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-rw-r--r--editor/import/collada.cpp51
-rw-r--r--editor/import/collada.h22
-rw-r--r--editor/import/editor_import_collada.cpp26
-rw-r--r--editor/import/resource_importer_scene.cpp22
-rw-r--r--editor/import/resource_importer_texture.cpp17
-rw-r--r--editor/import/scene_import_settings.cpp8
-rw-r--r--editor/import/scene_importer_mesh.cpp4
-rw-r--r--editor/import/scene_importer_mesh.h2
8 files changed, 78 insertions, 74 deletions
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index e38034dd8c..aa9700716d 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -50,8 +50,8 @@ String Collada::Effect::get_texture_path(const String &p_source, Collada &state)
return state.state.image_map[image].path;
}
-Transform Collada::get_root_transform() const {
- Transform unit_scale_transform;
+Transform3D Collada::get_root_transform() const {
+ Transform3D unit_scale_transform;
#ifndef COLLADA_IMPORT_SCALE_SCENE
unit_scale_transform.scale(Vector3(state.unit_scale, state.unit_scale, state.unit_scale));
#endif
@@ -74,8 +74,8 @@ static String _uri_to_id(const String &p_uri) {
/** HELPER FUNCTIONS **/
-Transform Collada::fix_transform(const Transform &p_transform) {
- Transform tr = p_transform;
+Transform3D Collada::fix_transform(const Transform3D &p_transform) {
+ Transform3D tr = p_transform;
#ifndef NO_UP_AXIS_SWAP
@@ -102,8 +102,8 @@ Transform Collada::fix_transform(const Transform &p_transform) {
//return state.matrix_fix * p_transform;
}
-static Transform _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
- Transform tr;
+static Transform3D _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
+ Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
tr.basis.elements[0][0] = array[0 + ofs];
tr.basis.elements[0][1] = array[1 + ofs];
@@ -122,11 +122,11 @@ static Transform _read_transform_from_array(const Vector<float> &array, int ofs
/* STRUCTURES */
-Transform Collada::Node::compute_transform(Collada &state) const {
- Transform xform;
+Transform3D Collada::Node::compute_transform(Collada &state) const {
+ Transform3D xform;
for (int i = 0; i < xform_list.size(); i++) {
- Transform xform_step;
+ Transform3D xform_step;
const XForm &xf = xform_list[i];
switch (xf.op) {
case XForm::OP_ROTATE: {
@@ -165,11 +165,11 @@ Transform Collada::Node::compute_transform(Collada &state) const {
return xform;
}
-Transform Collada::Node::get_transform() const {
+Transform3D Collada::Node::get_transform() const {
return default_transform;
}
-Transform Collada::Node::get_global_transform() const {
+Transform3D Collada::Node::get_global_transform() const {
if (parent) {
return parent->get_global_transform() * default_transform;
} else {
@@ -201,14 +201,14 @@ Vector<float> Collada::AnimationTrack::get_value_at_time(float p_time) const {
if (keys[i].data.size() == 16) {
//interpolate a matrix
- Transform src = _read_transform_from_array(keys[i - 1].data);
- Transform dst = _read_transform_from_array(keys[i].data);
+ Transform3D src = _read_transform_from_array(keys[i - 1].data);
+ Transform3D dst = _read_transform_from_array(keys[i].data);
- Transform interp = c < 0.001 ? src : src.interpolate_with(dst, c);
+ Transform3D interp = c < 0.001 ? src : src.interpolate_with(dst, c);
Vector<float> ret;
ret.resize(16);
- Transform tr;
+ Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
ret.write[0] = interp.basis.elements[0][0];
ret.write[1] = interp.basis.elements[0][1];
@@ -410,10 +410,9 @@ Vector<String> Collada::_read_string_array(XMLParser &parser) {
return array;
}
-Transform Collada::_read_transform(XMLParser &parser) {
- if (parser.is_empty()) {
- return Transform();
- }
+Transform3D Collada::_read_transform(XMLParser &parser) {
+ if (parser.is_empty())
+ return Transform3D();
Vector<String> array;
while (parser.read() == OK) {
@@ -429,7 +428,7 @@ Transform Collada::_read_transform(XMLParser &parser) {
}
}
- ERR_FAIL_COND_V(array.size() != 16, Transform());
+ ERR_FAIL_COND_V(array.size() != 16, Transform3D());
Vector<float> farr;
farr.resize(16);
for (int i = 0; i < 16; i++) {
@@ -1197,7 +1196,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
/* STORE REST MATRICES */
- Vector<Transform> rests;
+ Vector<Transform3D> rests;
ERR_FAIL_COND(!skindata.joints.sources.has("JOINT"));
ERR_FAIL_COND(!skindata.joints.sources.has("INV_BIND_MATRIX"));
@@ -1214,7 +1213,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
for (int i = 0; i < joint_source.sarray.size(); i++) {
String name = joint_source.sarray[i];
- Transform xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices
+ Transform3D xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices
xform.affine_invert(); // inverse for rest, because it's an inverse
#ifdef COLLADA_IMPORT_SCALE_SCENE
xform.origin *= state.unit_scale;
@@ -2096,7 +2095,7 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) {
NodeSkeleton *skeleton = nullptr;
- for (Map<String, Transform>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) {
+ for (Map<String, Transform3D>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) {
String name;
if (!state.sid_to_node_map.has(F->key())) {
@@ -2240,11 +2239,11 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
//this should be correct
ERR_FAIL_COND_V(!state.skin_controller_data_map.has(ng->source), false);
SkinControllerData &skin = state.skin_controller_data_map[ng->source];
- Transform skel_inv = sk->get_global_transform().affine_inverse();
+ Transform3D skel_inv = sk->get_global_transform().affine_inverse();
p_node->default_transform = skel_inv * (skin.bind_shape /* p_node->get_global_transform()*/); // i honestly have no idea what to do with a previous model xform.. most exporters ignore it
//make rests relative to the skeleton (they seem to be always relative to world)
- for (Map<String, Transform>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) {
+ for (Map<String, Transform3D>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) {
E->get() = skel_inv * E->get(); //make the bone rest local to the skeleton
state.bone_rest_map[E->key()] = E->get(); // make it remember where the bone is globally, now that it's relative
}
@@ -2252,7 +2251,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
//but most exporters seem to work only if i do this..
//p_node->default_transform = p_node->get_global_transform();
- //p_node->default_transform=Transform(); //this seems to be correct, because bind shape makes the object local to the skeleton
+ //p_node->default_transform=Transform3D(); //this seems to be correct, because bind shape makes the object local to the skeleton
p_node->ignore_anim = true; // collada may animate this later, if it does, then this is not supported (redo your original asset and don't animate the base mesh)
p_node->parent = sk;
//sk->children.push_back(0,p_node); //avoid INFINITE loop
diff --git a/editor/import/collada.h b/editor/import/collada.h
index 2c3f0a3006..5e38637504 100644
--- a/editor/import/collada.h
+++ b/editor/import/collada.h
@@ -182,7 +182,7 @@ public:
String base;
bool use_idrefs = false;
- Transform bind_shape;
+ Transform3D bind_shape;
struct Source {
Vector<String> sarray; //maybe for names
@@ -210,7 +210,7 @@ public:
int count = 0;
} weights;
- Map<String, Transform> bone_rest_map;
+ Map<String, Transform3D> bone_rest_map;
SkinControllerData() {}
};
@@ -342,15 +342,15 @@ public:
String empty_draw_type;
bool noname = false;
Vector<XForm> xform_list;
- Transform default_transform;
- Transform post_transform;
+ Transform3D default_transform;
+ Transform3D post_transform;
Vector<Node *> children;
Node *parent = nullptr;
- Transform compute_transform(Collada &state) const;
- Transform get_global_transform() const;
- Transform get_transform() const;
+ Transform3D compute_transform(Collada &state) const;
+ Transform3D get_global_transform() const;
+ Transform3D get_transform() const;
bool ignore_anim = false;
@@ -497,7 +497,7 @@ public:
Map<String, String> sid_to_node_map;
//Map<String,NodeJoint*> bone_map;
- Map<String, Transform> bone_rest_map;
+ Map<String, Transform3D> bone_rest_map;
String local_path;
String root_visual_scene;
@@ -517,9 +517,9 @@ public:
Collada();
- Transform fix_transform(const Transform &p_transform);
+ Transform3D fix_transform(const Transform3D &p_transform);
- Transform get_root_transform() const;
+ Transform3D get_root_transform() const;
int get_uv_channel(String p_name);
@@ -557,7 +557,7 @@ private: // private stuff
Variant _parse_param(XMLParser &parser);
Vector<float> _read_float_array(XMLParser &parser);
Vector<String> _read_string_array(XMLParser &parser);
- Transform _read_transform(XMLParser &parser);
+ Transform3D _read_transform(XMLParser &parser);
String _read_empty_draw_type(XMLParser &parser);
void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index d3183e5a8d..dc1bd38a99 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -87,7 +87,7 @@ struct ColladaImport {
Error _create_scene(Collada::Node *p_node, Node3D *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_material(const String &p_target);
- Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@@ -300,7 +300,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
nm.node = node;
node_map[p_node->id] = nm;
node_name_map[node->get_name()] = p_node->id;
- Transform xf = p_node->default_transform;
+ Transform3D xf = p_node->default_transform;
xf = collada.fix_transform(xf) * p_node->post_transform;
node->set_transform(xf);
@@ -457,7 +457,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
if (p_morph_data) {
@@ -811,7 +811,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
if (has_weights) {
//if skeleton, localize
- Transform local_xform = p_local_xform;
+ Transform3D local_xform = p_local_xform;
for (int i = 0; i < vertex_array.size(); i++) {
vertex_array.write[i].vertex = local_xform.xform(vertex_array[i].vertex);
vertex_array.write[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized();
@@ -1037,7 +1037,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Collada::SkinControllerData *skin = nullptr;
Collada::MorphControllerData *morph = nullptr;
String meshid;
- Transform apply_xform;
+ Transform3D apply_xform;
Vector<int> bone_remap;
Vector<Ref<EditorSceneImporterMesh>> morphs;
@@ -1073,9 +1073,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
if (apply_mesh_xform_to_vertices) {
apply_xform = collada.fix_transform(p_node->default_transform);
- node->set_transform(Transform());
+ node->set_transform(Transform3D());
} else {
- apply_xform = Transform();
+ apply_xform = Transform3D();
}
ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA);
@@ -1461,7 +1461,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
- animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->add_track(Animation::TYPE_TRANSFORM3D);
int track = animation->get_track_count() - 1;
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
@@ -1530,7 +1530,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
}
- Transform xform = cn->compute_transform(collada);
+ Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
if (nm.bone >= 0) {
@@ -1545,7 +1545,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
- Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
+ Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
animation->transform_track_insert_key(track, snapshots[i], l, q, s);
@@ -1584,19 +1584,19 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
- animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->add_track(Animation::TYPE_TRANSFORM3D);
int track = animation->get_track_count() - 1;
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
- Transform xform = cn->compute_transform(collada);
+ Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
- Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
+ Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
animation->transform_track_insert_key(track, 0, l, q, s);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 96002400f3..b589a6aaa0 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -433,7 +433,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
@@ -632,7 +632,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
base = rigid_body;
@@ -856,8 +856,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
@@ -870,8 +870,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
}
}
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_get_key(j, k, &p, &q, &s);
@@ -884,8 +884,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
}
if (dtrack != -1 && kt >= to) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
@@ -902,8 +902,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
@@ -1209,7 +1209,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
if (bake_lightmaps) {
- Transform xf;
+ Transform3D xf;
Node3D *n = src_mesh_node;
while (n) {
xf = n->get_transform() * xf;
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index de8031af35..74b30f4e3e 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -208,7 +208,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "roughness/src_normal", PROPERTY_HINT_FILE, "*.bmp,*.dds,*.exr,*.jpeg,*.jpg,*.hdr,*.png,*.svg,*.svgz,*.tga,*.webp"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
@@ -388,7 +388,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1));
bool fix_alpha_border = p_options["process/fix_alpha_border"];
bool premult_alpha = p_options["process/premult_alpha"];
- bool invert_color = p_options["process/invert_color"];
+ bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
bool stream = p_options["compress/streamed"];
int size_limit = p_options["process/size_limit"];
bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
@@ -444,13 +444,18 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
image->premultiply_alpha();
}
- if (invert_color) {
- int height = image->get_height();
- int width = image->get_width();
+ if (normal_map_invert_y) {
+ // Inverting the green channel can be used to flip a normal map's direction.
+ // There's no standard when it comes to normal map Y direction, so this is
+ // sometimes needed when using a normal map exported from another program.
+ // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
+ const int height = image->get_height();
+ const int width = image->get_width();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
- image->set_pixel(i, j, image->get_pixel(i, j).inverted());
+ const Color color = image->get_pixel(i, j);
+ image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
}
}
}
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 488c124c28..600f3fe2f0 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -317,7 +317,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
if (mesh_node && mesh_node->get_mesh().is_valid()) {
_fill_mesh(scene_tree, mesh_node->get_mesh(), item);
- Transform accum_xform;
+ Transform3D accum_xform;
Node3D *base = mesh_node;
while (base) {
accum_xform = base->get_transform() * accum_xform;
@@ -379,7 +379,7 @@ void SceneImportSettings::_update_camera() {
camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
- Transform xf;
+ Transform3D xf;
xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
xf.origin = center;
xf.translate(0, 0, camera_size);
@@ -493,7 +493,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
Ref<Mesh> base_mesh = mi->get_mesh();
if (base_mesh.is_valid()) {
AABB aabb = base_mesh->get_aabb();
- Transform aabb_xf;
+ Transform3D aabb_xf;
aabb_xf.basis.scale(aabb.size);
aabb_xf.origin = aabb.position;
@@ -1099,7 +1099,7 @@ SceneImportSettings::SceneImportSettings() {
camera->make_current();
light = memnew(DirectionalLight3D);
- light->set_transform(Transform().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
+ light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
base_viewport->add_child(light);
light->set_shadow(true);
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index fa1a027a8d..bf17ea7bca 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -612,7 +612,7 @@ struct EditorSceneImporterMeshLightmapSurface {
String name;
};
-Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
+Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
@@ -628,7 +628,7 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_tr
Basis basis = p_base_transform.get_basis();
Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
- Transform transform;
+ Transform3D transform;
transform.scale(scale);
Basis normal_basis = transform.basis.inverse().transposed();
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index c00339a620..2488de7ed0 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -106,7 +106,7 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
Ref<Shape3D> create_trimesh_shape() const;
Ref<NavigationMesh> create_navigation_mesh();
- Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
+ Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
void set_lightmap_size_hint(const Size2i &p_size);
Size2i get_lightmap_size_hint() const;