diff options
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/editor_import_collada.cpp | 1450 | ||||
-rw-r--r-- | editor/import/editor_import_collada.h | 12 | ||||
-rw-r--r-- | editor/import/resource_importer_csv_translation.cpp | 60 | ||||
-rw-r--r-- | editor/import/resource_importer_csv_translation.h | 9 | ||||
-rw-r--r-- | editor/import/resource_importer_obj.cpp | 162 | ||||
-rw-r--r-- | editor/import/resource_importer_obj.h | 10 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 764 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 69 | ||||
-rw-r--r-- | editor/import/resource_importer_texture.cpp | 232 | ||||
-rw-r--r-- | editor/import/resource_importer_texture.h | 30 | ||||
-rw-r--r-- | editor/import/resource_importer_wav.cpp | 434 | ||||
-rw-r--r-- | editor/import/resource_importer_wav.h | 12 |
12 files changed, 1438 insertions, 1806 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 7098e8812b..b4ce666e0c 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -28,22 +28,20 @@ /*************************************************************************/ #include "editor_import_collada.h" - -#include "scene/3d/spatial.h" -#include "scene/3d/skeleton.h" -#include "scene/3d/path.h" +#include "editor/collada/collada.h" +#include "editor/editor_node.h" +#include "os/os.h" #include "scene/3d/camera.h" #include "scene/3d/light.h" -#include "scene/animation/animation_player.h" #include "scene/3d/mesh_instance.h" +#include "scene/3d/path.h" +#include "scene/3d/skeleton.h" +#include "scene/3d/spatial.h" +#include "scene/animation/animation_player.h" #include "scene/resources/animation.h" #include "scene/resources/packed_scene.h" -#include "os/os.h" -#include "editor/collada/collada.h" -#include "editor/editor_node.h" #include <iostream> - struct ColladaImport { Collada collada; @@ -57,7 +55,10 @@ struct ColladaImport { int bone; List<int> anim_tracks; - NodeMap() { node=NULL; bone=-1; } + NodeMap() { + node = NULL; + bone = -1; + } }; bool found_ambient; @@ -68,30 +69,28 @@ struct ColladaImport { bool use_mesh_builtin_materials; float bake_fps; - - - Map<String,NodeMap> node_map; //map from collada node to engine node - Map<String,String> node_name_map; //map from collada node to engine node + Map<String, NodeMap> node_map; //map from collada node to engine node + Map<String, String> node_name_map; //map from collada node to engine node Map<String, Ref<Mesh> > mesh_cache; Map<String, Ref<Curve3D> > curve_cache; Map<String, Ref<Material> > material_cache; - Map<Collada::Node*,Skeleton*> skeleton_map; + Map<Collada::Node *, Skeleton *> skeleton_map; - Map< Skeleton*, Map< String, int> > skeleton_bone_map; + Map<Skeleton *, Map<String, int> > skeleton_bone_map; Set<String> valid_animated_nodes; Vector<int> valid_animated_properties; - Map<String,bool> bones_with_animation; + Map<String, bool> bones_with_animation; - Error _populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_node, int &r_bone, int p_parent); + Error _populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent); Error _create_scene_skeletons(Collada::Node *p_node); Error _create_scene(Collada::Node *p_node, Spatial *p_parent); Error _create_resources(Collada::Node *p_node); - Error _create_material(const String& p_material); - Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh>& p_mesh, const Map<String,Collada::NodeGeometry::Material>& p_material_map, const Collada::MeshData &meshdata, const Transform& p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes=Vector<Ref<Mesh> >(), bool p_for_morph=false, bool p_use_mesh_material=false); - Error load(const String& p_path, int p_flags, bool p_force_make_tangents=false); + Error _create_material(const String &p_material); + Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes = Vector<Ref<Mesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false); + Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false); void _fix_param_animation_tracks(); - void create_animation(int p_clip,bool p_make_tracks_in_all_bones, bool p_import_value_tracks); + void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks); Set<String> tracks_in_clips; @@ -101,51 +100,47 @@ struct ColladaImport { ColladaImport() { - found_ambient=false; - found_directional=false; - force_make_tangents=false; - apply_mesh_xform_to_vertices=true; - bake_fps=15; - + found_ambient = false; + found_directional = false; + force_make_tangents = false; + apply_mesh_xform_to_vertices = true; + bake_fps = 15; } }; +Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent) { -Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_node, int &r_bone, int p_parent) { - - - if (p_node->type!=Collada::Node::TYPE_JOINT) + if (p_node->type != Collada::Node::TYPE_JOINT) return OK; - Collada::NodeJoint *joint = static_cast<Collada::NodeJoint*>(p_node); + Collada::NodeJoint *joint = static_cast<Collada::NodeJoint *>(p_node); - print_line("populating joint "+joint->name); + print_line("populating joint " + joint->name); p_skeleton->add_bone(p_node->name); - if (p_parent>=0) - p_skeleton->set_bone_parent(r_bone,p_parent); + if (p_parent >= 0) + p_skeleton->set_bone_parent(r_bone, p_parent); NodeMap nm; - nm.node=p_skeleton; + nm.node = p_skeleton; nm.bone = r_bone; - node_map[p_node->id]=nm; - node_name_map[p_node->name]=p_node->id; + node_map[p_node->id] = nm; + node_name_map[p_node->name] = p_node->id; - skeleton_bone_map[p_skeleton][joint->sid]=r_bone; + skeleton_bone_map[p_skeleton][joint->sid] = r_bone; if (collada.state.bone_rest_map.has(joint->sid)) { - p_skeleton->set_bone_rest(r_bone,collada.fix_transform(collada.state.bone_rest_map[joint->sid])); + p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid])); //should map this bone to something for animation? } else { - print_line("no rest: "+joint->sid); + print_line("no rest: " + joint->sid); WARN_PRINT("Joint has no rest.."); } - int id = r_bone++; - for(int i=0;i<p_node->children.size();i++) { + for (int i = 0; i < p_node->children.size(); i++) { - Error err = _populate_skeleton(p_skeleton,p_node->children[i],r_bone,id); + Error err = _populate_skeleton(p_skeleton, p_node->children[i], r_bone, id); if (err) return err; } @@ -153,70 +148,61 @@ Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_no return OK; } - void ColladaImport::_pre_process_lights(Collada::Node *p_node) { + if (p_node->type == Collada::Node::TYPE_LIGHT) { - if (p_node->type==Collada::Node::TYPE_LIGHT) { - - - Collada::NodeLight *light=static_cast<Collada::NodeLight*>(p_node); + Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node); if (collada.state.light_data_map.has(light->light)) { Collada::LightData &ld = collada.state.light_data_map[light->light]; - if (ld.mode==Collada::LightData::MODE_AMBIENT) { - found_ambient=true; - ambient=ld.color; + if (ld.mode == Collada::LightData::MODE_AMBIENT) { + found_ambient = true; + ambient = ld.color; } - if (ld.mode==Collada::LightData::MODE_DIRECTIONAL) { - found_directional=true; + if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) { + found_directional = true; } } - } - - for(int i=0;i<p_node->children.size();i++) + for (int i = 0; i < p_node->children.size(); i++) _pre_process_lights(p_node->children[i]); } Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) { + if (p_node->type == Collada::Node::TYPE_SKELETON) { - if (p_node->type==Collada::Node::TYPE_SKELETON) { - - Skeleton *sk = memnew( Skeleton ); + Skeleton *sk = memnew(Skeleton); int bone = 0; - for(int i=0;i<p_node->children.size();i++) { + for (int i = 0; i < p_node->children.size(); i++) { - _populate_skeleton(sk,p_node->children[i],bone,-1); + _populate_skeleton(sk, p_node->children[i], bone, -1); } sk->localize_rests(); //after creating skeleton, rests must be localized...! - skeleton_map[p_node]=sk; + skeleton_map[p_node] = sk; } - - for(int i=0;i<p_node->children.size();i++) { + for (int i = 0; i < p_node->children.size(); i++) { Error err = _create_scene_skeletons(p_node->children[i]); if (err) return err; } return OK; - } - Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { - Spatial * node=NULL; + Spatial *node = NULL; - switch(p_node->type) { + switch (p_node->type) { case Collada::Node::TYPE_NODE: { - node = memnew( Spatial ); + node = memnew(Spatial); } break; case Collada::Node::TYPE_JOINT: { @@ -225,29 +211,29 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { case Collada::Node::TYPE_LIGHT: { //node = memnew( Light) - Collada::NodeLight *light = static_cast<Collada::NodeLight*>(p_node); + Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node); if (collada.state.light_data_map.has(light->light)) { Collada::LightData &ld = collada.state.light_data_map[light->light]; - if (ld.mode==Collada::LightData::MODE_AMBIENT) { + if (ld.mode == Collada::LightData::MODE_AMBIENT) { if (found_directional) return OK; //do nothing not needed - if (!bool(GLOBAL_DEF("collada/use_ambient",false))) + if (!bool(GLOBAL_DEF("collada/use_ambient", false))) return OK; //well, it's an ambient light.. - Light *l = memnew( DirectionalLight ); + Light *l = memnew(DirectionalLight); //l->set_color(Light::COLOR_AMBIENT,ld.color); //l->set_color(Light::COLOR_DIFFUSE,Color(0,0,0)); //l->set_color(Light::COLOR_SPECULAR,Color(0,0,0)); node = l; - } else if (ld.mode==Collada::LightData::MODE_DIRECTIONAL) { + } else if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) { //well, it's an ambient light.. - Light *l = memnew( DirectionalLight ); + Light *l = memnew(DirectionalLight); /* if (found_ambient) //use it here l->set_color(Light::COLOR_AMBIENT,ambient); @@ -260,10 +246,10 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { Light *l; - if (ld.mode==Collada::LightData::MODE_OMNI) - l=memnew( OmniLight ); + if (ld.mode == Collada::LightData::MODE_OMNI) + l = memnew(OmniLight); else { - l=memnew( SpotLight ); + l = memnew(SpotLight); //l->set_parameter(Light::PARAM_SPOT_ANGLE,ld.spot_angle); //l->set_parameter(Light::PARAM_SPOT_ATTENUATION,ld.spot_exp); } @@ -272,37 +258,36 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { //l->set_color(Light::COLOR_DIFFUSE,ld.color); //l->set_color(Light::COLOR_SPECULAR,Color(1,1,1)); //l->approximate_opengl_attenuation(ld.constant_att,ld.linear_att,ld.quad_att); - node=l; + node = l; } } else { - node = memnew( Spatial ); + node = memnew(Spatial); } } break; case Collada::Node::TYPE_CAMERA: { - Collada::NodeCamera *cam = static_cast<Collada::NodeCamera*>(p_node); - Camera *camera = memnew( Camera ); + Collada::NodeCamera *cam = static_cast<Collada::NodeCamera *>(p_node); + Camera *camera = memnew(Camera); if (collada.state.camera_data_map.has(cam->camera)) { const Collada::CameraData &cd = collada.state.camera_data_map[cam->camera]; - switch(cd.mode) { + switch (cd.mode) { case Collada::CameraData::MODE_ORTHOGONAL: { if (cd.orthogonal.y_mag) { camera->set_keep_aspect_mode(Camera::KEEP_HEIGHT); - camera->set_orthogonal(cd.orthogonal.y_mag*2.0 ,cd.z_near,cd.z_far); + camera->set_orthogonal(cd.orthogonal.y_mag * 2.0, cd.z_near, cd.z_far); } else if (!cd.orthogonal.y_mag && cd.orthogonal.x_mag) { - camera->set_keep_aspect_mode(Camera::KEEP_WIDTH); - camera->set_orthogonal(cd.orthogonal.x_mag*2.0,cd.z_near,cd.z_far); + camera->set_orthogonal(cd.orthogonal.x_mag * 2.0, cd.z_near, cd.z_far); } } break; @@ -310,97 +295,94 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { if (cd.perspective.y_fov) { - camera->set_perspective(cd.perspective.y_fov,cd.z_near,cd.z_far); + camera->set_perspective(cd.perspective.y_fov, cd.z_near, cd.z_far); } else if (!cd.perspective.y_fov && cd.perspective.x_fov) { - camera->set_perspective(cd.perspective.x_fov / cd.aspect,cd.z_near,cd.z_far); + camera->set_perspective(cd.perspective.x_fov / cd.aspect, cd.z_near, cd.z_far); } } break; } - } - node=camera; + node = camera; } break; case Collada::Node::TYPE_GEOMETRY: { - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node); + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node); if (collada.state.curve_data_map.has(ng->source)) { - node = memnew( Path ); + node = memnew(Path); } else { //mesh since nothing else - node = memnew( MeshInstance ); - node->cast_to<MeshInstance>()->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT,true); + node = memnew(MeshInstance); + node->cast_to<MeshInstance>()->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true); } } break; case Collada::Node::TYPE_SKELETON: { - ERR_FAIL_COND_V(!skeleton_map.has(p_node),ERR_CANT_CREATE); + ERR_FAIL_COND_V(!skeleton_map.has(p_node), ERR_CANT_CREATE); Skeleton *sk = skeleton_map[p_node]; - node=sk; + node = sk; } break; - } - if (p_node->name!="") + if (p_node->name != "") node->set_name(p_node->name); NodeMap nm; - nm.node=node; - node_map[p_node->id]=nm; - node_name_map[p_node->name]=p_node->id; + nm.node = node; + node_map[p_node->id] = nm; + node_name_map[p_node->name] = p_node->id; Transform xf = p_node->default_transform; - xf = collada.fix_transform( xf ) * p_node->post_transform; + xf = collada.fix_transform(xf) * p_node->post_transform; node->set_transform(xf); p_parent->add_child(node); node->set_owner(scene); - if (p_node->empty_draw_type!="") { + if (p_node->empty_draw_type != "") { node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type)); } - - for(int i=0;i<p_node->children.size();i++) { - Error err = _create_scene(p_node->children[i],node); + for (int i = 0; i < p_node->children.size(); i++) { + + Error err = _create_scene(p_node->children[i], node); if (err) return err; } return OK; } +Error ColladaImport::_create_material(const String &p_target) { -Error ColladaImport::_create_material(const String& p_target) { + ERR_FAIL_COND_V(material_cache.has(p_target), ERR_ALREADY_EXISTS); + ERR_FAIL_COND_V(!collada.state.material_map.has(p_target), ERR_INVALID_PARAMETER); + Collada::Material &src_mat = collada.state.material_map[p_target]; + ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER); + Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect]; - ERR_FAIL_COND_V(material_cache.has(p_target),ERR_ALREADY_EXISTS); - ERR_FAIL_COND_V(!collada.state.material_map.has(p_target),ERR_INVALID_PARAMETER); - Collada::Material &src_mat=collada.state.material_map[p_target]; - ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect),ERR_INVALID_PARAMETER); - Collada::Effect &effect=collada.state.effect_map[src_mat.instance_effect]; + Ref<FixedSpatialMaterial> material = memnew(FixedSpatialMaterial); - Ref<FixedSpatialMaterial> material= memnew( FixedSpatialMaterial ); - - if (src_mat.name!="") + if (src_mat.name != "") material->set_name(src_mat.name); - else if (effect.name!="") + else if (effect.name != "") material->set_name(effect.name); // DIFFUSE - if (effect.diffuse.texture!="") { + if (effect.diffuse.texture != "") { - String texfile = effect.get_texture_path(effect.diffuse.texture,collada); - if (texfile!="") { + String texfile = effect.get_texture_path(effect.diffuse.texture, collada); + if (texfile != "") { - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); + Ref<Texture> texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,texture); - material->set_albedo(Color(1,1,1,1)); + material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, texture); + material->set_albedo(Color(1, 1, 1, 1)); //material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1)); } else { missing_textures.push_back(texfile.get_file()); @@ -412,154 +394,140 @@ Error ColladaImport::_create_material(const String& p_target) { // SPECULAR - if (effect.specular.texture!="") { + if (effect.specular.texture != "") { - String texfile = effect.get_texture_path(effect.specular.texture,collada); - if (texfile!="") { + String texfile = effect.get_texture_path(effect.specular.texture, collada); + if (texfile != "") { - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); + Ref<Texture> texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_texture(FixedSpatialMaterial::TEXTURE_SPECULAR,texture); - material->set_specular(Color(1,1,1,1)); + material->set_texture(FixedSpatialMaterial::TEXTURE_SPECULAR, texture); + material->set_specular(Color(1, 1, 1, 1)); //material->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,texture); //material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1)); } else { missing_textures.push_back(texfile.get_file()); } - } } else { material->set_metalness(effect.specular.color.get_v()); } - // EMISSION - if (effect.emission.texture!="") { + if (effect.emission.texture != "") { - String texfile = effect.get_texture_path(effect.emission.texture,collada); - if (texfile!="") { + String texfile = effect.get_texture_path(effect.emission.texture, collada); + if (texfile != "") { - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); + Ref<Texture> texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION,true); - material->set_texture(FixedSpatialMaterial::TEXTURE_EMISSION,texture); - material->set_emission(Color(1,1,1,1)); + material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION, true); + material->set_texture(FixedSpatialMaterial::TEXTURE_EMISSION, texture); + material->set_emission(Color(1, 1, 1, 1)); //material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,Color(1,1,1,1)); - }else { + } else { missing_textures.push_back(texfile.get_file()); } - } } else { - if (effect.emission.color!=Color()) { - material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION,true); + if (effect.emission.color != Color()) { + material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION, true); material->set_emission(effect.emission.color); } } // NORMAL - if (effect.bump.texture!="") { + if (effect.bump.texture != "") { - String texfile = effect.get_texture_path(effect.bump.texture,collada); - if (texfile!="") { + String texfile = effect.get_texture_path(effect.bump.texture, collada); + if (texfile != "") { - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); + Ref<Texture> texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_feature(FixedSpatialMaterial::FEATURE_NORMAL_MAPPING,true); - material->set_texture(FixedSpatialMaterial::TEXTURE_NORMAL,texture); + material->set_feature(FixedSpatialMaterial::FEATURE_NORMAL_MAPPING, true); + material->set_texture(FixedSpatialMaterial::TEXTURE_NORMAL, texture); //material->set_emission(Color(1,1,1,1)); //material->set_texture(FixedSpatialMaterial::PARAM_NORMAL,texture); - }else { + } else { //missing_textures.push_back(texfile.get_file()); } - } } - - float roughness = Math::sqrt(1.0-((Math::log(effect.shininess)/Math::log(2.0))/8.0)); //not very right.. + float roughness = Math::sqrt(1.0 - ((Math::log(effect.shininess) / Math::log(2.0)) / 8.0)); //not very right.. material->set_roughness(roughness); if (effect.double_sided) { material->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); } - material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,effect.unshaded); - + material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, effect.unshaded); - - material_cache[p_target]=material; + material_cache[p_target] = material; return OK; } - -static void _generate_normals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,PoolVector<Vector3>&r_normals) { - +static void _generate_normals(const PoolVector<int> &p_indices, const PoolVector<Vector3> &p_vertices, PoolVector<Vector3> &r_normals) { r_normals.resize(p_vertices.size()); PoolVector<Vector3>::Write narrayw = r_normals.write(); - int iacount=p_indices.size()/3; + int iacount = p_indices.size() / 3; PoolVector<int>::Read index_arrayr = p_indices.read(); PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read(); - for(int idx=0;idx<iacount;idx++) { + for (int idx = 0; idx < iacount; idx++) { - Vector3 v[3]={ - vertex_arrayr[index_arrayr[idx*3+0]], - vertex_arrayr[index_arrayr[idx*3+1]], - vertex_arrayr[index_arrayr[idx*3+2]] + Vector3 v[3] = { + vertex_arrayr[index_arrayr[idx * 3 + 0]], + vertex_arrayr[index_arrayr[idx * 3 + 1]], + vertex_arrayr[index_arrayr[idx * 3 + 2]] }; - Vector3 normal = Plane(v[0],v[1],v[2]).normal; + Vector3 normal = Plane(v[0], v[1], v[2]).normal; - narrayw[index_arrayr[idx*3+0]]+=normal; - narrayw[index_arrayr[idx*3+1]]+=normal; - narrayw[index_arrayr[idx*3+2]]+=normal; + narrayw[index_arrayr[idx * 3 + 0]] += normal; + narrayw[index_arrayr[idx * 3 + 1]] += normal; + narrayw[index_arrayr[idx * 3 + 2]] += normal; } - int vlen=p_vertices.size(); + int vlen = p_vertices.size(); - for(int idx=0;idx<vlen;idx++) { + for (int idx = 0; idx < vlen; idx++) { narrayw[idx].normalize(); } - } +static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, const PoolVector<Vector3> &p_vertices, const PoolVector<Vector3> &p_uvs, const PoolVector<Vector3> &p_normals, PoolVector<real_t> &r_tangents) { -static void _generate_tangents_and_binormals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,const PoolVector<Vector3>& p_uvs,const PoolVector<Vector3>& p_normals,PoolVector<real_t>&r_tangents) { - - int vlen=p_vertices.size(); + int vlen = p_vertices.size(); Vector<Vector3> tangents; tangents.resize(vlen); Vector<Vector3> binormals; binormals.resize(vlen); - - int iacount=p_indices.size()/3; + int iacount = p_indices.size() / 3; PoolVector<int>::Read index_arrayr = p_indices.read(); PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read(); PoolVector<Vector3>::Read narrayr = p_normals.read(); PoolVector<Vector3>::Read uvarrayr = p_uvs.read(); + for (int idx = 0; idx < iacount; idx++) { - for(int idx=0;idx<iacount;idx++) { + Vector3 v1 = vertex_arrayr[index_arrayr[idx * 3 + 0]]; + Vector3 v2 = vertex_arrayr[index_arrayr[idx * 3 + 1]]; + Vector3 v3 = vertex_arrayr[index_arrayr[idx * 3 + 2]]; - - Vector3 v1 = vertex_arrayr[ index_arrayr[idx*3+0] ]; - Vector3 v2 = vertex_arrayr[ index_arrayr[idx*3+1] ]; - Vector3 v3 = vertex_arrayr[ index_arrayr[idx*3+2] ]; - - Vector3 w1 = uvarrayr[ index_arrayr[idx*3+0] ]; - Vector3 w2 = uvarrayr[ index_arrayr[idx*3+1] ]; - Vector3 w3 = uvarrayr[ index_arrayr[idx*3+2] ]; + Vector3 w1 = uvarrayr[index_arrayr[idx * 3 + 0]]; + Vector3 w2 = uvarrayr[index_arrayr[idx * 3 + 1]]; + Vector3 w3 = uvarrayr[index_arrayr[idx * 3 + 2]]; real_t x1 = v2.x - v1.x; real_t x2 = v3.x - v1.x; @@ -573,169 +541,165 @@ static void _generate_tangents_and_binormals(const PoolVector<int>& p_indices,co real_t t1 = w2.y - w1.y; real_t t2 = w3.y - w1.y; - real_t r = (s1 * t2 - s2 * t1); + real_t r = (s1 * t2 - s2 * t1); Vector3 tangent; Vector3 binormal; - if (r==0) { + if (r == 0) { - binormal=Vector3(); - tangent=Vector3(); + binormal = Vector3(); + tangent = Vector3(); } else { tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, - (t2 * z1 - t1 * z2) * r).normalized(); + (t2 * z1 - t1 * z2) * r) + .normalized(); binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, - (s1 * z2 - s2 * z1) * r).normalized(); + (s1 * z2 - s2 * z1) * r) + .normalized(); } - tangents[ index_arrayr[idx*3+0] ]+=tangent; - binormals[ index_arrayr[idx*3+0] ]+=binormal; - tangents[ index_arrayr[idx*3+1] ]+=tangent; - binormals[ index_arrayr[idx*3+1] ]+=binormal; - tangents[ index_arrayr[idx*3+2] ]+=tangent; - binormals[ index_arrayr[idx*3+2] ]+=binormal; + tangents[index_arrayr[idx * 3 + 0]] += tangent; + binormals[index_arrayr[idx * 3 + 0]] += binormal; + tangents[index_arrayr[idx * 3 + 1]] += tangent; + binormals[index_arrayr[idx * 3 + 1]] += binormal; + tangents[index_arrayr[idx * 3 + 2]] += tangent; + binormals[index_arrayr[idx * 3 + 2]] += binormal; //print_line(itos(idx)+" tangent: "+tangent); //print_line(itos(idx)+" binormal: "+binormal); } - r_tangents.resize(vlen*4); + r_tangents.resize(vlen * 4); PoolVector<real_t>::Write tarrayw = r_tangents.write(); - for(int idx=0;idx<vlen;idx++) { + for (int idx = 0; idx < vlen; idx++) { Vector3 tangent = tangents[idx]; Vector3 bingen = narrayr[idx].cross(tangent); float dir; - if (bingen.dot(binormals[idx]) < 0 ) - dir=-1.0; + if (bingen.dot(binormals[idx]) < 0) + dir = -1.0; else - dir=+1.0; + dir = +1.0; - tarrayw[idx*4+0]=tangent.x; - tarrayw[idx*4+1]=tangent.y; - tarrayw[idx*4+2]=tangent.z; - tarrayw[idx*4+3]=dir; + tarrayw[idx * 4 + 0] = tangent.x; + tarrayw[idx * 4 + 1] = tangent.y; + tarrayw[idx * 4 + 2] = tangent.z; + tarrayw[idx * 4 + 3] = dir; } } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,const Map<String,Collada::NodeGeometry::Material>& p_material_map,const Collada::MeshData &meshdata,const Transform& p_local_xform,const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data,Vector<Ref<Mesh> > p_morph_meshes,bool p_for_morph,bool p_use_mesh_material) { - +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) { - bool local_xform_mirror=p_local_xform.basis.determinant() < 0; + bool local_xform_mirror = p_local_xform.basis.determinant() < 0; if (p_morph_data) { //add morphie target - ERR_FAIL_COND_V( !p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA); String mt = p_morph_data->targets["MORPH_TARGET"]; - ERR_FAIL_COND_V( !p_morph_data->sources.has(mt), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!p_morph_data->sources.has(mt), ERR_INVALID_DATA); int morph_targets = p_morph_data->sources[mt].sarray.size(); - for(int i=0;i<morph_targets;i++) { + for (int i = 0; i < morph_targets; i++) { String target = p_morph_data->sources[mt].sarray[i]; - ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(target), ERR_INVALID_DATA); String name = collada.state.mesh_data_map[target].name; p_mesh->add_blend_shape(name); } - if (p_morph_data->mode=="RELATIVE") + if (p_morph_data->mode == "RELATIVE") p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE); - else if (p_morph_data->mode=="NORMALIZED") + else if (p_morph_data->mode == "NORMALIZED") p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); } + int surface = 0; + for (int p_i = 0; p_i < meshdata.primitives.size(); p_i++) { - int surface=0; - for(int p_i = 0; p_i < meshdata.primitives.size(); p_i ++ ) { - - - - const Collada::MeshData::Primitives& p = meshdata.primitives[p_i]; + const Collada::MeshData::Primitives &p = meshdata.primitives[p_i]; /* VERTEX SOURCE */ - ERR_FAIL_COND_V(!p.sources.has("VERTEX"),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!p.sources.has("VERTEX"), ERR_INVALID_DATA); String vertex_src_id = p.sources["VERTEX"].source; - int vertex_ofs=p.sources["VERTEX"].offset; + int vertex_ofs = p.sources["VERTEX"].offset; - ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id), ERR_INVALID_DATA); - ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"), ERR_INVALID_DATA); String position_src_id = meshdata.vertices[vertex_src_id].sources["POSITION"]; - ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id), ERR_INVALID_DATA); - const Collada::MeshData::Source *vertex_src=&meshdata.sources[position_src_id]; + const Collada::MeshData::Source *vertex_src = &meshdata.sources[position_src_id]; /* NORMAL SOURCE */ - const Collada::MeshData::Source *normal_src=NULL; - int normal_ofs=0; + const Collada::MeshData::Source *normal_src = NULL; + int normal_ofs = 0; if (p.sources.has("NORMAL")) { String normal_source_id = p.sources["NORMAL"].source; normal_ofs = p.sources["NORMAL"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(normal_source_id),ERR_INVALID_DATA); - normal_src=&meshdata.sources[normal_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA); + normal_src = &meshdata.sources[normal_source_id]; } - const Collada::MeshData::Source *binormal_src=NULL; - int binormal_ofs=0; + const Collada::MeshData::Source *binormal_src = NULL; + int binormal_ofs = 0; if (p.sources.has("TEXBINORMAL")) { String binormal_source_id = p.sources["TEXBINORMAL"].source; binormal_ofs = p.sources["TEXBINORMAL"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(binormal_source_id),ERR_INVALID_DATA); - binormal_src=&meshdata.sources[binormal_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA); + binormal_src = &meshdata.sources[binormal_source_id]; } - const Collada::MeshData::Source *tangent_src=NULL; - int tangent_ofs=0; + const Collada::MeshData::Source *tangent_src = NULL; + int tangent_ofs = 0; if (p.sources.has("TEXTANGENT")) { String tangent_source_id = p.sources["TEXTANGENT"].source; tangent_ofs = p.sources["TEXTANGENT"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(tangent_source_id),ERR_INVALID_DATA); - tangent_src=&meshdata.sources[tangent_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA); + tangent_src = &meshdata.sources[tangent_source_id]; } - - const Collada::MeshData::Source *uv_src=NULL; - int uv_ofs=0; + const Collada::MeshData::Source *uv_src = NULL; + int uv_ofs = 0; if (p.sources.has("TEXCOORD0")) { String uv_source_id = p.sources["TEXCOORD0"].source; uv_ofs = p.sources["TEXCOORD0"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(uv_source_id),ERR_INVALID_DATA); - uv_src=&meshdata.sources[uv_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA); + uv_src = &meshdata.sources[uv_source_id]; } - const Collada::MeshData::Source *uv2_src=NULL; - int uv2_ofs=0; + const Collada::MeshData::Source *uv2_src = NULL; + int uv2_ofs = 0; if (p.sources.has("TEXCOORD1")) { String uv2_source_id = p.sources["TEXCOORD1"].source; uv2_ofs = p.sources["TEXCOORD1"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(uv2_source_id),ERR_INVALID_DATA); - uv2_src=&meshdata.sources[uv2_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA); + uv2_src = &meshdata.sources[uv2_source_id]; } - - const Collada::MeshData::Source *color_src=NULL; - int color_ofs=0; + const Collada::MeshData::Source *color_src = NULL; + int color_ofs = 0; if (p.sources.has("COLOR")) { String color_source_id = p.sources["COLOR"].source; color_ofs = p.sources["COLOR"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(color_source_id), ERR_INVALID_DATA ); - color_src=&meshdata.sources[color_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA); + color_src = &meshdata.sources[color_source_id]; } //find largest source.. @@ -744,14 +708,14 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con /* ADD WEIGHTS IF EXIST */ /************************/ - Map<int,Vector<Collada::Vertex::Weight> > pre_weights; + Map<int, Vector<Collada::Vertex::Weight> > pre_weights; - bool has_weights=false; + bool has_weights = false; if (skin_controller) { - const Collada::SkinControllerData::Source *weight_src=NULL; - int weight_ofs=0; + const Collada::SkinControllerData::Source *weight_src = NULL; + int weight_ofs = 0; if (skin_controller->weights.sources.has("WEIGHT")) { @@ -760,11 +724,10 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con if (skin_controller->sources.has(weight_id)) { weight_src = &skin_controller->sources[weight_id]; - } } - int joint_ofs=0; + int joint_ofs = 0; if (skin_controller->weights.sources.has("JOINT")) { @@ -773,67 +736,62 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con //should be OK, given this was pre-checked. - int index_ofs=0; + int index_ofs = 0; int wstride = skin_controller->weights.sources.size(); - for(int w_i=0;w_i<skin_controller->weights.sets.size();w_i++) { + for (int w_i = 0; w_i < skin_controller->weights.sets.size(); w_i++) { int amount = skin_controller->weights.sets[w_i]; Vector<Collada::Vertex::Weight> weights; - for (int a_i=0;a_i<amount;a_i++) { + for (int a_i = 0; a_i < amount; a_i++) { Collada::Vertex::Weight w; - int read_from = index_ofs+a_i*wstride; - ERR_FAIL_INDEX_V(read_from+wstride-1,skin_controller->weights.indices.size(),ERR_INVALID_DATA); - int weight_index = skin_controller->weights.indices[read_from+weight_ofs]; - ERR_FAIL_INDEX_V(weight_index,weight_src->array.size(),ERR_INVALID_DATA); + int read_from = index_ofs + a_i * wstride; + ERR_FAIL_INDEX_V(read_from + wstride - 1, skin_controller->weights.indices.size(), ERR_INVALID_DATA); + int weight_index = skin_controller->weights.indices[read_from + weight_ofs]; + ERR_FAIL_INDEX_V(weight_index, weight_src->array.size(), ERR_INVALID_DATA); w.weight = weight_src->array[weight_index]; - int bone_index = skin_controller->weights.indices[read_from+joint_ofs]; - if (bone_index==-1) + int bone_index = skin_controller->weights.indices[read_from + joint_ofs]; + if (bone_index == -1) continue; //ignore this weight (refers to bind shape) - ERR_FAIL_INDEX_V(bone_index,bone_remap.size(),ERR_INVALID_DATA); - - w.bone_idx=bone_remap[bone_index]; + ERR_FAIL_INDEX_V(bone_index, bone_remap.size(), ERR_INVALID_DATA); + w.bone_idx = bone_remap[bone_index]; weights.push_back(w); } /* FIX WEIGHTS */ - - weights.sort(); - if (weights.size()>4) { + if (weights.size() > 4) { //cap to 4 and make weights add up 1 weights.resize(4); - } //make sure weights allways add up to 1 - float total=0; - for(int i=0;i<weights.size();i++) - total+=weights[i].weight; + float total = 0; + for (int i = 0; i < weights.size(); i++) + total += weights[i].weight; if (total) - for(int i=0;i<weights.size();i++) - weights[i].weight/=total; + for (int i = 0; i < weights.size(); i++) + weights[i].weight /= total; - if (weights.size()==0 || total==0) { //if nothing, add a weight to bone 0 + if (weights.size() == 0 || total == 0) { //if nothing, add a weight to bone 0 //no weights assigned Collada::Vertex::Weight w; - w.bone_idx=0; - w.weight=1.0; + w.bone_idx = 0; + w.weight = 1.0; weights.clear(); weights.push_back(w); - } - pre_weights[w_i]=weights; + pre_weights[w_i] = weights; /* for(Set<int>::Element *E=vertex_map[w_i].front();E;E=E->next()) { @@ -845,16 +803,11 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con }*/ - - - - index_ofs+=wstride*amount; - + index_ofs += wstride * amount; } //vertices need to be localized - has_weights=true; - + has_weights = true; } Set<Collada::Vertex> vertex_set; //vertex set will be the vertices @@ -870,131 +823,121 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con // This is, however, more incompatible with standard video cards, so arrays must be converted. // Must convert to GL/DX format. - int _prim_ofs=0; - int vertidx=0; - for(int p_i=0;p_i<p.count;p_i++) { - + int _prim_ofs = 0; + int vertidx = 0; + for (int p_i = 0; p_i < p.count; p_i++) { int amount; if (p.polygons.size()) { - ERR_FAIL_INDEX_V(p_i,p.polygons.size(),ERR_INVALID_DATA); - amount=p.polygons[p_i]; + ERR_FAIL_INDEX_V(p_i, p.polygons.size(), ERR_INVALID_DATA); + amount = p.polygons[p_i]; } else { - amount=3; //triangles; + amount = 3; //triangles; } //COLLADA_PRINT("amount: "+itos(amount)); - int prev2[2]={0,0}; + int prev2[2] = { 0, 0 }; - for(int j=0;j<amount;j++) { + for (int j = 0; j < amount; j++) { - int src=_prim_ofs; + int src = _prim_ofs; //_prim_ofs+=p.sources.size() - ERR_FAIL_INDEX_V(src,p.indices.size(),ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(src, p.indices.size(), ERR_INVALID_DATA); Collada::Vertex vertex; if (!p_optimize) - vertex.uid=vertidx++; - + vertex.uid = vertidx++; - - int vertex_index=p.indices[src+vertex_ofs]; //used for index field (later used by controllers) - int vertex_pos = (vertex_src->stride?vertex_src->stride:3) * vertex_index; - ERR_FAIL_INDEX_V(vertex_pos,vertex_src->array.size(),ERR_INVALID_DATA); - vertex.vertex=Vector3(vertex_src->array[vertex_pos+0],vertex_src->array[vertex_pos+1],vertex_src->array[vertex_pos+2]); + int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers) + int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index; + ERR_FAIL_INDEX_V(vertex_pos, vertex_src->array.size(), ERR_INVALID_DATA); + vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]); if (pre_weights.has(vertex_index)) { - vertex.weights=pre_weights[vertex_index]; + vertex.weights = pre_weights[vertex_index]; } if (normal_src) { - - - int normal_pos = (normal_src->stride?normal_src->stride:3) * p.indices[src+normal_ofs]; - ERR_FAIL_INDEX_V(normal_pos,normal_src->array.size(),ERR_INVALID_DATA); - vertex.normal=Vector3(normal_src->array[normal_pos+0],normal_src->array[normal_pos+1],normal_src->array[normal_pos+2]); - vertex.normal=vertex.normal.snapped(0.001); - + int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs]; + ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA); + vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]); + vertex.normal = vertex.normal.snapped(0.001); if (tangent_src && binormal_src) { - int binormal_pos = (binormal_src->stride?binormal_src->stride:3) * p.indices[src+binormal_ofs]; - ERR_FAIL_INDEX_V(binormal_pos,binormal_src->array.size(),ERR_INVALID_DATA); - Vector3 binormal =Vector3(binormal_src->array[binormal_pos+0],binormal_src->array[binormal_pos+1],binormal_src->array[binormal_pos+2]); + int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs]; + ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA); + Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]); - int tangent_pos = (tangent_src->stride?tangent_src->stride:3) * p.indices[src+tangent_ofs]; - ERR_FAIL_INDEX_V(tangent_pos,tangent_src->array.size(),ERR_INVALID_DATA); - Vector3 tangent =Vector3(tangent_src->array[tangent_pos+0],tangent_src->array[tangent_pos+1],tangent_src->array[tangent_pos+2]); + int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs]; + ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA); + Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]); - vertex.tangent.normal=tangent; - vertex.tangent.d= vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; + vertex.tangent.normal = tangent; + vertex.tangent.d = vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; } - } - if (uv_src) { - int uv_pos = (uv_src->stride?uv_src->stride:2) * p.indices[src+uv_ofs]; - ERR_FAIL_INDEX_V(uv_pos,uv_src->array.size(),ERR_INVALID_DATA); - vertex.uv=Vector3(uv_src->array[uv_pos+0],1.0-uv_src->array[uv_pos+1],0); + int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs]; + ERR_FAIL_INDEX_V(uv_pos, uv_src->array.size(), ERR_INVALID_DATA); + vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0); } if (uv2_src) { - int uv2_pos = (uv2_src->stride?uv2_src->stride:2) * p.indices[src+uv2_ofs]; - ERR_FAIL_INDEX_V(uv2_pos,uv2_src->array.size(),ERR_INVALID_DATA); - vertex.uv2=Vector3(uv2_src->array[uv2_pos+0],1.0-uv2_src->array[uv2_pos+1],0); + int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs]; + ERR_FAIL_INDEX_V(uv2_pos, uv2_src->array.size(), ERR_INVALID_DATA); + vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0); } if (color_src) { - int color_pos = (color_src->stride?color_src->stride:3) * p.indices[src+color_ofs]; // colors are RGB in collada.. - ERR_FAIL_INDEX_V(color_pos,color_src->array.size(),ERR_INVALID_DATA); - vertex.color=Color(color_src->array[color_pos+0],color_src->array[color_pos+1],color_src->array[color_pos+2],(color_src->stride>3)?color_src->array[color_pos+3]:1.0); - + int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada.. + ERR_FAIL_INDEX_V(color_pos, color_src->array.size(), ERR_INVALID_DATA); + vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0); } #ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { + if (collada.state.up_axis == Vector3::AXIS_Z) { - SWAP( vertex.vertex.z, vertex.vertex.y ); + SWAP(vertex.vertex.z, vertex.vertex.y); vertex.vertex.z = -vertex.vertex.z; - SWAP( vertex.normal.z, vertex.normal.y ); + SWAP(vertex.normal.z, vertex.normal.y); vertex.normal.z = -vertex.normal.z; - SWAP( vertex.tangent.normal.z, vertex.tangent.normal.y ); + SWAP(vertex.tangent.normal.z, vertex.tangent.normal.y); vertex.tangent.normal.z = -vertex.tangent.normal.z; - } #endif vertex.fix_unit_scale(collada); - int index=0; + int index = 0; //COLLADA_PRINT("vertex: "+vertex.vertex); if (vertex_set.has(vertex)) { - index=vertex_set.find(vertex)->get().idx; + index = vertex_set.find(vertex)->get().idx; } else { - index=vertex_set.size(); - vertex.idx=index; + index = vertex_set.size(); + vertex.idx = index; vertex_set.insert(vertex); } - /* if (!vertex_map.has(vertex_index)) + /* if (!vertex_map.has(vertex_index)) vertex_map[vertex_index]=Set<int>(); vertex_map[vertex_index].insert(index); //should be outside..*/ //build triangles if needed - if (j==0) - prev2[0]=index; + if (j == 0) + prev2[0] = index; - if (j>=2) { + if (j >= 2) { //insert indices in reverse order (collada uses CCW as frontface) if (local_xform_mirror) { @@ -1009,32 +952,28 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con } } - prev2[1]=index; - _prim_ofs+=p.vertex_size; + prev2[1] = index; + _prim_ofs += p.vertex_size; } - } - - Vector<Collada::Vertex> vertex_array; //there we go, vertex array vertex_array.resize(vertex_set.size()); - for(Set<Collada::Vertex>::Element *F=vertex_set.front();F;F=F->next()) { + for (Set<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) { - vertex_array[F->get().idx]=F->get(); + vertex_array[F->get().idx] = F->get(); } - if (has_weights) { //if skeleton, localize Transform local_xform = p_local_xform; - for(int i=0;i<vertex_array.size();i++) { + for (int i = 0; i < vertex_array.size(); i++) { - vertex_array[i].vertex=local_xform.xform(vertex_array[i].vertex); - vertex_array[i].normal=local_xform.basis.xform(vertex_array[i].normal).normalized(); - vertex_array[i].tangent.normal=local_xform.basis.xform(vertex_array[i].tangent.normal).normalized(); + vertex_array[i].vertex = local_xform.xform(vertex_array[i].vertex); + vertex_array[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized(); + vertex_array[i].tangent.normal = local_xform.basis.xform(vertex_array[i].tangent.normal).normalized(); if (local_xform_mirror) { //i shouldn't do this? wtf? //vertex_array[i].normal*=-1.0; @@ -1043,51 +982,46 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con } } - PoolVector<int> index_array; index_array.resize(indices_list.size()); PoolVector<int>::Write index_arrayw = index_array.write(); - int iidx=0; - for(List<int>::Element *F=indices_list.front();F;F=F->next()) { + int iidx = 0; + for (List<int>::Element *F = indices_list.front(); F; F = F->next()) { - index_arrayw[iidx++]=F->get(); + index_arrayw[iidx++] = F->get(); } - index_arrayw=PoolVector<int>::Write(); - + index_arrayw = PoolVector<int>::Write(); /*****************/ /* MAKE SURFACES */ /*****************/ - { Ref<FixedSpatialMaterial> material; //find material - Mesh::PrimitiveType primitive=Mesh::PRIMITIVE_TRIANGLES; + Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; { if (p_material_map.has(p.material)) { - String target=p_material_map[p.material].target; + String target = p_material_map[p.material].target; if (!material_cache.has(target)) { Error err = _create_material(target); if (!err) - material=material_cache[target]; + material = material_cache[target]; } else - material=material_cache[target]; + material = material_cache[target]; - } else if (p.material!=""){ - print_line("Warning, unreferenced material in geometry instance: "+p.material); + } else if (p.material != "") { + print_line("Warning, unreferenced material in geometry instance: " + p.material); } } - - PoolVector<Vector3> final_vertex_array; PoolVector<Vector3> final_normal_array; PoolVector<float> final_tangent_array; @@ -1097,34 +1031,30 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con PoolVector<int> final_bone_array; PoolVector<float> final_weight_array; - uint32_t final_format=0; + uint32_t final_format = 0; //create format - final_format=Mesh::ARRAY_FORMAT_VERTEX|Mesh::ARRAY_FORMAT_INDEX; + final_format = Mesh::ARRAY_FORMAT_VERTEX | Mesh::ARRAY_FORMAT_INDEX; if (normal_src) { - final_format|=Mesh::ARRAY_FORMAT_NORMAL; + final_format |= Mesh::ARRAY_FORMAT_NORMAL; if (uv_src && binormal_src && tangent_src) { - final_format|=Mesh::ARRAY_FORMAT_TANGENT; + final_format |= Mesh::ARRAY_FORMAT_TANGENT; } - } - - if (color_src) - final_format|=Mesh::ARRAY_FORMAT_COLOR; + final_format |= Mesh::ARRAY_FORMAT_COLOR; if (uv_src) - final_format|=Mesh::ARRAY_FORMAT_TEX_UV; + final_format |= Mesh::ARRAY_FORMAT_TEX_UV; if (uv2_src) - final_format|=Mesh::ARRAY_FORMAT_TEX_UV2; + final_format |= Mesh::ARRAY_FORMAT_TEX_UV2; if (has_weights) { - final_format|=Mesh::ARRAY_FORMAT_WEIGHTS; - final_format|=Mesh::ARRAY_FORMAT_BONES; + final_format |= Mesh::ARRAY_FORMAT_WEIGHTS; + final_format |= Mesh::ARRAY_FORMAT_BONES; } - //set arrays int vlen = vertex_array.size(); @@ -1135,27 +1065,24 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con PoolVector<Vector3>::Write varrayw = varray.write(); - for(int k=0;k<vlen;k++) - varrayw[k]=vertex_array[k].vertex; + for (int k = 0; k < vlen; k++) + varrayw[k] = vertex_array[k].vertex; varrayw = PoolVector<Vector3>::Write(); - final_vertex_array=varray; - + final_vertex_array = varray; } - if (uv_src) { //compute uv first, may be needed for computing tangent/bionrmal PoolVector<Vector3> uvarray; uvarray.resize(vertex_array.size()); PoolVector<Vector3>::Write uvarrayw = uvarray.write(); - for(int k=0;k<vlen;k++) { - uvarrayw[k]=vertex_array[k].uv; + for (int k = 0; k < vlen; k++) { + uvarrayw[k] = vertex_array[k].uv; } uvarrayw = PoolVector<Vector3>::Write(); - final_uv_array=uvarray; - + final_uv_array = uvarray; } if (uv2_src) { //compute uv first, may be needed for computing tangent/bionrmal @@ -1163,13 +1090,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con uv2array.resize(vertex_array.size()); PoolVector<Vector3>::Write uv2arrayw = uv2array.write(); - for(int k=0;k<vlen;k++) { - uv2arrayw[k]=vertex_array[k].uv2; + for (int k = 0; k < vlen; k++) { + uv2arrayw[k] = vertex_array[k].uv2; } uv2arrayw = PoolVector<Vector3>::Write(); - final_uv2_array=uv2array; - + final_uv2_array = uv2array; } if (normal_src) { @@ -1177,12 +1103,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con narray.resize(vertex_array.size()); PoolVector<Vector3>::Write narrayw = narray.write(); - for(int k=0;k<vlen;k++) { - narrayw[k]=vertex_array[k].normal; + for (int k = 0; k < vlen; k++) { + narrayw[k] = vertex_array[k].normal; } narrayw = PoolVector<Vector3>::Write(); - final_normal_array=narray; + final_normal_array = narray; /* PoolVector<Vector3> altnaray; @@ -1192,91 +1118,82 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con print_line(rtos(altnaray[i].dot(final_normal_array[i]))); */ - } else if (primitive==Mesh::PRIMITIVE_TRIANGLES) { + } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) { //generate normals (even if unused later) - _generate_normals(index_array,final_vertex_array,final_normal_array); + _generate_normals(index_array, final_vertex_array, final_normal_array); if (OS::get_singleton()->is_stdout_verbose()) print_line("Collada: Triangle mesh lacks normals, so normals were generated."); - final_format|=Mesh::ARRAY_FORMAT_NORMAL; - + final_format |= Mesh::ARRAY_FORMAT_NORMAL; } if (final_normal_array.size() && uv_src && binormal_src && tangent_src && !force_make_tangents) { PoolVector<real_t> tarray; - tarray.resize(vertex_array.size()*4); + tarray.resize(vertex_array.size() * 4); PoolVector<real_t>::Write tarrayw = tarray.write(); - - for(int k=0;k<vlen;k++) { - tarrayw[k*4+0]=vertex_array[k].tangent.normal.x; - tarrayw[k*4+1]=vertex_array[k].tangent.normal.y; - tarrayw[k*4+2]=vertex_array[k].tangent.normal.z; - tarrayw[k*4+3]=vertex_array[k].tangent.d; - + for (int k = 0; k < vlen; k++) { + tarrayw[k * 4 + 0] = vertex_array[k].tangent.normal.x; + tarrayw[k * 4 + 1] = vertex_array[k].tangent.normal.y; + tarrayw[k * 4 + 2] = vertex_array[k].tangent.normal.z; + tarrayw[k * 4 + 3] = vertex_array[k].tangent.d; } tarrayw = PoolVector<real_t>::Write(); - final_tangent_array=tarray; - } else if (final_normal_array.size() && primitive==Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))){ + final_tangent_array = tarray; + } else if (final_normal_array.size() && primitive == Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))) { //if this uses triangles, there are uvs and the material is using a normalmap, generate tangents and binormals, because they WILL be needed //generate binormals/tangents - _generate_tangents_and_binormals(index_array,final_vertex_array,final_uv_array,final_normal_array,final_tangent_array); - final_format|=Mesh::ARRAY_FORMAT_TANGENT; + _generate_tangents_and_binormals(index_array, final_vertex_array, final_uv_array, final_normal_array, final_tangent_array); + final_format |= Mesh::ARRAY_FORMAT_TANGENT; if (OS::get_singleton()->is_stdout_verbose()) print_line("Collada: Triangle mesh lacks tangents (And normalmap was used), so tangents were generated."); - } - if (color_src) { PoolVector<Color> colorarray; colorarray.resize(vertex_array.size()); PoolVector<Color>::Write colorarrayw = colorarray.write(); - for(int k=0;k<vlen;k++) { - colorarrayw[k]=vertex_array[k].color; + for (int k = 0; k < vlen; k++) { + colorarrayw[k] = vertex_array[k].color; } colorarrayw = PoolVector<Color>::Write(); - final_color_array=colorarray; + final_color_array = colorarray; } if (has_weights) { PoolVector<float> weightarray; PoolVector<int> bonearray; - weightarray.resize(vertex_array.size()*4); + weightarray.resize(vertex_array.size() * 4); PoolVector<float>::Write weightarrayw = weightarray.write(); - bonearray.resize(vertex_array.size()*4); + bonearray.resize(vertex_array.size() * 4); PoolVector<int>::Write bonearrayw = bonearray.write(); - for(int k=0;k<vlen;k++) { - float sum=0; + for (int k = 0; k < vlen; k++) { + float sum = 0; - for(int l=0;l<VS::ARRAY_WEIGHTS_SIZE;l++) { - if (l<vertex_array[k].weights.size()) { - weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=vertex_array[k].weights[l].weight; - sum+=weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]; - bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=int(vertex_array[k].weights[l].bone_idx); + for (int l = 0; l < VS::ARRAY_WEIGHTS_SIZE; l++) { + if (l < vertex_array[k].weights.size()) { + weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = vertex_array[k].weights[l].weight; + sum += weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l]; + bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = int(vertex_array[k].weights[l].bone_idx); //COLLADA_PRINT(itos(k)+": "+rtos(bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l])+":"+rtos(weightarray[k*VS::ARRAY_WEIGHTS_SIZE+l])); } else { - weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=0; - bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=0; - + weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0; + bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0; } - - } /* if (sum<0.8) COLLADA_PRINT("ERROR SUMMING INDEX "+itos(k)+" had weights: "+itos(vertex_array[k].weights.size())); */ - } weightarrayw = PoolVector<float>::Write(); @@ -1286,8 +1203,6 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con final_bone_array = bonearray; } - - //////////////////////////// // FINALLY CREATE SUFRACE // //////////////////////////// @@ -1295,30 +1210,29 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con Array d; d.resize(VS::ARRAY_MAX); - d[Mesh::ARRAY_INDEX]=index_array; - d[Mesh::ARRAY_VERTEX]=final_vertex_array; + d[Mesh::ARRAY_INDEX] = index_array; + d[Mesh::ARRAY_VERTEX] = final_vertex_array; if (final_normal_array.size()) - d[Mesh::ARRAY_NORMAL]=final_normal_array; + d[Mesh::ARRAY_NORMAL] = final_normal_array; if (final_tangent_array.size()) - d[Mesh::ARRAY_TANGENT]=final_tangent_array; + d[Mesh::ARRAY_TANGENT] = final_tangent_array; if (final_uv_array.size()) - d[Mesh::ARRAY_TEX_UV]=final_uv_array; + d[Mesh::ARRAY_TEX_UV] = final_uv_array; if (final_uv2_array.size()) - d[Mesh::ARRAY_TEX_UV2]=final_uv2_array; + d[Mesh::ARRAY_TEX_UV2] = final_uv2_array; if (final_color_array.size()) - d[Mesh::ARRAY_COLOR]=final_color_array; + d[Mesh::ARRAY_COLOR] = final_color_array; if (final_weight_array.size()) - d[Mesh::ARRAY_WEIGHTS]=final_weight_array; + d[Mesh::ARRAY_WEIGHTS] = final_weight_array; if (final_bone_array.size()) - d[Mesh::ARRAY_BONES]=final_bone_array; - + d[Mesh::ARRAY_BONES] = final_bone_array; Array mr; - //////////////////////////// - // THEN THE MORPH TARGETS // - //////////////////////////// +//////////////////////////// +// THEN THE MORPH TARGETS // +//////////////////////////// #if 0 if (p_morph_data) { @@ -1426,14 +1340,14 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con int pos = m_i*stride; Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] ); - #ifndef NO_UP_AXIS_SWAP +#ifndef NO_UP_AXIS_SWAP if (collada.state.up_axis==Vector3::AXIS_Z) { SWAP( vtx.z, vtx.y ); vtx.z = -vtx.z; } - #endif +#endif Collada::Vertex vertex; vertex.vertex=vtx; @@ -1483,24 +1397,23 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con } #endif - for(int mi=0;mi<p_morph_meshes.size();mi++) { + for (int mi = 0; mi < p_morph_meshes.size(); mi++) { //print_line("want surface "+itos(mi)+" has "+itos(p_morph_meshes[mi]->get_surface_count())); Array a = p_morph_meshes[mi]->surface_get_arrays(surface); //add valid weight and bone arrays if they exist, TODO check if they are unique to shape (generally not) if (final_weight_array.size()) - a[Mesh::ARRAY_WEIGHTS]=final_weight_array; + a[Mesh::ARRAY_WEIGHTS] = final_weight_array; if (final_bone_array.size()) - a[Mesh::ARRAY_BONES]=final_bone_array; + a[Mesh::ARRAY_BONES] = final_bone_array; - a[Mesh::ARRAY_INDEX]=Variant(); + a[Mesh::ARRAY_INDEX] = Variant(); //a.resize(Mesh::ARRAY_MAX); //no need for index mr.push_back(a); } - - p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,d,mr,p_for_morph?0:Mesh::ARRAY_COMPRESS_DEFAULT); + p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_for_morph ? 0 : Mesh::ARRAY_COMPRESS_DEFAULT); if (material.is_valid()) { if (p_use_mesh_material) { @@ -1517,21 +1430,15 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con surface++; } - return OK; - } - Error ColladaImport::_create_resources(Collada::Node *p_node) { + if (p_node->type == Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) { - if (p_node->type==Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) { - - - Spatial * node=node_map[p_node->id].node; - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node); - + Spatial *node = node_map[p_node->id].node; + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node); if (node->cast_to<Path>()) { @@ -1544,96 +1451,86 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { path->set_curve(curve_cache[ng->source]); } else { - Ref<Curve3D> c = memnew( Curve3D ); + Ref<Curve3D> c = memnew(Curve3D); const Collada::CurveData &cd = collada.state.curve_data_map[ng->source]; - ERR_FAIL_COND_V( !cd.control_vertices.has("POSITION") , ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.control_vertices.has("IN_TANGENT") , ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.control_vertices.has("OUT_TANGENT") , ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.control_vertices.has("INTERPOLATION") , ERR_INVALID_DATA); - + ERR_FAIL_COND_V(!cd.control_vertices.has("POSITION"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.control_vertices.has("IN_TANGENT"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.control_vertices.has("OUT_TANGENT"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.control_vertices.has("INTERPOLATION"), ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["POSITION"] ) , ERR_INVALID_DATA); - const Collada::CurveData::Source &vertices = cd.sources[ cd.control_vertices["POSITION"] ]; - ERR_FAIL_COND_V( vertices.stride!=3, ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["POSITION"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &vertices = cd.sources[cd.control_vertices["POSITION"]]; + ERR_FAIL_COND_V(vertices.stride != 3, ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["IN_TANGENT"] ) , ERR_INVALID_DATA); - const Collada::CurveData::Source &in_tangents = cd.sources[ cd.control_vertices["IN_TANGENT"] ]; - ERR_FAIL_COND_V( in_tangents.stride!=3 , ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["IN_TANGENT"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &in_tangents = cd.sources[cd.control_vertices["IN_TANGENT"]]; + ERR_FAIL_COND_V(in_tangents.stride != 3, ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["OUT_TANGENT"] ), ERR_INVALID_DATA ); - const Collada::CurveData::Source &out_tangents = cd.sources[ cd.control_vertices["OUT_TANGENT"] ]; - ERR_FAIL_COND_V( out_tangents.stride!=3, ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["OUT_TANGENT"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &out_tangents = cd.sources[cd.control_vertices["OUT_TANGENT"]]; + ERR_FAIL_COND_V(out_tangents.stride != 3, ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["INTERPOLATION"] ), ERR_INVALID_DATA ); - const Collada::CurveData::Source &interps = cd.sources[ cd.control_vertices["INTERPOLATION"] ]; - ERR_FAIL_COND_V( interps.stride!=1, ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["INTERPOLATION"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &interps = cd.sources[cd.control_vertices["INTERPOLATION"]]; + ERR_FAIL_COND_V(interps.stride != 1, ERR_INVALID_DATA); - const Collada::CurveData::Source *tilts=NULL; + const Collada::CurveData::Source *tilts = NULL; if (cd.control_vertices.has("TILT") && cd.sources.has(cd.control_vertices["TILT"])) - tilts=&cd.sources[ cd.control_vertices["TILT"] ]; - + tilts = &cd.sources[cd.control_vertices["TILT"]]; if (tilts) { print_line("FOUND TILTS!!!"); } - int pc = vertices.array.size()/3; - for(int i=0;i<pc;i++) { + int pc = vertices.array.size() / 3; + for (int i = 0; i < pc; i++) { - Vector3 pos( vertices.array[i*3+0], vertices.array[i*3+1], vertices.array[i*3+2] ); - Vector3 in( in_tangents.array[i*3+0], in_tangents.array[i*3+1], in_tangents.array[i*3+2] ); - Vector3 out( out_tangents.array[i*3+0], out_tangents.array[i*3+1], out_tangents.array[i*3+2] ); + Vector3 pos(vertices.array[i * 3 + 0], vertices.array[i * 3 + 1], vertices.array[i * 3 + 2]); + Vector3 in(in_tangents.array[i * 3 + 0], in_tangents.array[i * 3 + 1], in_tangents.array[i * 3 + 2]); + Vector3 out(out_tangents.array[i * 3 + 0], out_tangents.array[i * 3 + 1], out_tangents.array[i * 3 + 2]); #ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { - - SWAP(pos.y,pos.z); - pos.z=-pos.z; - SWAP(in.y,in.z); - in.z=-in.z; - SWAP(out.y,out.z); - out.z=-out.z; + if (collada.state.up_axis == Vector3::AXIS_Z) { + + SWAP(pos.y, pos.z); + pos.z = -pos.z; + SWAP(in.y, in.z); + in.z = -in.z; + SWAP(out.y, out.z); + out.z = -out.z; } #endif - pos*=collada.state.unit_scale; - in*=collada.state.unit_scale; - out*=collada.state.unit_scale; + pos *= collada.state.unit_scale; + in *= collada.state.unit_scale; + out *= collada.state.unit_scale; - c->add_point(pos,in-pos,out-pos); + c->add_point(pos, in - pos, out - pos); if (tilts) - c->set_point_tilt(i,tilts->array[i]); - + c->set_point_tilt(i, tilts->array[i]); } - curve_cache[ng->source]=c; + curve_cache[ng->source] = c; path->set_curve(c); - } - - } - if (node->cast_to<MeshInstance>()) { - - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node); + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node); MeshInstance *mi = node->cast_to<MeshInstance>(); + ERR_FAIL_COND_V(!mi, ERR_BUG); - ERR_FAIL_COND_V(!mi,ERR_BUG); - - - Collada::SkinControllerData *skin=NULL; - Collada::MorphControllerData *morph=NULL; + Collada::SkinControllerData *skin = NULL; + Collada::MorphControllerData *morph = NULL; String meshid; Transform apply_xform; Vector<int> bone_remap; Vector<Ref<Mesh> > morphs; - print_line("mesh: "+String(mi->get_name())); + print_line("mesh: " + String(mi->get_name())); if (ng->controller) { @@ -1643,95 +1540,93 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { if (collada.state.skin_controller_data_map.has(ngsource)) { - - ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource),ERR_INVALID_DATA); - skin=&collada.state.skin_controller_data_map[ngsource]; + ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource), ERR_INVALID_DATA); + skin = &collada.state.skin_controller_data_map[ngsource]; Vector<String> skeletons = ng->skeletons; - ERR_FAIL_COND_V( skeletons.empty(), ERR_INVALID_DATA ); + ERR_FAIL_COND_V(skeletons.empty(), ERR_INVALID_DATA); String skname = skeletons[0]; if (!node_map.has(skname)) { - print_line("no node for skeleton "+skname); + print_line("no node for skeleton " + skname); } - ERR_FAIL_COND_V( !node_map.has(skname), ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!node_map.has(skname), ERR_INVALID_DATA); NodeMap nmsk = node_map[skname]; Skeleton *sk = nmsk.node->cast_to<Skeleton>(); - ERR_FAIL_COND_V( !sk, ERR_INVALID_DATA ); - ERR_FAIL_COND_V( !skeleton_bone_map.has(sk), ERR_INVALID_DATA ); - Map<String, int> &bone_remap_map=skeleton_bone_map[sk]; + ERR_FAIL_COND_V(!sk, ERR_INVALID_DATA); + ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA); + Map<String, int> &bone_remap_map = skeleton_bone_map[sk]; - - meshid=skin->base; + meshid = skin->base; if (collada.state.morph_controller_data_map.has(meshid)) { //it's a morph!! morph = &collada.state.morph_controller_data_map[meshid]; - ngsource=meshid; - meshid=morph->mesh; + ngsource = meshid; + meshid = morph->mesh; } else { - ngsource=""; + ngsource = ""; } if (apply_mesh_xform_to_vertices) { - apply_xform=collada.fix_transform(p_node->default_transform); + apply_xform = collada.fix_transform(p_node->default_transform); node->set_transform(Transform()); } else { - apply_xform=Transform(); + apply_xform = Transform(); } - Collada::SkinControllerData::Source *joint_src=NULL; + Collada::SkinControllerData::Source *joint_src = NULL; - ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA); String joint_id = skin->weights.sources["JOINT"].source; - ERR_FAIL_COND_V(!skin->sources.has(joint_id),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!skin->sources.has(joint_id), ERR_INVALID_DATA); joint_src = &skin->sources[joint_id]; bone_remap.resize(joint_src->sarray.size()); - for(int i=0;i<bone_remap.size();i++) { + for (int i = 0; i < bone_remap.size(); i++) { String str = joint_src->sarray[i]; if (!bone_remap_map.has(str)) { - print_line("bone not found for remap: "+str); - print_line("in skeleton: "+skname); + print_line("bone not found for remap: " + str); + print_line("in skeleton: " + skname); } - ERR_FAIL_COND_V( !bone_remap_map.has(str), ERR_INVALID_DATA ); - bone_remap[i]=bone_remap_map[str]; + ERR_FAIL_COND_V(!bone_remap_map.has(str), ERR_INVALID_DATA); + bone_remap[i] = bone_remap_map[str]; } } if (collada.state.morph_controller_data_map.has(ngsource)) { - print_line("is morph "+ngsource); + print_line("is morph " + ngsource); //it's a morph!! morph = &collada.state.morph_controller_data_map[ngsource]; - meshid=morph->mesh; - printf("KKmorph: %p\n",morph); - print_line("morph mshid: "+meshid); + meshid = morph->mesh; + printf("KKmorph: %p\n", morph); + print_line("morph mshid: " + meshid); Vector<String> targets; morph->targets.has("MORPH_TARGET"); String target = morph->targets["MORPH_TARGET"]; - bool valid=false; + bool valid = false; if (morph->sources.has(target)) { - valid=true; + valid = true; Vector<String> names = morph->sources[target].sarray; - for(int i=0;i<names.size();i++) { + for (int i = 0; i < names.size(); i++) { - String meshid=names[i]; + String meshid = names[i]; if (collada.state.mesh_data_map.has(meshid)) { - Ref<Mesh> mesh=Ref<Mesh>(memnew( Mesh )); + Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - Error err = _create_mesh_surfaces(false,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,NULL,Vector<Ref<Mesh> >(),true); - ERR_FAIL_COND_V(err,err); + Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<Mesh> >(), true); + ERR_FAIL_COND_V(err, err); morphs.push_back(mesh); } else { - valid=false; + valid = false; } } } @@ -1739,38 +1634,36 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { if (!valid) morphs.clear(); - ngsource=""; + ngsource = ""; } - if (ngsource!=""){ - ERR_EXPLAIN("Controller Instance Source '"+ngsource+"' is neither skin or morph!"); - ERR_FAIL_V( ERR_INVALID_DATA ); + if (ngsource != "") { + ERR_EXPLAIN("Controller Instance Source '" + ngsource + "' is neither skin or morph!"); + ERR_FAIL_V(ERR_INVALID_DATA); } - - } else { - meshid=ng->source; + meshid = ng->source; } Ref<Mesh> mesh; if (mesh_cache.has(meshid)) { - mesh=mesh_cache[meshid]; + mesh = mesh_cache[meshid]; } else { if (collada.state.mesh_data_map.has(meshid)) { //bleh, must ignore invalid - ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid),ERR_INVALID_DATA); - mesh=Ref<Mesh>(memnew( Mesh )); + ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA); + mesh = Ref<Mesh>(memnew(Mesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - mesh->set_name( meshdata.name ); - Error err = _create_mesh_surfaces(morphs.size()==0,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,morph,morphs,false,use_mesh_builtin_materials); - ERR_FAIL_COND_V(err,err); + mesh->set_name(meshdata.name); + Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, false, use_mesh_builtin_materials); + ERR_FAIL_COND_V(err, err); - mesh_cache[meshid]=mesh; + mesh_cache[meshid] = mesh; } else { - print_line("Warning, will not import geometry: "+meshid); + print_line("Warning, will not import geometry: " + meshid); } } @@ -1780,33 +1673,32 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { if (!use_mesh_builtin_materials) { const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - for(int i=0;i<meshdata.primitives.size();i++) { + for (int i = 0; i < meshdata.primitives.size(); i++) { - String matname=meshdata.primitives[i].material; + String matname = meshdata.primitives[i].material; if (ng->material_map.has(matname)) { - String target=ng->material_map[matname].target; + String target = ng->material_map[matname].target; Ref<Material> material; if (!material_cache.has(target)) { Error err = _create_material(target); if (!err) - material=material_cache[target]; + material = material_cache[target]; } else - material=material_cache[target]; + material = material_cache[target]; - mi->set_surface_material(i,material); - } else if (matname!=""){ - print_line("Warning, unreferenced material in geometry instance: "+matname); + mi->set_surface_material(i, material); + } else if (matname != "") { + print_line("Warning, unreferenced material in geometry instance: " + matname); } - } } } } } - for(int i=0;i<p_node->children.size();i++) { + for (int i = 0; i < p_node->children.size(); i++) { Error err = _create_resources(p_node->children[i]); if (err) @@ -1815,64 +1707,60 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { return OK; } +Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents) { -Error ColladaImport::load(const String& p_path,int p_flags,bool p_force_make_tangents) { - - Error err = collada.load(p_path,p_flags); - ERR_FAIL_COND_V(err,err); + Error err = collada.load(p_path, p_flags); + ERR_FAIL_COND_V(err, err); - force_make_tangents=p_force_make_tangents; - ERR_FAIL_COND_V( !collada.state.visual_scene_map.has( collada.state.root_visual_scene ), ERR_INVALID_DATA ); - Collada::VisualScene &vs = collada.state.visual_scene_map[ collada.state.root_visual_scene ]; + force_make_tangents = p_force_make_tangents; + ERR_FAIL_COND_V(!collada.state.visual_scene_map.has(collada.state.root_visual_scene), ERR_INVALID_DATA); + Collada::VisualScene &vs = collada.state.visual_scene_map[collada.state.root_visual_scene]; - scene = memnew( Spatial ); // root + scene = memnew(Spatial); // root //determine what's going on with the lights - for(int i=0;i<vs.root_nodes.size();i++) { + for (int i = 0; i < vs.root_nodes.size(); i++) { _pre_process_lights(vs.root_nodes[i]); - } //import scene - for(int i=0;i<vs.root_nodes.size();i++) { + for (int i = 0; i < vs.root_nodes.size(); i++) { Error err = _create_scene_skeletons(vs.root_nodes[i]); - if (err!