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-rw-r--r--editor/import/audio_stream_import_settings.cpp117
-rw-r--r--editor/import/audio_stream_import_settings.h61
-rw-r--r--editor/import/collada.cpp230
-rw-r--r--editor/import/collada.h58
-rw-r--r--editor/import/dynamic_font_import_settings.cpp299
-rw-r--r--editor/import/dynamic_font_import_settings.h74
-rw-r--r--editor/import/editor_import_collada.cpp72
-rw-r--r--editor/import/editor_import_collada.h60
-rw-r--r--editor/import/editor_import_plugin.cpp62
-rw-r--r--editor/import/editor_import_plugin.h58
-rw-r--r--editor/import/post_import_plugin_skeleton_renamer.cpp268
-rw-r--r--editor/import/post_import_plugin_skeleton_renamer.h60
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.cpp406
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.h58
-rw-r--r--editor/import/post_import_plugin_skeleton_track_organizer.cpp58
-rw-r--r--editor/import/post_import_plugin_skeleton_track_organizer.h58
-rw-r--r--editor/import/resource_importer_bitmask.cpp58
-rw-r--r--editor/import/resource_importer_bitmask.h58
-rw-r--r--editor/import/resource_importer_bmfont.cpp61
-rw-r--r--editor/import/resource_importer_bmfont.h58
-rw-r--r--editor/import/resource_importer_csv_translation.cpp58
-rw-r--r--editor/import/resource_importer_csv_translation.h58
-rw-r--r--editor/import/resource_importer_dynamic_font.cpp72
-rw-r--r--editor/import/resource_importer_dynamic_font.h58
-rw-r--r--editor/import/resource_importer_image.cpp58
-rw-r--r--editor/import/resource_importer_image.h58
-rw-r--r--editor/import/resource_importer_imagefont.cpp110
-rw-r--r--editor/import/resource_importer_imagefont.h58
-rw-r--r--editor/import/resource_importer_layered_texture.cpp94
-rw-r--r--editor/import/resource_importer_layered_texture.h58
-rw-r--r--editor/import/resource_importer_obj.cpp110
-rw-r--r--editor/import/resource_importer_obj.h60
-rw-r--r--editor/import/resource_importer_scene.cpp564
-rw-r--r--editor/import/resource_importer_scene.h85
-rw-r--r--editor/import/resource_importer_shader_file.cpp59
-rw-r--r--editor/import/resource_importer_shader_file.h58
-rw-r--r--editor/import/resource_importer_texture.cpp288
-rw-r--r--editor/import/resource_importer_texture.h58
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp62
-rw-r--r--editor/import/resource_importer_texture_atlas.h58
-rw-r--r--editor/import/resource_importer_wav.cpp68
-rw-r--r--editor/import/resource_importer_wav.h58
-rw-r--r--editor/import/scene_import_settings.cpp93
-rw-r--r--editor/import/scene_import_settings.h60
44 files changed, 2626 insertions, 1971 deletions
diff --git a/editor/import/audio_stream_import_settings.cpp b/editor/import/audio_stream_import_settings.cpp
index e3da82a5cb..41a2f7a643 100644
--- a/editor/import/audio_stream_import_settings.cpp
+++ b/editor/import/audio_stream_import_settings.cpp
@@ -1,37 +1,38 @@
-/*************************************************************************/
-/* audio_stream_import_settings.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_stream_import_settings.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_stream_import_settings.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_file_system.h"
#include "editor/editor_scale.h"
+#include "scene/gui/check_box.h"
AudioStreamImportSettings *AudioStreamImportSettings::singleton = nullptr;
@@ -76,7 +77,7 @@ void AudioStreamImportSettings::_notification(int p_what) {
void AudioStreamImportSettings::_draw_preview() {
Rect2 rect = _preview->get_rect();
- Size2 size = rect.size;
+ Size2 rect_size = rect.size;
Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream);
float preview_offset = zoom_bar->get_value();
@@ -85,7 +86,7 @@ void AudioStreamImportSettings::_draw_preview() {
Ref<Font> beat_font = get_theme_font(SNAME("main"), SNAME("EditorFonts"));
int main_size = get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"));
Vector<Vector2> lines;
- lines.resize(size.width * 2);
+ lines.resize(rect_size.width * 2);
Color color_active = get_theme_color(SNAME("contrast_color_2"), SNAME("Editor"));
Color color_inactive = color_active;
color_inactive.a *= 0.5;
@@ -107,9 +108,9 @@ void AudioStreamImportSettings::_draw_preview() {
}
}
- for (int i = 0; i < size.width; i++) {
- float ofs = preview_offset + i * preview_len / size.width;
- float ofs_n = preview_offset + (i + 1) * preview_len / size.width;
+ for (int i = 0; i < rect_size.width; i++) {
+ float ofs = preview_offset + i * preview_len / rect_size.width;
+ float ofs_n = preview_offset + (i + 1) * preview_len / rect_size.width;
float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5;
float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
@@ -139,8 +140,8 @@ void AudioStreamImportSettings::_draw_preview() {
int bar_beats = stream->get_bar_beats();
int last_text_end_x = 0;
- for (int i = 0; i < size.width; i++) {
- float ofs = preview_offset + i * preview_len / size.width;
+ for (int i = 0; i < rect_size.width; i++) {
+ float ofs = preview_offset + i * preview_len / rect_size.width;
int beat = int(ofs / beat_size);
if (beat != prev_beat) {
String text = itos(beat);
@@ -287,17 +288,15 @@ void AudioStreamImportSettings::_draw_indicator() {
float preview_len = zoom_bar->get_page();
float beat_size = 60 / float(stream->get_bpm());
int prev_beat = 0;
- int last_text_end_x = 0;
for (int i = 0; i < rect.size.width; i++) {
float ofs = preview_offset + i * preview_len / rect.size.width;
int beat = int(ofs / beat_size);
if (beat != prev_beat) {
String text = itos(beat);
int text_w = beat_font->get_string_size(text).width;
- if (i - text_w / 2 > last_text_end_x + 2 * EDSCALE && beat == _hovering_beat) {
+ if (i - text_w / 2 > 2 * EDSCALE && beat == _hovering_beat) {
int x_ofs = i - text_w / 2;
_indicator->draw_string(beat_font, Point2(x_ofs, 2 * EDSCALE + beat_font->get_ascent(main_size)), text, HORIZONTAL_ALIGNMENT_LEFT, rect.size.width - x_ofs, Font::DEFAULT_FONT_SIZE, color);
- last_text_end_x = i + text_w / 2;
break;
}
prev_beat = beat;
@@ -466,12 +465,17 @@ void AudioStreamImportSettings::_settings_changed() {
updating_settings = true;
stream->call("set_loop", loop->is_pressed());
stream->call("set_loop_offset", loop_offset->get_value());
+ if (loop->is_pressed()) {
+ loop_offset->set_editable(true);
+ } else {
+ loop_offset->set_editable(false);
+ }
+
if (bpm_enabled->is_pressed()) {
stream->call("set_bpm", bpm_edit->get_value());
- beats_enabled->show();
- beats_edit->show();
- bar_beats_label->show();
- bar_beats_edit->show();
+ beats_enabled->set_disabled(false);
+ beats_edit->set_editable(true);
+ bar_beats_edit->set_editable(true);
double bpm = bpm_edit->get_value();
if (bpm > 0) {
float beat_size = 60 / float(bpm);
@@ -487,10 +491,9 @@ void AudioStreamImportSettings::_settings_changed() {
} else {
stream->call("set_bpm", 0);
stream->call("set_bar_beats", 4);
- beats_enabled->hide();
- beats_edit->hide();
- bar_beats_label->hide();
- bar_beats_edit->hide();
+ beats_enabled->set_disabled(true);
+ beats_edit->set_editable(false);
+ bar_beats_edit->set_editable(false);
}
if (bpm_enabled->is_pressed() && beats_enabled->is_pressed()) {
stream->call("set_beat_count", beats_edit->get_value());
@@ -553,17 +556,8 @@ AudioStreamImportSettings::AudioStreamImportSettings() {
bpm_edit->connect("value_changed", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
interactive_hb->add_child(bpm_edit);
interactive_hb->add_spacer();
- bar_beats_label = memnew(Label(TTR("Beats/Bar:")));
- interactive_hb->add_child(bar_beats_label);
- bar_beats_edit = memnew(SpinBox);
- bar_beats_edit->set_tooltip_text(TTR("Configure the Beats Per Bar. This used for music-aware transitions between AudioStreams."));
- bar_beats_edit->set_min(2);
- bar_beats_edit->set_max(32);
- bar_beats_edit->connect("value_changed", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
- interactive_hb->add_child(bar_beats_edit);
- interactive_hb->add_spacer();
beats_enabled = memnew(CheckBox);
- beats_enabled->set_text(TTR("Length (in beats):"));
+ beats_enabled->set_text(TTR("Beat Count:"));
beats_enabled->connect("toggled", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
interactive_hb->add_child(beats_enabled);
beats_edit = memnew(SpinBox);
@@ -571,6 +565,15 @@ AudioStreamImportSettings::AudioStreamImportSettings() {
beats_edit->set_max(99999);
beats_edit->connect("value_changed", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
interactive_hb->add_child(beats_edit);
+ bar_beats_label = memnew(Label(TTR("Bar Beats:")));
+ interactive_hb->add_child(bar_beats_label);
+ bar_beats_edit = memnew(SpinBox);
+ bar_beats_edit->set_tooltip_text(TTR("Configure the Beats Per Bar. This used for music-aware transitions between AudioStreams."));
+ bar_beats_edit->set_min(2);
+ bar_beats_edit->set_max(32);
+ bar_beats_edit->connect("value_changed", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
+ interactive_hb->add_child(bar_beats_edit);
+ interactive_hb->add_spacer();
main_vbox->add_margin_child(TTR("Music Playback:"), interactive_hb);
color_rect = memnew(ColorRect);
diff --git a/editor/import/audio_stream_import_settings.h b/editor/import/audio_stream_import_settings.h
index 5e399237ca..939dcd9769 100644
--- a/editor/import/audio_stream_import_settings.h
+++ b/editor/import/audio_stream_import_settings.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_stream_import_settings.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_stream_import_settings.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_STREAM_IMPORT_SETTINGS_H
#define AUDIO_STREAM_IMPORT_SETTINGS_H
@@ -34,9 +34,12 @@
#include "editor/editor_plugin.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/color_rect.h"
+#include "scene/gui/dialogs.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/texture.h"
+class CheckBox;
+
class AudioStreamImportSettings : public ConfirmationDialog {
GDCLASS(AudioStreamImportSettings, ConfirmationDialog);
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index 5d8e453395..a8d746fde6 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* collada.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* collada.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "collada.h"
@@ -262,7 +262,7 @@ void Collada::_parse_asset(XMLParser &parser) {
COLLADA_PRINT("up axis: " + parser.get_node_data());
} else if (name == "unit") {
- state.unit_scale = parser.get_attribute_value("meter").to_float();
+ state.unit_scale = parser.get_named_attribute_value("meter").to_float();
COLLADA_PRINT("unit scale: " + rtos(state.unit_scale));
}
@@ -273,7 +273,7 @@ void Collada::_parse_asset(XMLParser &parser) {
}
void Collada::_parse_image(XMLParser &parser) {
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
if (!(state.import_flags & IMPORT_FLAG_SCENE)) {
if (!parser.is_empty()) {
@@ -286,7 +286,7 @@ void Collada::_parse_image(XMLParser &parser) {
if (state.version < State::Version(1, 4, 0)) {
/* <1.4 */
- String path = parser.get_attribute_value("source").strip_edges();
+ String path = parser.get_named_attribute_value("source").strip_edges();
if (!path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
image.path = ProjectSettings::get_singleton()->localize_path(state.local_path.get_base_dir().path_join(path.uri_decode()));
@@ -337,9 +337,9 @@ void Collada::_parse_material(XMLParser &parser) {
Material material;
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
if (parser.has_attribute("name")) {
- material.name = parser.get_attribute_value("name");
+ material.name = parser.get_named_attribute_value("name");
}
if (state.version < State::Version(1, 4, 0)) {
@@ -348,7 +348,7 @@ void Collada::_parse_material(XMLParser &parser) {
} else {
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT && parser.get_node_name() == "instance_effect") {
- material.instance_effect = _uri_to_id(parser.get_attribute_value("url"));
+ material.instance_effect = _uri_to_id(parser.get_named_attribute_value("url"));
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && parser.get_node_name() == "material") {
break; //end of <asset>
}
@@ -549,7 +549,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
_parse_effect_material(parser, effect, id); // try again
} else if (parser.get_node_name() == "newparam") {
- String name = parser.get_attribute_value("sid");
+ String name = parser.get_named_attribute_value("sid");
Variant value = _parse_param(parser);
effect.params[name] = value;
COLLADA_PRINT("param: " + name + " value:" + String(value));
@@ -591,7 +591,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
}
} else if (parser.get_node_name() == "texture") {
- String sampler = parser.get_attribute_value("texture");
+ String sampler = parser.get_named_attribute_value("texture");
if (!effect.params.has(sampler)) {
ERR_PRINT(String("Couldn't find sampler: " + sampler + " in material:" + id).utf8().get_data());
} else {
@@ -609,7 +609,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
} else if (what == "emission") {
effect.emission.texture = uri;
} else if (what == "bump") {
- if (parser.has_attribute("bumptype") && parser.get_attribute_value("bumptype") != "NORMALMAP") {
+ if (parser.has_attribute("bumptype") && parser.get_named_attribute_value("bumptype") != "NORMALMAP") {
WARN_PRINT("'bump' texture type is not NORMALMAP, only NORMALMAP is supported.");
}
@@ -654,7 +654,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "texture") {
- String sampler = parser.get_attribute_value("texture");
+ String sampler = parser.get_named_attribute_value("texture");
if (!effect.params.has(sampler)) {
ERR_PRINT(String("Couldn't find sampler: " + sampler + " in material:" + id).utf8().get_data());
} else {
@@ -665,7 +665,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
} else {
String uri = effect.params[surface];
- if (parser.has_attribute("bumptype") && parser.get_attribute_value("bumptype") != "NORMALMAP") {
+ if (parser.has_attribute("bumptype") && parser.get_named_attribute_value("bumptype") != "NORMALMAP") {
WARN_PRINT("'bump' texture type is not NORMALMAP, only NORMALMAP is supported.");
}
@@ -703,11 +703,11 @@ void Collada::_parse_effect(XMLParser &parser) {
return;
}
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
Effect effect;
if (parser.has_attribute("name")) {
- effect.name = parser.get_attribute_value("name");
+ effect.name = parser.get_named_attribute_value("name");
}
_parse_effect_material(parser, effect, id);
@@ -724,7 +724,7 @@ void Collada::_parse_camera(XMLParser &parser) {
return;
}
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
state.camera_data_map[id] = CameraData();
CameraData &camera = state.camera_data_map[id];
@@ -780,7 +780,7 @@ void Collada::_parse_light(XMLParser &parser) {
return;
}
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
state.light_data_map[id] = LightData();
LightData &light = state.light_data_map[id];
@@ -848,6 +848,8 @@ void Collada::_parse_curve_geometry(XMLParser &parser, String p_id, String p_nam
CurveData &curvedata = state.curve_data_map[p_id];
curvedata.name = p_name;
+ String closed = parser.get_named_attribute_value_safe("closed").to_lower();
+ curvedata.closed = closed == "true" || closed == "1";
COLLADA_PRINT("curve name: " + p_name);
@@ -863,7 +865,7 @@ void Collada::_parse_curve_geometry(XMLParser &parser, String p_id, String p_nam
String section = parser.get_node_name();
if (section == "source") {
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
curvedata.sources[id] = CurveData::Source();
current_source = id;
COLLADA_PRINT("source data: " + id);
@@ -886,15 +888,15 @@ void Collada::_parse_curve_geometry(XMLParser &parser, String p_id, String p_nam
} else if (section == "accessor") { // child of source (below a technique tag)
if (curvedata.sources.has(current_source)) {
- curvedata.sources[current_source].stride = parser.get_attribute_value("stride").to_int();
+ curvedata.sources[current_source].stride = parser.get_named_attribute_value("stride").to_int();
COLLADA_PRINT("section: " + current_source + " stride " + itos(curvedata.sources[current_source].stride));
}
} else if (section == "control_vertices") {
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "input") {
- String semantic = parser.get_attribute_value("semantic");
- String source = _uri_to_id(parser.get_attribute_value("source"));
+ String semantic = parser.get_named_attribute_value("semantic");
+ String source = _uri_to_id(parser.get_named_attribute_value("source"));
curvedata.control_vertices[semantic] = source;
@@ -943,7 +945,7 @@ void Collada::_parse_mesh_geometry(XMLParser &parser, String p_id, String p_name
String section = parser.get_node_name();
if (section == "source") {
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
meshdata.sources[id] = MeshData::Source();
current_source = id;
COLLADA_PRINT("source data: " + id);
@@ -959,19 +961,19 @@ void Collada::_parse_mesh_geometry(XMLParser &parser, String p_id, String p_name
} else if (section == "accessor") { // child of source (below a technique tag)
if (meshdata.sources.has(current_source)) {
- meshdata.sources[current_source].stride = parser.get_attribute_value("stride").to_int();
+ meshdata.sources[current_source].stride = parser.get_named_attribute_value("stride").to_int();
COLLADA_PRINT("section: " + current_source + " stride " + itos(meshdata.sources[current_source].stride));
}
} else if (section == "vertices") {
MeshData::Vertices vert;
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
int last_ref = 0;
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "input") {
- String semantic = parser.get_attribute_value("semantic");
- String source = _uri_to_id(parser.get_attribute_value("source"));
+ String semantic = parser.get_named_attribute_value("semantic");
+ String source = _uri_to_id(parser.get_named_attribute_value("source"));
if (semantic == "TEXCOORD") {
semantic = "TEXCOORD" + itos(last_ref++);
@@ -996,22 +998,22 @@ void Collada::_parse_mesh_geometry(XMLParser &parser, String p_id, String p_name
MeshData::Primitives prim;
if (parser.has_attribute("material")) {
- prim.material = parser.get_attribute_value("material");
+ prim.material = parser.get_named_attribute_value("material");
}
- prim.count = parser.get_attribute_value("count").to_int();
+ prim.count = parser.get_named_attribute_value("count").to_int();
prim.vertex_size = 0;
int last_ref = 0;
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "input") {
- String semantic = parser.get_attribute_value("semantic");
- String source = _uri_to_id(parser.get_attribute_value("source"));
+ String semantic = parser.get_named_attribute_value("semantic");
+ String source = _uri_to_id(parser.get_named_attribute_value("source"));
if (semantic == "TEXCOORD") {
semantic = "TEXCOORD" + itos(last_ref++);
}
- int offset = parser.get_attribute_value("offset").to_int();
+ int offset = parser.get_named_attribute_value("offset").to_int();
MeshData::Primitives::SourceRef sref;
sref.source = source;
@@ -1072,7 +1074,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
state.skin_controller_data_map[p_id] = SkinControllerData();
SkinControllerData &skindata = state.skin_controller_data_map[p_id];
- skindata.base = _uri_to_id(parser.get_attribute_value("source"));
+ skindata.base = _uri_to_id(parser.get_named_attribute_value("source"));
String current_source;
@@ -1089,7 +1091,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
COLLADA_PRINT("skeleton bind shape transform: " + skindata.bind_shape);
} else if (section == "source") {
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
skindata.sources[id] = SkinControllerData::Source();
current_source = id;
COLLADA_PRINT("source data: " + id);
@@ -1123,7 +1125,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
if (skindata.sources.has(current_source)) {
int stride = 1;
if (parser.has_attribute("stride")) {
- stride = parser.get_attribute_value("stride").to_int();
+ stride = parser.get_named_attribute_value("stride").to_int();
}
skindata.sources[current_source].stride = stride;
@@ -1136,8 +1138,8 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "input") {
- String semantic = parser.get_attribute_value("semantic");
- String source = _uri_to_id(parser.get_attribute_value("source"));
+ String semantic = parser.get_named_attribute_value("semantic");
+ String source = _uri_to_id(parser.get_named_attribute_value("source"));
joint.sources[semantic] = source;
@@ -1153,15 +1155,15 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
} else if (section == "vertex_weights") {
SkinControllerData::Weights weights;
- weights.count = parser.get_attribute_value("count").to_int();
+ weights.count = parser.get_named_attribute_value("count").to_int();
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "input") {
- String semantic = parser.get_attribute_value("semantic");
- String source = _uri_to_id(parser.get_attribute_value("source"));
+ String semantic = parser.get_named_attribute_value("semantic");
+ String source = _uri_to_id(parser.get_named_attribute_value("source"));
- int offset = parser.get_attribute_value("offset").to_int();
+ int offset = parser.get_named_attribute_value("offset").to_int();
SkinControllerData::Weights::SourceRef sref;
sref.source = source;
@@ -1226,8 +1228,8 @@ void Collada::_parse_morph_controller(XMLParser &parser, String p_id) {
state.morph_controller_data_map[p_id] = MorphControllerData();
MorphControllerData &morphdata = state.morph_controller_data_map[p_id];
- morphdata.mesh = _uri_to_id(parser.get_attribute_value("source"));
- morphdata.mode = parser.get_attribute_value("method");
+ morphdata.mesh = _uri_to_id(parser.get_named_attribute_value("source"));
+ morphdata.mode = parser.get_named_attribute_value("method");
String current_source;
while (parser.read() == OK) {
@@ -1235,7 +1237,7 @@ void Collada::_parse_morph_controller(XMLParser &parser, String p_id) {
String section = parser.get_node_name();
if (section == "source") {
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
morphdata.sources[id] = MorphControllerData::Source();
current_source = id;
COLLADA_PRINT("source data: " + id);
@@ -1259,7 +1261,7 @@ void Collada::_parse_morph_controller(XMLParser &parser, String p_id) {
if (morphdata.sources.has(current_source)) {
int stride = 1;
if (parser.has_attribute("stride")) {
- stride = parser.get_attribute_value("stride").to_int();
+ stride = parser.get_named_attribute_value("stride").to_int();
}
morphdata.sources[current_source].stride = stride;
@@ -1270,8 +1272,8 @@ void Collada::_parse_morph_controller(XMLParser &parser, String p_id) {
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "input") {
- String semantic = parser.get_attribute_value("semantic");
- String source = _uri_to_id(parser.get_attribute_value("source"));
+ String semantic = parser.get_named_attribute_value("semantic");
+ String source = _uri_to_id(parser.get_named_attribute_value("source"));
morphdata.targets[semantic] = source;
@@ -1293,7 +1295,7 @@ void Collada::_parse_morph_controller(XMLParser &parser, String p_id) {
}
void Collada::_parse_controller(XMLParser &parser) {
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
if (parser.is_empty()) {
return;
@@ -1318,7 +1320,7 @@ Collada::Node *Collada::_parse_visual_instance_geometry(XMLParser &parser) {
String type = parser.get_node_name();
NodeGeometry *geom = memnew(NodeGeometry);
geom->controller = type == "instance_controller";
- geom->source = _uri_to_id(parser.get_attribute_value_safe("url"));
+ geom->source = _uri_to_id(parser.get_named_attribute_value_safe("url"));
if (parser.is_empty()) { //nothing else to parse...
return geom;
@@ -1327,8 +1329,8 @@ Collada::Node *Collada::_parse_visual_instance_geometry(XMLParser &parser) {
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "instance_material") {
- String symbol = parser.get_attribute_value("symbol");
- String target = _uri_to_id(parser.get_attribute_value("target"));
+ String symbol = parser.get_named_attribute_value("symbol");
+ String target = _uri_to_id(parser.get_named_attribute_value("target"));
NodeGeometry::Material mat;
mat.target = target;
@@ -1368,7 +1370,7 @@ Collada::Node *Collada::_parse_visual_instance_geometry(XMLParser &parser) {
Collada::Node *Collada::_parse_visual_instance_camera(XMLParser &parser) {
NodeCamera *cam = memnew(NodeCamera);
- cam->camera = _uri_to_id(parser.get_attribute_value_safe("url"));
+ cam->camera = _uri_to_id(parser.get_named_attribute_value_safe("url"));
if (state.up_axis == Vector3::AXIS_Z) { //collada weirdness
cam->post_transform.basis.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
@@ -1389,7 +1391,7 @@ Collada::Node *Collada::_parse_visual_instance_camera(XMLParser &parser) {
Collada::Node *Collada::_parse_visual_instance_light(XMLParser &parser) {
NodeLight *cam = memnew(NodeLight);
- cam->light = _uri_to_id(parser.get_attribute_value_safe("url"));
+ cam->light = _uri_to_id(parser.get_named_attribute_value_safe("url"));
if (state.up_axis == Vector3::AXIS_Z) { //collada weirdness
cam->post_transform.basis.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
@@ -1435,7 +1437,7 @@ Collada::Node *Collada::_parse_visual_node_instance_data(XMLParser &parser) {
Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
String name;
- String id = parser.get_attribute_value_safe("id");
+ String id = parser.get_named_attribute_value_safe("id");
bool found_name = false;
@@ -1453,25 +1455,25 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
Node *node = nullptr;
- name = parser.has_attribute("name") ? parser.get_attribute_value_safe("name") : parser.get_attribute_value_safe("id");
+ name = parser.has_attribute("name") ? parser.get_named_attribute_value_safe("name") : parser.get_named_attribute_value_safe("id");
if (name.is_empty()) {
name = id;
} else {
found_name = true;
}
- if ((parser.has_attribute("type") && parser.get_attribute_value("type") == "JOINT") || state.idref_joints.has(name)) {
+ if ((parser.has_attribute("type") && parser.get_named_attribute_value("type") == "JOINT") || state.idref_joints.has(name)) {
// handle a bone
NodeJoint *joint = memnew(NodeJoint);
if (parser.has_attribute("sid")) { //bones may not have sid
- joint->sid = parser.get_attribute_value("sid");
+ joint->sid = parser.get_named_attribute_value("sid");
//state.bone_map[joint->sid]=joint;
} else if (state.idref_joints.has(name)) {
joint->sid = name; //kind of a cheat but..
} else if (parser.has_attribute("name")) {
- joint->sid = parser.get_attribute_value_safe("name");
+ joint->sid = parser.get_named_attribute_value_safe("name");
}
if (!joint->sid.is_empty()) {
@@ -1488,7 +1490,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
if (section == "translate") {
Node::XForm xf;
if (parser.has_attribute("sid")) {
- xf.id = parser.get_attribute_value("sid");
+ xf.id = parser.get_named_attribute_value("sid");
}
xf.op = Node::XForm::OP_TRANSLATE;
@@ -1499,7 +1501,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
} else if (section == "rotate") {
Node::XForm xf;
if (parser.has_attribute("sid")) {
- xf.id = parser.get_attribute_value("sid");
+ xf.id = parser.get_named_attribute_value("sid");
}
xf.op = Node::XForm::OP_ROTATE;
@@ -1511,7 +1513,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
} else if (section == "scale") {
Node::XForm xf;
if (parser.has_attribute("sid")) {
- xf.id = parser.get_attribute_value("sid");
+ xf.id = parser.get_named_attribute_value("sid");
}
xf.op = Node::XForm::OP_SCALE;
@@ -1525,7 +1527,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
} else if (section == "matrix") {
Node::XForm xf;
if (parser.has_attribute("sid")) {
- xf.id = parser.get_attribute_value("sid");
+ xf.id = parser.get_named_attribute_value("sid");
}
xf.op = Node::XForm::OP_MATRIX;
@@ -1542,7 +1544,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
} else if (section == "visibility") {
Node::XForm xf;
if (parser.has_attribute("sid")) {
- xf.id = parser.get_attribute_value("sid");
+ xf.id = parser.get_named_attribute_value("sid");
}
xf.op = Node::XForm::OP_VISIBILITY;
@@ -1607,7 +1609,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
}
void Collada::_parse_visual_scene(XMLParser &parser) {
- String id = parser.get_attribute_value("id");
+ String id = parser.get_named_attribute_value("id");
if (parser.is_empty()) {
return;
@@ -1617,7 +1619,7 @@ void Collada::_parse_visual_scene(XMLParser &parser) {
VisualScene &vscene = state.visual_scene_map[id];
if (parser.has_attribute("name")) {
- vscene.name = parser.get_attribute_value("name");
+ vscene.name = parser.get_named_attribute_value("name");
}
while (parser.read() == OK) {
@@ -1654,7 +1656,7 @@ void Collada::_parse_animation(XMLParser &parser) {
String id = "";
if (parser.has_attribute("id")) {
- id = parser.get_attribute_value("id");
+ id = parser.get_named_attribute_value("id");
}
String current_source;
@@ -1666,7 +1668,7 @@ void Collada::_parse_animation(XMLParser &parser) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
String name = parser.get_node_name();
if (name == "source") {
- current_source = parser.get_attribute_value("id");
+ current_source = parser.get_named_attribute_value("id");
source_param_names[current_source] = Vector<String>();
source_param_types[current_source] = Vector<String>();
@@ -1681,32 +1683,32 @@ void Collada::_parse_animation(XMLParser &parser) {
}
} else if (name == "accessor") {
if (!current_source.is_empty() && parser.has_attribute("stride")) {
- source_strides[current_source] = parser.get_attribute_value("stride").to_int();
+ source_strides[current_source] = parser.get_named_attribute_value("stride").to_int();
}
} else if (name == "sampler") {
- current_sampler = parser.get_attribute_value("id");
+ current_sampler = parser.get_named_attribute_value("id");
samplers[current_sampler] = HashMap<String, String>();
} else if (name == "param") {
if (parser.has_attribute("name")) {
- source_param_names[current_source].push_back(parser.get_attribute_value("name"));
+ source_param_names[current_source].push_back(parser.get_named_attribute_value("name"));
} else {
source_param_names[current_source].push_back("");
}
if (parser.has_attribute("type")) {
- source_param_types[current_source].push_back(parser.get_attribute_value("type"));
+ source_param_types[current_source].push_back(parser.get_named_attribute_value("type"));
} else {
source_param_types[current_source].push_back("");
}
} else if (name == "input") {
if (!current_sampler.is_empty()) {
- samplers[current_sampler][parser.get_attribute_value("semantic")] = parser.get_attribute_value("source");
+ samplers[current_sampler][parser.get_named_attribute_value("semantic")] = parser.get_named_attribute_value("source");
}
} else if (name == "channel") {
- channel_sources.push_back(parser.get_attribute_value("source"));
- channel_targets.push_back(parser.get_attribute_value("target"));
+ channel_sources.push_back(parser.get_named_attribute_value("source"));
+ channel_targets.push_back(parser.get_named_attribute_value("target"));
}
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && parser.get_node_name() == "animation") {
@@ -1855,22 +1857,22 @@ void Collada::_parse_animation_clip(XMLParser &parser) {
AnimationClip clip;
if (parser.has_attribute("name")) {
- clip.name = parser.get_attribute_value("name");
+ clip.name = parser.get_named_attribute_value("name");
} else if (parser.has_attribute("id")) {
- clip.name = parser.get_attribute_value("id");
+ clip.name = parser.get_named_attribute_value("id");
}
if (parser.has_attribute("start")) {
- clip.begin = parser.get_attribute_value("start").to_float();
+ clip.begin = parser.get_named_attribute_value("start").to_float();
}
if (parser.has_attribute("end")) {
- clip.end = parser.get_attribute_value("end").to_float();
+ clip.end = parser.get_named_attribute_value("end").to_float();
}
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
String name = parser.get_node_name();
if (name == "instance_animation") {
- String url = _uri_to_id(parser.get_attribute_value("url"));
+ String url = _uri_to_id(parser.get_named_attribute_value("url"));
clip.tracks.push_back(url);
}
@@ -1892,9 +1894,9 @@ void Collada::_parse_scene(XMLParser &parser) {
String name = parser.get_node_name();
if (name == "instance_visual_scene") {
- state.root_visual_scene = _uri_to_id(parser.get_attribute_value("url"));
+ state.root_visual_scene = _uri_to_id(parser.get_named_attribute_value("url"));
} else if (name == "instance_physics_scene") {
- state.root_physics_scene = _uri_to_id(parser.get_attribute_value("url"));
+ state.root_physics_scene = _uri_to_id(parser.get_named_attribute_value("url"));
}
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && parser.get_node_name() == "scene") {
@@ -1923,8 +1925,8 @@ void Collada::_parse_library(XMLParser &parser) {
} else if (name == "light") {
_parse_light(parser);
} else if (name == "geometry") {
- String id = parser.get_attribute_value("id");
- String name2 = parser.get_attribute_value_safe("name");
+ String id = parser.get_named_attribute_value("id");
+ String name2 = parser.get_named_attribute_value_safe("name");
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "mesh") {
@@ -2036,11 +2038,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
ERR_CONTINUE(!state.scene_map.has(nodeid)); //weird, it should have it...
-#ifdef NO_SAFE_CAST
- NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
-#else
NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
-#endif
ERR_CONTINUE(!nj); //broken collada
ERR_CONTINUE(!nj->owner); //weird, node should have a skeleton owner
@@ -2197,11 +2195,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
String nodeid = ng->skeletons[0];
ERR_FAIL_COND_V(!state.scene_map.has(nodeid), false); //weird, it should have it...
-#ifdef NO_SAFE_CAST
- NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
-#else
NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
-#endif
ERR_FAIL_COND_V(!nj, false);
ERR_FAIL_COND_V(!nj->owner, false); //weird, node should have a skeleton owner
@@ -2352,7 +2346,7 @@ Error Collada::load(const String &p_path, int p_flags) {
{
//version
- String version = parser.get_attribute_value("version");
+ String version = parser.get_named_attribute_value("version");
state.version.major = version.get_slice(".", 0).to_int();
state.version.minor = version.get_slice(".", 1).to_int();
state.version.rev = version.get_slice(".", 2).to_int();
diff --git a/editor/import/collada.h b/editor/import/collada.h
index f1d9c5593f..12b32f982d 100644
--- a/editor/import/collada.h
+++ b/editor/import/collada.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* collada.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* collada.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef COLLADA_H
#define COLLADA_H
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 405d8d2169..cfbe34b868 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -1,35 +1,36 @@
-/*************************************************************************/
-/* dynamic_font_import_settings.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dynamic_font_import_settings.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "dynamic_font_import_settings.h"
+#include "core/config/project_settings.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
@@ -302,6 +303,7 @@ static UniRange unicode_ranges[] = {
{ 0x10D00, 0x10D3F, U"Hanifi Rohingya" },
{ 0x10E60, 0x10E7F, U"Rumi Numeral Symbols" },
{ 0x10E80, 0x10EBF, U"Yezidi" },
+ { 0x10EC0, 0x10EFF, U"Arabic Extended-C" },
{ 0x10F00, 0x10F2F, U"Old Sogdian" },
{ 0x10F30, 0x10F6F, U"Sogdian" },
{ 0x10F70, 0x10FAF, U"Old Uyghur" },
@@ -333,11 +335,13 @@ static UniRange unicode_ranges[] = {
{ 0x11A50, 0x11AAF, U"Soyombo" },
{ 0x11AB0, 0x11ABF, U"Unified Canadian Aboriginal Syllabics Extended-A" },
{ 0x11AC0, 0x11AFF, U"Pau Cin Hau" },
+ { 0x11B00, 0x11B5F, U"Devanagari Extended-A" },
{ 0x11C00, 0x11C6F, U"Bhaiksuki" },
{ 0x11C70, 0x11CBF, U"Marchen" },
{ 0x11D00, 0x11D5F, U"Masaram Gondi" },
{ 0x11D60, 0x11DAF, U"Gunjala Gondi" },
{ 0x11EE0, 0x11EFF, U"Makasar" },
+ { 0x11F00, 0x11F5F, U"Kawi" },
{ 0x11FB0, 0x11FBF, U"Lisu Supplement" },
{ 0x11FC0, 0x11FFF, U"Tamil Supplement" },
{ 0x12000, 0x123FF, U"Cuneiform" },
@@ -370,6 +374,7 @@ static UniRange unicode_ranges[] = {
{ 0x1D000, 0x1D0FF, U"Byzantine Musical Symbols" },
{ 0x1D100, 0x1D1FF, U"Musical Symbols" },
{ 0x1D200, 0x1D24F, U"Ancient Greek Musical Notation" },
+ { 0x1D2C0, 0x1D2DF, U"Kaktovik Numerals" },
{ 0x1D2E0, 0x1D2FF, U"Mayan Numerals" },
{ 0x1D300, 0x1D35F, U"Tai Xuan Jing Symbols" },
{ 0x1D360, 0x1D37F, U"Counting Rod Numerals" },
@@ -377,9 +382,11 @@ static UniRange unicode_ranges[] = {
{ 0x1D800, 0x1DAAF, U"Sutton SignWriting" },
{ 0x1DF00, 0x1DFFF, U"Latin Extended-G" },
{ 0x1E000, 0x1E02F, U"Glagolitic Supplement" },
+ { 0x1E030, 0x1E08F, U"Cyrillic Extended-D" },
{ 0x1E100, 0x1E14F, U"Nyiakeng Puachue Hmong" },
{ 0x1E290, 0x1E2BF, U"Toto" },
{ 0x1E2C0, 0x1E2FF, U"Wancho" },
+ { 0x1E4D0, 0x1E4FF, U"Nag Mundari" },
{ 0x1E7E0, 0x1E7FF, U"Ethiopic Extended-B" },
{ 0x1E800, 0x1E8DF, U"Mende Kikakui" },
{ 0x1E900, 0x1E95F, U"Adlam" },
@@ -409,6 +416,7 @@ static UniRange unicode_ranges[] = {
{ 0x2CEB0, 0x2EBEF, U"CJK Unified Ideographs Extension F" },
{ 0x2F800, 0x2FA1F, U"CJK Compatibility Ideographs Supplement" },
{ 0x30000, 0x3134F, U"CJK Unified Ideographs Extension G" },
+ { 0x31350, 0x323AF, U"CJK Unified Ideographs Extension H" },
//{ 0xE0000, 0xE007F, U"Tags" },
//{ 0xE0100, 0xE01EF, U"Variation Selectors Supplement" },
{ 0xF0000, 0xFFFFF, U"Supplementary Private Use Area-A" },
@@ -461,6 +469,8 @@ void DynamicFontImportSettings::_main_prop_changed(const String &p_edited_proper
font_preview->set_msdf_pixel_range(import_settings_data->get("msdf_pixel_range"));
} else if (p_edited_property == "msdf_size") {
font_preview->set_msdf_size(import_settings_data->get("msdf_size"));
+ } else if (p_edited_property == "allow_system_fallback") {
+ font_preview->set_allow_system_fallback(import_settings_data->get("allow_system_fallback"));
} else if (p_edited_property == "force_autohinter") {
font_preview->set_force_autohinter(import_settings_data->get("force_autohinter"));
} else if (p_edited_property == "hinting") {
@@ -485,9 +495,9 @@ void DynamicFontImportSettings::_variation_add() {
TreeItem *vars_item = vars_list->create_item(vars_list_root);
ERR_FAIL_NULL(vars_item);
- vars_item->set_text(0, TTR("New configuration"));
+ vars_item->set_text(0, TTR("New Configuration"));
vars_item->set_editable(0, true);
- vars_item->add_button(1, vars_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove Variation"));
+ vars_item->add_button(1, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove Variation"));
vars_item->set_button_color(1, 0, Color(1, 1, 1, 0.75));
Ref<DynamicFontImportSettingsData> import_variation_data;
@@ -521,6 +531,12 @@ void DynamicFontImportSettings::_variation_selected() {
label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(import_variation_data->selected_glyphs.size()));
_range_selected();
_change_text_opts();
+
+ btn_fill->set_disabled(false);
+ btn_fill_locales->set_disabled(false);
+ } else {
+ btn_fill->set_disabled(true);
+ btn_fill_locales->set_disabled(true);
}
}
@@ -544,6 +560,15 @@ void DynamicFontImportSettings::_variation_remove(Object *p_item, int p_column,
}
_variations_validate();
+
+ vars_item = vars_list->get_selected();
+ if (vars_item) {
+ btn_fill->set_disabled(false);
+ btn_fill_locales->set_disabled(false);
+ } else {
+ btn_fill->set_disabled(true);
+ btn_fill_locales->set_disabled(true);
+ }
}
void DynamicFontImportSettings::_variation_changed(const String &p_edited_property) {
@@ -575,10 +600,10 @@ void DynamicFontImportSettings::_variations_validate() {
}
}
if ((TextServer::FontAntialiasing)(int)import_settings_data->get("antialiasing") == TextServer::FONT_ANTIALIASING_LCD) {
- warn += "\n" + TTR("Note: LCD sub-pixel anti-aliasing is selected, each of the glyphs will be pre-rendered for all supported sub-pixel layouts (5x).");
+ warn += "\n" + TTR("Note: LCD Subpixel antialiasing is selected, each of the glyphs will be pre-rendered for all supported subpixel layouts (5x).");
}
if ((TextServer::SubpixelPositioning)(int)import_settings_data->get("subpixel_positioning") != TextServer::SUBPIXEL_POSITIONING_DISABLED) {
- warn += "\n" + TTR("Note: Sub-pixel positioning is selected, each of the glyphs might be pre-rendered for multiple sub-pixel offsets (up to 4x).");
+ warn += "\n" + TTR("Note: Subpixel positioning is selected, each of the glyphs might be pre-rendered for multiple subpixel offsets (up to 4x).");
}
if (warn.is_empty()) {
label_warn->set_text("");
@@ -616,6 +641,27 @@ void DynamicFontImportSettings::_change_text_opts() {
text_edit->add_theme_font_override("font", font_main_text);
}
+void DynamicFontImportSettings::_glyph_update_lbl() {
+ Ref<DynamicFontImportSettingsData> import_variation_data;
+
+ TreeItem *vars_item = vars_list->get_selected();
+ if (vars_item) {
+ import_variation_data = vars_item->get_metadata(0);
+ }
+ if (import_variation_data.is_null()) {
+ return;
+ }
+
+ int linked_glyphs = 0;
+ for (const char32_t &c : import_variation_data->selected_chars) {
+ if (import_variation_data->selected_glyphs.has(font_main->get_glyph_index(16, c))) {
+ linked_glyphs++;
+ }
+ }
+ int unlinked_glyphs = import_variation_data->selected_glyphs.size() - linked_glyphs;
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(unlinked_glyphs + import_variation_data->selected_chars.size()));
+}
+
void DynamicFontImportSettings::_glyph_clear() {
Ref<DynamicFontImportSettingsData> import_variation_data;
@@ -628,7 +674,7 @@ void DynamicFontImportSettings::_glyph_clear() {
}
import_variation_data->selected_glyphs.clear();
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(import_variation_data->selected_glyphs.size()));
+ _glyph_update_lbl();
_range_selected();
}
@@ -655,7 +701,7 @@ void DynamicFontImportSettings::_glyph_text_selected() {
}
}
TS->free_rid(text_rid);
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(import_variation_data->selected_glyphs.size()));
+ _glyph_update_lbl();
}
_range_selected();
}
@@ -692,7 +738,7 @@ void DynamicFontImportSettings::_glyph_selected() {
item->clear_custom_bg_color(glyph_table->get_selected_column());
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(import_variation_data->selected_glyphs.size()));
+ _glyph_update_lbl();
item = glyph_tree->get_selected();
ERR_FAIL_NULL(item);
@@ -793,7 +839,7 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) {
col = 0;
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(import_variation_data->selected_glyphs.size()));
+ _glyph_update_lbl();
}
bool DynamicFontImportSettings::_char_update(int32_t p_char) {
@@ -878,7 +924,7 @@ void DynamicFontImportSettings::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- add_var->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ add_var->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
} break;
}
}
@@ -892,6 +938,7 @@ void DynamicFontImportSettings::_re_import() {
main_settings["multichannel_signed_distance_field"] = import_settings_data->get("multichannel_signed_distance_field");
main_settings["msdf_pixel_range"] = import_settings_data->get("msdf_pixel_range");
main_settings["msdf_size"] = import_settings_data->get("msdf_size");
+ main_settings["allow_system_fallback"] = import_settings_data->get("allow_system_fallback");
main_settings["force_autohinter"] = import_settings_data->get("force_autohinter");
main_settings["hinting"] = import_settings_data->get("hinting");
main_settings["subpixel_positioning"] = import_settings_data->get("subpixel_positioning");
@@ -907,9 +954,18 @@ void DynamicFontImportSettings::_re_import() {
Dictionary preload_config;
preload_config["name"] = vars_item->get_text(0);
+ Size2i conf_size = Vector2i(16, 0);
for (const KeyValue<StringName, Variant> &E : import_variation_data->settings) {
- preload_config[E.key] = E.value;
+ if (E.key == "size") {
+ conf_size.x = E.value;
+ }
+ if (E.key == "outline_size") {
+ conf_size.y = E.value;
+ } else {
+ preload_config[E.key] = E.value;
+ }
}
+ preload_config["size"] = conf_size;
Array chars;
for (const char32_t &E : import_variation_data->selected_chars) {
@@ -940,13 +996,76 @@ void DynamicFontImportSettings::_re_import() {
EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, "font_data_dynamic", main_settings);
}
+void DynamicFontImportSettings::_locale_edited() {
+ TreeItem *item = locale_tree->get_selected();
+ ERR_FAIL_NULL(item);
+ item->set_checked(0, !item->is_checked(0));
+}
+
+void DynamicFontImportSettings::_process_locales() {
+ Ref<DynamicFontImportSettingsData> import_variation_data;
+
+ TreeItem *vars_item = vars_list->get_selected();
+ if (vars_item) {
+ import_variation_data = vars_item->get_metadata(0);
+ }
+ if (import_variation_data.is_null()) {
+ return;
+ }
+
+ for (int i = 0; i < locale_root->get_child_count(); i++) {
+ TreeItem *item = locale_root->get_child(i);
+ if (item) {
+ if (item->is_checked(0)) {
+ String locale = item->get_text(0);
+ Ref<Translation> tr = ResourceLoader::load(locale);
+ if (tr.is_valid()) {
+ Vector<String> messages = tr->get_translated_message_list();
+ for (const String &E : messages) {
+ RID text_rid = TS->create_shaped_text();
+ if (text_rid.is_valid()) {
+ TS->shaped_text_add_string(text_rid, E, font_main->get_rids(), 16, Dictionary(), tr->get_locale());
+ TS->shaped_text_shape(text_rid);
+ const Glyph *gl = TS->shaped_text_get_glyphs(text_rid);
+ const int gl_size = TS->shaped_text_get_glyph_count(text_rid);
+
+ for (int j = 0; j < gl_size; j++) {
+ if (gl[j].font_rid.is_valid() && gl[j].index != 0) {
+ import_variation_data->selected_glyphs.insert(gl[j].index);
+ }
+ }
+ TS->free_rid(text_rid);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ _glyph_update_lbl();
+ _range_selected();
+}
+
void DynamicFontImportSettings::open_settings(const String &p_path) {
// Load base font data.
- Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
+ Vector<uint8_t> font_data = FileAccess::get_file_as_bytes(p_path);
+
+ // Load project locale list.
+ locale_tree->clear();
+ locale_root = locale_tree->create_item();
+ ERR_FAIL_NULL(locale_root);
+
+ Vector<String> translations = GLOBAL_GET("internationalization/locale/translations");
+ for (const String &E : translations) {
+ TreeItem *item = locale_tree->create_item(locale_root);
+ ERR_FAIL_NULL(item);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_text(0, E);
+ }
// Load font for preview.
font_preview.instantiate();
- font_preview->set_data(data);
+ font_preview->set_data(font_data);
String font_name = vformat("%s (%s)", font_preview->get_font_name(), font_preview->get_font_style_name());
String sample;
@@ -969,7 +1088,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
// Load second copy of font with MSDF disabled for the glyph table and metadata extraction.
font_main.instantiate();
- font_main->set_data(data);
+ font_main->set_data(font_data);
font_main->set_multichannel_signed_distance_field(false);
text_edit->add_theme_font_override("font", font_main);
@@ -996,12 +1115,14 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
int gww = get_theme_font(SNAME("font"))->get_string_size("00000").x + 50;
glyph_table->set_column_custom_minimum_width(0, gww);
-
glyph_table->clear();
vars_list->clear();
+ glyph_tree->set_selected(glyph_root->get_child(0));
+
vars_list_root = vars_list->create_item();
+ import_settings_data->settings.clear();
import_settings_data->defaults.clear();
for (List<ResourceImporter::ImportOption>::Element *E = options_general.front(); E; E = E->next()) {
import_settings_data->defaults[E->get().option.name] = E->get().default_value;
@@ -1028,7 +1149,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
double embolden = preload_config.has("variation_embolden") ? preload_config["variation_embolden"].operator double() : 0;
int face_index = preload_config.has("variation_face_index") ? preload_config["variation_face_index"].operator int() : 0;
Transform2D transform = preload_config.has("variation_transform") ? preload_config["variation_transform"].operator Transform2D() : Transform2D();
- Vector2i size = preload_config.has("size") ? preload_config["size"].operator Vector2i() : Vector2i(16, 0);
+ Vector2i font_size = preload_config.has("size") ? preload_config["size"].operator Vector2i() : Vector2i(16, 0);
String cfg_name = preload_config.has("name") ? preload_config["name"].operator String() : vformat("Configuration %d", i);
TreeItem *vars_item = vars_list->create_item(vars_list_root);
@@ -1036,7 +1157,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
vars_item->set_text(0, cfg_name);
vars_item->set_editable(0, true);
- vars_item->add_button(1, vars_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove Variation"));
+ vars_item->add_button(1, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove Variation"));
vars_item->set_button_color(1, 0, Color(1, 1, 1, 0.75));
Ref<DynamicFontImportSettingsData> import_variation_data_custom;
@@ -1053,8 +1174,8 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
import_variation_data_custom->options = options_variations;
vars_item->set_metadata(0, import_variation_data_custom);
- import_variation_data_custom->set("size", size.x);
- import_variation_data_custom->set("outline_size", size.y);
+ import_variation_data_custom->set("size", font_size.x);
+ import_variation_data_custom->set("outline_size", font_size.y);
import_variation_data_custom->set("variation_opentype", variation);
import_variation_data_custom->set("variation_embolden", embolden);
import_variation_data_custom->set("variation_face_index", face_index);
@@ -1072,6 +1193,10 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
import_variation_data_custom->selected_glyphs.insert(c);
}
}
+ if (preload_configurations.is_empty()) {
+ _variation_add(); // Add default variation.
+ }
+ vars_list->set_selected(vars_list_root->get_child(0));
} else {
Variant value = config->get_value("params", key);
import_settings_data->defaults[key] = value;
@@ -1089,6 +1214,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
font_preview->set_multichannel_signed_distance_field(import_settings_data->get("multichannel_signed_distance_field"));
font_preview->set_msdf_pixel_range(import_settings_data->get("msdf_pixel_range"));
font_preview->set_msdf_size(import_settings_data->get("msdf_size"));
+ font_preview->set_allow_system_fallback(import_settings_data->get("allow_system_fallback"));
font_preview->set_force_autohinter(import_settings_data->get("force_autohinter"));
font_preview->set_hinting((TextServer::Hinting)import_settings_data->get("hinting").operator int());
font_preview->set_subpixel_positioning((TextServer::SubpixelPositioning)import_settings_data->get("subpixel_positioning").operator int());
@@ -1114,14 +1240,15 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant()));
- options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel"), 1));
+ options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel"), 1));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "generate_mipmaps"), false));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), 8));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_RANGE, "1,250,1"), 48));
+ options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "allow_system_fallback"), true));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "force_autohinter"), false));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), 1));
- options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel"), 1));
+ options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel"), 1));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), 0.0));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::NIL, "Metadata Overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant()));
@@ -1130,7 +1257,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::DICTIONARY, "opentype_features"), Dictionary()));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::NIL, "Fallbacks", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant()));
- options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), Array()));
+ options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array()));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::NIL, "Compress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant()));
options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "compress", PROPERTY_HINT_NONE, ""), false));
@@ -1211,7 +1338,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
// Page 2 layout: Configurations
VBoxContainer *page2_vb = memnew(VBoxContainer);
- page2_vb->set_name(TTR("Pre-render configurations"));
+ page2_vb->set_name(TTR("Pre-render Configurations"));
main_pages->add_child(page2_vb);
page2_description = memnew(Label);
@@ -1240,7 +1367,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
add_var = memnew(Button);
page2_hb_vars->add_child(add_var);
add_var->set_tooltip_text(TTR("Add configuration"));
- add_var->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ add_var->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
add_var->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_variation_add));
vars_list = memnew(Tree);
@@ -1261,11 +1388,57 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
inspector_vars->connect("property_edited", callable_mp(this, &DynamicFontImportSettings::_variation_changed));
page2_side_vb->add_child(inspector_vars);
+ VBoxContainer *preload_pages_vb = memnew(VBoxContainer);
+ page2_hb->add_child(preload_pages_vb);
+
preload_pages = memnew(TabContainer);
preload_pages->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
preload_pages->set_v_size_flags(Control::SIZE_EXPAND_FILL);
preload_pages->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- page2_hb->add_child(preload_pages);
+ preload_pages_vb->add_child(preload_pages);
+
+ HBoxContainer *gl_hb = memnew(HBoxContainer);
+ preload_pages_vb->add_child(gl_hb);
+ gl_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+
+ label_glyphs = memnew(Label);
+ gl_hb->add_child(label_glyphs);
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(0));
+ label_glyphs->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
+
+ Button *btn_clear = memnew(Button);
+ gl_hb->add_child(btn_clear);
+ btn_clear->set_text(TTR("Clear Glyph List"));
+ btn_clear->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_glyph_clear));
+
+ VBoxContainer *page2_0_vb = memnew(VBoxContainer);
+ page2_0_vb->set_name(TTR("Glyphs from the Translations"));
+ preload_pages->add_child(page2_0_vb);
+
+ page2_0_description = memnew(Label);
+ page2_0_description->set_text(TTR("Select translations to add all required glyphs to pre-render list:"));
+ page2_0_description->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ page2_0_description->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
+ page2_0_vb->add_child(page2_0_description);
+
+ locale_tree = memnew(Tree);
+ page2_0_vb->add_child(locale_tree);
+ locale_tree->set_columns(1);
+ locale_tree->set_hide_root(true);
+ locale_tree->set_column_expand(0, true);
+ locale_tree->connect("item_activated", callable_mp(this, &DynamicFontImportSettings::_locale_edited));
+ locale_tree->set_column_custom_minimum_width(0, 120 * EDSCALE);
+ locale_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ locale_root = locale_tree->create_item();
+
+ HBoxContainer *locale_hb = memnew(HBoxContainer);
+ page2_0_vb->add_child(locale_hb);
+ locale_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+
+ btn_fill_locales = memnew(Button);
+ locale_hb->add_child(btn_fill_locales);
+ btn_fill_locales->set_text(TTR("Shape all Strings in the Translations and Add Glyphs"));
+ btn_fill_locales->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_process_locales));
// Page 2.1 layout: Text to select glyphs
VBoxContainer *page2_1_vb = memnew(VBoxContainer);
@@ -1273,7 +1446,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
preload_pages->add_child(page2_1_vb);
page2_1_description = memnew(Label);
- page2_1_description->set_text(TTR("Enter a text to shape and add all required glyphs to pre-render list:"));
+ page2_1_description->set_text(TTR("Enter a text and select OpenType features to shape and add all required glyphs to pre-render list:"));
page2_1_description->set_h_size_flags(Control::SIZE_EXPAND_FILL);
page2_1_description->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
page2_1_vb->add_child(page2_1_description);
@@ -1299,21 +1472,11 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page2_1_vb->add_child(text_hb);
text_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- label_glyphs = memnew(Label);
- text_hb->add_child(label_glyphs);
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(0));
- label_glyphs->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
-
- Button *btn_fill = memnew(Button);
+ btn_fill = memnew(Button);
text_hb->add_child(btn_fill);
- btn_fill->set_text(TTR("Shape text and add glyphs"));
+ btn_fill->set_text(TTR("Shape Text and Add Glyphs"));
btn_fill->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_glyph_text_selected));
- Button *btn_clear = memnew(Button);
- text_hb->add_child(btn_clear);
- btn_clear->set_text(TTR("Clear glyph list"));
- btn_clear->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_glyph_clear));
-
// Page 2.2 layout: Character map
VBoxContainer *page2_2_vb = memnew(VBoxContainer);
page2_2_vb->set_name(TTR("Glyphs from the Character Map"));
@@ -1343,8 +1506,8 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
for (int i = 0; i < 16; i++) {
glyph_table->set_column_title(i + 1, String::num_int64(i, 16));
}
- glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox(SNAME("bg")));
- glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox(SNAME("bg")));
+ glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox(SNAME("panel")));
+ glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox(SNAME("panel")));
glyph_table->add_theme_constant_override("h_separation", 0);
glyph_table->set_h_size_flags(Control::SIZE_EXPAND_FILL);
glyph_table->set_v_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/editor/import/dynamic_font_import_settings.h b/editor/import/dynamic_font_import_settings.h
index a1f763b445..4a586049fa 100644
--- a/editor/import/dynamic_font_import_settings.h
+++ b/editor/import/dynamic_font_import_settings.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dynamic_font_import_settings.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dynamic_font_import_settings.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DYNAMIC_FONT_IMPORT_SETTINGS_H
#define DYNAMIC_FONT_IMPORT_SETTINGS_H
@@ -118,18 +118,30 @@ class DynamicFontImportSettings : public ConfirmationDialog {
TabContainer *preload_pages = nullptr;
+ Label *label_glyphs = nullptr;
+ void _glyph_clear();
+ void _glyph_update_lbl();
+
+ // Page 2.0 layout: Translations
+ Label *page2_0_description = nullptr;
+ Tree *locale_tree = nullptr;
+ TreeItem *locale_root = nullptr;
+ Button *btn_fill_locales = nullptr;
+
+ void _locale_edited();
+ void _process_locales();
+
// Page 2.1 layout: Text to select glyphs
Label *page2_1_description = nullptr;
- Label *label_glyphs = nullptr;
TextEdit *text_edit = nullptr;
EditorInspector *inspector_text = nullptr;
+ Button *btn_fill = nullptr;
List<ResourceImporter::ImportOption> options_text;
Ref<DynamicFontImportSettingsData> text_settings_data;
void _change_text_opts();
void _glyph_text_selected();
- void _glyph_clear();
// Page 2.2 layout: Character map
Label *page2_2_description = nullptr;
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 8d44329022..1ffede6502 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* editor_import_collada.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* editor_import_collada.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "editor_import_collada.h"
@@ -65,7 +65,7 @@ struct ColladaImport {
bool force_make_tangents = false;
bool apply_mesh_xform_to_vertices = true;
bool use_mesh_builtin_materials = false;
- float bake_fps = 15;
+ float bake_fps = 30;
HashMap<String, NodeMap> node_map; //map from collada node to engine node
HashMap<String, String> node_name_map; //map from collada node to engine node
@@ -734,7 +734,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
/* CREATE PRIMITIVE ARRAY */
/**************************/
- // The way collada uses indices is more optimal, and friendlier with 3D modelling software,
+ // The way collada uses indices is more optimal, and friendlier with 3D modeling software,
// because it can index everything, not only vertices (similar to how the WII works).
// This is, however, more incompatible with standard video cards, so arrays must be converted.
// Must convert to GL/DX format.
@@ -1090,6 +1090,12 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
c->set_point_tilt(i, tilts->array[i]);
}
}
+ if (cd.closed && pc > 1) {
+ Vector3 pos = c->get_point_position(0);
+ Vector3 in = c->get_point_in(0);
+ Vector3 out = c->get_point_out(0);
+ c->add_point(pos, in, out, -1);
+ }
curve_cache[ng->source] = c;
path->set_curve(c);
@@ -1754,7 +1760,7 @@ void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions
r_extensions->push_back("dae");
}
-Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
if (r_err) {
*r_err = OK;
}
@@ -1765,7 +1771,7 @@ Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint3
}
state.use_mesh_builtin_materials = true;
- state.bake_fps = p_bake_fps;
+ state.bake_fps = (float)p_options["animation/fps"];
Error err = state.load(p_path, flags, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index a75b0a903f..2950f499cb 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* editor_import_collada.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* editor_import_collada.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef EDITOR_IMPORT_COLLADA_H
#define EDITOR_IMPORT_COLLADA_H
@@ -39,7 +39,7 @@ class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
EditorSceneFormatImporterCollada();
};
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index 5211f003c1..fb14dcf888 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* editor_import_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* editor_import_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "editor_import_plugin.h"
@@ -154,7 +154,7 @@ bool EditorImportPlugin::get_option_visibility(const String &p_path, const Strin
d[E->key] = E->value;
++E;
}
- bool visible;
+ bool visible = false;
if (GDVIRTUAL_CALL(_get_option_visibility, p_path, p_option, d, visible)) {
return visible;
}
@@ -172,7 +172,7 @@ Error EditorImportPlugin::import(const String &p_source_file, const String &p_sa
++E;
}
- int err;
+ int err = 0;
if (GDVIRTUAL_CALL(_import, p_source_file, p_save_path, options, platform_variants, gen_files, err)) {
Error ret_err = Error(err);
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index 1468ed082b..0f79ba4783 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* editor_import_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* editor_import_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef EDITOR_IMPORT_PLUGIN_H
#define EDITOR_IMPORT_PLUGIN_H
diff --git a/editor/import/post_import_plugin_skeleton_renamer.cpp b/editor/import/post_import_plugin_skeleton_renamer.cpp
index 69c0a047e4..59e07a7117 100644
--- a/editor/import/post_import_plugin_skeleton_renamer.cpp
+++ b/editor/import/post_import_plugin_skeleton_renamer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* post_import_plugin_skeleton_renamer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* post_import_plugin_skeleton_renamer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "post_import_plugin_skeleton_renamer.h"
@@ -44,106 +44,170 @@ void PostImportPluginSkeletonRenamer::get_internal_import_options(InternalImport
}
}
-void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
- if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
- // Prepare objects.
- Object *map = p_options["retarget/bone_map"].get_validated_object();
- if (!map || !bool(p_options["retarget/bone_renamer/rename_bones"])) {
- return;
- }
- BoneMap *bone_map = Object::cast_to<BoneMap>(map);
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
+void PostImportPluginSkeletonRenamer::_internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options, HashMap<String, String> p_rename_map) {
+ // Prepare objects.
+ Object *map = p_options["retarget/bone_map"].get_validated_object();
+ if (!map || !bool(p_options["retarget/bone_renamer/rename_bones"])) {
+ return;
+ }
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
- // Rename bones in Skeleton3D.
- {
- int len = skeleton->get_bone_count();
- for (int i = 0; i < len; i++) {
- StringName bn = bone_map->find_profile_bone_name(skeleton->get_bone_name(i));
- if (bn) {
- skeleton->set_bone_name(i, bn);
- }
+ // Rename bones in Skeleton3D.
+ {
+ int len = skeleton->get_bone_count();
+ for (int i = 0; i < len; i++) {
+ StringName bn = p_rename_map[skeleton->get_bone_name(i)];
+ if (bn) {
+ skeleton->set_bone_name(i, bn);
}
}
+ }
- // Rename bones in Skin.
- {
- TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
- while (nodes.size()) {
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
- Ref<Skin> skin = mi->get_skin();
- if (skin.is_valid()) {
- Node *node = mi->get_node(mi->get_skeleton_path());
- if (node) {
- Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
- if (mesh_skeleton && node == skeleton) {
- int len = skin->get_bind_count();
- for (int i = 0; i < len; i++) {
- StringName bn = bone_map->find_profile_bone_name(skin->get_bind_name(i));
- if (bn) {
- skin->set_bind_name(i, bn);
- }
+ // Rename bones in Skin.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ while (nodes.size()) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ Ref<Skin> skin = mi->get_skin();
+ if (skin.is_valid()) {
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ if (node) {
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (mesh_skeleton && node == skeleton) {
+ int len = skin->get_bind_count();
+ for (int i = 0; i < len; i++) {
+ StringName bn = p_rename_map[skin->get_bind_name(i)];
+ if (bn) {
+ skin->set_bind_name(i, bn);
}
}
}
}
}
}
+ }
- // Rename bones in AnimationPlayer.
- {
- TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
- while (nodes.size()) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (const StringName &name : anims) {
- Ref<Animation> anim = ap->get_animation(name);
- int len = anim->get_track_count();
- for (int i = 0; i < len; i++) {
- if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
- continue;
- }
- String track_path = String(anim->track_get_path(i).get_concatenated_names());
- Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == skeleton) {
- StringName bn = bone_map->find_profile_bone_name(anim->track_get_path(i).get_subname(0));
- if (bn) {
- anim->track_set_path(i, track_path + ":" + bn);
- }
+ // Rename bones in AnimationPlayer.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int len = anim->get_track_count();
+ for (int i = 0; i < len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
+ continue;
+ }
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == skeleton) {
+ StringName bn = p_rename_map[anim->track_get_path(i).get_subname(0)];
+ if (bn) {
+ anim->track_set_path(i, track_path + ":" + bn);
}
}
}
}
}
}
+ }
+
+ // Rename bones in all Nodes by calling method.
+ {
+ Vector<Variant> vargs;
+ vargs.push_back(p_base_scene);
+ vargs.push_back(skeleton);
+ Dictionary rename_map_dict;
+ for (HashMap<String, String>::Iterator E = p_rename_map.begin(); E; ++E) {
+ rename_map_dict[E->key] = E->value;
+ }
+ vargs.push_back(rename_map_dict);
+ const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * vargs.size());
+ const Variant *args = vargs.ptr();
+ uint32_t argcount = vargs.size();
+ for (uint32_t i = 0; i < argcount; i++) {
+ argptrs[i] = &args[i];
+ }
+
+ TypedArray<Node> nodes = p_base_scene->find_children("*");
+ while (nodes.size()) {
+ Node *nd = Object::cast_to<Node>(nodes.pop_back());
+ Callable::CallError ce;
+ nd->callp("_notify_skeleton_bones_renamed", argptrs, argcount, ce);
+ }
+ }
+}
+
+void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
+ if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ // Prepare objects.
+ Object *map = p_options["retarget/bone_map"].get_validated_object();
+ if (!map || !bool(p_options["retarget/bone_renamer/rename_bones"])) {
+ return;
+ }
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
+ BoneMap *bone_map = Object::cast_to<BoneMap>(map);
+ int len = skeleton->get_bone_count();
+
+ // First, prepare main rename map.
+ HashMap<String, String> main_rename_map;
+ for (int i = 0; i < len; i++) {
+ String bone_name = skeleton->get_bone_name(i);
+ String target_name = bone_map->find_profile_bone_name(bone_name);
+ if (target_name.is_empty()) {
+ continue;
+ }
+ main_rename_map.insert(bone_name, target_name);
+ }
- // Rename bones in all Nodes by calling method.
+ // Preprocess of renaming bones to avoid to conflict with original bone name.
+ HashMap<String, String> pre_rename_map; // HashMap<skeleton bone name, target(profile) bone name>
{
- Vector<Variant> vargs;
- vargs.push_back(p_base_scene);
- vargs.push_back(skeleton);
- vargs.push_back(bone_map);
- const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * vargs.size());
- const Variant *args = vargs.ptr();
- uint32_t argcount = vargs.size();
- for (uint32_t i = 0; i < argcount; i++) {
- argptrs[i] = &args[i];
+ Vector<String> solved_name_stack;
+ for (int i = 0; i < len; i++) {
+ String bone_name = skeleton->get_bone_name(i);
+ String target_name = bone_map->find_profile_bone_name(bone_name);
+ if (target_name.is_empty() || bone_name == target_name || skeleton->find_bone(target_name) == -1) {
+ continue; // No conflicting.
+ }
+
+ // Solve conflicting.
+ Ref<SkeletonProfile> profile = bone_map->get_profile();
+ String solved_name = target_name;
+ for (int j = 2; skeleton->find_bone(solved_name) >= 0 || profile->find_bone(solved_name) >= 0 || solved_name_stack.has(solved_name); j++) {
+ solved_name = target_name + itos(j);
+ }
+ solved_name_stack.push_back(solved_name);
+ pre_rename_map.insert(target_name, solved_name);
}
+ _internal_process(p_category, p_base_scene, p_node, p_resource, p_options, pre_rename_map);
+ }
- TypedArray<Node> nodes = p_base_scene->find_children("*");
- while (nodes.size()) {
- Node *nd = Object::cast_to<Node>(nodes.pop_back());
- Callable::CallError ce;
- nd->callp("_notify_skeleton_bones_renamed", argptrs, argcount, ce);
+ // Main process of renaming bones.
+ {
+ // Apply pre-renaming result to prepared main rename map.
+ Vector<String> remove_queue;
+ for (HashMap<String, String>::Iterator E = main_rename_map.begin(); E; ++E) {
+ if (pre_rename_map.has(E->key)) {
+ remove_queue.push_back(E->key);
+ }
+ }
+ for (int i = 0; i < remove_queue.size(); i++) {
+ main_rename_map.insert(pre_rename_map[remove_queue[i]], main_rename_map[remove_queue[i]]);
+ main_rename_map.erase(remove_queue[i]);
}
+ _internal_process(p_category, p_base_scene, p_node, p_resource, p_options, main_rename_map);
}
// Make unique skeleton.
if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) {
String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]);
- ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty.");
+ ERR_FAIL_COND_MSG(unique_name.is_empty(), "Skeleton unique name cannot be empty.");
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
while (nodes.size()) {
diff --git a/editor/import/post_import_plugin_skeleton_renamer.h b/editor/import/post_import_plugin_skeleton_renamer.h
index 73cbabd1c5..98f778f6c2 100644
--- a/editor/import/post_import_plugin_skeleton_renamer.h
+++ b/editor/import/post_import_plugin_skeleton_renamer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* post_import_plugin_skeleton_renamer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* post_import_plugin_skeleton_renamer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef POST_IMPORT_PLUGIN_SKELETON_RENAMER_H
#define POST_IMPORT_PLUGIN_SKELETON_RENAMER_H
@@ -40,6 +40,8 @@ public:
virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) override;
virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) override;
+ void _internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options, HashMap<String, String> p_rename_map);
+
PostImportPluginSkeletonRenamer();
};
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
index 6f775c7ea8..e105135c11 100644
--- a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* post_import_plugin_skeleton_rest_fixer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* post_import_plugin_skeleton_rest_fixer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "post_import_plugin_skeleton_rest_fixer.h"
@@ -90,16 +90,9 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
- // Apply node transforms.
+ // Get global transform.
+ Transform3D global_transform;
if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
- LocalVector<Transform3D> old_skeleton_rest;
- LocalVector<Transform3D> old_skeleton_global_rest;
- for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
- old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i));
- old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
- }
-
- Transform3D global_transform;
Node *pr = src_skeleton;
while (pr) {
Node3D *pr3d = Object::cast_to<Node3D>(pr);
@@ -109,6 +102,47 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
pr = pr->get_parent();
}
+ global_transform.origin = Vector3(); // Translation by a Node is not a bone animation, so the retargeted model should be at the origin.
+ }
+
+ // Calc IBM difference.
+ LocalVector<Vector<Transform3D>> ibm_diffs;
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ while (nodes.size()) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ ERR_CONTINUE(!mi);
+
+ Ref<Skin> skin = mi->get_skin();
+ ERR_CONTINUE(!skin.is_valid());
+
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
+ continue;
+ }
+
+ Vector<Transform3D> ibm_diff;
+ ibm_diff.resize(src_skeleton->get_bone_count());
+ Transform3D *ibm_diff_w = ibm_diff.ptrw();
+
+ int skin_len = skin->get_bind_count();
+ for (int i = 0; i < skin_len; i++) {
+ StringName bn = skin->get_bind_name(i);
+ int bone_idx = src_skeleton->find_bone(bn);
+ if (bone_idx >= 0) {
+ ibm_diff_w[bone_idx] = global_transform * src_skeleton->get_bone_global_rest(bone_idx) * skin->get_bind_pose(i);
+ }
+ }
+
+ ibm_diffs.push_back(ibm_diff);
+ }
+ }
+
+ // Apply node transforms.
+ if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
Vector3 scl = global_transform.basis.get_scale_local();
Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
@@ -148,38 +182,42 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == src_skeleton) {
- StringName bn = anim->track_get_path(i).get_subname(0);
- if (bn) {
- int bone_idx = src_skeleton->find_bone(bn);
- int key_len = anim->track_get_key_count(i);
- if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
- if (bones_to_process.has(bone_idx)) {
- for (int j = 0; j < key_len; j++) {
- Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin);
- }
- } else {
- for (int j = 0; j < key_len; j++) {
- Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, ps * scl);
- }
- }
- } else if (bones_to_process.has(bone_idx)) {
- if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
- for (int j = 0; j < key_len; j++) {
- Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt);
- }
- } else {
- for (int j = 0; j < key_len; j++) {
- Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
- anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
- }
- }
- }
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!track_skeleton || track_skeleton != src_skeleton) {
+ continue;
+ }
+
+ StringName bn = anim->track_get_path(i).get_subname(0);
+ if (!bn) {
+ continue;
+ }
+
+ int bone_idx = src_skeleton->find_bone(bn);
+ int key_len = anim->track_get_key_count(i);
+ if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
+ if (bones_to_process.has(bone_idx)) {
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin);
+ }
+ } else {
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, ps * scl);
+ }
+ }
+ } else if (bones_to_process.has(bone_idx)) {
+ if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
+ for (int j = 0; j < key_len; j++) {
+ Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt);
+ }
+ } else {
+ for (int j = 0; j < key_len; j++) {
+ Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
+ anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
}
}
}
@@ -220,24 +258,26 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
- if (found_skeleton) {
- // Search and insert rot track if it doesn't exist.
- for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
- String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
- if (bone_name == String()) {
- continue;
- }
- int src_idx = src_skeleton->find_bone(bone_name);
- if (src_idx == -1) {
- continue;
- }
- String insert_path = track_path + ":" + bone_name;
- int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D);
- if (rot_track == -1) {
- int track = anim->add_track(Animation::TYPE_ROTATION_3D);
- anim->track_set_path(track, insert_path);
- anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
- }
+ if (!found_skeleton) {
+ continue;
+ }
+
+ // Search and insert rot track if it doesn't exist.
+ for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
+ String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
+ if (bone_name.is_empty()) {
+ continue;
+ }
+ int src_idx = src_skeleton->find_bone(bone_name);
+ if (src_idx == -1) {
+ continue;
+ }
+ String insert_path = track_path + ":" + bone_name;
+ int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D);
+ if (rot_track == -1) {
+ int track = anim->add_track(Animation::TYPE_ROTATION_3D);
+ anim->track_set_path(track, insert_path);
+ anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
}
}
}
@@ -385,19 +425,23 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == src_skeleton) {
- StringName bn = anim->track_get_path(i).get_concatenated_subnames();
- if (bn == scale_base_bone_name) {
- int key_len = anim->track_get_key_count(i);
- for (int j = 0; j < key_len; j++) {
- Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
- pos.y += base_adjustment;
- anim->track_set_key_value(i, j, pos);
- }
- }
- }
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!track_skeleton || track_skeleton != src_skeleton) {
+ continue;
+ }
+
+ StringName bn = anim->track_get_path(i).get_concatenated_subnames();
+ if (bn != scale_base_bone_name) {
+ continue;
+ }
+
+ int key_len = anim->track_get_key_count(i);
+ for (int j = 0; j < key_len; j++) {
+ Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ pos.y += base_adjustment;
+ anim->track_set_key_value(i, j, pos);
}
}
}
@@ -441,16 +485,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == src_skeleton) {
- real_t mlt = 1 / src_skeleton->get_motion_scale();
- int key_len = anim->track_get_key_count(i);
- for (int j = 0; j < key_len; j++) {
- Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, pos * mlt);
- }
- }
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!track_skeleton || track_skeleton != src_skeleton) {
+ continue;
+ }
+
+ real_t mlt = 1 / src_skeleton->get_motion_scale();
+ int key_len = anim->track_get_key_count(i);
+ for (int j = 0; j < key_len; j++) {
+ Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, pos * mlt);
}
}
}
@@ -518,6 +564,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
while (nodes.size()) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ ERR_CONTINUE(!ap);
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &name : anims) {
@@ -534,53 +581,57 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == src_skeleton) {
- StringName bn = anim->track_get_path(i).get_subname(0);
- if (bn) {
- int bone_idx = src_skeleton->find_bone(bn);
-
- Transform3D old_rest = old_skeleton_rest[bone_idx];
- Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx);
- Transform3D old_pg;
- Transform3D new_pg;
- int parent_idx = src_skeleton->get_bone_parent(bone_idx);
- if (parent_idx >= 0) {
- old_pg = old_skeleton_global_rest[parent_idx];
- new_pg = src_skeleton->get_bone_global_rest(parent_idx);
- }
-
- int key_len = anim->track_get_key_count(i);
- if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
- Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion();
- Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion();
- Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
- Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
- for (int j = 0; j < key_len; j++) {
- Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q);
- }
- } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) {
- Basis old_rest_b = old_rest.basis;
- Basis new_rest_b = new_rest.basis;
- Basis old_pg_b = old_pg.basis;
- Basis new_pg_b = new_pg.basis;
- for (int j = 0; j < key_len; j++) {
- Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
- anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale());
- }
- } else {
- Vector3 old_rest_o = old_rest.origin;
- Vector3 new_rest_o = new_rest.origin;
- Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
- Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
- for (int j = 0; j < key_len; j++) {
- Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o);
- }
- }
- }
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!track_skeleton || track_skeleton != src_skeleton) {
+ continue;
+ }
+
+ StringName bn = anim->track_get_path(i).get_subname(0);
+ if (!bn) {
+ continue;
+ }
+
+ int bone_idx = src_skeleton->find_bone(bn);
+
+ Transform3D old_rest = old_skeleton_rest[bone_idx];
+ Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx);
+ Transform3D old_pg;
+ Transform3D new_pg;
+ int parent_idx = src_skeleton->get_bone_parent(bone_idx);
+ if (parent_idx >= 0) {
+ old_pg = old_skeleton_global_rest[parent_idx];
+ new_pg = src_skeleton->get_bone_global_rest(parent_idx);
+ }
+
+ int key_len = anim->track_get_key_count(i);
+ if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
+ Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion();
+ Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion();
+ Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
+ Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
+ for (int j = 0; j < key_len; j++) {
+ Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q);
+ }
+ } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) {
+ Basis old_rest_b = old_rest.basis;
+ Basis new_rest_b = new_rest.basis;
+ Basis old_pg_b = old_pg.basis;
+ Basis new_pg_b = new_pg.basis;
+ for (int j = 0; j < key_len; j++) {
+ Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
+ anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale());
+ }
+ } else {
+ Vector3 old_rest_o = old_rest.origin;
+ Vector3 new_rest_o = new_rest.origin;
+ Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
+ Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o);
}
}
}
@@ -595,26 +646,35 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
// Fix skin.
{
TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ int skin_idx = 0;
while (nodes.size()) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ ERR_CONTINUE(!mi);
+
Ref<Skin> skin = mi->get_skin();
- if (skin.is_valid()) {
- Node *node = mi->get_node(mi->get_skeleton_path());
- if (node) {
- Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
- if (mesh_skeleton && node == src_skeleton) {
- int skin_len = skin->get_bind_count();
- for (int i = 0; i < skin_len; i++) {
- StringName bn = skin->get_bind_name(i);
- int bone_idx = src_skeleton->find_bone(bn);
- if (bone_idx >= 0) {
- Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
- skin->set_bind_pose(i, new_rest.inverse());
- }
- }
- }
+ ERR_CONTINUE(!skin.is_valid());
+
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
+ continue;
+ }
+
+ Vector<Transform3D> ibm_diff = ibm_diffs[skin_idx];
+
+ int skin_len = skin->get_bind_count();
+ for (int i = 0; i < skin_len; i++) {
+ StringName bn = skin->get_bind_name(i);
+ int bone_idx = src_skeleton->find_bone(bn);
+ if (bone_idx >= 0) {
+ Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
+ skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]);
}
}
+
+ skin_idx++;
}
}
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.h b/editor/import/post_import_plugin_skeleton_rest_fixer.h
index 11e9d08e88..c765169fd0 100644
--- a/editor/import/post_import_plugin_skeleton_rest_fixer.h
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* post_import_plugin_skeleton_rest_fixer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* post_import_plugin_skeleton_rest_fixer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef POST_IMPORT_PLUGIN_SKELETON_REST_FIXER_H
#define POST_IMPORT_PLUGIN_SKELETON_REST_FIXER_H
diff --git a/editor/import/post_import_plugin_skeleton_track_organizer.cpp b/editor/import/post_import_plugin_skeleton_track_organizer.cpp
index 01186f47fe..829d97dea7 100644
--- a/editor/import/post_import_plugin_skeleton_track_organizer.cpp
+++ b/editor/import/post_import_plugin_skeleton_track_organizer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* post_import_plugin_skeleton_track_organizer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* post_import_plugin_skeleton_track_organizer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "post_import_plugin_skeleton_track_organizer.h"
diff --git a/editor/import/post_import_plugin_skeleton_track_organizer.h b/editor/import/post_import_plugin_skeleton_track_organizer.h
index 1830861430..24a4f70aa9 100644
--- a/editor/import/post_import_plugin_skeleton_track_organizer.h
+++ b/editor/import/post_import_plugin_skeleton_track_organizer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* post_import_plugin_skeleton_track_organizer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* post_import_plugin_skeleton_track_organizer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef POST_IMPORT_PLUGIN_SKELETON_TRACK_ORGANIZER_H
#define POST_IMPORT_PLUGIN_SKELETON_TRACK_ORGANIZER_H
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index 577a4c32b3..e7b7850b02 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_bitmask.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_bitmask.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_bitmask.h"
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index e791788d50..8963c8d918 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_bitmask.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_bitmask.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_BITMASK_H
#define RESOURCE_IMPORTER_BITMASK_H
diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp
index 14b5638755..6ff497930e 100644
--- a/editor/import/resource_importer_bmfont.cpp
+++ b/editor/import/resource_importer_bmfont.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_bmfont.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_bmfont.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_bmfont.h"
@@ -60,7 +60,7 @@ bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const S
}
void ResourceImporterBMFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), Array()));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array()));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
}
@@ -76,6 +76,7 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
Error err = font->load_bitmap_font(p_source_file);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load font to file \"" + p_source_file + "\".");
+ font->set_allow_system_fallback(false);
font->set_fallbacks(fallbacks);
int flg = 0;
diff --git a/editor/import/resource_importer_bmfont.h b/editor/import/resource_importer_bmfont.h
index 0711302bd5..d31cd03736 100644
--- a/editor/import/resource_importer_bmfont.h
+++ b/editor/import/resource_importer_bmfont.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_bmfont.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_bmfont.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_BMFONT_H
#define RESOURCE_IMPORTER_BMFONT_H
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 8b429e74d1..5971f3b07f 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_csv_translation.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_csv_translation.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_csv_translation.h"
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index 2ed121c5e8..c6b05eb043 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_csv_translation.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_csv_translation.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_CSV_TRANSLATION_H
#define RESOURCE_IMPORTER_CSV_TRANSLATION_H
diff --git a/editor/import/resource_importer_dynamic_font.cpp b/editor/import/resource_importer_dynamic_font.cpp
index c822cd0fec..bb20d3b941 100644
--- a/editor/import/resource_importer_dynamic_font.cpp
+++ b/editor/import/resource_importer_dynamic_font.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_dynamic_font.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_dynamic_font.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_dynamic_font.h"
@@ -76,6 +76,9 @@ bool ResourceImporterDynamicFont::get_option_visibility(const String &p_path, co
if (p_option == "msdf_size" && !bool(p_options["multichannel_signed_distance_field"])) {
return false;
}
+ if (p_option == "antialiasing" && bool(p_options["multichannel_signed_distance_field"])) {
+ return false;
+ }
if (p_option == "oversampling" && bool(p_options["multichannel_signed_distance_field"])) {
return false;
}
@@ -105,19 +108,20 @@ void ResourceImporterDynamicFont::get_import_options(const String &p_path, List<
r_options->push_back(ImportOption(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_mipmaps"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), (msdf) ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), 8));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_RANGE, "1,250,1"), 48));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "allow_system_fallback"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force_autohinter"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), 0.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::NIL, "Fallbacks", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), Array()));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array()));
r_options->push_back(ImportOption(PropertyInfo(Variant::NIL, "Compress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant()));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
@@ -147,13 +151,14 @@ Error ResourceImporterDynamicFont::import(const String &p_source_file, const Str
Dictionary ot_ov = p_options["opentype_features"];
bool autohinter = p_options["force_autohinter"];
+ bool allow_system_fallback = p_options["allow_system_fallback"];
int hinting = p_options["hinting"];
int subpixel_positioning = p_options["subpixel_positioning"];
real_t oversampling = p_options["oversampling"];
Array fallbacks = p_options["fallbacks"];
// Load base font data.
- Vector<uint8_t> data = FileAccess::get_file_as_array(p_source_file);
+ Vector<uint8_t> data = FileAccess::get_file_as_bytes(p_source_file);
// Create font.
Ref<FontFile> font;
@@ -167,6 +172,7 @@ Error ResourceImporterDynamicFont::import(const String &p_source_file, const Str
font->set_opentype_feature_overrides(ot_ov);
font->set_fixed_size(0);
font->set_force_autohinter(autohinter);
+ font->set_allow_system_fallback(allow_system_fallback);
font->set_subpixel_positioning((TextServer::SubpixelPositioning)subpixel_positioning);
font->set_hinting((TextServer::Hinting)hinting);
font->set_oversampling(oversampling);
diff --git a/editor/import/resource_importer_dynamic_font.h b/editor/import/resource_importer_dynamic_font.h
index a05c8bab05..de89e6b76f 100644
--- a/editor/import/resource_importer_dynamic_font.h
+++ b/editor/import/resource_importer_dynamic_font.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_dynamic_font.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_dynamic_font.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_DYNAMIC_FONT_H
#define RESOURCE_IMPORTER_DYNAMIC_FONT_H
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index fa7c4cd24f..4f6dd4e4ef 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_image.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_image.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_image.h"
diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h
index a1a345287e..1490ab30d5 100644
--- a/editor/import/resource_importer_image.h
+++ b/editor/import/resource_importer_image.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_image.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_image.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_IMAGE_H
#define RESOURCE_IMPORTER_IMAGE_H
diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp
index 58c2061051..a3f595ddfc 100644
--- a/editor/import/resource_importer_imagefont.cpp
+++ b/editor/import/resource_importer_imagefont.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_imagefont.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_imagefont.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_imagefont.h"
@@ -63,9 +63,10 @@ void ResourceImporterImageFont::get_import_options(const String &p_path, List<Im
r_options->push_back(ImportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "character_ranges"), Vector<String>()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "columns"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "rows"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "font_size"), 14));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::RECT2I, "image_margin"), Rect2i()));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::RECT2I, "character_margin"), Rect2i()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), Array()));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array()));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
}
@@ -93,33 +94,40 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin
int columns = p_options["columns"];
int rows = p_options["rows"];
- int base_size = p_options["font_size"];
Vector<String> ranges = p_options["character_ranges"];
Array fallbacks = p_options["fallbacks"];
+ Rect2i img_margin = p_options["image_margin"];
+ Rect2i char_margin = p_options["character_margin"];
+
+ Ref<Image> img;
+ img.instantiate();
+ Error err = ImageLoader::load_image(p_source_file, img);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture:") + " \"" + p_source_file + "\".");
+
+ int count = columns * rows;
+ int chr_cell_width = (img->get_width() - img_margin.position.x - img_margin.size.x) / columns;
+ int chr_cell_height = (img->get_height() - img_margin.position.y - img_margin.size.y) / rows;
+ ERR_FAIL_COND_V_MSG(chr_cell_width <= 0 || chr_cell_height <= 0, ERR_FILE_CANT_READ, TTR("Image margin too big."));
+
+ int chr_width = chr_cell_width - char_margin.position.x - char_margin.size.x;
+ int chr_height = chr_cell_height - char_margin.position.y - char_margin.size.y;
+ ERR_FAIL_COND_V_MSG(chr_width <= 0 || chr_height <= 0, ERR_FILE_CANT_READ, TTR("Character margin too bit."));
Ref<FontFile> font;
font.instantiate();
font->set_antialiasing(TextServer::FONT_ANTIALIASING_NONE);
font->set_generate_mipmaps(false);
font->set_multichannel_signed_distance_field(false);
- font->set_fixed_size(base_size);
+ font->set_fixed_size(chr_height);
font->set_subpixel_positioning(TextServer::SUBPIXEL_POSITIONING_DISABLED);
font->set_force_autohinter(false);
+ font->set_allow_system_fallback(false);
font->set_hinting(TextServer::HINTING_NONE);
font->set_oversampling(1.0f);
font->set_fallbacks(fallbacks);
+ font->set_texture_image(0, Vector2i(chr_height, 0), 0, img);
- Ref<Image> img;
- img.instantiate();
- Error err = ImageLoader::load_image(p_source_file, img);
- ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture:") + " \"" + p_source_file + "\".");
- font->set_texture_image(0, Vector2i(base_size, 0), 0, img);
-
- int count = columns * rows;
- int chr_width = img->get_width() / columns;
- int chr_height = img->get_height() / rows;
int pos = 0;
-
for (int i = 0; i < ranges.size(); i++) {
int32_t start, end;
Vector<String> tokens = ranges[i].split("-");
@@ -141,17 +149,17 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin
for (int32_t idx = start; idx <= end; idx++) {
int x = pos % columns;
int y = pos / columns;
- font->set_glyph_advance(0, base_size, idx, Vector2(chr_width, 0));
- font->set_glyph_offset(0, Vector2i(base_size, 0), idx, Vector2(0, -0.5 * chr_height));
- font->set_glyph_size(0, Vector2i(base_size, 0), idx, Vector2(chr_width, chr_height));
- font->set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, Rect2(chr_width * x, chr_height * y, chr_width, chr_height));
- font->set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, 0);
+ font->set_glyph_advance(0, chr_height, idx, Vector2(chr_width, 0));
+ font->set_glyph_offset(0, Vector2i(chr_height, 0), idx, Vector2(0, -0.5 * chr_height));
+ font->set_glyph_size(0, Vector2i(chr_height, 0), idx, Vector2(chr_width, chr_height));
+ font->set_glyph_uv_rect(0, Vector2i(chr_height, 0), idx, Rect2(img_margin.position.x + chr_cell_width * x + char_margin.position.x, img_margin.position.y + chr_cell_height * y + char_margin.position.y, chr_width, chr_height));
+ font->set_glyph_texture_idx(0, Vector2i(chr_height, 0), idx, 0);
pos++;
- ERR_FAIL_COND_V_MSG(pos >= count, ERR_CANT_CREATE, "Too many characters in range.");
+ ERR_FAIL_COND_V_MSG(pos >= count, ERR_CANT_CREATE, "Too many characters in range, should be " + itos(columns * rows));
}
}
- font->set_cache_ascent(0, base_size, 0.5 * chr_height);
- font->set_cache_descent(0, base_size, 0.5 * chr_height);
+ font->set_cache_ascent(0, chr_height, 0.5 * chr_height);
+ font->set_cache_descent(0, chr_height, 0.5 * chr_height);
int flg = 0;
if ((bool)p_options["compress"]) {
diff --git a/editor/import/resource_importer_imagefont.h b/editor/import/resource_importer_imagefont.h
index e163f873da..1f6d1bf778 100644
--- a/editor/import/resource_importer_imagefont.h
+++ b/editor/import/resource_importer_imagefont.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_imagefont.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_imagefont.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_IMAGEFONT_H
#define RESOURCE_IMPORTER_IMAGEFONT_H
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index ed83535421..bc4ced7ea2 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_layered_texture.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_layered_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_layered_texture.h"
@@ -135,7 +135,7 @@ String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
}
void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless (PNG),Lossy (WebP),Video RAM (S3TC/ETC/BPTC),Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0));
@@ -186,9 +186,7 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons
int mm_d = MAX(1, d >> 1);
for (int i = 0; i < mm_d; i++) {
- Ref<Image> mm;
- mm.instantiate();
- mm->create(mm_w, mm_h, false, p_images[0]->get_format());
+ Ref<Image> mm = Image::create_empty(mm_w, mm_h, false, p_images[0]->get_format());
Vector3 pos;
pos.z = float(i) * float(d) / float(mm_d) + 0.5;
for (int x = 0; x < mm_w; x++) {
@@ -370,7 +368,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
for (int j = 0; j < hslices; j++) {
int x = slice_w * j;
int y = slice_h * i;
- Ref<Image> slice = image->get_rect(Rect2i(x, y, slice_w, slice_h));
+ Ref<Image> slice = image->get_region(Rect2i(x, y, slice_w, slice_h));
ERR_CONTINUE(slice.is_null() || slice->is_empty());
if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
slice->resize(slice_w, slice_h);
@@ -396,12 +394,12 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
texture_import->used_channels = used_channels;
_check_compress_ctex(p_source_file, texture_import);
if (r_metadata) {
- Dictionary metadata;
- metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
+ Dictionary meta;
+ meta["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
if (formats_imported.size()) {
- metadata["imported_formats"] = formats_imported;
+ meta["imported_formats"] = formats_imported;
}
- *r_metadata = metadata;
+ *r_metadata = meta;
}
return OK;
@@ -420,7 +418,7 @@ String ResourceImporterLayeredTexture::get_import_settings_string() const {
int index = 0;
while (compression_formats[index]) {
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
- bool test = ProjectSettings::get_singleton()->get(setting_path);
+ bool test = GLOBAL_GET(setting_path);
if (test) {
s += String(compression_formats[index]);
}
@@ -432,27 +430,27 @@ String ResourceImporterLayeredTexture::get_import_settings_string() const {
bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const {
//will become invalid if formats are missing to import
- Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
+ Dictionary meta = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
- if (!metadata.has("vram_texture")) {
+ if (!meta.has("vram_texture")) {
return false;
}
- bool vram = metadata["vram_texture"];
+ bool vram = meta["vram_texture"];
if (!vram) {
return true; //do not care about non vram
}
Vector<String> formats_imported;
- if (metadata.has("imported_formats")) {
- formats_imported = metadata["imported_formats"];
+ if (meta.has("imported_formats")) {
+ formats_imported = meta["imported_formats"];
}
int index = 0;
bool valid = true;
while (compression_formats[index]) {
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
- bool test = ProjectSettings::get_singleton()->get(setting_path);
+ bool test = GLOBAL_GET(setting_path);
if (test) {
if (!formats_imported.has(compression_formats[index])) {
valid = false;
@@ -486,7 +484,7 @@ void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source
// Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
// Android, GLES 2.x
- bool can_bptc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc");
+ bool can_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_bptc");
if (can_bptc) {
r_texture_import->formats_imported.push_back("bptc"); // BPTC needs to be added anyway.
}
@@ -494,7 +492,7 @@ void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source
ERR_FAIL_NULL(r_texture_import->image);
bool is_hdr = (r_texture_import->image->get_format() >= Image::FORMAT_RF && r_texture_import->image->get_format() <= Image::FORMAT_RGBE9995);
bool is_ldr = (r_texture_import->image->get_format() >= Image::FORMAT_L8 && r_texture_import->image->get_format() <= Image::FORMAT_RGB565);
- bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc");
+ bool can_s3tc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc");
ERR_FAIL_NULL(r_texture_import->slices);
// Can compress hdr, but hdr with alpha is not compressible.
if (r_texture_import->hdr_compression == 2) {
@@ -532,7 +530,7 @@ void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source
}
}
if (!(r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA)) {
- if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2")) {
+ if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2")) {
_save_tex(*r_texture_import->slices, r_texture_import->save_path + ".etc2." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_ETC2, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
r_texture_import->platform_variants->push_back("etc2");
r_texture_import->formats_imported.push_back("etc2");
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index e292390fb3..5118ad7ba4 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_layered_texture.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_layered_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H
#define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index fe70fd58b5..3dd01754a3 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_obj.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_obj.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_obj.h"
@@ -206,6 +206,20 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
+ // Avoid trying to load/interpret potential build artifacts from Visual Studio (e.g. when compiling native plugins inside the project tree)
+ // This should only match, if it's indeed a COFF file header
+ // https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#machine-types
+ const int first_bytes = f->get_16();
+ static const Vector<int> coff_header_machines{
+ 0x0, // IMAGE_FILE_MACHINE_UNKNOWN
+ 0x8664, // IMAGE_FILE_MACHINE_AMD64
+ 0x1c0, // IMAGE_FILE_MACHINE_ARM
+ 0x14c, // IMAGE_FILE_MACHINE_I386
+ 0x200, // IMAGE_FILE_MACHINE_IA64
+ };
+ ERR_FAIL_COND_V_MSG(coff_header_machines.find(first_bytes) != -1, ERR_FILE_CORRUPT, vformat("Couldn't read OBJ file '%s', it seems to be binary, corrupted, or empty.", p_path));
+ f->seek(0);
+
Ref<ArrayMesh> mesh;
mesh.instantiate();
@@ -217,7 +231,9 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
- String name;
+ Vector<Color> colors;
+ const String default_name = "Mesh";
+ String name = default_name;
HashMap<String, HashMap<String, Ref<StandardMaterial3D>>> material_map;
@@ -249,6 +265,19 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
vtx.y = v[2].to_float() * scale_mesh.y + offset_mesh.y;
vtx.z = v[3].to_float() * scale_mesh.z + offset_mesh.z;
vertices.push_back(vtx);
+ //vertex color
+ if (v.size() == 7) {
+ while (colors.size() < vertices.size() - 1) {
+ colors.push_back(Color(1.0, 1.0, 1.0));
+ }
+ Color c;
+ c.r = v[4].to_float();
+ c.g = v[5].to_float();
+ c.b = v[6].to_float();
+ colors.push_back(c);
+ } else if (!colors.is_empty()) {
+ colors.push_back(Color(1.0, 1.0, 1.0));
+ }
} else if (l.begins_with("vt ")) {
//uv
Vector<String> v = l.split(" ", false);
@@ -317,6 +346,9 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_FILE_CORRUPT);
Vector3 vertex = vertices[vtx];
+ if (!colors.is_empty()) {
+ surf_tool->set_color(colors[vtx]);
+ }
if (!smoothing) {
smooth_group++;
}
@@ -356,7 +388,11 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
print_verbose("OBJ: Current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material)));
if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) {
- surf_tool->set_material(material_map[current_material_library][current_material]);
+ Ref<StandardMaterial3D> &material = material_map[current_material_library][current_material];
+ if (!colors.is_empty()) {
+ material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ }
+ surf_tool->set_material(material);
}
mesh = surf_tool->commit(mesh, mesh_flags);
@@ -374,9 +410,12 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
if (l.begins_with("o ") || f->eof_reached()) {
if (!p_single_mesh) {
- mesh->set_name(name);
- r_meshes.push_back(mesh);
- mesh.instantiate();
+ if (mesh->get_surface_count() > 0) {
+ mesh->set_name(name);
+ r_meshes.push_back(mesh);
+ mesh.instantiate();
+ }
+ name = default_name;
current_group = "";
current_material = "";
}
@@ -422,7 +461,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
return OK;
}
-Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
@@ -439,6 +478,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, co
for (const Ref<Mesh> &m : meshes) {
Ref<ImporterMesh> mesh;
mesh.instantiate();
+ mesh->set_name(m->get_name());
for (int i = 0; i < m->get_surface_count(); i++) {
mesh->add_surface(m->surface_get_primitive_type(i), m->surface_get_arrays(i), Array(), Dictionary(), m->surface_get_material(i));
}
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 4dfac90fa1..faf0f336c0 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_obj.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_obj.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_OBJ_H
#define RESOURCE_IMPORTER_OBJ_H
@@ -39,7 +39,7 @@ class EditorOBJImporter : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr) override;
EditorOBJImporter();
};
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 62cb6e4167..102fa903b8 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_scene.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_scene.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_scene.h"
@@ -74,13 +74,13 @@ void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const
ERR_FAIL();
}
-Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
Dictionary options_dict;
for (const KeyValue<StringName, Variant> &elem : p_options) {
options_dict[elem.key] = elem.value;
}
Object *ret = nullptr;
- if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, p_bake_fps, ret)) {
+ if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, ret)) {
return Object::cast_to<Node>(ret);
}
@@ -100,7 +100,7 @@ Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, b
void EditorSceneFormatImporter::_bind_methods() {
GDVIRTUAL_BIND(_get_import_flags);
GDVIRTUAL_BIND(_get_extensions);
- GDVIRTUAL_BIND(_import_scene, "path", "flags", "options", "bake_fps");
+ GDVIRTUAL_BIND(_import_scene, "path", "flags", "options");
GDVIRTUAL_BIND(_get_import_options, "path");
GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
@@ -355,7 +355,7 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
ERR_FAIL_NULL_MSG(mesh->get_mesh(), "Cannot generate shape list with null mesh value");
if (!p_convex) {
- Ref<Shape3D> shape = mesh->create_trimesh_shape();
+ Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
} else {
Vector<Ref<Shape3D>> cd;
@@ -368,6 +368,185 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r
}
}
+struct ScalableNodeCollection {
+ HashSet<Node3D *> node_3ds;
+ HashSet<Ref<ImporterMesh>> importer_meshes;
+ HashSet<Ref<Skin>> skins;
+ HashSet<Ref<Animation>> animations;
+};
+
+void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) {
+ // MESH and SKIN data divide, to compensate for object position multiplying.
+
+ const int surf_count = p_mesh->get_surface_count();
+ const int blendshape_count = p_mesh->get_blend_shape_count();
+ struct LocalSurfData {
+ Mesh::PrimitiveType prim = {};
+ Array arr;
+ Array bsarr;
+ Dictionary lods;
+ String name;
+ Ref<Material> mat;
+ int fmt_compress_flags = 0;
+ };
+
+ Vector<LocalSurfData> surf_data_by_mesh;
+
+ Vector<String> blendshape_names;
+ for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
+ blendshape_names.append(p_mesh->get_blend_shape_name(bsidx));
+ }
+
+ for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
+ Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx);
+ const int fmt_compress_flags = p_mesh->get_surface_format(surf_idx);
+ Array arr = p_mesh->get_surface_arrays(surf_idx);
+ String name = p_mesh->get_surface_name(surf_idx);
+ Dictionary lods;
+ Ref<Material> mat = p_mesh->get_surface_material(surf_idx);
+ {
+ Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX];
+ for (int vert_arr_i = 0; vert_arr_i < vertex_array.size(); vert_arr_i++) {
+ vertex_array.write[vert_arr_i] = vertex_array[vert_arr_i] * p_scale;
+ }
+ arr[ArrayMesh::ARRAY_VERTEX] = vertex_array;
+ }
+ Array blendshapes;
+ for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
+ Array current_bsarr = p_mesh->get_surface_blend_shape_arrays(surf_idx, bsidx);
+ Vector<Vector3> current_bs_vertex_array = current_bsarr[ArrayMesh::ARRAY_VERTEX];
+ int current_bs_vert_arr_len = current_bs_vertex_array.size();
+ for (int32_t bs_vert_arr_i = 0; bs_vert_arr_i < current_bs_vert_arr_len; bs_vert_arr_i++) {
+ current_bs_vertex_array.write[bs_vert_arr_i] = current_bs_vertex_array[bs_vert_arr_i] * p_scale;
+ }
+ current_bsarr[ArrayMesh::ARRAY_VERTEX] = current_bs_vertex_array;
+ blendshapes.push_back(current_bsarr);
+ }
+
+ LocalSurfData surf_data_dictionary = LocalSurfData();
+ surf_data_dictionary.prim = prim;
+ surf_data_dictionary.arr = arr;
+ surf_data_dictionary.bsarr = blendshapes;
+ surf_data_dictionary.lods = lods;
+ surf_data_dictionary.fmt_compress_flags = fmt_compress_flags;
+ surf_data_dictionary.name = name;
+ surf_data_dictionary.mat = mat;
+
+ surf_data_by_mesh.push_back(surf_data_dictionary);
+ }
+
+ p_mesh->clear();
+
+ for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
+ p_mesh->add_blend_shape(blendshape_names[bsidx]);
+ }
+
+ for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
+ const Mesh::PrimitiveType prim = surf_data_by_mesh[surf_idx].prim;
+ const Array arr = surf_data_by_mesh[surf_idx].arr;
+ const Array bsarr = surf_data_by_mesh[surf_idx].bsarr;
+ const Dictionary lods = surf_data_by_mesh[surf_idx].lods;
+ const int fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags;
+ const String name = surf_data_by_mesh[surf_idx].name;
+ const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat;
+
+ p_mesh->add_surface(prim, arr, bsarr, lods, mat, name, fmt_compress_flags);
+ }
+
+ if (!is_shadow && p_mesh->get_shadow_mesh() != p_mesh && p_mesh->get_shadow_mesh().is_valid()) {
+ _rescale_importer_mesh(p_scale, p_mesh->get_shadow_mesh(), true);
+ }
+}
+
+void _rescale_skin(Vector3 p_scale, Ref<Skin> p_skin) {
+ // MESH and SKIN data divide, to compensate for object position multiplying.
+ for (int i = 0; i < p_skin->get_bind_count(); i++) {
+ Transform3D transform = p_skin->get_bind_pose(i);
+ p_skin->set_bind_pose(i, Transform3D(transform.basis, p_scale * transform.origin));
+ }
+}
+
+void _rescale_animation(Vector3 p_scale, Ref<Animation> p_animation) {
+ for (int track_idx = 0; track_idx < p_animation->get_track_count(); track_idx++) {
+ if (p_animation->track_get_type(track_idx) == Animation::TYPE_POSITION_3D) {
+ for (int key_idx = 0; key_idx < p_animation->track_get_key_count(track_idx); key_idx++) {
+ Vector3 value = p_animation->track_get_key_value(track_idx, key_idx);
+ value = p_scale * value;
+ p_animation->track_set_key_value(track_idx, key_idx, value);
+ }
+ }
+ }
+}
+
+void _apply_basis_to_scalable_node_collection(ScalableNodeCollection &p_dictionary, Vector3 p_scale) {
+ for (Node3D *node_3d : p_dictionary.node_3ds) {
+ if (node_3d) {
+ node_3d->set_position(p_scale * node_3d->get_position());
+
+ Skeleton3D *skeleton_3d = Object::cast_to<Skeleton3D>(node_3d);
+ if (skeleton_3d) {
+ for (int i = 0; i < skeleton_3d->get_bone_count(); i++) {
+ Transform3D rest = skeleton_3d->get_bone_rest(i);
+ skeleton_3d->set_bone_rest(i, Transform3D(rest.basis, p_scale * rest.origin));
+ skeleton_3d->set_bone_pose_position(i, p_scale * rest.origin);
+ }
+ }
+ }
+ }
+ for (Ref<ImporterMesh> mesh : p_dictionary.importer_meshes) {
+ _rescale_importer_mesh(p_scale, mesh, false);
+ }
+ for (Ref<Skin> skin : p_dictionary.skins) {
+ _rescale_skin(p_scale, skin);
+ }
+ for (Ref<Animation> animation : p_dictionary.animations) {
+ _rescale_animation(p_scale, animation);
+ }
+}
+
+void _populate_scalable_nodes_collection(Node *p_node, ScalableNodeCollection &p_dictionary) {
+ if (!p_node) {
+ return;
+ }
+ Node3D *node_3d = Object::cast_to<Node3D>(p_node);
+ if (node_3d) {
+ p_dictionary.node_3ds.insert(node_3d);
+ ImporterMeshInstance3D *mesh_instance_3d = Object::cast_to<ImporterMeshInstance3D>(p_node);
+ if (mesh_instance_3d) {
+ Ref<ImporterMesh> mesh = mesh_instance_3d->get_mesh();
+ if (mesh.is_valid()) {
+ p_dictionary.importer_meshes.insert(mesh);
+ }
+ Ref<Skin> skin = mesh_instance_3d->get_skin();
+ if (skin.is_valid()) {
+ p_dictionary.skins.insert(skin);
+ }
+ }
+ }
+ AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node);
+ if (animation_player) {
+ List<StringName> animation_list;
+ animation_player->get_animation_list(&animation_list);
+
+ for (const StringName &E : animation_list) {
+ Ref<Animation> animation = animation_player->get_animation(E);
+ p_dictionary.animations.insert(animation);
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ _populate_scalable_nodes_collection(child, p_dictionary);
+ }
+}
+
+void _apply_permanent_rotation_scale_to_node(Node *p_node) {
+ Transform3D transform = Object::cast_to<Node3D>(p_node)->get_transform();
+ ScalableNodeCollection scalable_node_collection;
+ _populate_scalable_nodes_collection(p_node, scalable_node_collection);
+ _apply_basis_to_scalable_node_collection(scalable_node_collection, transform.basis.get_scale());
+}
+
Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
// Children first.
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -774,43 +953,49 @@ Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, con
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
- Array animation_clips;
- {
- int clip_count = node_settings["clips/amount"];
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ Array animation_slices;
- for (int i = 0; i < clip_count; i++) {
- String name = node_settings["clip_" + itos(i + 1) + "/name"];
- int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"];
- int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"];
- Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)node_settings["clip_" + itos(i + 1) + "/loop_mode"]);
- bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"];
- bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"];
- bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
+ if (p_animation_data.has(name)) {
+ Dictionary anim_settings = p_animation_data[name];
+ int slices_count = anim_settings["slices/amount"];
+
+ for (int i = 0; i < slices_count; i++) {
+ String slice_name = anim_settings["slice_" + itos(i + 1) + "/name"];
+ int from_frame = anim_settings["slice_" + itos(i + 1) + "/start_frame"];
+ int end_frame = anim_settings["slice_" + itos(i + 1) + "/end_frame"];
+ Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)anim_settings["slice_" + itos(i + 1) + "/loop_mode"]);
+ bool save_to_file = anim_settings["slice_" + itos(i + 1) + "/save_to_file/enabled"];
+ bool save_to_path = anim_settings["slice_" + itos(i + 1) + "/save_to_file/path"];
+ bool save_to_file_keep_custom = anim_settings["slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
+
+ animation_slices.push_back(slice_name);
+ animation_slices.push_back(from_frame / p_animation_fps);
+ animation_slices.push_back(end_frame / p_animation_fps);
+ animation_slices.push_back(loop_mode);
+ animation_slices.push_back(save_to_file);
+ animation_slices.push_back(save_to_path);
+ animation_slices.push_back(save_to_file_keep_custom);
+ }
+ }
- animation_clips.push_back(name);
- animation_clips.push_back(from_frame / p_animation_fps);
- animation_clips.push_back(end_frame / p_animation_fps);
- animation_clips.push_back(loop_mode);
- animation_clips.push_back(save_to_file);
- animation_clips.push_back(save_to_path);
- animation_clips.push_back(save_to_file_keep_custom);
+ if (animation_slices.size() > 0) {
+ _create_slices(ap, anim, animation_slices, true);
}
}
- if (animation_clips.size()) {
- _create_clips(ap, animation_clips, true);
- } else {
- List<StringName> anims;
- ap->get_animation_list(&anims);
- AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
- AnimationImportTracks(int(node_settings["import_tracks/position"])),
- AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
- AnimationImportTracks(int(node_settings["import_tracks/scale"]))
- };
- if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
- _optimize_track_usage(ap, import_tracks_mode);
- }
+ AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
+ AnimationImportTracks(int(node_settings["import_tracks/position"])),
+ AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
+ AnimationImportTracks(int(node_settings["import_tracks/scale"]))
+ };
+
+ if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
+ _optimize_track_usage(ap, import_tracks_mode);
}
}
@@ -1091,14 +1276,12 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
} break;
}
- int idx = 0;
for (const Ref<Shape3D> &E : shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
base->add_child(cshape, true);
cshape->set_owner(base->get_owner());
- idx++;
}
}
}
@@ -1188,7 +1371,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, node_settings);
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, anim_settings);
}
}
}
@@ -1229,144 +1412,138 @@ Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> ani
return anim;
}
-void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all) {
- if (!anim->has_animation("default")) {
- ERR_FAIL_COND_MSG(p_clips.size() > 0, "To create clips, animations must be named \"default\".");
- return;
- }
-
- Ref<Animation> default_anim = anim->get_animation("default");
- Ref<AnimationLibrary> al = anim->get_animation_library(anim->find_animation(default_anim));
+void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_slices, bool p_bake_all) {
+ Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
- for (int i = 0; i < p_clips.size(); i += 7) {
- String name = p_clips[i];
- float from = p_clips[i + 1];
- float to = p_clips[i + 2];
- Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_clips[i + 3]);
- bool save_to_file = p_clips[i + 4];
- String save_to_path = p_clips[i + 5];
- bool keep_current = p_clips[i + 6];
+ for (int i = 0; i < p_slices.size(); i += 7) {
+ String name = p_slices[i];
+ float from = p_slices[i + 1];
+ float to = p_slices[i + 2];
+ Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_slices[i + 3]);
+ bool save_to_file = p_slices[i + 4];
+ String save_to_path = p_slices[i + 5];
+ bool keep_current = p_slices[i + 6];
if (from >= to) {
continue;
}
Ref<Animation> new_anim = memnew(Animation);
- for (int j = 0; j < default_anim->get_track_count(); j++) {
+ for (int j = 0; j < anim->get_track_count(); j++) {
List<float> keys;
- int kc = default_anim->track_get_key_count(j);
+ int kc = anim->track_get_key_count(j);
int dtrack = -1;
for (int k = 0; k < kc; k++) {
- float kt = default_anim->track_get_key_time(j, k);
+ float kt = anim->track_get_key_time(j, k);
if (kt >= from && kt < to) {
//found a key within range, so create track
if (dtrack == -1) {
- new_anim->add_track(default_anim->track_get_type(j));
+ new_anim->add_track(anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
- new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
+ new_anim->track_set_path(dtrack, anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
- if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
+ if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
- default_anim->position_track_interpolate(j, from, &p);
+ anim->position_track_interpolate(j, from, &p);
new_anim->position_track_insert_key(dtrack, 0, p);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
- default_anim->rotation_track_interpolate(j, from, &r);
+ anim->rotation_track_interpolate(j, from, &r);
new_anim->rotation_track_insert_key(dtrack, 0, r);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->scale_track_interpolate(j, from, &s);
+ anim->scale_track_interpolate(j, from, &s);
new_anim->scale_track_insert_key(dtrack, 0, s);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
- Variant var = default_anim->value_track_interpolate(j, from);
+ } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ Variant var = anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
- default_anim->blend_shape_track_interpolate(j, from, &interp);
+ anim->blend_shape_track_interpolate(j, from, &interp);
new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
}
}
}
- if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
+ if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
- default_anim->position_track_get_key(j, k, &p);
+ anim->position_track_get_key(j, k, &p);
new_anim->position_track_insert_key(dtrack, kt - from, p);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
- default_anim->rotation_track_get_key(j, k, &r);
+ anim->rotation_track_get_key(j, k, &r);
new_anim->rotation_track_insert_key(dtrack, kt - from, r);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->scale_track_get_key(j, k, &s);
+ anim->scale_track_get_key(j, k, &s);
new_anim->scale_track_insert_key(dtrack, kt - from, s);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
- Variant var = default_anim->track_get_key_value(j, k);
+ } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ Variant var = anim->track_get_key_value(j, k);
new_anim->track_insert_key(dtrack, kt - from, var);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
- default_anim->blend_shape_track_get_key(j, k, &interp);
+ anim->blend_shape_track_get_key(j, k, &interp);
new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
}
}
if (dtrack != -1 && kt >= to) {
- if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
+ if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
- default_anim->position_track_interpolate(j, to, &p);
+ anim->position_track_interpolate(j, to, &p);
new_anim->position_track_insert_key(dtrack, to - from, p);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
- default_anim->rotation_track_interpolate(j, to, &r);
+ anim->rotation_track_interpolate(j, to, &r);
new_anim->rotation_track_insert_key(dtrack, to - from, r);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->scale_track_interpolate(j, to, &s);
+ anim->scale_track_interpolate(j, to, &s);
new_anim->scale_track_insert_key(dtrack, to - from, s);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
- Variant var = default_anim->value_track_interpolate(j, to);
+ } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ Variant var = anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, var);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
- default_anim->blend_shape_track_interpolate(j, to, &interp);
+ anim->blend_shape_track_interpolate(j, to, &interp);
new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
if (dtrack == -1 && p_bake_all) {
- new_anim->add_track(default_anim->track_get_type(j));
+ new_anim->add_track(anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
- new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
+ new_anim->track_set_path(dtrack, anim->track_get_path(j));
+ if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
- default_anim->position_track_interpolate(j, from, &p);
+ anim->position_track_interpolate(j, from, &p);
new_anim->position_track_insert_key(dtrack, 0, p);
- default_anim->position_track_interpolate(j, to, &p);
+ anim->position_track_interpolate(j, to, &p);
new_anim->position_track_insert_key(dtrack, to - from, p);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
- default_anim->rotation_track_interpolate(j, from, &r);
+ anim->rotation_track_interpolate(j, from, &r);
new_anim->rotation_track_insert_key(dtrack, 0, r);
- default_anim->rotation_track_interpolate(j, to, &r);
+ anim->rotation_track_interpolate(j, to, &r);
new_anim->rotation_track_insert_key(dtrack, to - from, r);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->scale_track_interpolate(j, from, &s);
+ anim->scale_track_interpolate(j, from, &s);
new_anim->scale_track_insert_key(dtrack, 0, s);
- default_anim->scale_track_interpolate(j, to, &s);
+ anim->scale_track_interpolate(j, to, &s);
new_anim->scale_track_insert_key(dtrack, to - from, s);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
- Variant var = default_anim->value_track_interpolate(j, from);
+ } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ Variant var = anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
- Variant to_var = default_anim->value_track_interpolate(j, to);
+ Variant to_var = anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, to_var);
- } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
- default_anim->blend_shape_track_interpolate(j, from, &interp);
+ anim->blend_shape_track_interpolate(j, from, &interp);
new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
- default_anim->blend_shape_track_interpolate(j, to, &interp);
+ anim->blend_shape_track_interpolate(j, to, &interp);
new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
@@ -1383,7 +1560,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
}
}
- al->remove_animation("default"); // Remove default (no longer needed).
+ al->remove_animation(ap->find_animation(anim)); // Remove original animation (no longer needed).
}
void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error) {
@@ -1463,6 +1640,17 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
+
+ for (int i = 0; i < 256; i++) {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
+ }
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
@@ -1475,17 +1663,6 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
-
- for (int i = 0; i < 256; i++) {
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
- }
} break;
case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
@@ -1588,6 +1765,13 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
return p_options["save_to_file/enabled"];
}
+ if (p_option.begins_with("slice_")) {
+ int max_slice = p_options["slices/amount"];
+ int slice = p_option.get_slice("_", 1).to_int() - 1;
+ if (slice >= max_slice) {
+ return false;
+ }
+ }
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) {
@@ -1596,14 +1780,6 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) {
return false;
}
-
- if (p_option.begins_with("slice_")) {
- int max_slice = p_options["slices/amount"];
- int slice = p_option.get_slice("_", 1).to_int() - 1;
- if (slice >= max_slice) {
- return false;
- }
- }
} break;
case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
const bool use_retarget = p_options["retarget/bone_map"].get_validated_object() != nullptr;
@@ -1678,6 +1854,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
script_ext_hint += "*." + E;
}
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
@@ -1687,6 +1864,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
@@ -1711,6 +1889,39 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
}
}
+Array ResourceImporterScene::_get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node) {
+ Array skin_pose_transform_array;
+
+ const Ref<Skin> skin = p_src_mesh_node->get_skin();
+ if (skin.is_valid()) {
+ NodePath skeleton_path = p_src_mesh_node->get_skeleton_path();
+ const Node *node = p_src_mesh_node->get_node_or_null(skeleton_path);
+ const Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
+ if (skeleton) {
+ int bind_count = skin->get_bind_count();
+
+ for (int i = 0; i < bind_count; i++) {
+ Transform3D bind_pose = skin->get_bind_pose(i);
+ String bind_name = skin->get_bind_name(i);
+
+ int bone_idx = bind_name.is_empty() ? skin->get_bind_bone(i) : skeleton->find_bone(bind_name);
+ ERR_FAIL_COND_V(bone_idx >= skeleton->get_bone_count(), Array());
+
+ Transform3D bp_global_rest;
+ if (bone_idx >= 0) {
+ bp_global_rest = skeleton->get_bone_global_pose(bone_idx);
+ } else {
+ bp_global_rest = skeleton->get_bone_global_pose(i);
+ }
+
+ skin_pose_transform_array.push_back(bp_global_rest * bind_pose);
+ }
+ }
+ }
+
+ return skin_pose_transform_array;
+}
+
void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (src_mesh_node) {
@@ -1827,7 +2038,8 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
if (generate_lods) {
- src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle);
+ Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
+ src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array);
}
if (create_shadow_meshes) {
@@ -2070,13 +2282,8 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
- int bake_fps = 30;
- if (p_options.has(SNAME("animation/fps"))) {
- bake_fps = p_options[SNAME("animation/fps")];
- }
-
Error err = OK;
- Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_options, bake_fps, nullptr, &err);
+ Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_options, nullptr, &err);
if (!scene || err != OK) {
return nullptr;
}
@@ -2115,8 +2322,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
- float fps = p_options["animation/fps"];
-
int import_flags = 0;
if (animation_importer) {
@@ -2139,11 +2344,26 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
- Node *scene = importer->import_scene(src_path, import_flags, p_options, fps, &missing_deps, &err);
+ Node *scene = importer->import_scene(src_path, import_flags, p_options, &missing_deps, &err);
if (!scene || err != OK) {
return err;
}
+ bool apply_root = true;
+ if (p_options.has("nodes/apply_root_scale")) {
+ apply_root = p_options["nodes/apply_root_scale"];
+ }
+ real_t root_scale = 1;
+ if (p_options.has("nodes/root_scale")) {
+ root_scale = p_options["nodes/root_scale"];
+ }
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
+ }
+ if (apply_root) {
+ _apply_permanent_rotation_scale_to_node(scene);
+ Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale).inverse());
+ }
Dictionary subresources = p_options["_subresources"];
Dictionary node_data;
@@ -2172,6 +2392,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
post_importer_plugins.write[i]->pre_process(scene, p_options);
}
+ float fps = 30;
+ if (p_options.has(SNAME("animation/fps"))) {
+ fps = (float)p_options[SNAME("animation/fps")];
+ }
_pre_fix_animations(scene, scene, node_data, animation_data, fps);
_post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps);
_post_fix_animations(scene, scene, node_data, animation_data, fps);
@@ -2199,12 +2423,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
scene->set_script(Variant(root_script));
}
- float root_scale = 1.0;
- if (Object::cast_to<Node3D>(scene)) {
- root_scale = p_options["nodes/root_scale"];
- Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
- }
-
if (p_options["nodes/root_name"] != "Scene Root") {
scene->set_name(p_options["nodes/root_name"]);
} else {
@@ -2230,7 +2448,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Vector<Vector<uint8_t>> mesh_lightmap_caches;
{
- src_lightmap_cache = FileAccess::get_file_as_array(p_source_file + ".unwrap_cache", &err);
+ src_lightmap_cache = FileAccess::get_file_as_bytes(p_source_file + ".unwrap_cache", &err);
if (err != OK) {
src_lightmap_cache.clear();
}
@@ -2392,7 +2610,7 @@ void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) c
r_extensions->push_back("escn");
}
-Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index da37893cc5..2d08d4df50 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_scene.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_scene.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_SCENE_H
#define RESOURCE_IMPORTER_SCENE_H
@@ -34,11 +34,14 @@
#include "core/error/error_macros.h"
#include "core/io/resource_importer.h"
#include "core/variant/dictionary.h"
-#include "scene/3d/node_3d.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/resources/animation.h"
+#include "scene/resources/box_shape_3d.h"
+#include "scene/resources/capsule_shape_3d.h"
+#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/mesh.h"
#include "scene/resources/shape_3d.h"
-#include "scene/resources/skin.h"
+#include "scene/resources/sphere_shape_3d.h"
class Material;
class AnimationPlayer;
@@ -50,12 +53,12 @@ class EditorSceneFormatImporter : public RefCounted {
protected:
static void _bind_methods();
- Node *import_scene_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps);
- Ref<Animation> import_animation_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps);
+ Node *import_scene_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options);
+ Ref<Animation> import_animation_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options);
GDVIRTUAL0RC(int, _get_import_flags)
GDVIRTUAL0RC(Vector<String>, _get_extensions)
- GDVIRTUAL4R(Object *, _import_scene, String, uint32_t, Dictionary, uint32_t)
+ GDVIRTUAL3R(Object *, _import_scene, String, uint32_t, Dictionary)
GDVIRTUAL1(_get_import_options, String)
GDVIRTUAL3RC(Variant, _get_option_visibility, String, bool, String)
@@ -71,7 +74,7 @@ public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options);
@@ -208,6 +211,7 @@ class ResourceImporterScene : public ResourceImporter {
SHAPE_TYPE_CAPSULE,
};
+ Array _get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node);
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
@@ -279,7 +283,7 @@ public:
Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
- void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
+ void _create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_clips, bool p_bake_all);
void _optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error);
void _compress_animations(AnimationPlayer *anim, int p_page_size_kb);
@@ -306,14 +310,9 @@ class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr) override;
};
-#include "scene/resources/box_shape_3d.h"
-#include "scene/resources/capsule_shape_3d.h"
-#include "scene/resources/cylinder_shape_3d.h"
-#include "scene/resources/sphere_shape_3d.h"
-
template <class M>
Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) {
ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
@@ -475,7 +474,7 @@ Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_opt
}
if (p_options.has(SNAME("primitive/rotation"))) {
- transform.basis.set_euler((p_options[SNAME("primitive/rotation")].operator Vector3() / 180.0) * Math_PI);
+ transform.basis = Basis::from_euler(p_options[SNAME("primitive/rotation")].operator Vector3() * (Math_PI / 180.0));
}
}
return transform;
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index 55afd71c76..ba48fc9029 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_shader_file.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_shader_file.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_shader_file.h"
@@ -91,6 +91,7 @@ static String _include_function(const String &p_path, void *userpointer) {
Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* STEP 1, Read shader code */
+ ERR_FAIL_COND_V_EDMSG((OS::get_singleton()->get_current_rendering_method() == "gl_compatibility"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when using the gl_compatibility rendering_method. Please switch to the forward_plus or mobile rendering methods to use custom shaders.");
Error err;
Ref<FileAccess> file = FileAccess::open(p_source_file, FileAccess::READ, &err);
diff --git a/editor/import/resource_importer_shader_file.h b/editor/import/resource_importer_shader_file.h
index 9d0ef88b05..aefc967989 100644
--- a/editor/import/resource_importer_shader_file.h
+++ b/editor/import/resource_importer_shader_file.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_shader_file.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_shader_file.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_SHADER_FILE_H
#define RESOURCE_IMPORTER_SHADER_FILE_H
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 17b94ec706..2f543ea02d 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_texture.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_texture.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_texture.h"
@@ -36,6 +36,8 @@
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
ERR_FAIL_COND(p_tex.is_null());
@@ -190,7 +192,7 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_path, const
if (compress_mode < COMPRESS_VRAM_COMPRESSED) {
return false;
}
- if (!ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc")) {
+ if (!GLOBAL_GET("rendering/textures/vram_compression/import_bptc")) {
return false;
}
}
@@ -231,15 +233,20 @@ void ResourceImporterTexture::get_import_options(const String &p_path, List<Impo
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
- if (p_path.get_extension() == "svg") {
+ // Do path based customization only if a path was passed.
