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-rw-r--r--editor/import/editor_import_collada.cpp166
-rw-r--r--editor/import/editor_import_collada.h6
-rw-r--r--editor/import/editor_importer_bake_reset.cpp234
-rw-r--r--editor/import/editor_importer_bake_reset.h54
-rw-r--r--editor/import/resource_importer_obj.h4
-rw-r--r--editor/import/resource_importer_scene.cpp517
-rw-r--r--editor/import/resource_importer_scene.h110
7 files changed, 646 insertions, 445 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 4b01595028..ac8adedf2f 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -91,8 +91,8 @@ struct ColladaImport {
Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
- void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
- void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
+ void create_animation(int p_clip, bool p_import_value_tracks);
+ void create_animations(bool p_import_value_tracks);
Set<String> tracks_in_clips;
Vector<String> missing_textures;
@@ -120,6 +120,15 @@ Error ColladaImport::_populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p
skeleton_bone_map[p_skeleton][joint->sid] = r_bone;
+ {
+ Transform3D xform = joint->compute_transform(collada);
+ xform = collada.fix_transform(xform) * joint->post_transform;
+
+ p_skeleton->set_bone_pose_position(r_bone, xform.origin);
+ p_skeleton->set_bone_pose_rotation(r_bone, xform.basis.get_rotation_quaternion());
+ p_skeleton->set_bone_pose_scale(r_bone, xform.basis.get_scale());
+ }
+
if (collada.state.bone_rest_map.has(joint->sid)) {
p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid]));
//should map this bone to something for animation?
@@ -1384,7 +1393,7 @@ void ColladaImport::_fix_param_animation_tracks() {
}
}
-void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
+void ColladaImport::create_animations(bool p_import_value_tracks) {
_fix_param_animation_tracks();
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++) {
@@ -1417,13 +1426,13 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
}
}
- create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks);
+ create_animation(-1, p_import_value_tracks);
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
- create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks);
+ create_animation(i, p_import_value_tracks);
}
}
-void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
+void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
Ref<Animation> animation = Ref<Animation>(memnew(Animation));
if (p_clip == -1) {
@@ -1522,10 +1531,55 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
- animation->add_track(Animation::TYPE_TRANSFORM3D);
- int track = animation->get_track_count() - 1;
- animation->track_set_path(track, path);
- animation->track_set_imported(track, true); //helps merging later
+ bool has_position = false;
+ bool has_rotation = false;
+ bool has_scale = false;
+
+ for (int i = 0; cn->xform_list.size(); i++) {
+ switch (cn->xform_list[i].op) {
+ case Collada::Node::XForm::OP_ROTATE: {
+ has_rotation = true;
+ } break;
+ case Collada::Node::XForm::OP_SCALE: {
+ has_scale = true;
+ } break;
+ case Collada::Node::XForm::OP_TRANSLATE: {
+ has_position = true;
+ } break;
+ case Collada::Node::XForm::OP_MATRIX: {
+ has_position = true;
+ has_rotation = true;
+ has_scale = true;
+ } break;
+ case Collada::Node::XForm::OP_VISIBILITY: {
+ } break;
+ }
+ }
+
+ int base_track = animation->get_track_count();
+ int position_idx = -1;
+ if (has_position) {
+ position_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_POSITION_3D);
+ animation->track_set_path(position_idx, path);
+ animation->track_set_imported(position_idx, true); //helps merging later
+ }
+
+ int rotation_idx = -1;
+ if (has_rotation) {
+ rotation_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_ROTATION_3D);
+ animation->track_set_path(rotation_idx, path);
+ animation->track_set_imported(rotation_idx, true); //helps merging later
+ }
+
+ int scale_idx = -1;
+ if (has_scale) {
+ scale_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_SCALE_3D);
+ animation->track_set_path(scale_idx, path);
+ animation->track_set_imported(scale_idx, true); //helps merging later
+ }
Vector<real_t> snapshots = base_snapshots;
@@ -1594,22 +1648,21 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
- if (nm.bone >= 0) {
- //make bone transform relative to rest (in case of skeleton)
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(nm.node);
- if (sk) {
- xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
- } else {
- ERR_PRINT("Collada: Invalid skeleton");
- }
- }
-
Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
- Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
+ Quaternion q = singular_matrix ? Quaternion() :
+ xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
- animation->transform_track_insert_key(track, snapshots[i], l, q, s);
+ if (position_idx >= 0) {
+ animation->position_track_insert_key(position_idx, snapshots[i], l);
+ }
+ if (rotation_idx >= 0) {
+ animation->rotation_track_insert_key(rotation_idx, snapshots[i], q);
+ }
+ if (scale_idx >= 0) {
+ animation->scale_track_insert_key(scale_idx, snapshots[i], s);
+ }
}
if (nm.bone >= 0) {
@@ -1621,48 +1674,15 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
if (found_anim) {
tracks_found = true;
} else {
- animation->remove_track(track);
- }
- }
-
- if (p_make_tracks_in_all_bones) {
- //some bones may lack animation, but since we don't store pose as a property, we must add keyframes!
- for (const KeyValue<String, bool> &E : bones_with_animation) {
- if (E.value) {
- continue;
+ if (position_idx >= 0) {
+ animation->remove_track(base_track);
}
-
- NodeMap &nm = node_map[E.key];
- String path = scene->get_path_to(nm.node);
- ERR_CONTINUE(nm.bone < 0);
- Skeleton3D *sk = static_cast<Skeleton3D *>(nm.node);
- String name = sk->get_bone_name(nm.bone);
- path = path + ":" + name;
-
- Collada::Node *cn = collada.state.scene_map[E.key];
- if (cn->ignore_anim) {
- WARN_PRINT("Collada: Ignoring animation on node: " + path);
- continue;
+ if (rotation_idx >= 0) {
+ animation->remove_track(base_track);
+ }
+ if (scale_idx >= 0) {
+ animation->remove_track(base_track);
}
-
- animation->add_track(Animation::TYPE_TRANSFORM3D);
- int track = animation->get_track_count() - 1;
- animation->track_set_path(track, path);
- animation->track_set_imported(track, true); //helps merging later
-
- Transform3D xform = cn->compute_transform(collada);
- xform = collada.fix_transform(xform) * cn->post_transform;
-
- xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
-
- Vector3 s = xform.basis.get_scale();
- bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
- Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
- Vector3 l = xform.origin;
-
- animation->transform_track_insert_key(track, 0, l, q, s);
-
- tracks_found = true;
}
}
@@ -1690,7 +1710,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
NodeMap &nm = node_map[at.target];
String path = scene->get_path_to(nm.node);
- animation->add_track(Animation::TYPE_VALUE);
+ animation->add_track(Animation::TYPE_BLEND_SHAPE);
int track = animation->get_track_count() - 1;
path = path + ":" + at.param;
@@ -1712,7 +1732,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
WARN_PRINT("Collada: Unexpected amount of value keys: " + itos(data.size()));
}
- animation->track_insert_key(track, time, value);
+ animation->blend_shape_track_insert_key(track, time, value);
}
tracks_found = true;
@@ -1728,15 +1748,15 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
/*************************************** SCENE ***********************************/
/*********************************************************************************/
-uint32_t EditorSceneImporterCollada::get_import_flags() const {
+uint32_t EditorSceneFormatImporterCollada::get_import_flags() const {
return IMPORT_SCENE | IMPORT_ANIMATION;
}
-void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("dae");
}
-Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
if (r_err) {
*r_err = OK;
}
@@ -1749,7 +1769,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
state.use_mesh_builtin_materials = true;
state.bake_fps = p_bake_fps;
- Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
+ Error err = state.load(p_path, flags, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
if (r_err) {
*r_err = err;
@@ -1773,7 +1793,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
}
if (p_flags & IMPORT_ANIMATION) {
- state.create_animations(true, true);
+ state.create_animations(true);
AnimationPlayer *ap = memnew(AnimationPlayer);
for (int i = 0; i < state.animations.size(); i++) {
String name;
@@ -1792,15 +1812,15 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
return state.scene;
}
-Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ColladaImport state;
state.use_mesh_builtin_materials = false;
- Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
+ Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'.");
- state.create_animations(true, true);
+ state.create_animations(true);
if (state.scene) {
memdelete(state.scene);
}
@@ -1813,5 +1833,5 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
return anim;
}
-EditorSceneImporterCollada::EditorSceneImporterCollada() {
+EditorSceneFormatImporterCollada::EditorSceneFormatImporterCollada() {
}
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index bf45322765..055a6fe178 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -33,8 +33,8 @@
#include "editor/import/resource_importer_scene.h"
-class EditorSceneImporterCollada : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterCollada, EditorSceneImporter);
+class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterCollada, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
@@ -42,7 +42,7 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
- EditorSceneImporterCollada();
+ EditorSceneFormatImporterCollada();
};
#endif
diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp
deleted file mode 100644
index 451a07351c..0000000000
--- a/editor/import/editor_importer_bake_reset.cpp
+++ /dev/null
@@ -1,234 +0,0 @@
-/*************************************************************************/
-/* editor_importer_bake_reset.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "editor/import/editor_importer_bake_reset.h"
-
-#include "core/error/error_list.h"
-#include "core/error/error_macros.h"
-#include "core/math/transform_3d.h"
-#include "resource_importer_scene.h"
-#include "scene/3d/importer_mesh_instance_3d.h"
-#include "scene/3d/mesh_instance_3d.h"
-#include "scene/3d/node_3d.h"
-#include "scene/3d/skeleton_3d.h"
-#include "scene/animation/animation_player.h"
-
-// Given that an engineering team has made a reference character, one wants ten animators to create animations.
-// Currently, a tech artist needs to combine the ten files into one exported gltf2 to import into Godot Engine.
-// We bake the RESET animation and then set it to identity,
-// so that rigs with corresponding RESET animation can have their animations transferred with ease.
-//
-// The original algorithm for the code was used to change skeleton bone rolls to be parent to child.
-//
-// Reference https://github.com/godotengine/godot-proposals/issues/2961
-void BakeReset::_bake_animation_pose(Node *scene, const String &p_bake_anim) {
- Map<StringName, BakeResetRestBone> r_rest_bones;
- Vector<Node3D *> r_meshes;
- List<Node *> queue;
- queue.push_back(scene);
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node);
- // Step 1: import scene with animations into the rest bones data structure.
- _fetch_reset_animation(ap, r_rest_bones, p_bake_anim);
-
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
-
- queue.push_back(scene);
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- ImporterMeshInstance3D *editor_mesh_3d = scene->cast_to<ImporterMeshInstance3D>(node);
- MeshInstance3D *mesh_3d = scene->cast_to<MeshInstance3D>(node);
- if (scene->cast_to<Skeleton3D>(node)) {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
-
- // Step 2: Bake the RESET animation from the RestBone to the skeleton.
- _fix_skeleton(skeleton, r_rest_bones);
- }
- if (editor_mesh_3d) {
- NodePath path = editor_mesh_3d->get_skeleton_path();
- if (!path.is_empty() && editor_mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(editor_mesh_3d->get_node_or_null(path))) {
- r_meshes.push_back(editor_mesh_3d);
- }
- } else if (mesh_3d) {
- NodePath path = mesh_3d->get_skeleton_path();
- if (!path.is_empty() && mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(mesh_3d->get_node_or_null(path))) {
- r_meshes.push_back(mesh_3d);
- }
- }
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
-
- queue.push_back(scene);
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node);
- if (ap) {
- // Step 3: Key all RESET animation frames to identity.
- _align_animations(ap, r_rest_bones);
- }
-
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
-}
-
-void BakeReset::_align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones) {
- ERR_FAIL_NULL(p_ap);
- List<StringName> anim_names;
- p_ap->get_animation_list(&anim_names);
- for (List<StringName>::Element *anim_i = anim_names.front(); anim_i; anim_i = anim_i->next()) {
- Ref<Animation> a = p_ap->get_animation(anim_i->get());
- ERR_CONTINUE(a.is_null());
- for (const KeyValue<StringName, BakeResetRestBone> &rest_bone_i : r_rest_bones) {
- int track = a->find_track(NodePath(rest_bone_i.key));
- if (track == -1) {
- continue;
- }
- int new_track = a->add_track(Animation::TYPE_TRANSFORM3D);
- NodePath new_path = NodePath(rest_bone_i.key);
- const BakeResetRestBone rest_bone = rest_bone_i.value;
- a->track_set_path(new_track, new_path);
- for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) {
- Vector3 loc;
- Quaternion rot;
- Vector3 scale;
- Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale);
- ERR_CONTINUE(err);
- real_t time = a->track_get_key_time(track, key_i);
- rot.normalize();
- loc = loc - rest_bone.loc;
- rot = rest_bone.rest_delta.get_rotation_quaternion().inverse() * rot;
- rot.normalize();
- scale = Vector3(1, 1, 1) - (rest_bone.rest_delta.get_scale() - scale);
- // Apply the reverse of the rest changes to make the key be close to identity transform.
- a->transform_track_insert_key(new_track, time, loc, rot, scale);
- }
- a->remove_track(track);
- }
- }
-}
-
-void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim) {
- if (!p_ap) {
- return;
- }
- List<StringName> anim_names;
- p_ap->get_animation_list(&anim_names);
- Node *root = p_ap->get_owner();
- ERR_FAIL_NULL(root);
- if (!p_ap->has_animation(p_bake_anim)) {
- return;
- }
- Ref<Animation> a = p_ap->get_animation(p_bake_anim);
- if (a.is_null()) {
- return;
- }
- for (int32_t track = 0; track < a->get_track_count(); track++) {
- NodePath path = a->track_get_path(track);
- String string_path = path;
- Skeleton3D *skeleton = root->cast_to<Skeleton3D>(root->get_node(string_path.get_slice(":", 0)));
- if (!skeleton) {
- continue;
- }
- String bone_name = string_path.get_slice(":", 1);
- for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) {
- Vector3 loc;
- Quaternion rot;
- Vector3 scale;
- Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale);
- if (err != OK) {
- ERR_PRINT_ONCE("Reset animation baker can't get key.");
- continue;
- }
- rot.normalize();
- Basis rot_basis = Basis(rot, scale);
- BakeResetRestBone rest_bone;
- rest_bone.rest_delta = rot_basis;
- rest_bone.loc = loc;
- // Store the animation into the RestBone.
- r_rest_bones[StringName(String(skeleton->get_owner()->get_path_to(skeleton)) + ":" + bone_name)] = rest_bone;
- break;
- }
- }
-}
-
-void BakeReset::_fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones) {
- int bone_count = p_skeleton->get_bone_count();
-
- // First iterate through all the bones and update the RestBone.
- for (int j = 0; j < bone_count; j++) {
- StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(j);
- BakeResetRestBone &rest_bone = r_rest_bones[final_path];
- rest_bone.rest_local = p_skeleton->get_bone_rest(j);
- }
- for (int i = 0; i < bone_count; i++) {
- int parent_bone = p_skeleton->get_bone_parent(i);
- String path = p_skeleton->get_owner()->get_path_to(p_skeleton);
- StringName final_path = String(path) + String(":") + p_skeleton->get_bone_name(parent_bone);
- if (parent_bone >= 0) {
- r_rest_bones[path].children.push_back(i);
- }
- }
-
- // When we apply transform to a bone, we also have to move all of its children in the opposite direction.
- for (int i = 0; i < bone_count; i++) {
- StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i);
- r_rest_bones[final_path].rest_local = r_rest_bones[final_path].rest_local * Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc);
- // Iterate through the children and move in the opposite direction.
- for (int j = 0; j < r_rest_bones[final_path].children.size(); j++) {
- int child_index = r_rest_bones[final_path].children[j];
- StringName children_path = String(p_skeleton->get_name()) + String(":") + p_skeleton->get_bone_name(child_index);
- r_rest_bones[children_path].rest_local = Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc).affine_inverse() * r_rest_bones[children_path].rest_local;
- }
- }
-
- for (int i = 0; i < bone_count; i++) {
- StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i);
- ERR_CONTINUE(!r_rest_bones.has(final_path));
- Transform3D rest_transform = r_rest_bones[final_path].rest_local;
- p_skeleton->set_bone_rest(i, rest_transform);
- }
-}
diff --git a/editor/import/editor_importer_bake_reset.h b/editor/import/editor_importer_bake_reset.h
deleted file mode 100644
index e36ae86181..0000000000
--- a/editor/import/editor_importer_bake_reset.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*************************************************************************/
-/* editor_importer_bake_reset.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RESOURCE_IMPORTER_BAKE_RESET_H
-#define RESOURCE_IMPORTER_BAKE_RESET_H
-
-#include "scene/main/node.h"
-
-class Skeleton3D;
-class AnimationPlayer;
-class BakeReset {
- struct BakeResetRestBone {
- Transform3D rest_local;
- Basis rest_delta;
- Vector3 loc;
- Vector<int> children;
- };
-
-public:
- void _bake_animation_pose(Node *scene, const String &p_bake_anim);
-
-private:
- void _fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones);
- void _align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones);
- void _fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim);
-};
-#endif
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 1bb5ef33ce..d9f2f79903 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -33,8 +33,8 @@
#include "resource_importer_scene.h"
-class EditorOBJImporter : public EditorSceneImporter {
- GDCLASS(EditorOBJImporter, EditorSceneImporter);
+class EditorOBJImporter : public EditorSceneFormatImporter {
+ GDCLASS(EditorOBJImporter, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 1e93113488..319e5ee25f 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -32,7 +32,7 @@
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
-#include "editor/import/editor_importer_bake_reset.h"
+
#include "editor/import/scene_import_settings.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/collision_shape_3d.h"
@@ -52,7 +52,7 @@
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_boundary_shape_3d.h"
-uint32_t EditorSceneImporter::get_import_flags() const {
+uint32_t EditorSceneFormatImporter::get_import_flags() const {
int ret;
if (GDVIRTUAL_CALL(_get_import_flags, ret)) {
return ret;
@@ -61,7 +61,7 @@ uint32_t EditorSceneImporter::get_import_flags() const {
ERR_FAIL_V(0);
}
-void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
Vector<String> arr;
if (GDVIRTUAL_CALL(_get_extensions, arr)) {
for (int i = 0; i < arr.size(); i++) {
@@ -73,7 +73,7 @@ void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
ERR_FAIL();
}
-Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Object *ret;
if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) {
return Object::cast_to<Node>(ret);
@@ -82,7 +82,7 @@ Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags,
ERR_FAIL_V(nullptr);
}
-Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<Animation> ret;
if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) {
return ret;
@@ -94,17 +94,17 @@ Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint3
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
//and you want to load the resulting file
-Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Node *EditorSceneFormatImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
-Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
-void EditorSceneImporter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
- ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
+void EditorSceneFormatImporter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_scene_from_other_importer);
+ ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_animation_from_other_importer);
GDVIRTUAL_BIND(_get_import_flags);
GDVIRTUAL_BIND(_get_extensions);
@@ -144,6 +144,105 @@ void EditorScenePostImport::init(const String &p_source_file) {
EditorScenePostImport::EditorScenePostImport() {
}
+///////////////////////////////////////////////////////
+
+Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
+ ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
+ ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
+ ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
+ if (current_options) {
+ (*current_options)[p_name];
+ }
+ if (current_options_dict) {
+ (*current_options_dict)[p_name];
+ }
+ return Variant();
+}
+void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) {
+ ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option() can only be called from get_import_options()");
+ add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
+}
+void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
+ ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option_advanced() can only be called from get_import_options()");
+ current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
+}
+
+void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
+ current_option_list = r_options;
+ GDVIRTUAL_CALL(_get_internal_import_options, p_category);
+ current_option_list = nullptr;
+}
+Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+
+void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options) {
+ current_options_dict = &p_options;
+ GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
+ current_options_dict = nullptr;
+}
+
+void EditorScenePostImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options) {
+ current_option_list = r_options;
+ GDVIRTUAL_CALL(_get_import_options);
+ current_option_list = nullptr;
+}
+Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_option_visibility, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+
+void EditorScenePostImportPlugin::pre_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+ current_options = &p_options;
+ GDVIRTUAL_CALL(_pre_process, p_scene);
+ current_options = nullptr;
+}
+void EditorScenePostImportPlugin::post_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+ current_options = &p_options;
+ GDVIRTUAL_CALL(_post_process, p_scene);
+ current_options = nullptr;
+}
+
+void EditorScenePostImportPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
+
+ ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
+ ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
+
+ GDVIRTUAL_BIND(_get_internal_import_options, "category");
+ GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "option");
+ GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
+ GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
+ GDVIRTUAL_BIND(_get_import_options);
+ GDVIRTUAL_BIND(_get_option_visibility, "option");
+ GDVIRTUAL_BIND(_pre_process, "scene");
+ GDVIRTUAL_BIND(_post_process, "scene");
+
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
+}
+
+/////////////////////////////////////////////////////////
+
String ResourceImporterScene::get_importer_name() const {
return "scene";
}
@@ -153,7 +252,7 @@ String ResourceImporterScene::get_visible_name() const {
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
@@ -181,6 +280,13 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
return false;
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return true;
}
@@ -547,6 +653,26 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
return nullptr;
}
+ {
+ ObjectID node_id = p_node->get_instance_id();
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, RES(), node_settings);
+ if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
+ break;
+ }
+ }
+ }
+
+ if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ ObjectID node_id = p_node->get_instance_id();
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, RES(), node_settings);
+ if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
+ break;
+ }
+ }
+ }
+
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
@@ -566,6 +692,11 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
if (mat_id != String() && p_material_data.has(mat_id)) {
Dictionary matdata = p_material_data[mat_id];
+
+ for (int j = 0; j < post_importer_plugins.size(); j++) {
+ post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
+ }
+
if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
String path = matdata["use_external/path"];
Ref<Material> external_mat = ResourceLoader::load(path);
@@ -715,6 +846,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, RES(), node_settings);
+ }
+
bool use_optimizer = node_settings["optimizer/enabled"];
float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
@@ -779,6 +914,41 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
}
+
+ AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
+ AnimationImportTracks(int(node_settings["import_tracks/position"])),
+ AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
+ AnimationImportTracks(int(node_settings["import_tracks/scale"]))
+ };
+
+ if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
+ _optimize_track_usage(ap, import_tracks_mode);
+ }
+ }
+
+ if (post_importer_plugins.size()) {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ if (p_animation_data.has(name)) {
+ Ref<Animation> anim = ap->get_animation(name);
+ Dictionary anim_settings = p_animation_data[name];
+ {
+ //fill with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
+ for (const ImportOption &F : iopts) {
+ if (!anim_settings.has(F.option.name)) {
+ anim_settings[F.option.name] = F.default_value;
+ }
+ }
+ }
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, node_settings);
+ }
+ }
+ }
}
}
@@ -851,44 +1021,71 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_interpolate(j, from, &p);
+ new_anim->position_track_insert_key(dtrack, 0, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_interpolate(j, from, &r);
+ new_anim->rotation_track_insert_key(dtrack, 0, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_interpolate(j, from, &s);
+ new_anim->scale_track_insert_key(dtrack, 0, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, from, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
}
}
}
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_get_key(j, k, &p);
+ new_anim->position_track_insert_key(dtrack, kt - from, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_get_key(j, k, &r);
+ new_anim->rotation_track_insert_key(dtrack, kt - from, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_get_key(j, k, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_get_key(j, k, &s);
+ new_anim->scale_track_insert_key(dtrack, kt - from, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->track_get_key_value(j, k);
new_anim->track_insert_key(dtrack, kt - from, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_get_key(j, k, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
}
}
if (dtrack != -1 && kt >= to) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_interpolate(j, to, &p);
+ new_anim->position_track_insert_key(dtrack, to - from, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_interpolate(j, to, &r);
+ new_anim->rotation_track_insert_key(dtrack, to - from, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_interpolate(j, to, &s);
+ new_anim->scale_track_insert_key(dtrack, to - from, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, to, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
@@ -897,20 +1094,35 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_interpolate(j, from, &p);
+ new_anim->position_track_insert_key(dtrack, 0, p);
+ default_anim->position_track_interpolate(j, to, &p);
+ new_anim->position_track_insert_key(dtrack, to - from, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_interpolate(j, from, &r);
+ new_anim->rotation_track_insert_key(dtrack, 0, r);
+ default_anim->rotation_track_interpolate(j, to, &r);
+ new_anim->rotation_track_insert_key(dtrack, to - from, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_interpolate(j, from, &s);
+ new_anim->scale_track_insert_key(dtrack, 0, s);
+ default_anim->scale_track_interpolate(j, to, &s);
+ new_anim->scale_track_insert_key(dtrack, to - from, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
Variant to_var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, to_var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, from, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
+ default_anim->blend_shape_track_interpolate(j, to, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
@@ -1000,6 +1212,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
@@ -1015,6 +1230,10 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
default: {
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
+ }
}
bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -1117,6 +1336,13 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return true;
}
@@ -1144,6 +1370,14 @@ bool ResourceImporterScene::get_internal_option_update_view_required(InternalImp
default: {
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return false;
}
@@ -1171,11 +1405,14 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/bake_reset_animation"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary()));
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->get_import_options(r_options);
+ }
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
@@ -1189,11 +1426,11 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
}
}
-Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
+Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
@@ -1219,11 +1456,11 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
}
-Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
+Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
@@ -1320,6 +1557,10 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
save_to_file = "";
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
+ }
}
if (generate_lods) {
@@ -1422,14 +1663,164 @@ void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>>
}
}
+void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) {
+ List<StringName> anims;
+ p_player->get_animation_list(&anims);
+ Node *parent = p_player->get_parent();
+ ERR_FAIL_COND(parent == nullptr);
+ OrderedHashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
+ bool tracks_to_add = false;
+ static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
+ for (const StringName &I : anims) {
+ Ref<Animation> anim = p_player->get_animation(I);
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
+ if (anim->track_get_type(i) != track_types[j]) {
+ continue;
+ }
+ switch (p_track_actions[j]) {
+ case ANIMATION_IMPORT_TRACKS_IF_PRESENT: {
+ // Do Nothing.
+ } break;
+ case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
+ used_tracks[j].insert(anim->track_get_path(i), 0);
+ tracks_to_add = true;
+ } break;
+ case ANIMATION_IMPORT_TRACKS_NEVER: {
+ anim->remove_track(i);
+ i--;
+ } break;
+ }
+ }
+ }
+ }
+
+ if (!tracks_to_add) {
+ return;
+ }
+
+ uint32_t pass = 0;
+ for (const StringName &I : anims) {
+ Ref<Animation> anim = p_player->get_animation(I);
+ for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
+ if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
+ continue;
+ }
+
+ pass++;
+
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ if (anim->track_get_type(i) != track_types[j]) {
+ continue;
+ }
+
+ NodePath path = anim->track_get_path(i);
+
+ ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen.
+
+ used_tracks[j][path] = pass;
+ }
+
+ for (OrderedHashMap<NodePath, uint32_t>::Element J = used_tracks[j].front(); J; J = J.next()) {
+ if (J.get() == pass) {
+ continue;
+ }
+
+ NodePath path = J.key();
+ Node *n = parent->get_node(path);
+
+ if (j == TRACK_CHANNEL_BLEND_SHAPE) {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
+ if (mi && path.get_subname_count() > 0) {
+ StringName bs = path.get_subname(0);
+ bool valid;
+ float value = mi->get(bs, &valid);
+ if (valid) {
+ int track_idx = anim->add_track(track_types[j]);
+ anim->track_set_path(track_idx, path);
+ anim->track_set_imported(track_idx, true);
+ anim->blend_shape_track_insert_key(track_idx, 0, value);
+ }
+ }
+
+ } else {
+ Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
+ Node3D *n3d = Object::cast_to<Node3D>(n);
+ Vector3 loc;
+ Quaternion rot;
+ Vector3 scale;
+ if (skel && path.get_subname_count() > 0) {
+ StringName bone = path.get_subname(0);
+ int bone_idx = skel->find_bone(bone);
+ if (bone_idx == -1) {
+ continue;
+ }
+ skel->get_bone_pose(bone_idx);
+ loc = skel->get_bone_pose_position(bone_idx);
+ rot = skel->get_bone_pose_rotation(bone_idx);
+ scale = skel->get_bone_pose_scale(bone_idx);
+ } else if (n3d) {
+ loc = n3d->get_position();
+ rot = n3d->get_transform().basis.get_rotation_quaternion();
+ scale = n3d->get_scale();
+ } else {
+ continue;
+ }
+
+ // Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
+ int insert_at_pos = -1;
+ for (int k = 0; k < anim->get_track_count(); k++) {
+ NodePath tpath = anim->track_get_path(k);
+
+ if (path == tpath) {
+ Animation::TrackType ttype = anim->track_get_type(k);
+ if (insert_at_pos == -1) {
+ // First insert, determine whether replacing or kicking back
+ if (track_types[j] < ttype) {
+ insert_at_pos = k;
+ break; // No point in continuing.
+ } else {
+ insert_at_pos = k + 1;
+ }
+ } else if (ttype < track_types[j]) {
+ // Kick back.
+ insert_at_pos = k + 1;
+ }
+ } else if (insert_at_pos >= 0) {
+ break;
+ }
+ }
+ int track_idx = anim->add_track(track_types[j], insert_at_pos);
+
+ anim->track_set_path(track_idx, path);
+ anim->track_set_imported(track_idx, true);
+ switch (j) {
+ case TRACK_CHANNEL_POSITION: {
+ anim->position_track_insert_key(track_idx, 0, loc);
+ } break;
+ case TRACK_CHANNEL_ROTATION: {
+ anim->rotation_track_insert_key(track_idx, 0, rot);
+ } break;
+ case TRACK_CHANNEL_SCALE: {
+ anim->scale_track_insert_key(track_idx, 0, scale);
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
Node *ResourceImporterScene::pre_import(const String &p_source_file) {
- Ref<EditorSceneImporter> importer;
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_source_file.get_extension().to_lower();
EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1448,7 +1839,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
Error err = OK;
- Node *scene = importer->import_scene(p_source_file, EditorSceneImporter::IMPORT_ANIMATION | EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
+ Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
if (!scene || err != OK) {
return nullptr;
}
@@ -1463,13 +1854,13 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
- Ref<EditorSceneImporter> importer;
+ Ref<EditorSceneFormatImporter> importer;
String ext = src_path.get_extension().to_lower();
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1492,16 +1883,16 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
int import_flags = 0;
if (bool(p_options["animation/import"])) {
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
+ import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
}
if (bool(p_options["skins/use_named_skins"])) {
- import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
}
bool ensure_tangents = p_options["meshes/ensure_tangents"];
if (ensure_tangents) {
- import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
+ import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
}
Error err = OK;
@@ -1532,13 +1923,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
- _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
- bool use_bake_reset_animation = p_options["animation/bake_reset_animation"];
- if (use_bake_reset_animation) {
- BakeReset bake_reset;
- bake_reset._bake_animation_pose(scene, "RESET");
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->pre_process(scene, p_options);
}
+ _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
+
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
@@ -1640,6 +2031,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->post_process(scene, p_options);
+ }
+
progress.step(TTR("Saving..."), 104);
Ref<PackedScene> packer = memnew(PackedScene);
@@ -1671,15 +2066,15 @@ ResourceImporterScene::ResourceImporterScene() {
///////////////////////////////////////
-uint32_t EditorSceneImporterESCN::get_import_flags() const {
+uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
return IMPORT_SCENE;
}
-void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("escn");
}
-Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
@@ -1690,6 +2085,6 @@ Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_fla
return scene;
}
-Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ERR_FAIL_V(Ref<Animation>());
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 2a67fa9aae..e1e7046be5 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -42,8 +42,8 @@ class Material;
class AnimationPlayer;
class ImporterMesh;
-class EditorSceneImporter : public RefCounted {
- GDCLASS(EditorSceneImporter, RefCounted);
+class EditorSceneFormatImporter : public RefCounted {
+ GDCLASS(EditorSceneFormatImporter, RefCounted);
protected:
static void _bind_methods();
@@ -70,7 +70,7 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
- EditorSceneImporter() {}
+ EditorSceneFormatImporter() {}
};
class EditorScenePostImport : public RefCounted {
@@ -90,10 +90,64 @@ public:
EditorScenePostImport();
};
+class EditorScenePostImportPlugin : public RefCounted {
+ GDCLASS(EditorScenePostImportPlugin, RefCounted);
+
+public:
+ enum InternalImportCategory {
+ INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX
+ };
+
+private:
+ mutable const Map<StringName, Variant> *current_options = nullptr;
+ mutable const Dictionary *current_options_dict = nullptr;
+ List<ResourceImporter::ImportOption> *current_option_list = nullptr;
+ InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
+
+protected:
+ GDVIRTUAL1(_get_internal_import_options, int)
+ GDVIRTUAL2RC(Variant, _get_internal_option_visibility, int, String)
+ GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String)
+ GDVIRTUAL4(_internal_process, int, Node *, Node *, RES)
+ GDVIRTUAL0(_get_import_options)
+ GDVIRTUAL1RC(Variant, _get_option_visibility, String)
+ GDVIRTUAL1(_pre_process, Node *)
+ GDVIRTUAL1(_post_process, Node *)
+
+ static void _bind_methods();
+
+public:
+ Variant get_option_value(const StringName &p_name) const;
+ void add_import_option(const String &p_name, Variant p_default_value);
+ void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT);
+
+ virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options);
+
+ virtual void get_import_options(List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual void pre_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+ virtual void post_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+
+ EditorScenePostImportPlugin() {}
+};
+
+VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory)
+
class ResourceImporterScene : public ResourceImporter {
GDCLASS(ResourceImporterScene, ResourceImporter);
- Set<Ref<EditorSceneImporter>> importers;
+ Set<Ref<EditorSceneFormatImporter>> importers;
static ResourceImporterScene *singleton;
@@ -144,13 +198,33 @@ class ResourceImporterScene : public ResourceImporter {
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
+ enum AnimationImportTracks {
+ ANIMATION_IMPORT_TRACKS_IF_PRESENT,
+ ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL,
+ ANIMATION_IMPORT_TRACKS_NEVER,
+ };
+ enum TrackChannel {
+ TRACK_CHANNEL_POSITION,
+ TRACK_CHANNEL_ROTATION,
+ TRACK_CHANNEL_SCALE,
+ TRACK_CHANNEL_BLEND_SHAPE,
+ TRACK_CHANNEL_MAX
+ };
+
+ void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
+
+ mutable Vector<Ref<EditorScenePostImportPlugin>> post_importer_plugins;
+
public:
static ResourceImporterScene *get_singleton() { return singleton; }
- const Set<Ref<EditorSceneImporter>> &get_importers() const { return importers; }
+ void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.push_back(p_plugin); }
+ void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.erase(p_plugin); }
+
+ const Set<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; }
- void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
- void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
+ void add_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.insert(p_importer); }
+ void remove_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.erase(p_importer); }
virtual String get_importer_name() const override;
virtual String get_visible_name() const override;
@@ -163,13 +237,13 @@ public:
virtual String get_preset_name(int p_idx) const override;
enum InternalImportCategory {
- INTERNAL_IMPORT_CATEGORY_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH,
- INTERNAL_IMPORT_CATEGORY_MATERIAL,
- INTERNAL_IMPORT_CATEGORY_ANIMATION,
- INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
- INTERNAL_IMPORT_CATEGORY_MAX
+ INTERNAL_IMPORT_CATEGORY_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MAX
};
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
@@ -191,8 +265,8 @@ public:
Node *pre_import(const String &p_source_file);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
- Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Node *import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Ref<Animation> import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
virtual bool has_advanced_options() const override;
virtual void show_advanced_options(const String &p_path) override;
@@ -208,8 +282,8 @@ public:
static Transform3D get_collision_shapes_transform(const M &p_options);
};
-class EditorSceneImporterESCN : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterESCN, EditorSceneImporter);
+class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterESCN, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;