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-rw-r--r--editor/import/resource_importer_texture.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index f29bdde634..3e3f1d1e19 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -30,10 +30,11 @@
#include "resource_importer_texture.h"
#include "editor/editor_file_system.h"
+#include "editor/editor_node.h"
#include "io/config_file.h"
#include "io/image_loader.h"
#include "scene/resources/texture.h"
-#include "editor/editor_node.h"
+
void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) {
singleton->mutex->lock();
@@ -412,13 +413,13 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
//Android, GLES 2.x
- bool ok_on_pc=false;
+ bool ok_on_pc = false;
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) {
_save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
r_platform_variants->push_back("s3tc");
- ok_on_pc=true;
+ ok_on_pc = true;
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {