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-rw-r--r--editor/import/editor_import_collada.cpp18
-rw-r--r--editor/import/editor_import_collada.h4
-rw-r--r--editor/import/editor_import_plugin.cpp4
-rw-r--r--editor/import/editor_import_plugin.h4
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp59
-rw-r--r--editor/import/editor_scene_importer_gltf.h8
-rw-r--r--editor/import/resource_importer_bitmask.cpp4
-rw-r--r--editor/import/resource_importer_bitmask.h4
-rw-r--r--editor/import/resource_importer_csv.cpp4
-rw-r--r--editor/import/resource_importer_csv.h4
-rw-r--r--editor/import/resource_importer_csv_translation.cpp4
-rw-r--r--editor/import/resource_importer_csv_translation.h4
-rw-r--r--editor/import/resource_importer_image.cpp4
-rw-r--r--editor/import/resource_importer_image.h4
-rw-r--r--editor/import/resource_importer_layered_texture.cpp4
-rw-r--r--editor/import/resource_importer_layered_texture.h4
-rw-r--r--editor/import/resource_importer_obj.cpp22
-rw-r--r--editor/import/resource_importer_obj.h4
-rw-r--r--editor/import/resource_importer_scene.cpp9
-rw-r--r--editor/import/resource_importer_scene.h4
-rw-r--r--editor/import/resource_importer_texture.cpp4
-rw-r--r--editor/import/resource_importer_texture.h4
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp4
-rw-r--r--editor/import/resource_importer_texture_atlas.h4
-rw-r--r--editor/import/resource_importer_wav.cpp4
-rw-r--r--editor/import/resource_importer_wav.h4
26 files changed, 111 insertions, 89 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 2eef0a07b5..e2d8dc8962 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -892,7 +892,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
material = material_cache[target];
} else if (p.material != "") {
- WARN_PRINTS("Collada: Unreferenced material in geometry instance: " + p.material);
+ WARN_PRINT("Collada: Unreferenced material in geometry instance: " + p.material);
}
}
@@ -1210,7 +1210,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
mesh_cache[meshid] = mesh;
} else {
- WARN_PRINTS("Collada: Will not import geometry: " + meshid);
+ WARN_PRINT("Collada: Will not import geometry: " + meshid);
}
}
@@ -1237,7 +1237,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
mi->set_surface_material(i, material);
} else if (matname != "") {
- WARN_PRINTS("Collada: Unreferenced material in geometry instance: " + matname);
+ WARN_PRINT("Collada: Unreferenced material in geometry instance: " + matname);
}
}
}
@@ -1408,7 +1408,7 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
node = node_name_map[at.target];
} else {
- WARN_PRINTS("Collada: Couldn't find node: " + at.target);
+ WARN_PRINT("Collada: Couldn't find node: " + at.target);
continue;
}
} else {
@@ -1588,7 +1588,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
if (xform_idx == -1) {
- WARN_PRINTS("Collada: Couldn't find matching node " + at.target + " xform for track " + at.param + ".");
+ WARN_PRINT("Collada: Couldn't find matching node " + at.target + " xform for track " + at.param + ".");
continue;
}
@@ -1666,7 +1666,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Collada::Node *cn = collada.state.scene_map[E->key()];
if (cn->ignore_anim) {
- WARN_PRINTS("Collada: Ignoring animation on node: " + path);
+ WARN_PRINT("Collada: Ignoring animation on node: " + path);
continue;
}
@@ -1735,7 +1735,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
//matrix
WARN_PRINT("Collada: Value keys for matrices not supported.");
} else {
- WARN_PRINTS("Collada: Unexpected amount of value keys: " + itos(data.size()));
+ WARN_PRINT("Collada: Unexpected amount of value keys: " + itos(data.size()));
}
animation->track_insert_key(track, time, value);
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index 6497cdb110..822a6450be 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index 98f4947c2d..53a654c971 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index eb119b4ba3..4383b1b084 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index be066e15a5..d4664e1bb9 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "editor_scene_importer_gltf.h"
+
#include "core/crypto/crypto_core.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
@@ -233,7 +234,7 @@ Error EditorSceneImporterGLTF::_parse_scenes(GLTFState &state) {
if (state.json.has("scene")) {
loaded_scene = state.json["scene"];
} else {
- WARN_PRINT("The load-time scene is not defined in the glTF2 file. Picking the first scene.")
+ WARN_PRINT("The load-time scene is not defined in the glTF2 file. Picking the first scene.");
}
if (scenes.size()) {
@@ -855,25 +856,24 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &
const int type = state.accessors[p_accessor].type;
ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret);
- int components;
- if (type == TYPE_VEC3) {
- components = 3;
- } else { // TYPE_VEC4
- components = 4;
+ int vec_len = 3;
+ if (type == TYPE_VEC4) {
+ vec_len = 4;
}
- ERR_FAIL_COND_V(attribs.size() % components != 0, ret);
+ ERR_FAIL_COND_V(attribs.size() % vec_len != 0, ret);
const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size() / components;
+ const int ret_size = attribs.size() / vec_len;
ret.resize(ret_size);
{
PoolVector<Color>::Write w = ret.write();
for (int i = 0; i < ret_size; i++) {
- w[i] = Color(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], components == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
+ w[i] = Color(attribs_ptr[i * vec_len + 0], attribs_ptr[i * vec_len + 1], attribs_ptr[i * vec_len + 2], vec_len == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
}
}
return ret;
}
+
Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
@@ -1303,6 +1303,8 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b
if (mimetype.findn("png") != -1) {
//is a png
+ ERR_FAIL_COND_V(Image::_png_mem_loader_func == NULL, ERR_UNAVAILABLE);
+
const Ref<Image> img = Image::_png_mem_loader_func(data_ptr, data_size);
ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT);
@@ -1317,6 +1319,8 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b
if (mimetype.findn("jpeg") != -1) {
//is a jpg
+ ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == NULL, ERR_UNAVAILABLE);
+
const Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size);
ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT);
@@ -1480,9 +1484,16 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("alphaMode")) {
const String &am = d["alphaMode"];
- if (am != "OPAQUE") {
+ if (am == "BLEND") {
material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+ } else if (am == "MASK") {
+ material->set_flag(SpatialMaterial::FLAG_USE_ALPHA_SCISSOR, true);
+ if (d.has("alphaCutoff")) {
+ material->set_alpha_scissor_threshold(d["alphaCutoff"]);
+ } else {
+ material->set_alpha_scissor_threshold(0.5f);
+ }
}
}
@@ -2323,7 +2334,11 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
Array samplers = d["samplers"];
if (d.has("name")) {
- animation.name = _sanitize_scene_name(d["name"]);
+ String name = d["name"];
+ if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
+ animation.loop = true;
+ }
+ animation.name = _sanitize_scene_name(name);
}
for (int j = 0; j < channels.size(); j++) {
@@ -2424,7 +2439,7 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
track->weight_tracks.write[k] = cf;
}
} else {
- WARN_PRINTS("Invalid path '" + path + "'.");
+ WARN_PRINT("Invalid path '" + path + "'.");
}
}
@@ -2620,22 +2635,22 @@ template <>
struct EditorSceneImporterGLTFInterpolate<Quat> {
Quat lerp(const Quat &a, const Quat &b, const float c) const {
- ERR_FAIL_COND_V(!a.is_normalized(), Quat());
- ERR_FAIL_COND_V(!b.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quat(), "The quaternion \"a\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quat(), "The quaternion \"b\" must be normalized.");
return a.slerp(b, c).normalized();
}
Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, const float c) {
- ERR_FAIL_COND_V(!p1.is_normalized(), Quat());
- ERR_FAIL_COND_V(!p2.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quat(), "The quaternion \"p1\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quat(), "The quaternion \"p2\" must be normalized.");
return p1.slerp(p2, c).normalized();
}
Quat bezier(const Quat start, const Quat control_1, const Quat control_2, const Quat end, const float t) {
- ERR_FAIL_COND_V(!start.is_normalized(), Quat());
- ERR_FAIL_COND_V(!end.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quat(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quat(), "The end quaternion must be normalized.");
return start.slerp(end, t).normalized();
}
@@ -2729,6 +2744,10 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
animation.instance();
animation->set_name(name);
+ if (anim.loop) {
+ animation->set_loop(true);
+ }
+
float length = 0;
for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) {
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index 6021bf10c8..78d7106b0d 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -172,7 +172,10 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
min = 0;
max = 0;
sparse_count = 0;
+ sparse_indices_buffer_view = 0;
sparse_indices_byte_offset = 0;
+ sparse_indices_component_type = 0;
+ sparse_values_buffer_view = 0;
sparse_values_byte_offset = 0;
}
};
@@ -259,6 +262,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
};
struct GLTFAnimation {
+ bool loop = false;
enum Interpolation {
INTERP_LINEAR,
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index 18e53fc783..c6fdbd1378 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index 6ae7608ff2..dd95cb687a 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_csv.cpp b/editor/import/resource_importer_csv.cpp
index 64b5309cab..424f90bd54 100644
--- a/editor/import/resource_importer_csv.cpp
+++ b/editor/import/resource_importer_csv.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_csv.h b/editor/import/resource_importer_csv.h
index 7d06bdb188..2030dd1f99 100644
--- a/editor/import/resource_importer_csv.h
+++ b/editor/import/resource_importer_csv.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index d988e1dcc3..3119fb088b 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index c2753b326f..ec33d6aa16 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index 3d7663ba8f..a1f5a79b00 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h
index beadf5a8ea..6ad77eec1b 100644
--- a/editor/import/resource_importer_image.h
+++ b/editor/import/resource_importer_image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 7e3c4cecf4..9b819bc341 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index d6acbbabca..6dc4b6ed3c 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 31a099ef83..bdd6a197f8 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,7 +63,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
material_map[current_name] = current;
} else if (l.begins_with("Ka ")) {
//uv
- WARN_PRINTS("OBJ: Ambient light for material '" + current_name + "' is ignored in PBR");
+ WARN_PRINT("OBJ: Ambient light for material '" + current_name + "' is ignored in PBR");
} else if (l.begins_with("Kd ")) {
//normal
@@ -119,7 +119,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
} else if (l.begins_with("map_Ka ")) {
//uv
- WARN_PRINTS("OBJ: Ambient light texture for material '" + current_name + "' is ignored in PBR");
+ WARN_PRINT("OBJ: Ambient light texture for material '" + current_name + "' is ignored in PBR");
} else if (l.begins_with("map_Kd ")) {
//normal
@@ -203,7 +203,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
return OK;
}
-static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
+static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
@@ -213,6 +213,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
bool generate_tangents = p_generate_tangents;
Vector3 scale_mesh = p_scale_mesh;
+ Vector3 offset_mesh = p_offset_mesh;
int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
Vector<Vector3> vertices;
@@ -245,9 +246,9 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
Vector3 vtx;
- vtx.x = v[1].to_float() * scale_mesh.x;
- vtx.y = v[2].to_float() * scale_mesh.y;
- vtx.z = v[3].to_float() * scale_mesh.z;
+ vtx.x = v[1].to_float() * scale_mesh.x + offset_mesh.x;
+ vtx.y = v[2].to_float() * scale_mesh.y + offset_mesh.y;
+ vtx.z = v[3].to_float() * scale_mesh.z + offset_mesh.z;
vertices.push_back(vtx);
} else if (l.begins_with("vt ")) {
//uv
@@ -421,7 +422,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
if (err != OK) {
if (r_err) {
@@ -489,6 +490,7 @@ void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset_mesh"), Vector3(0, 0, 0)));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -500,7 +502,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], NULL);
+ Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], NULL);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index adad21da61..678be45106 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 3a99968192..0774d0b5dc 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,18 +32,15 @@
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
-#include "scene/resources/packed_scene.h"
-
#include "scene/3d/collision_shape.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/physics_body.h"
-#include "scene/3d/portal.h"
-#include "scene/3d/room_instance.h"
#include "scene/3d/vehicle_body.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape.h"
+#include "scene/resources/packed_scene.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/resource_format_text.h"
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index ef9a77917f..2691b224eb 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 25431179b5..88547280ce 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index da712bf84d..fbfd47f4f0 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 51a6cc6757..335e1114e6 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h
index 3c6fc343c4..e455a157cf 100644
--- a/editor/import/resource_importer_texture_atlas.h
+++ b/editor/import/resource_importer_texture_atlas.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 74586a4100..2d43fa089d 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index 24481ea46b..59d33feef0 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */