &p_bake_anim) {
+ Map<StringName, BakeResetRestBone> r_rest_bones;
+ Vector<Node3D *> r_meshes;
+ List<Node *> queue;
+ queue.push_back(scene);
+ while (!queue.is_empty()) {
+ List<Node *>::Element *E = queue.front();
+ Node *node = E->get();
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node);
+ // Step 1: import scene with animations into the rest bones data structure.
+ _fetch_reset_animation(ap, r_rest_bones, p_bake_anim);
+
+ int child_count = node->get_child_count();
+ for (int i = 0; i < child_count; i++) {
+ queue.push_back(node->get_child(i));
+ }
+ queue.pop_front();
+ }
+
+ queue.push_back(scene);
+ while (!queue.is_empty()) {
+ List<Node *>::Element *E = queue.front();
+ Node *node = E->get();
+ EditorSceneImporterMeshNode3D *editor_mesh_3d = scene->cast_to<EditorSceneImporterMeshNode3D>(node);
+ MeshInstance3D *mesh_3d = scene->cast_to<MeshInstance3D>(node);
+ if (scene->cast_to<Skeleton3D>(node)) {
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
+
+ // Step 2: Bake the RESET animation from the RestBone to the skeleton.
+ _fix_skeleton(skeleton, r_rest_bones);
+ }
+ if (editor_mesh_3d) {
+ NodePath path = editor_mesh_3d->get_skeleton_path();
+ if (!path.is_empty() && editor_mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(editor_mesh_3d->get_node_or_null(path))) {
+ r_meshes.push_back(editor_mesh_3d);
+ }
+ } else if (mesh_3d) {
+ NodePath path = mesh_3d->get_skeleton_path();
+ if (!path.is_empty() && mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(mesh_3d->get_node_or_null(path))) {
+ r_meshes.push_back(mesh_3d);
+ }
+ }
+ int child_count = node->get_child_count();
+ for (int i = 0; i < child_count; i++) {
+ queue.push_back(node->get_child(i));
+ }
+ queue.pop_front();
+ }
+
+ queue.push_back(scene);
+ while (!queue.is_empty()) {
+ List<Node *>::Element *E = queue.front();
+ Node *node = E->get();
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node);
+ if (ap) {
+ // Step 3: Key all RESET animation frames to identity.
+ _align_animations(ap, r_rest_bones);
+ }
+
+ int child_count = node->get_child_count();
+ for (int i = 0; i < child_count; i++) {
+ queue.push_back(node->get_child(i));
+ }
+ queue.pop_front();
+ }
+}
+
+void BakeReset::_align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones) {
+ ERR_FAIL_NULL(p_ap);
+ List<StringName> anim_names;
+ p_ap->get_animation_list(&anim_names);
+ for (List<StringName>::Element *anim_i = anim_names.front(); anim_i; anim_i = anim_i->next()) {
+ Ref<Animation> a = p_ap->get_animation(anim_i->get());
+ ERR_CONTINUE(a.is_null());
+ for (Map<StringName, BakeResetRestBone>::Element *rest_bone_i = r_rest_bones.front(); rest_bone_i; rest_bone_i = rest_bone_i->next()) {
+ int track = a->find_track(NodePath(rest_bone_i->key()));
+ if (track == -1) {
+ continue;
+ }
+ int new_track = a->add_track(Animation::TYPE_TRANSFORM3D);
+ NodePath new_path = NodePath(rest_bone_i->key());
+ BakeResetRestBone rest_bone = rest_bone_i->get();
+ a->track_set_path(new_track, new_path);
+ for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) {
+ Vector3 loc;
+ Quaternion rot;
+ Vector3 scale;
+ Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale);
+ ERR_CONTINUE(err);
+ real_t time = a->track_get_key_time(track, key_i);
+ rot.normalize();
+ loc = loc - rest_bone.loc;
+ rot = rest_bone.rest_delta.get_rotation_quaternion().inverse() * rot;
+ rot.normalize();
+ scale = Vector3(1, 1, 1) - (rest_bone.rest_delta.get_scale() - scale);
+ // Apply the reverse of the rest changes to make the key be close to identity transform.
+ a->transform_track_insert_key(new_track, time, loc, rot, scale);
+ }
+ a->remove_track(track);
+ }
+ }
+}
+
+void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim) {
+ if (!p_ap) {
+ return;
+ }
+ List<StringName> anim_names;
+ p_ap->get_animation_list(&anim_names);
+ Node *root = p_ap->get_owner();
+ ERR_FAIL_NULL(root);
+ if (!p_ap->has_animation(p_bake_anim)) {
+ return;
+ }
+ Ref<Animation> a = p_ap->get_animation(p_bake_anim);
+ if (a.is_null()) {
+ return;
+ }
+ for (int32_t track = 0; track < a->get_track_count(); track++) {
+ NodePath path = a->track_get_path(track);
+ String string_path = path;
+ Skeleton3D *skeleton = root->cast_to<Skeleton3D>(root->get_node(string_path.get_slice(":", 0)));
+ if (!skeleton) {
+ continue;
+ }
+ String bone_name = string_path.get_slice(":", 1);
+ for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) {
+ Vector3 loc;
+ Quaternion rot;
+ Vector3 scale;
+ Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale);
+ if (err != OK) {
+ ERR_PRINT_ONCE("Reset animation baker can't get key.");
+ continue;
+ }
+ rot.normalize();
+ Basis rot_basis = Basis(rot, scale);
+ BakeResetRestBone rest_bone;
+ rest_bone.rest_delta = rot_basis;
+ rest_bone.loc = loc;
+ // Store the animation into the RestBone.
+ r_rest_bones[StringName(String(skeleton->get_owner()->get_path_to(skeleton)) + ":" + bone_name)] = rest_bone;
+ break;
+ }
+ }
+}
+
+void BakeReset::_fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones) {
+ int bone_count = p_skeleton->get_bone_count();
+
+ // First iterate through all the bones and update the RestBone.
+ for (int j = 0; j < bone_count; j++) {
+ StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(j);
+ BakeResetRestBone &rest_bone = r_rest_bones[final_path];
+ rest_bone.rest_local = p_skeleton->get_bone_rest(j);
+ }
+ for (int i = 0; i < bone_count; i++) {
+ int parent_bone = p_skeleton->get_bone_parent(i);
+ String path = p_skeleton->get_owner()->get_path_to(p_skeleton);
+ StringName final_path = String(path) + String(":") + p_skeleton->get_bone_name(parent_bone);
+ if (parent_bone >= 0) {
+ r_rest_bones[path].children.push_back(i);
+ }
+ }
+
+ // When we apply transform to a bone, we also have to move all of its children in the opposite direction.
+ for (int i = 0; i < bone_count; i++) {
+ StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i);
+ r_rest_bones[final_path].rest_local = r_rest_bones[final_path].rest_local * Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc);
+ // Iterate through the children and move in the opposite direction.
+ for (int j = 0; j < r_rest_bones[final_path].children.size(); j++) {
+ int child_index = r_rest_bones[final_path].children[j];
+ StringName children_path = String(p_skeleton->get_name()) + String(":") + p_skeleton->get_bone_name(child_index);
+ r_rest_bones[children_path].rest_local = Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc).affine_inverse() * r_rest_bones[children_path].rest_local;
+ }
+ }
+
+ for (int i = 0; i < bone_count; i++) {
+ StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i);
+ ERR_CONTINUE(!r_rest_bones.has(final_path));
+ Transform3D rest_transform = r_rest_bones[final_path].rest_local;
+ p_skeleton->set_bone_rest(i, rest_transform);
+ }
+}
diff --git a/editor/import/editor_importer_bake_reset.h b/editor/import/editor_importer_bake_reset.h
new file mode 100644
index 0000000000..e36ae86181
--- /dev/null
+++ b/editor/import/editor_importer_bake_reset.h
@@ -0,0 +1,54 @@
+/*************************************************************************/
+/* editor_importer_bake_reset.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RESOURCE_IMPORTER_BAKE_RESET_H
+#define RESOURCE_IMPORTER_BAKE_RESET_H
+
+#include "scene/main/node.h"
+
+class Skeleton3D;
+class AnimationPlayer;
+class BakeReset {
+ struct BakeResetRestBone {
+ Transform3D rest_local;
+ Basis rest_delta;
+ Vector3 loc;
+ Vector<int> children;
+ };
+
+public:
+ void _bake_animation_pose(Node *scene, const String &p_bake_anim);
+
+private:
+ void _fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones);
+ void _align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones);
+ void _fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim);
+};
+#endif
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index ffef759c07..7fd9230284 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -78,7 +78,7 @@ Error ResourceImporterBitMap::import(const String &p_source_file, const String &
int create_from = p_options["create_from"];
float threshold = p_options["threshold"];
Ref<Image> image;
- image.instance();
+ image.instantiate();
Error err = ImageLoader::load_image(p_source_file, image);
if (err != OK) {
return err;
@@ -88,7 +88,7 @@ Error ResourceImporterBitMap::import(const String &p_source_file, const String &
int h = image->get_height();
Ref<BitMap> bitmap;
- bitmap.instance();
+ bitmap.instantiate();
bitmap->create(Size2(w, h));
for (int i = 0; i < h; i++) {
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 4a4d9d8f06..07647d8b6a 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_csv_translation.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "core/string/optimized_translation.h"
#include "core/string/translation.h"
@@ -104,7 +104,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const
locales.push_back(locale);
Ref<Translation> translation;
- translation.instance();
+ translation.instantiate();
translation->set_locale(locale);
translations.push_back(translation);
}
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index 26c6a8462b..2dea359188 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -30,9 +30,9 @@
#include "resource_importer_image.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
String ResourceImporterImage::get_importer_name() const {
@@ -75,7 +75,7 @@ Error ResourceImporterImage::import(const String &p_source_file, const String &p
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file from path '" + p_source_file + "'.");
- size_t len = f->get_len();
+ uint64_t len = f->get_length();
Vector<uint8_t> data;
data.resize(len);
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 6d2215c379..2ac8b8bd7d 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -186,7 +186,7 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons
for (int i = 0; i < mm_d; i++) {
Ref<Image> mm;
- mm.instance();
+ mm.instantiate();
mm->create(mm_w, mm_h, false, p_images[0]->get_format());
Vector3 pos;
pos.z = float(i) * float(d) / float(mm_d) + 0.5;
@@ -328,7 +328,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
}
Ref<Image> image;
- image.instance();
+ image.instantiate();
Error err = ImageLoader::load_image(p_source_file, image, nullptr, false, 1.0);
if (err != OK) {
return err;
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index dd62c72d8a..34bc0a7d8d 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_obj.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "editor/import/scene_importer_mesh.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -57,7 +57,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
//vertex
current_name = l.replace("newmtl", "").strip_edges();
- current.instance();
+ current.instantiate();
current->set_name(current_name);
material_map[current_name] = current;
} else if (l.begins_with("Ka ")) {
@@ -126,7 +126,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
String p = l.replace("map_Kd", "").replace("\\", "/").strip_edges();
String path;
- if (p.is_abs_path()) {
+ if (p.is_absolute_path()) {
path = p;
} else {
path = base_path.plus_file(p);
@@ -146,7 +146,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
String p = l.replace("map_Ks", "").replace("\\", "/").strip_edges();
String path;
- if (p.is_abs_path()) {
+ if (p.is_absolute_path()) {
path = p;
} else {
path = base_path.plus_file(p);
@@ -166,7 +166,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
String p = l.replace("map_Ns", "").replace("\\", "/").strip_edges();
String path;
- if (p.is_abs_path()) {
+ if (p.is_absolute_path()) {
path = p;
} else {
path = base_path.plus_file(p);
@@ -207,7 +207,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
Ref<ArrayMesh> mesh;
- mesh.instance();
+ mesh.instantiate();
bool generate_tangents = p_generate_tangents;
Vector3 scale_mesh = p_scale_mesh;
@@ -378,7 +378,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
if (!p_single_mesh) {
mesh->set_name(name);
r_meshes.push_back(mesh);
- mesh.instance();
+ mesh.instantiate();
current_group = "";
current_material = "";
}
@@ -438,17 +438,16 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
Node3D *scene = memnew(Node3D);
- for (List<Ref<Mesh>>::Element *E = meshes.front(); E; E = E->next()) {
+ for (const Ref<Mesh> &m : meshes) {
Ref<EditorSceneImporterMesh> mesh;
- mesh.instance();
- Ref<Mesh> m = E->get();
+ mesh.instantiate();
for (int i = 0; i < m->get_surface_count(); i++) {
mesh->add_surface(m->surface_get_primitive_type(i), m->surface_get_arrays(i), Array(), Dictionary(), m->surface_get_material(i));
}
EditorSceneImporterMeshNode3D *mi = memnew(EditorSceneImporterMeshNode3D);
mi->set_mesh(mesh);
- mi->set_name(E->get()->get_name());
+ mi->set_name(m->get_name());
scene->add_child(mi);
mi->set_owner(scene);
}
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 4bb56beaeb..492fa3f965 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -32,6 +32,7 @@
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
+#include "editor/import/editor_importer_bake_reset.h"
#include "editor/import/scene_import_settings.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/area_3d.h"
@@ -44,7 +45,6 @@
#include "scene/resources/animation.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/packed_scene.h"
-#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
@@ -120,13 +120,13 @@ void EditorSceneImporter::_bind_methods() {
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene")));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_post_import", PropertyInfo(Variant::OBJECT, "scene")));
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
}
Node *EditorScenePostImport::post_import(Node *p_scene) {
if (get_script_instance()) {
- return get_script_instance()->call("post_import", p_scene);
+ return get_script_instance()->call("_post_import", p_scene);
}
return p_scene;
@@ -233,21 +233,6 @@ static String _fixstr(const String &p_what, const String &p_str) {
return what;
}
-static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
- ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
- if (!p_convex) {
- Ref<Shape3D> shape = mesh->create_trimesh_shape();
- r_shape_list.push_back(shape);
- } else {
- Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
- if (cd.size()) {
- for (int i = 0; i < cd.size(); i++) {
- r_shape_list.push_back(cd[i]);
- }
- }
- }
-}
-
static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
if (!p_convex) {
@@ -312,8 +297,8 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
List<StringName> anims;
ap->get_animation_list(&anims);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- Ref<Animation> anim = ap->get_animation(E->get());
+ for (const StringName &E : anims) {
+ Ref<Animation> anim = ap->get_animation(E);
ERR_CONTINUE(anim.is_null());
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
@@ -328,14 +313,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
}
}
- String animname = E->get();
+ String animname = E;
const int loop_string_count = 3;
static const char *loop_strings[loop_string_count] = { "loops", "loop", "cycle" };
for (int i = 0; i < loop_string_count; i++) {
if (_teststr(animname, loop_strings[i])) {
anim->set_loop(true);
animname = _fixstr(animname, loop_strings[i]);
- ap->rename_animation(E->get(), animname);
+ ap->rename_animation(E, animname);
}
}
}
@@ -395,11 +380,6 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
BoxShape3D *boxShape = memnew(BoxShape3D);
boxShape->set_size(Vector3(2, 2, 2));
colshape->set_shape(boxShape);
- } else if (empty_draw_type == "SINGLE_ARROW") {
- RayShape3D *rayShape = memnew(RayShape3D);
- rayShape->set_length(1);
- colshape->set_shape(rayShape);
- Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D);
colshape->set_shape(world_margin_shape);
@@ -425,7 +405,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else {
- _gen_shape_list(mesh, shapes, true);
+ _pre_gen_shape_list(mesh, shapes, true);
}
RigidBody3D *rigid_body = memnew(RigidBody3D);
@@ -433,7 +413,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
@@ -451,10 +431,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(name, "col")) {
- _gen_shape_list(mesh, shapes, false);
+ _pre_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
} else if (_teststr(name, "convcol")) {
- _gen_shape_list(mesh, shapes, true);
+ _pre_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
}
@@ -509,11 +489,11 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
- _gen_shape_list(mesh, shapes, false);
+ _pre_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "col"));
} else if (_teststr(mesh->get_name(), "convcol")) {
- _gen_shape_list(mesh, shapes, true);
+ _pre_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
}
@@ -632,7 +612,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
base = rigid_body;
@@ -659,9 +639,9 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
int idx = 0;
- for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
+ for (const Ref<Shape3D> &E : shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
+ cshape->set_shape(E);
base->add_child(cshape);
cshape->set_owner(base->get_owner());
@@ -712,9 +692,9 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
//fill node settings for this node with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
- for (List<ImportOption>::Element *E = iopts.front(); E; E = E->next()) {
- if (!node_settings.has(E->get().option.name)) {
- node_settings[E->get().option.name] = E->get().default_value;
+ for (const ImportOption &E : iopts) {
+ if (!node_settings.has(E.option.name)) {
+ node_settings[E.option.name] = E.default_value;
}
}
}
@@ -756,8 +736,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
} else {
List<StringName> anims;
ap->get_animation_list(&anims);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- String name = E->get();
+ for (const StringName &name : anims) {
Ref<Animation> anim = ap->get_animation(name);
if (p_animation_data.has(name)) {
Dictionary anim_settings = p_animation_data[name];
@@ -765,9 +744,9 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
//fill with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
- for (List<ImportOption>::Element *F = iopts.front(); F; F = F->next()) {
- if (!anim_settings.has(F->get().option.name)) {
- anim_settings[F->get().option.name] = F->get().default_value;
+ for (const ImportOption &F : iopts) {
+ if (!anim_settings.has(F.option.name)) {
+ anim_settings[F.option.name] = F.default_value;
}
}
}
@@ -856,8 +835,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
@@ -870,8 +849,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
}
}
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_get_key(j, k, &p, &q, &s);
@@ -884,8 +863,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
}
if (dtrack != -1 && kt >= to) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
@@ -902,8 +881,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
@@ -936,8 +915,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
- for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
- Ref<Animation> a = anim->get_animation(E->get());
+ for (const StringName &E : anim_names) {
+ Ref<Animation> a = anim->get_animation(E);
a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
}
}
@@ -1046,11 +1025,11 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
String script_ext_hint;
- for (List<String>::Element *E = script_extentions.front(); E; E = E->next()) {
+ for (const String &E : script_extentions) {
if (script_ext_hint != "") {
script_ext_hint += ",";
}
- script_ext_hint += "*." + E->get();
+ script_ext_hint += "*." + E;
}
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
@@ -1061,6 +1040,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/bake_reset_animation"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
@@ -1089,9 +1069,9 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
List<String> extensions;
E->get()->get_extensions(&extensions);
- for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
- if (F->get().to_lower() == ext) {
- importer = E->get();
+ for (const String &F : extensions) {
+ if (F.to_lower() == ext) {
+ importer = E;
break;
}
}
@@ -1119,9 +1099,9 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
List<String> extensions;
E->get()->get_extensions(&extensions);
- for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
- if (F->get().to_lower() == ext) {
- importer = E->get();
+ for (const String &F : extensions) {
+ if (F.to_lower() == ext) {
+ importer = E;
break;
}
}
@@ -1136,7 +1116,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
-void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<uint8_t> &r_dst_lightmap_cache) {
+void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
if (src_mesh_node) {
//is mesh
@@ -1209,14 +1189,35 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
if (bake_lightmaps) {
- Transform xf;
+ Transform3D xf;
Node3D *n = src_mesh_node;
while (n) {
xf = n->get_transform() * xf;
- n = n->get_parent_spatial();
+ n = n->get_parent_node_3d();
}
- //use xf as transform for mesh, and bake it
+ Vector<uint8_t> lightmap_cache;
+ src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
+
+ if (!lightmap_cache.is_empty()) {
+ if (r_lightmap_caches.is_empty()) {
+ r_lightmap_caches.push_back(lightmap_cache);
+ } else {
+ String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data
+
+ for (int i = 0; i < r_lightmap_caches.size(); i++) {
+ String md5 = String::md5(r_lightmap_caches[i].ptr());
+ if (new_md5 < md5) {
+ r_lightmap_caches.insert(i, lightmap_cache);
+ break;
+ }
+
+ if (new_md5 == md5) {
+ break;
+ }
+ }
+ }
+ }
}
if (save_to_file != String()) {
@@ -1265,14 +1266,14 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
for (int i = 0; i < p_node->get_child_count(); i++) {
- _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_dst_lightmap_cache);
+ _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches);
}
}
void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes) {
- for (const List<Ref<Shape3D>>::Element *E = p_shapes.front(); E; E = E->next()) {
+ for (const Ref<Shape3D> &E : p_shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
+ cshape->set_shape(E);
p_node->add_child(cshape);
cshape->set_owner(p_node->get_owner());
@@ -1290,8 +1291,8 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
List<String> extensions;
E->get()->get_extensions(&extensions);
- for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
- if (F->get().to_lower() == ext) {
+ for (const String &F : extensions) {
+ if (F.to_lower() == ext) {
importer = E->get();
break;
}
@@ -1330,8 +1331,8 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
List<String> extensions;
E->get()->get_extensions(&extensions);
- for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
- if (F->get().to_lower() == ext) {
+ for (const String &F : extensions) {
+ if (F.to_lower() == ext) {
importer = E->get();
break;
}
@@ -1390,6 +1391,11 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
_pre_fix_node(scene, scene, collision_map);
_post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
+ bool use_bake_reset_animation = p_options["animation/bake_reset_animation"];
+ if (use_bake_reset_animation) {
+ BakeReset bake_reset;
+ bake_reset._bake_animation_pose(scene, "RESET");
+ }
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
@@ -1401,7 +1407,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
if (root_type != "Node3D") {
- Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
+ Node *base_node = Object::cast_to<Node>(ClassDB::instantiate(root_type));
if (base_node) {
scene->replace_by(base_node);
@@ -1433,7 +1439,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float lightmap_texel_size = MAX(0.001, texel_size);
Vector<uint8_t> src_lightmap_cache;
- Vector<uint8_t> dst_lightmap_cache;
+ Vector<Vector<uint8_t>> mesh_lightmap_caches;
{
src_lightmap_cache = FileAccess::get_file_as_array(p_source_file + ".unwrap_cache", &err);
@@ -1446,124 +1452,20 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (subresources.has("meshes")) {
mesh_data = subresources["meshes"];
}
- _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, dst_lightmap_cache);
+ _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches);
- if (dst_lightmap_cache.size()) {
+ if (mesh_lightmap_caches.size()) {
FileAccessRef f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE);
if (f) {
- f->store_buffer(dst_lightmap_cache.ptr(), dst_lightmap_cache.size());
- }
- }
- err = OK;
-
-#if 0
- if (light_bake_mode == 2 /* || generate LOD */) {
- Map<Ref<ArrayMesh>, Transform> meshes;
- _find_meshes(scene, meshes);
-
- String file_id = src_path.get_file();
- String cache_file_path = base_path.plus_file(file_id + ".unwrap_cache");
-
- Vector<unsigned char> cache_data;
-
- if (FileAccess::exists(cache_file_path)) {
- Error err2;
- FileAccess *file = FileAccess::open(cache_file_path, FileAccess::READ, &err2);
-
- if (err2) {
- if (file) {
- memdelete(file);
- }
- } else {
- int cache_size = file->get_len();
- cache_data.resize(cache_size);
- file->get_buffer(cache_data.ptrw(), cache_size);
- }
- }
-
- Map<String, unsigned int> used_unwraps;
-
- EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
- int step = 0;
- for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
- Ref<ArrayMesh> mesh = E->key();
- String name = mesh->get_name();
- if (name == "") { //should not happen but..
- name = "Mesh " + itos(step);
- }
-
- progress2.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
-
- int *ret_cache_data = (int *)cache_data.ptrw();
- unsigned int ret_cache_size = cache_data.size();
- bool ret_used_cache = true; // Tell the unwrapper to use the cache
- Error err2 = mesh->lightmap_unwrap_cached(ret_cache_data, ret_cache_size, ret_used_cache, E->get(), texel_size);
-
- if (err2 != OK) {
- EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
- } else {
-` String hash = String::md5((unsigned char *)ret_cache_data);
- used_unwraps.insert(hash, ret_cache_size);
-
- if (!ret_used_cache) {
- // Cache was not used, add the generated entry to the current cache
- if (cache_data.is_empty()) {
- cache_data.resize(4 + ret_cache_size);
- int *data = (int *)cache_data.ptrw();
- data[0] = 1;
- memcpy(&data[1], ret_cache_data, ret_cache_size);
- } else {
- int current_size = cache_data.size();
- cache_data.resize(cache_data.size() + ret_cache_size);
- unsigned char *ptrw = cache_data.ptrw();
- memcpy(&ptrw[current_size], ret_cache_data, ret_cache_size);
- int *data = (int *)ptrw;
- data[0] += 1;
- }
- }
+ f->store_32(mesh_lightmap_caches.size());
+ for (int i = 0; i < mesh_lightmap_caches.size(); i++) {
+ String md5 = String::md5(mesh_lightmap_caches[i].ptr());
+ f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size());
}
- step++;
- }
-
- Error err2;
- FileAccess *file = FileAccess::open(cache_file_path, FileAccess::WRITE, &err2);
-
- if (err2) {
- if (file) {
- memdelete(file);
- }
- } else {
- // Store number of entries
- file->store_32(used_unwraps.size());
-
- // Store cache entries
- const int *cache = (int *)cache_data.ptr();
- unsigned int r_idx = 1;
- for (int i = 0; i < cache[0]; ++i) {
- unsigned char *entry_start = (unsigned char *)&cache[r_idx];
- String entry_hash = String::md5(entry_start);
- if (used_unwraps.has(entry_hash)) {
- unsigned int entry_size = used_unwraps[entry_hash];
- file->store_buffer(entry_start, entry_size);
- }
-
- r_idx += 4; // hash
- r_idx += 2; // size hint
-
- int vertex_count = cache[r_idx];
- r_idx += 1; // vertex count
- r_idx += vertex_count; // vertex
- r_idx += vertex_count * 2; // uvs
-
- int index_count = cache[r_idx];
- r_idx += 1; // index count
- r_idx += index_count; // indices
- }
-
- file->close();
+ f->close();
}
}
-#endif
+ err = OK;
progress.step(TTR("Running Custom Script..."), 2);
@@ -1591,7 +1493,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (!scene) {
EditorNode::add_io_error(
TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
- TTR("Did you return a Node-derived object in the `post_import()` method?"));
+ TTR("Did you return a Node-derived object in the `_post_import()` method?"));
return err;
}
}
@@ -1640,7 +1542,7 @@ Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_fla
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
- Node *scene = ps->instance();
+ Node *scene = ps->instantiate();
ERR_FAIL_COND_V(!scene, nullptr);
return scene;
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 00039f2ac6..781beff689 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -42,8 +42,8 @@ class Material;
class AnimationPlayer;
class EditorSceneImporterMesh;
-class EditorSceneImporter : public Reference {
- GDCLASS(EditorSceneImporter, Reference);
+class EditorSceneImporter : public RefCounted {
+ GDCLASS(EditorSceneImporter, RefCounted);
protected:
static void _bind_methods();
@@ -69,8 +69,8 @@ public:
EditorSceneImporter() {}
};
-class EditorScenePostImport : public Reference {
- GDCLASS(EditorScenePostImport, Reference);
+class EditorScenePostImport : public RefCounted {
+ GDCLASS(EditorScenePostImport, RefCounted);
String source_file;
@@ -119,7 +119,7 @@ class ResourceImporterScene : public ResourceImporter {
};
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
- void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<uint8_t> &r_dst_lightmap_cache);
+ void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes);
public:
@@ -155,7 +155,8 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
- virtual int get_import_order() const override { return 100; } //after everything
+ // Import scenes *after* everything else (such as textures).
+ virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map);
Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index f4d20a6296..4d92490675 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -30,9 +30,9 @@
#include "resource_importer_shader_file.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "editor/editor_node.h"
#include "editor/plugins/shader_file_editor_plugin.h"
#include "servers/rendering/rendering_device_binds.h"
@@ -99,7 +99,7 @@ Error ResourceImporterShaderFile::import(const String &p_source_file, const Stri
String file_txt = file->get_as_utf8_string();
Ref<RDShaderFile> shader_file;
- shader_file.instance();
+ shader_file.instantiate();
String base_path = p_source_file.get_base_dir();
err = shader_file->parse_versions_from_text(file_txt, "", _include_function, &base_path);
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index de8031af35..daf7b15794 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -88,7 +88,7 @@ void ResourceImporterTexture::update_imports() {
for (Map<StringName, MakeInfo>::Element *E = make_flags.front(); E; E = E->next()) {
Ref<ConfigFile> cf;
- cf.instance();
+ cf.instantiate();
String src_path = String(E->key()) + ".import";
Error err = cf->load(src_path);
@@ -208,7 +208,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "roughness/src_normal", PROPERTY_HINT_FILE, "*.bmp,*.dds,*.exr,*.jpeg,*.jpg,*.hdr,*.png,*.svg,*.svgz,*.tga,*.webp"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
@@ -218,14 +218,21 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
- f->store_32(StreamTexture2D::DATA_FORMAT_LOSSLESS);
+ bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png");
+ bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
+ f->store_32(use_webp ? StreamTexture2D::DATA_FORMAT_WEBP : StreamTexture2D::DATA_FORMAT_PNG);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data = Image::lossless_packer(p_image->get_image_from_mipmap(i));
+ Vector<uint8_t> data;
+ if (use_webp) {
+ data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
+ } else {
+ data = Image::png_packer(p_image->get_image_from_mipmap(i));
+ }
int data_len = data.size();
f->store_32(data_len);
@@ -235,14 +242,14 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
} break;
case COMPRESS_LOSSY: {
- f->store_32(StreamTexture2D::DATA_FORMAT_LOSSY);
+ f->store_32(StreamTexture2D::DATA_FORMAT_WEBP);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data = Image::lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
+ Vector<uint8_t> data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
int data_len = data.size();
f->store_32(data_len);
@@ -301,6 +308,7 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {
FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
+ ERR_FAIL_NULL(f);
f->store_8('G');
f->store_8('S');
f->store_8('T');
@@ -388,7 +396,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1));
bool fix_alpha_border = p_options["process/fix_alpha_border"];
bool premult_alpha = p_options["process/premult_alpha"];
- bool invert_color = p_options["process/invert_color"];
+ bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
bool stream = p_options["compress/streamed"];
int size_limit = p_options["process/size_limit"];
bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
@@ -403,13 +411,13 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
Image::RoughnessChannel roughness_channel = Image::ROUGHNESS_CHANNEL_R;
if (mipmaps && roughness > 1 && FileAccess::exists(normal_map)) {
- normal_image.instance();
+ normal_image.instantiate();
if (ImageLoader::load_image(normal_map, normal_image) == OK) {
roughness_channel = Image::RoughnessChannel(roughness - 2);
}
}
Ref<Image> image;
- image.instance();
+ image.instantiate();
Error err = ImageLoader::load_image(p_source_file, image, nullptr, hdr_as_srgb, scale);
if (err != OK) {
return err;
@@ -444,13 +452,18 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
image->premultiply_alpha();
}
- if (invert_color) {
- int height = image->get_height();
- int width = image->get_width();
+ if (normal_map_invert_y) {
+ // Inverting the green channel can be used to flip a normal map's direction.
+ // There's no standard when it comes to normal map Y direction, so this is
+ // sometimes needed when using a normal map exported from another program.
+ // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
+ const int height = image->get_height();
+ const int width = image->get_width();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
- image->set_pixel(i, j, image->get_pixel(i, j).inverted());
+ const Color color = image->get_pixel(i, j);
+ image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
}
}
}
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 0d551a965c..41220009cd 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -31,9 +31,9 @@
#ifndef RESOURCEIMPORTTEXTURE_H
#define RESOURCEIMPORTTEXTURE_H
+#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_importer.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 4c3ae59951..dec1466da1 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -31,10 +31,10 @@
#include "resource_importer_texture_atlas.h"
#include "atlas_import_failed.xpm"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_saver.h"
#include "core/math/geometry_2d.h"
-#include "core/os/file_access.h"
#include "editor/editor_atlas_packer.h"
#include "scene/resources/mesh.h"
#include "scene/resources/texture.h"
@@ -87,7 +87,7 @@ Error ResourceImporterTextureAtlas::import(const String &p_source_file, const St
//it's a simple hack
Ref<Image> broken = memnew(Image((const char **)atlas_import_failed_xpm));
Ref<ImageTexture> broken_texture;
- broken_texture.instance();
+ broken_texture.instantiate();
broken_texture->create_from_image(broken);
String target_file = p_save_path + ".tex";
@@ -201,7 +201,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
const Map<StringName, Variant> &options = E->get();
Ref<Image> image;
- image.instance();
+ image.instantiate();
Error err = ImageLoader::load_image(source, image);
ERR_CONTINUE(err != OK);
@@ -240,7 +240,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
pack_data.is_mesh = true;
Ref<BitMap> bit_map;
- bit_map.instance();
+ bit_map.instantiate();
bit_map->create_from_image_alpha(image);
Vector<Vector<Vector2>> polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height()));
@@ -272,7 +272,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
//blit the atlas
Ref<Image> new_atlas;
- new_atlas.instance();
+ new_atlas.instantiate();
new_atlas->create(atlas_width, atlas_height, false, Image::FORMAT_RGBA8);
for (int i = 0; i < pack_data_files.size(); i++) {
@@ -303,7 +303,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
cache.reference_ptr(resptr);
} else {
Ref<ImageTexture> res_cache;
- res_cache.instance();
+ res_cache.instantiate();
res_cache->create_from_image(new_atlas);
res_cache->set_path(p_group_file);
cache = res_cache;
@@ -321,7 +321,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
//region
Ref<AtlasTexture> atlas_texture;
- atlas_texture.instance();
+ atlas_texture.instantiate();
atlas_texture->set_atlas(cache);
atlas_texture->set_region(Rect2(offset, pack_data.region.size));
atlas_texture->set_margin(Rect2(pack_data.region.position, Size2(pack_data.image->get_width(), pack_data.image->get_height()) - pack_data.region.size));
@@ -329,7 +329,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
texture = atlas_texture;
} else {
Ref<ArrayMesh> mesh;
- mesh.instance();
+ mesh.instantiate();
for (int i = 0; i < pack_data.chart_pieces.size(); i++) {
const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[i]];
@@ -375,7 +375,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
}
Ref<MeshTexture> mesh_texture;
- mesh_texture.instance();
+ mesh_texture.instantiate();
mesh_texture->set_base_texture(cache);
mesh_texture->set_image_size(pack_data.image->get_size());
mesh_texture->set_mesh(mesh);
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index bcc55b330b..2db1db9e51 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -30,9 +30,9 @@
#include "resource_importer_wav.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/audio_stream_sample.h"
const float TRIM_DB_LIMIT = -50;
@@ -78,7 +78,7 @@ void ResourceImporterWAV::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_EXP_RANGE, "11025,192000,1"), 44100));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_RANGE, "11025,192000,1,exp"), 44100));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/loop"), false));
@@ -508,7 +508,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
}
Ref<AudioStreamSample> sample;
- sample.instance();
+ sample.instantiate();
sample->set_data(dst_data);
sample->set_format(dst_format);
sample->set_mix_rate(rate);
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 48340ac242..19a8f209bb 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -71,9 +71,9 @@ class SceneImportSettingsData : public Object {
return false;
}
void _get_property_list(List<PropertyInfo> *p_list) const {
- for (const List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
- if (ResourceImporterScene::get_singleton()->get_internal_option_visibility(category, E->get().option.name, current)) {
- p_list->push_back(E->get().option);
+ for (const ResourceImporter::ImportOption &E : options) {
+ if (ResourceImporterScene::get_singleton()->get_internal_option_visibility(category, E.option.name, current)) {
+ p_list->push_back(E.option);
}
}
}
@@ -105,7 +105,7 @@ void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_ma
MaterialData &material_data = material_map[import_id];
- Ref<Texture2D> icon = get_theme_icon("StandardMaterial3D", "EditorIcons");
+ Ref<Texture2D> icon = get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons"));
TreeItem *item = p_tree->create_item(p_parent);
item->set_text(0, p_material->get_name());
@@ -161,7 +161,7 @@ void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, Tree
MeshData &mesh_data = mesh_map[import_id];
- Ref<Texture2D> icon = get_theme_icon("Mesh", "EditorIcons");
+ Ref<Texture2D> icon = get_theme_icon(SNAME("Mesh"), SNAME("EditorIcons"));
TreeItem *item = p_tree->create_item(p_parent);
item->set_text(0, p_mesh->get_name());
@@ -211,7 +211,7 @@ void SceneImportSettings::_fill_animation(Tree *p_tree, const Ref<Animation> &p_
AnimationData &animation_data = animation_map[p_name];
- Ref<Texture2D> icon = get_theme_icon("Animation", "EditorIcons");
+ Ref<Texture2D> icon = get_theme_icon(SNAME("Animation"), SNAME("EditorIcons"));
TreeItem *item = p_tree->create_item(p_parent);
item->set_text(0, p_name);
@@ -255,17 +255,17 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
String type = p_node->get_class();
- if (!has_theme_icon(type, "EditorIcons")) {
+ if (!has_theme_icon(type, SNAME("EditorIcons"))) {
type = "Node3D";
}
- Ref<Texture2D> icon = get_theme_icon(type, "EditorIcons");
+ Ref<Texture2D> icon = get_theme_icon(type, SNAME("EditorIcons"));
TreeItem *item = scene_tree->create_item(p_parent_item);
item->set_text(0, p_node->get_name());
if (p_node == scene) {
- icon = get_theme_icon("PackedScene", "EditorIcons");
+ icon = get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
item->set_text(0, "Scene");
}
@@ -305,8 +305,8 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
if (anim_node) {
List<StringName> animations;
anim_node->get_animation_list(&animations);
- for (List<StringName>::Element *E = animations.front(); E; E = E->next()) {
- _fill_animation(scene_tree, anim_node->get_animation(E->get()), E->get(), item);
+ for (const StringName &E : animations) {
+ _fill_animation(scene_tree, anim_node->get_animation(E), E, item);
}
}
@@ -317,7 +317,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
if (mesh_node && mesh_node->get_mesh().is_valid()) {
_fill_mesh(scene_tree, mesh_node->get_mesh(), item);
- Transform accum_xform;
+ Transform3D accum_xform;
Node3D *base = mesh_node;
while (base) {
accum_xform = base->get_transform() * accum_xform;
@@ -339,7 +339,7 @@ void SceneImportSettings::_update_scene() {
material_tree->clear();
mesh_tree->clear();
- //hiden roots
+ //hidden roots
material_tree->create_item();
mesh_tree->create_item();
@@ -379,7 +379,7 @@ void SceneImportSettings::_update_camera() {
camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
- Transform xf;
+ Transform3D xf;
xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
xf.origin = center;
xf.translate(0, 0, camera_size);
@@ -394,8 +394,8 @@ void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Var
d = d[p_import_id];
List<ResourceImporterScene::ImportOption> options;
ResourceImporterScene::get_singleton()->get_internal_import_options(p_category, &options);
- for (List<ResourceImporterScene::ImportOption>::Element *E = options.front(); E; E = E->next()) {
- String key = E->get().option.name;
+ for (const ResourceImporterScene::ImportOption &E : options) {
+ String key = E.option.name;
if (d.has(key)) {
settings[key] = d[key];
}
@@ -435,17 +435,17 @@ void SceneImportSettings::open_settings(const String &p_path) {
base_subresource_settings.clear();
Ref<ConfigFile> config;
- config.instance();
+ config.instantiate();
Error err = config->load(p_path + ".import");
if (err == OK) {
List<String> keys;
config->get_section_keys("params", &keys);
- for (List<String>::Element *E = keys.front(); E; E = E->next()) {
- Variant value = config->get_value("params", E->get());
- if (E->get() == "_subresources") {
+ for (const String &E : keys) {
+ Variant value = config->get_value("params", E);
+ if (E == "_subresources") {
base_subresource_settings = value;
} else {
- defaults[E->get()] = value;
+ defaults[E] = value;
}
}
}
@@ -493,7 +493,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
Ref<Mesh> base_mesh = mi->get_mesh();
if (base_mesh.is_valid()) {
AABB aabb = base_mesh->get_aabb();
- Transform aabb_xf;
+ Transform3D aabb_xf;
aabb_xf.basis.scale(aabb.size);
aabb_xf.origin = aabb.position;
@@ -605,13 +605,13 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
scene_import_settings_data->defaults.clear();
scene_import_settings_data->current.clear();
- for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
- scene_import_settings_data->defaults[E->get().option.name] = E->get().default_value;
+ for (const ResourceImporter::ImportOption &E : options) {
+ scene_import_settings_data->defaults[E.option.name] = E.default_value;
//needed for visibility toggling (fails if something is missing)
- if (scene_import_settings_data->settings->has(E->get().option.name)) {
- scene_import_settings_data->current[E->get().option.name] = (*scene_import_settings_data->settings)[E->get().option.name];
+ if (scene_import_settings_data->settings->has(E.option.name)) {
+ scene_import_settings_data->current[E.option.name] = (*scene_import_settings_data->settings)[E.option.name];
} else {
- scene_import_settings_data->current[E->get().option.name] = E->get().default_value;
+ scene_import_settings_data->current[E.option.name] = E.default_value;
}
}
scene_import_settings_data->options = options;
@@ -795,11 +795,11 @@ void SceneImportSettings::_save_path_changed(const String &p_path) {
if (FileAccess::exists(p_path)) {
save_path_item->set_text(2, "Warning: File exists");
save_path_item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
- save_path_item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+ save_path_item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
} else {
save_path_item->set_text(2, "Will create new File");
- save_path_item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ save_path_item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
}
}
@@ -829,7 +829,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
String name = md.material_node->get_text(0);
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_theme_icon("StandardMaterial3D", "EditorIcons"));
+ item->set_icon(0, get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons")));
item->set_text(0, name);
if (md.has_import_id) {
@@ -851,20 +851,20 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
if (FileAccess::exists(path)) {
item->set_text(2, "Warning: File exists");
item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
- item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+ item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
} else {
item->set_text(2, "Will create new File");
- item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
}
- item->add_button(1, get_theme_icon("Folder", "EditorIcons"));
+ item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
}
} else {
item->set_text(2, "No import ID");
item->set_tooltip(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
- item->set_icon(2, get_theme_icon("StatusError", "EditorIcons"));
+ item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
}
save_path_items.push_back(item);
@@ -882,7 +882,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
String name = md.mesh_node->get_text(0);
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_theme_icon("Mesh", "EditorIcons"));
+ item->set_icon(0, get_theme_icon(SNAME("Mesh"), SNAME("EditorIcons")));
item->set_text(0, name);
if (md.has_import_id) {
@@ -904,20 +904,20 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
if (FileAccess::exists(path)) {
item->set_text(2, "Warning: File exists");
item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
- item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+ item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
} else {
item->set_text(2, "Will save to new File");
- item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
}
- item->add_button(1, get_theme_icon("Folder", "EditorIcons"));
+ item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
}
} else {
item->set_text(2, "No import ID");
item->set_tooltip(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
- item->set_icon(2, get_theme_icon("StatusError", "EditorIcons"));
+ item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
}
save_path_items.push_back(item);
@@ -935,7 +935,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
String name = ad.scene_node->get_text(0);
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_theme_icon("Animation", "EditorIcons"));
+ item->set_icon(0, get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")));
item->set_text(0, name);
if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) {
@@ -956,14 +956,14 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
if (FileAccess::exists(path)) {
item->set_text(2, "Warning: File exists");
item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
- item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+ item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
} else {
item->set_text(2, "Will save to new File");
- item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
}
- item->add_button(1, get_theme_icon("Folder", "EditorIcons"));
+ item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
}
save_path_items.push_back(item);
@@ -1099,18 +1099,18 @@ SceneImportSettings::SceneImportSettings() {
camera->make_current();
light = memnew(DirectionalLight3D);
- light->set_transform(Transform().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
+ light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
base_viewport->add_child(light);
light->set_shadow(true);
{
Ref<StandardMaterial3D> selection_mat;
- selection_mat.instance();
+ selection_mat.instantiate();
selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
selection_mat->set_albedo(Color(1, 0.8, 1.0));
Ref<SurfaceTool> st;
- st.instance();
+ st.instantiate();
st->begin(Mesh::PRIMITIVE_LINES);
AABB base_aabb;
@@ -1126,7 +1126,7 @@ SceneImportSettings::SceneImportSettings() {
st->add_vertex(b.lerp(a, 0.2));
}
- selection_mesh.instance();
+ selection_mesh.instantiate();
st->commit(selection_mesh);
selection_mesh->surface_set_material(0, selection_mat);
@@ -1141,7 +1141,7 @@ SceneImportSettings::SceneImportSettings() {
base_viewport->add_child(mesh_preview);
mesh_preview->hide();
- material_preview.instance();
+ material_preview.instantiate();
}
inspector = memnew(EditorInspector);
@@ -1163,13 +1163,13 @@ SceneImportSettings::SceneImportSettings() {
external_path_tree->set_columns(3);
external_path_tree->set_column_titles_visible(true);
external_path_tree->set_column_expand(0, true);
- external_path_tree->set_column_min_width(0, 100 * EDSCALE);
+ external_path_tree->set_column_custom_minimum_width(0, 100 * EDSCALE);
external_path_tree->set_column_title(0, TTR("Resource"));
external_path_tree->set_column_expand(1, true);
- external_path_tree->set_column_min_width(1, 100 * EDSCALE);
+ external_path_tree->set_column_custom_minimum_width(1, 100 * EDSCALE);
external_path_tree->set_column_title(1, TTR("Path"));
external_path_tree->set_column_expand(2, false);
- external_path_tree->set_column_min_width(2, 200 * EDSCALE);
+ external_path_tree->set_column_custom_minimum_width(2, 200 * EDSCALE);
external_path_tree->set_column_title(2, TTR("Status"));
save_path = memnew(EditorFileDialog);
save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index 28fdd4ddbd..0d14347225 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -30,6 +30,7 @@
#include "scene_importer_mesh.h"
+#include "core/math/math_defs.h"
#include "scene/resources/surface_tool.h"
void EditorSceneImporterMesh::add_blend_shape(const String &p_name) {
@@ -78,11 +79,11 @@ void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const
List<Variant> lods;
p_lods.get_key_list(&lods);
- for (List<Variant>::Element *E = lods.front(); E; E = E->next()) {
- ERR_CONTINUE(!E->get().is_num());
+ for (const Variant &E : lods) {
+ ERR_CONTINUE(!E.is_num());
Surface::LOD lod;
- lod.distance = E->get();
- lod.indices = p_lods[E->get()];
+ lod.distance = E;
+ lod.indices = p_lods[E];
ERR_CONTINUE(lod.indices.size() == 0);
s.lods.push_back(lod);
}
@@ -141,6 +142,18 @@ void EditorSceneImporterMesh::set_surface_material(int p_surface, const Ref<Mate
surfaces.write[p_surface].material = p_material;
}
+Basis EditorSceneImporterMesh::compute_rotation_matrix_from_ortho_6d(Vector3 p_x_raw, Vector3 p_y_raw) {
+ Vector3 x = p_x_raw.normalized();
+ Vector3 z = x.cross(p_y_raw);
+ z = z.normalized();
+ Vector3 y = z.cross(x);
+ Basis basis;
+ basis.set_axis(Vector3::AXIS_X, x);
+ basis.set_axis(Vector3::AXIS_Y, y);
+ basis.set_axis(Vector3::AXIS_Z, z);
+ return basis;
+}
+
void EditorSceneImporterMesh::generate_lods() {
if (!SurfaceTool::simplify_func) {
return;
@@ -151,6 +164,9 @@ void EditorSceneImporterMesh::generate_lods() {
if (!SurfaceTool::simplify_sloppy_func) {
return;
}
+ if (!SurfaceTool::simplify_with_attrib_func) {
+ return;
+ }
for (int i = 0; i < surfaces.size(); i++) {
if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
@@ -163,59 +179,63 @@ void EditorSceneImporterMesh::generate_lods() {
if (indices.size() == 0) {
continue; //no lods if no indices
}
+ Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL];
uint32_t vertex_count = vertices.size();
const Vector3 *vertices_ptr = vertices.ptr();
-
- int min_indices = 10;
- int index_target = indices.size() / 2;
- print_line("Total indices: " + itos(indices.size()));
- float mesh_scale = SurfaceTool::simplify_scale_func((const float *)vertices_ptr, vertex_count, sizeof(Vector3));
- const float target_error = 1e-3f;
- float abs_target_error = target_error / mesh_scale;
+ Vector<float> attributes;
+ Vector<float> normal_weights;
+ int32_t attribute_count = 6;
+ if (normals.size()) {
+ attributes.resize(normals.size() * attribute_count);
+ for (int32_t normal_i = 0; normal_i < normals.size(); normal_i++) {
+ Basis basis;
+ basis.set_euler(normals[normal_i]);
+ Vector3 basis_x = basis.get_axis(0);
+ Vector3 basis_y = basis.get_axis(1);
+ basis = compute_rotation_matrix_from_ortho_6d(basis_x, basis_y);
+ basis_x = basis.get_axis(0);
+ basis_y = basis.get_axis(1);
+ attributes.write[normal_i * attribute_count + 0] = basis_x.x;
+ attributes.write[normal_i * attribute_count + 1] = basis_x.y;
+ attributes.write[normal_i * attribute_count + 2] = basis_x.z;
+ attributes.write[normal_i * attribute_count + 3] = basis_y.x;
+ attributes.write[normal_i * attribute_count + 4] = basis_y.y;
+ attributes.write[normal_i * attribute_count + 5] = basis_y.z;
+ }
+ normal_weights.resize(vertex_count);
+ for (int32_t weight_i = 0; weight_i < normal_weights.size(); weight_i++) {
+ normal_weights.write[weight_i] = 1.0;
+ }
+ } else {
+ attribute_count = 0;
+ }
+ const int min_indices = 10;
+ const float error_tolerance = 1.44224'95703; // Cube root of 3
+ const float threshold = 1.0 / error_tolerance;
+ int index_target = indices.size() * threshold;
+ float max_mesh_error_percentage = 1e0f;
+ float mesh_error = 0.0f;
+ float scale = SurfaceTool::simplify_scale_func((const float *)vertices_ptr, vertex_count, sizeof(Vector3));
while (index_target > min_indices) {
- float error;
Vector<int> new_indices;
new_indices.resize(indices.size());
- size_t new_len = SurfaceTool::simplify_func((unsigned int *)new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, abs_target_error, &error);
- if ((int)new_len > (index_target * 120 / 100)) {
- // Attribute discontinuities break normals.
- bool is_sloppy = false;
- if (is_sloppy) {
- abs_target_error = target_error / mesh_scale;
- index_target = new_len;
- while (index_target > min_indices) {
- Vector<int> sloppy_new_indices;
- sloppy_new_indices.resize(indices.size());
- new_len = SurfaceTool::simplify_sloppy_func((unsigned int *)sloppy_new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, abs_target_error, &error);
- if ((int)new_len > (index_target * 120 / 100)) {
- break; // 20 percent tolerance
- }
- sloppy_new_indices.resize(new_len);
- Surface::LOD lod;
- lod.distance = error * mesh_scale;
- abs_target_error = lod.distance;
- if (Math::is_equal_approx(abs_target_error, 0.0f)) {
- return;
- }
- lod.indices = sloppy_new_indices;
- print_line("Lod " + itos(surfaces.write[i].lods.size()) + " shoot for " + itos(index_target / 3) + " triangles, got " + itos(new_len / 3) + " triangles. Distance " + rtos(lod.distance) + ". Use simplify sloppy.");
- surfaces.write[i].lods.push_back(lod);
- index_target /= 2;
- }
- }
- break; // 20 percent tolerance
+ size_t new_len = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, max_mesh_error_percentage, &mesh_error, (float *)attributes.ptrw(), normal_weights.ptrw(), attribute_count);
+ if ((int)new_len > (index_target * error_tolerance)) {
+ break;
}
- new_indices.resize(new_len);
Surface::LOD lod;
- lod.distance = error * mesh_scale;
- abs_target_error = lod.distance;
- if (Math::is_equal_approx(abs_target_error, 0.0f)) {
- return;
+ lod.distance = mesh_error * scale;
+ if (Math::is_zero_approx(mesh_error)) {
+ break;
+ }
+ if (new_len <= 0) {
+ break;
}
+ new_indices.resize(new_len);
lod.indices = new_indices;
- print_line("Lod " + itos(surfaces.write[i].lods.size()) + " shoot for " + itos(index_target / 3) + " triangles, got " + itos(new_len / 3) + " triangles. Distance " + rtos(lod.distance));
+ print_line("Lod " + itos(surfaces.write[i].lods.size()) + " begin with " + itos(indices.size() / 3) + " triangles and shoot for " + itos(index_target / 3) + " triangles. Got " + itos(new_len / 3) + " triangles. Lod screen ratio " + rtos(lod.distance));
surfaces.write[i].lods.push_back(lod);
- index_target /= 2;
+ index_target *= threshold;
}
}
}
@@ -232,7 +252,7 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<Mesh> &p_base) {
mesh = p_base;
}
if (mesh.is_null()) {
- mesh.instance();
+ mesh.instantiate();
}
mesh->set_name(get_name());
if (has_meta("import_id")) {
@@ -301,7 +321,7 @@ void EditorSceneImporterMesh::create_shadow_mesh() {
}
}
- shadow_mesh.instance();
+ shadow_mesh.instantiate();
for (int i = 0; i < surfaces.size(); i++) {
LocalVector<int> vertex_remap;
@@ -486,7 +506,7 @@ Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
const Vector<Face3> faces = get_faces();
- Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces);
+ Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, -1);
Vector<Ref<Shape3D>> ret;
@@ -509,7 +529,7 @@ Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
}
Ref<ConvexPolygonShape3D> shape;
- shape.instance();
+ shape.instantiate();
shape->set_points(convex_points);
ret.push_back(shape);
}
@@ -568,7 +588,7 @@ Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() {
}
Ref<NavigationMesh> nm;
- nm.instance();
+ nm.instantiate();
nm->set_vertices(vertices);
Vector<int> v3;
@@ -583,7 +603,7 @@ Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() {
return nm;
}
-extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
struct EditorSceneImporterMeshLightmapSurface {
Ref<Material> material;
@@ -593,22 +613,24 @@ struct EditorSceneImporterMeshLightmapSurface {
String name;
};
-Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
+Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
- Vector<float> vertices;
- Vector<float> normals;
- Vector<int> indices;
- Vector<float> uv;
- Vector<Pair<int, int>> uv_indices;
+ LocalVector<float> vertices;
+ LocalVector<float> normals;
+ LocalVector<int> indices;
+ LocalVector<float> uv;
+ LocalVector<Pair<int, int>> uv_indices;
Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces;
// Keep only the scale
- Transform transform = p_base_transform;
- transform.origin = Vector3();
- transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));
+ Basis basis = p_base_transform.get_basis();
+ Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+
+ Transform3D transform;
+ transform.scale(scale);
Basis normal_basis = transform.basis.inverse().transposed();
@@ -623,15 +645,10 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
- Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ PackedVector3Array rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
- const Vector3 *r = rvertices.ptr();
-
- Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
- ERR_FAIL_COND_V_MSG(rnormals.size() == 0, ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");
-
- const Vector3 *rn = rnormals.ptr();
+ PackedVector3Array rnormals = arrays[Mesh::ARRAY_NORMAL];
int vertex_ofs = vertices.size() / 3;
@@ -640,24 +657,29 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
- Vector3 v = transform.xform(r[j]);
- Vector3 n = normal_basis.xform(rn[j]).normalized();
-
- vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
- normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
- normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
- normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ Vector3 v = transform.xform(rvertices[j]);
+ Vector3 n = normal_basis.xform(rnormals[j]).normalized();
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
}
- Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ PackedInt32Array rindices = arrays[Mesh::ARRAY_INDEX];
int ic = rindices.size();
+ float eps = 1.19209290e-7F; // Taken from xatlas.h
if (ic == 0) {
for (int j = 0; j < vc / 3; j++) {
- if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) {
+ Vector3 p0 = transform.xform(rvertices[j * 3 + 0]);
+ Vector3 p1 = transform.xform(rvertices[j * 3 + 1]);
+ Vector3 p2 = transform.xform(rvertices[j * 3 + 2]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
@@ -667,15 +689,18 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
}
} else {
- const int *ri = rindices.ptr();
-
for (int j = 0; j < ic / 3; j++) {
- if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) {
+ Vector3 p0 = transform.xform(rvertices[rindices[j * 3 + 0]]);
+ Vector3 p1 = transform.xform(rvertices[rindices[j * 3 + 1]]);
+ Vector3 p2 = transform.xform(rvertices[rindices[j * 3 + 2]]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
- indices.push_back(vertex_ofs + ri[j * 3 + 0]);
- indices.push_back(vertex_ofs + ri[j * 3 + 1]);
- indices.push_back(vertex_ofs + ri[j * 3 + 2]);
+
+ indices.push_back(vertex_ofs + rindices[j * 3 + 0]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 1]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 2]);
}
}
@@ -684,6 +709,9 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
//unwrap
+ bool use_cache = true; // Used to request cache generation and to know if cache was used
+ uint8_t *gen_cache;
+ int gen_cache_size;
float *gen_uvs;
int *gen_vertices;
int *gen_indices;
@@ -692,7 +720,7 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
int size_x;
int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), p_src_cache.ptr(), &use_cache, &gen_cache, &gen_cache_size, &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
if (!ok) {
return ERR_CANT_CREATE;
@@ -702,11 +730,11 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
clear();
//create surfacetools for each surface..
- Vector<Ref<SurfaceTool>> surfaces_tools;
+ LocalVector<Ref<SurfaceTool>> surfaces_tools;
for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
- st.instance();
+ st.instantiate();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
st->set_material(lightmap_surfaces[i].material);
st->set_meta("name", lightmap_surfaces[i].name);
@@ -714,11 +742,12 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
}
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
+
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
@@ -728,49 +757,54 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_COLOR) {
- surfaces_tools.write[surface]->set_color(v.color);
+ surfaces_tools[surface]->set_color(v.color);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TEX_UV) {
- surfaces_tools.write[surface]->set_uv(v.uv);
+ surfaces_tools[surface]->set_uv(v.uv);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_NORMAL) {
- surfaces_tools.write[surface]->set_normal(v.normal);
+ surfaces_tools[surface]->set_normal(v.normal);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools.write[surface]->set_tangent(t);
+ surfaces_tools[surface]->set_tangent(t);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_BONES) {
- surfaces_tools.write[surface]->set_bones(v.bones);
+ surfaces_tools[surface]->set_bones(v.bones);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools.write[surface]->set_weights(v.weights);
+ surfaces_tools[surface]->set_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools.write[surface]->set_uv2(uv2);
+ surfaces_tools[surface]->set_uv2(uv2);
- surfaces_tools.write[surface]->add_vertex(v.vertex);
+ surfaces_tools[surface]->add_vertex(v.vertex);
}
}
//generate surfaces
-
- for (int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools.write[i]->index();
- Array arrays = surfaces_tools.write[i]->commit_to_arrays();
- add_surface(surfaces_tools.write[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools.write[i]->get_material(), surfaces_tools.write[i]->get_meta("name"));
+ for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ Array arrays = surfaces_tools[i]->commit_to_arrays();
+ add_surface(surfaces_tools[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools[i]->get_material(), surfaces_tools[i]->get_meta("name"));
}
set_lightmap_size_hint(Size2(size_x, size_y));
- if (!r_used_cache) {
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
+ if (gen_cache_size > 0) {
+ r_dst_cache.resize(gen_cache_size);
+ memcpy(r_dst_cache.ptrw(), gen_cache, gen_cache_size);
+ memfree(gen_cache);
+ }
+
+ if (!use_cache) {
+ // Cache was not used, free the buffers
+ memfree(gen_vertices);
+ memfree(gen_indices);
+ memfree(gen_uvs);
}
return OK;
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index 3326fab55d..2488de7ed0 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -67,6 +67,7 @@ class EditorSceneImporterMesh : public Resource {
Ref<EditorSceneImporterMesh> shadow_mesh;
Size2i lightmap_size_hint;
+ Basis compute_rotation_matrix_from_ortho_6d(Vector3 p_x_raw, Vector3 y_raw);
protected:
void _set_data(const Dictionary &p_data);
@@ -105,7 +106,7 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
Ref<Shape3D> create_trimesh_shape() const;
Ref<NavigationMesh> create_navigation_mesh();
- Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size);
+ Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
void set_lightmap_size_hint(const Size2i &p_size);
Size2i get_lightmap_size_hint() const;