+ if (p_path.is_empty() || p_path.get_extension() == "svg") {
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
+
+ // Editor use only, applies to SVG.
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "editor/scale_with_editor_scale"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "editor/convert_colors_with_editor_theme"), false));
}
}
void ResourceImporterTexture::save_to_ctex_format(Ref<FileAccess> f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
- bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png") ||
+ bool lossless_force_png = GLOBAL_GET("rendering/textures/lossless_compression/force_png") ||
!Image::_webp_mem_loader_func; // WebP module disabled.
bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
f->store_32(use_webp ? CompressedTexture2D::DATA_FORMAT_WEBP : CompressedTexture2D::DATA_FORMAT_PNG);
@@ -447,6 +454,14 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
scale = p_options["svg/scale"];
}
+ // Editor-specific options.
+ bool use_editor_scale = p_options.has("editor/scale_with_editor_scale") && p_options["editor/scale_with_editor_scale"];
+ bool convert_editor_colors = p_options.has("editor/convert_colors_with_editor_theme") && p_options["editor/convert_colors_with_editor_theme"];
+
+ // Start importing images.
+ List<Ref<Image>> images_imported;
+
+ // Load the normal image.
Ref<Image> normal_image;
Image::RoughnessChannel roughness_channel = Image::ROUGHNESS_CHANNEL_R;
if (mipmaps && roughness > 1 && FileAccess::exists(normal_map)) {
@@ -456,88 +471,117 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
}
+ // Load the main image.
Ref<Image> image;
image.instantiate();
Error err = ImageLoader::load_image(p_source_file, image, nullptr, loader_flags, scale);
if (err != OK) {
return err;
}
+ images_imported.push_back(image);
- Array formats_imported;
-
- if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) {
- //limit size
- if (image->get_width() >= image->get_height()) {
- int new_width = size_limit;
- int new_height = image->get_height() * new_width / image->get_width();
-
- image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
- } else {
- int new_height = size_limit;
- int new_width = image->get_width() * new_height / image->get_height();
+ // Load the editor-only image.
+ Ref<Image> editor_image;
+ bool import_editor_image = use_editor_scale || convert_editor_colors;
+ if (import_editor_image) {
+ float editor_scale = scale;
+ if (use_editor_scale) {
+ editor_scale = scale * EDSCALE;
+ }
- image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
+ int32_t editor_loader_flags = loader_flags;
+ if (convert_editor_colors) {
+ editor_loader_flags |= ImageFormatLoader::FLAG_CONVERT_COLORS;
}
- if (normal == 1) {
- image->normalize();
+ editor_image.instantiate();
+ err = ImageLoader::load_image(p_source_file, editor_image, nullptr, editor_loader_flags, editor_scale);
+ if (err != OK) {
+ WARN_PRINT("Failed to import an image resource for editor use from '" + p_source_file + "'");
+ } else {
+ images_imported.push_back(editor_image);
}
}
- if (fix_alpha_border) {
- image->fix_alpha_edges();
- }
+ for (Ref<Image> &target_image : images_imported) {
+ // Apply the size limit.
+ if (size_limit > 0 && (target_image->get_width() > size_limit || target_image->get_height() > size_limit)) {
+ if (target_image->get_width() >= target_image->get_height()) {
+ int new_width = size_limit;
+ int new_height = target_image->get_height() * new_width / target_image->get_width();
- if (premult_alpha) {
- image->premultiply_alpha();
- }
+ target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
+ } else {
+ int new_height = size_limit;
+ int new_width = target_image->get_width() * new_height / target_image->get_height();
- if (normal_map_invert_y) {
- // Inverting the green channel can be used to flip a normal map's direction.
- // There's no standard when it comes to normal map Y direction, so this is
- // sometimes needed when using a normal map exported from another program.
- // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
- const int height = image->get_height();
- const int width = image->get_width();
+ target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
+ }
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- const Color color = image->get_pixel(i, j);
- image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
+ if (normal == 1) {
+ target_image->normalize();
}
}
- }
- if (hdr_clamp_exposure) {
- // Clamp HDR exposure following Filament's tonemapping formula.
- // This can be used to reduce fireflies in environment maps or reduce the influence
- // of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead).
- const int height = image->get_height();
- const int width = image->get_width();
-
- // These values are chosen arbitrarily and seem to produce good results with 4,096 samples.
- const float linear = 4096.0;
- const float compressed = 16384.0;
+ // Fix alpha border.
+ if (fix_alpha_border) {
+ target_image->fix_alpha_edges();
+ }
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- const Color color = image->get_pixel(i, j);
- const float luma = color.get_luminance();
+ // Premultiply the alpha.
+ if (premult_alpha) {
+ target_image->premultiply_alpha();
+ }
- Color clamped_color;
- if (luma <= linear) {
- clamped_color = color;
- } else {
- clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma));
+ // Invert the green channel of the image to flip the normal map it contains.
+ if (normal_map_invert_y) {
+ // Inverting the green channel can be used to flip a normal map's direction.
+ // There's no standard when it comes to normal map Y direction, so this is
+ // sometimes needed when using a normal map exported from another program.
+ // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
+ const int height = target_image->get_height();
+ const int width = target_image->get_width();
+
+ for (int i = 0; i < width; i++) {
+ for (int j = 0; j < height; j++) {
+ const Color color = target_image->get_pixel(i, j);
+ target_image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
}
+ }
+ }
- image->set_pixel(i, j, clamped_color);
+ // Clamp HDR exposure.
+ if (hdr_clamp_exposure) {
+ // Clamp HDR exposure following Filament's tonemapping formula.
+ // This can be used to reduce fireflies in environment maps or reduce the influence
+ // of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead).
+ const int height = target_image->get_height();
+ const int width = target_image->get_width();
+
+ // These values are chosen arbitrarily and seem to produce good results with 4,096 samples.
+ const float linear = 4096.0;
+ const float compressed = 16384.0;
+
+ for (int i = 0; i < width; i++) {
+ for (int j = 0; j < height; j++) {
+ const Color color = target_image->get_pixel(i, j);
+ const float luma = color.get_luminance();
+
+ Color clamped_color;
+ if (luma <= linear) {
+ clamped_color = color;
+ } else {
+ clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma));
+ }
+
+ target_image->set_pixel(i, j, clamped_color);
+ }
}
}
}
if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
- //basis universal does not support float formats, fall back
+ // Basis universal does not support float formats, fallback.
compress_mode = COMPRESS_VRAM_COMPRESSED;
}
@@ -547,17 +591,19 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
bool force_normal = normal == 1;
bool srgb_friendly_pack = pack_channels == 0;
+ Array formats_imported;
+
if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
- //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
- //Android, GLES 2.x
+ // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
+ // Android, GLES 2.x
const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565);
- const bool can_bptc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_bptc");
- const bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc");
+ const bool can_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_bptc");
+ const bool can_s3tc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc");
if (can_bptc) {
- //add to the list anyway
+ // Add to the list anyway.
formats_imported.push_back("bptc");
}
@@ -566,9 +612,9 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
if (is_hdr && can_compress_hdr) {
if (has_alpha) {
- //can compress hdr, but hdr with alpha is not compressible
+ // Can compress HDR, but HDR with alpha is not compressible.
if (hdr_compression == 2) {
- //but user selected to compress hdr anyway, so force an alpha-less format.
+ // But user selected to compress HDR anyway, so force an alpha-less format.
if (image->get_format() == Image::FORMAT_RGBAF) {
image->convert(Image::FORMAT_RGBF);
} else if (image->get_format() == Image::FORMAT_RGBAH) {
@@ -580,7 +626,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
if (!can_compress_hdr) {
- //fallback to RGBE99995
+ // Fallback to RGBE99995.
if (image->get_format() != Image::FORMAT_RGBE9995) {
image->convert(Image::FORMAT_RGBE9995);
}
@@ -599,13 +645,13 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
formats_imported.push_back("s3tc");
}
- if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2")) {
+ if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2")) {
_save_ctex(image, p_save_path + ".etc2.ctex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc2");
formats_imported.push_back("etc2");
}
- if (ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc")) {
+ if (GLOBAL_GET("rendering/textures/vram_compression/import_etc")) {
_save_ctex(image, p_save_path + ".etc.ctex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc");
formats_imported.push_back("etc");
@@ -615,17 +661,32 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
EditorNode::add_io_error(vformat(TTR("%s: No suitable desktop VRAM compression algorithm enabled in Project Settings (S3TC or BPTC). This texture may not display correctly on desktop platforms."), p_source_file));
}
} else {
- //import normally
+ // Import normally.
_save_ctex(image, p_save_path + ".ctex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
}
+ if (editor_image.is_valid()) {
+ _save_ctex(editor_image, p_save_path + ".editor.ctex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
+ }
+
if (r_metadata) {
- Dictionary metadata;
- metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
+ Dictionary meta;
+ meta["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
if (formats_imported.size()) {
- metadata["imported_formats"] = formats_imported;
+ meta["imported_formats"] = formats_imported;
+ }
+
+ if (editor_image.is_valid()) {
+ meta["has_editor_variant"] = true;
+ if (use_editor_scale) {
+ meta["editor_scale"] = EDSCALE;
+ }
+ if (convert_editor_colors) {
+ meta["editor_dark_theme"] = EditorSettings::get_singleton()->is_dark_theme();
+ }
}
- *r_metadata = metadata;
+
+ *r_metadata = meta;
}
return OK;
}
@@ -643,7 +704,7 @@ String ResourceImporterTexture::get_import_settings_string() const {
int index = 0;
while (compression_formats[index]) {
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
- bool test = ProjectSettings::get_singleton()->get(setting_path);
+ bool test = GLOBAL_GET(setting_path);
if (test) {
s += String(compression_formats[index]);
}
@@ -655,27 +716,36 @@ String ResourceImporterTexture::get_import_settings_string() const {
bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) const {
//will become invalid if formats are missing to import
- Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
+ Dictionary meta = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
+
+ if (meta.has("has_editor_variant")) {
+ if (meta.has("editor_scale") && (float)meta["editor_scale"] != EDSCALE) {
+ return false;
+ }
+ if (meta.has("editor_dark_theme") && (bool)meta["editor_dark_theme"] != EditorSettings::get_singleton()->is_dark_theme()) {
+ return false;
+ }
+ }
- if (!metadata.has("vram_texture")) {
+ if (!meta.has("vram_texture")) {
return false;
}
- bool vram = metadata["vram_texture"];
+ bool vram = meta["vram_texture"];
if (!vram) {
- return true; //do not care about non vram
+ return true; // Do not care about non-VRAM.
}
Vector<String> formats_imported;
- if (metadata.has("imported_formats")) {
- formats_imported = metadata["imported_formats"];
+ if (meta.has("imported_formats")) {
+ formats_imported = meta["imported_formats"];
}
int index = 0;
bool valid = true;
while (compression_formats[index]) {
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
- bool test = ProjectSettings::get_singleton()->get(setting_path);
+ bool test = GLOBAL_GET(setting_path);
if (test) {
if (!formats_imported.has(compression_formats[index])) {
valid = false;
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 496ad3bf70..86d4dd7e35 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_texture.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_TEXTURE_H
#define RESOURCE_IMPORTER_TEXTURE_H
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 9171f04f42..bca24a126c 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_texture_atlas.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_texture_atlas.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_texture_atlas.h"
@@ -273,9 +273,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
EditorAtlasPacker::chart_pack(charts, atlas_width, atlas_height);
//blit the atlas
- Ref<Image> new_atlas;
- new_atlas.instantiate();
- new_atlas->create(atlas_width, atlas_height, false, Image::FORMAT_RGBA8);
+ Ref<Image> new_atlas = Image::create_empty(atlas_width, atlas_height, false, Image::FORMAT_RGBA8);
for (int i = 0; i < pack_data_files.size(); i++) {
PackData &pack_data = pack_data_files.write[i];
diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h
index 971eb067df..0f2b10424c 100644
--- a/editor/import/resource_importer_texture_atlas.h
+++ b/editor/import/resource_importer_texture_atlas.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_texture_atlas.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_texture_atlas.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_TEXTURE_ATLAS_H
#define RESOURCE_IMPORTER_TEXTURE_ATLAS_H
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 1dcae2841b..6d54c08031 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_wav.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_wav.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer_wav.h"
@@ -107,7 +107,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
file->get_buffer((uint8_t *)&riff, 4); //RIFF
if (riff[0] != 'R' || riff[1] != 'I' || riff[2] != 'F' || riff[3] != 'F') {
- ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
+ ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, vformat("Not a WAV file. File should start with 'RIFF', but found '%s', in file of size %d bytes", riff, file->get_length()));
}
/* GET FILESIZE */
@@ -115,12 +115,12 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
/* CHECK WAVE */
- char wave[4];
-
- file->get_buffer((uint8_t *)&wave, 4); //RIFF
+ char wave[5];
+ wave[4] = 0;
+ file->get_buffer((uint8_t *)&wave, 4); //WAVE
if (wave[0] != 'W' || wave[1] != 'A' || wave[2] != 'V' || wave[3] != 'E') {
- ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Not a WAV file (no WAVE RIFF header).");
+ ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, vformat("Not a WAV file. Header should contain 'WAVE', but found '%s', in file of size %d bytes", wave, file->get_length()));
}
// Let users override potential loop points from the WAV.
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index 739ec9b181..47af37ba41 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_importer_wav.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer_wav.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_WAV_H
#define RESOURCE_IMPORTER_WAV_H
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 730aa3bd61..044f7475c2 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* scene_import_settings.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* scene_import_settings.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "scene_import_settings.h"
@@ -555,6 +555,7 @@ void SceneImportSettings::open_settings(const String &p_path, bool p_for_animati
material_set.clear();
mesh_set.clear();
+ animation_map.clear();
material_map.clear();
mesh_map.clear();
node_map.clear();
@@ -702,15 +703,17 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
}
MeshData &md = mesh_map[p_id];
- if (p_from != mesh_tree) {
- md.mesh_node->uncollapse_tree();
- md.mesh_node->select(0);
- mesh_tree->ensure_cursor_is_visible();
- }
- if (p_from != scene_tree) {
- md.scene_node->uncollapse_tree();
- md.scene_node->select(0);
- scene_tree->ensure_cursor_is_visible();
+ if (md.mesh_node != nullptr) {
+ if (p_from != mesh_tree) {
+ md.mesh_node->uncollapse_tree();
+ md.mesh_node->select(0);
+ mesh_tree->ensure_cursor_is_visible();
+ }
+ if (p_from != scene_tree) {
+ md.scene_node->uncollapse_tree();
+ md.scene_node->select(0);
+ scene_tree->ensure_cursor_is_visible();
+ }
}
mesh_preview->set_mesh(md.mesh);
@@ -848,7 +851,7 @@ void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
zoom = &md.cam_zoom;
}
Ref<InputEventMouseMotion> mm = p_input;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
(*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
(*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
(*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
@@ -957,15 +960,15 @@ void SceneImportSettings::_notification(int p_what) {
void SceneImportSettings::_menu_callback(int p_id) {
switch (p_id) {
case ACTION_EXTRACT_MATERIALS: {
- save_path->set_text(TTR("Select folder to extract material resources"));
+ save_path->set_title(TTR("Select folder to extract material resources"));
external_extension_type->select(0);
} break;
case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- save_path->set_text(TTR("Select folder where mesh resources will save on import"));
+ save_path->set_title(TTR("Select folder where mesh resources will save on import"));
external_extension_type->select(1);
} break;
case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- save_path->set_text(TTR("Select folder where animations will save on import"));
+ save_path->set_title(TTR("Select folder where animations will save on import"));
external_extension_type->select(1);
} break;
}
@@ -1233,6 +1236,12 @@ SceneImportSettings::SceneImportSettings() {
action_menu = memnew(MenuButton);
action_menu->set_text(TTR("Actions..."));
+ // Style the MenuButton like a regular Button to make it more noticeable.
+ action_menu->set_flat(false);
+ action_menu->add_theme_style_override("normal", get_theme_stylebox("normal", "Button"));
+ action_menu->add_theme_style_override("hover", get_theme_stylebox("hover", "Button"));
+ action_menu->add_theme_style_override("pressed", get_theme_stylebox("pressed", "Button"));
+ action_menu->set_focus_mode(Control::FOCUS_ALL);
menu_hb->add_child(action_menu);
action_menu->get_popup()->add_item(TTR("Extract Materials"), ACTION_EXTRACT_MATERIALS);
diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h
index 104a7a9f7e..6481221ad6 100644
--- a/editor/import/scene_import_settings.h
+++ b/editor/import/scene_import_settings.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* scene_import_settings.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* scene_import_settings.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SCENE_IMPORT_SETTINGS_H
#define SCENE_IMPORT_SETTINGS_H
@@ -192,7 +192,7 @@ class SceneImportSettings : public ConfirmationDialog {
bool editing_animation = false;
- Timer *update_view_timer;
+ Timer *update_view_timer = nullptr;
protected:
void _notification(int p_what);