=OK) { + if (err != OK) { memdelete(scene); - ERR_FAIL_COND_V(err,err); + ERR_FAIL_COND_V(err, err); } } - for(int i=0;i<vs.root_nodes.size();i++) { + for (int i = 0; i < vs.root_nodes.size(); i++) { - Error err = _create_scene(vs.root_nodes[i],scene); - if (err!=OK) { + Error err = _create_scene(vs.root_nodes[i], scene); + if (err != OK) { memdelete(scene); - ERR_FAIL_COND_V(err,err); + ERR_FAIL_COND_V(err, err); } Error err2 = _create_resources(vs.root_nodes[i]); - if (err2!=OK) { + if (err2 != OK) { memdelete(scene); - ERR_FAIL_COND_V(err2,err2); + ERR_FAIL_COND_V(err2, err2); } } //optatively, set unit scale in the root scene->set_transform(collada.get_root_transform()); - return OK; - } void ColladaImport::_fix_param_animation_tracks() { - for (Map<String,Collada::Node*>::Element *E=collada.state.scene_map.front();E;E=E->next()) { + for (Map<String, Collada::Node *>::Element *E = collada.state.scene_map.front(); E; E = E->next()) { Collada::Node *n = E->get(); - switch(n->type) { + switch (n->type) { case Collada::Node::TYPE_NODE: { // ? do nothing @@ -1891,86 +1779,77 @@ void ColladaImport::_fix_param_animation_tracks() { } break; case Collada::Node::TYPE_GEOMETRY: { - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(n); + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(n); // test source(s) String source = ng->source; - while (source!="") { + while (source != "") { if (collada.state.skin_controller_data_map.has(source)) { - const Collada::SkinControllerData& skin = collada.state.skin_controller_data_map[source]; + const Collada::SkinControllerData &skin = collada.state.skin_controller_data_map[source]; //nothing to animate here i think - source=skin.base; + source = skin.base; } else if (collada.state.morph_controller_data_map.has(source)) { - - const Collada::MorphControllerData& morph = collada.state.morph_controller_data_map[source]; + const Collada::MorphControllerData &morph = collada.state.morph_controller_data_map[source]; if (morph.targets.has("MORPH_WEIGHT") && morph.targets.has("MORPH_TARGET")) { - String weights = morph.targets["MORPH_WEIGHT"]; String targets = morph.targets["MORPH_TARGET"]; //fails here if (morph.sources.has(targets) && morph.sources.has(weights)) { - const Collada::MorphControllerData::Source &weight_src=morph.sources[weights]; - const Collada::MorphControllerData::Source &target_src=morph.sources[targets]; - + const Collada::MorphControllerData::Source &weight_src = morph.sources[weights]; + const Collada::MorphControllerData::Source &target_src = morph.sources[targets]; ERR_FAIL_COND(weight_src.array.size() != target_src.sarray.size()); - for(int i=0;i<weight_src.array.size();i++) { + for (int i = 0; i < weight_src.array.size(); i++) { - String track_name = weights+"("+itos(i)+")"; + String track_name = weights + "(" + itos(i) + ")"; String mesh_name = target_src.sarray[i]; if (collada.state.mesh_name_map.has(mesh_name) && collada.state.referenced_tracks.has(track_name)) { + const Vector<int> &rt = collada.state.referenced_tracks[track_name]; - const Vector<int>&rt = collada.state.referenced_tracks[track_name]; - - for(int rti=0;rti<rt.size();rti++) { + for (int rti = 0; rti < rt.size(); rti++) { Collada::AnimationTrack *at = &collada.state.animation_tracks[rt[rti]]; - at->target=E->key(); - at->param="morph/"+collada.state.mesh_name_map[mesh_name]; - at->property=true; + at->target = E->key(); + at->param = "morph/" + collada.state.mesh_name_map[mesh_name]; + at->property = true; //at->param } } } } } - source=morph.mesh; + source = morph.mesh; } else { - source=""; // for now nothing else supported + source = ""; // for now nothing else supported } } } break; - } } - } void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { - _fix_param_animation_tracks(); - for(int i=0;i<collada.state.animation_clips.size();i++) { + for (int i = 0; i < collada.state.animation_clips.size(); i++) { - for(int j=0;j<collada.state.animation_clips[i].tracks.size();j++) + for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++) tracks_in_clips.insert(collada.state.animation_clips[i].tracks[j]); } - - - for(int i=0;i<collada.state.animation_tracks.size();i++) { + for (int i = 0; i < collada.state.animation_tracks.size(); i++) { Collada::AnimationTrack &at = collada.state.animation_tracks[i]; //print_line("CHANNEL: "+at.target+" PARAM: "+at.param); @@ -1981,16 +1860,15 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im if (node_name_map.has(at.target)) { - node=node_name_map[at.target]; + node = node_name_map[at.target]; } else { - print_line("Coudlnt find node: "+at.target); + print_line("Coudlnt find node: " + at.target); continue; } } else { - node=at.target; + node = at.target; } - if (at.property) { valid_animated_properties.push_back(i); @@ -2000,22 +1878,19 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im node_map[node].anim_tracks.push_back(i); valid_animated_nodes.insert(node); } - } - create_animation(-1,p_make_tracks_in_all_bones, p_import_value_tracks); + create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks); //print_line("clipcount: "+itos(collada.state.animation_clips.size())); - for(int i=0;i<collada.state.animation_clips.size();i++) + for (int i = 0; i < collada.state.animation_clips.size(); i++) create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks); - } void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { - Ref<Animation> animation = Ref<Animation>( memnew( Animation )); - + Ref<Animation> animation = Ref<Animation>(memnew(Animation)); - if (p_clip==-1) { + if (p_clip == -1) { //print_line("default"); animation->set_name("default"); @@ -2024,33 +1899,32 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->set_name(collada.state.animation_clips[p_clip].name); } - for(Map<String,NodeMap>::Element *E=node_map.front();E;E=E->next()) { + for (Map<String, NodeMap>::Element *E = node_map.front(); E; E = E->next()) { - if (E->get().bone<0) + if (E->get().bone < 0) continue; - bones_with_animation[E->key()]=false; + bones_with_animation[E->key()] = false; } //store and validate tracks - if (p_clip==-1) { + if (p_clip == -1) { //main anim } Set<int> track_filter; + if (p_clip == -1) { - if (p_clip==-1) { - - for(int i=0;i<collada.state.animation_clips.size();i++) { + for (int i = 0; i < collada.state.animation_clips.size(); i++) { int tc = collada.state.animation_clips[i].tracks.size(); - for(int j=0;j<tc;j++) { + for (int j = 0; j < tc; j++) { String n = collada.state.animation_clips[i].tracks[j]; if (collada.state.by_id_tracks.has(n)) { - const Vector<int>&ti = collada.state.by_id_tracks[n]; - for(int k=0;k<ti.size();k++) { + const Vector<int> &ti = collada.state.by_id_tracks[n]; + for (int k = 0; k < ti.size(); k++) { track_filter.insert(ti[k]); } } @@ -2059,18 +1933,17 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones } else { int tc = collada.state.animation_clips[p_clip].tracks.size(); - for(int j=0;j<tc;j++) { + for (int j = 0; j < tc; j++) { String n = collada.state.animation_clips[p_clip].tracks[j]; if (collada.state.by_id_tracks.has(n)) { - const Vector<int>&ti = collada.state.by_id_tracks[n]; - for(int k=0;k<ti.size();k++) { + const Vector<int> &ti = collada.state.by_id_tracks[n]; + for (int k = 0; k < ti.size(); k++) { track_filter.insert(ti[k]); } } } - } //animation->set_loop(true); @@ -2078,37 +1951,33 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Vector<float> base_snapshots; - float f=0; - float snapshot_interval = 1.0/bake_fps; //should be customizable somewhere... + float f = 0; + float snapshot_interval = 1.0 / bake_fps; //should be customizable somewhere... - float anim_length=collada.state.animation_length; - if (p_clip>=0 && collada.state.animation_clips[p_clip].end) - anim_length=collada.state.animation_clips[p_clip].end; + float anim_length = collada.state.animation_length; + if (p_clip >= 0 && collada.state.animation_clips[p_clip].end) + anim_length = collada.state.animation_clips[p_clip].end; - while(f<anim_length) { + while (f < anim_length) { base_snapshots.push_back(f); - f+=snapshot_interval; + f += snapshot_interval; - if (f>=anim_length) { + if (f >= anim_length) { base_snapshots.push_back(anim_length); - } } //print_line("anim len: "+rtos(anim_length)); animation->set_length(anim_length); - bool tracks_found=false; - - + bool tracks_found = false; - for(Set<String>::Element* E=valid_animated_nodes.front();E;E=E->next()) { + for (Set<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) { // take snapshots - if (!collada.state.scene_map.has(E->get())) { continue; @@ -2117,14 +1986,13 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones NodeMap &nm = node_map[E->get()]; String path = scene->get_path_to(nm.node); - if (nm.bone>=0) { - Skeleton *sk = static_cast<Skeleton*>(nm.node); + if (nm.bone >= 0) { + Skeleton *sk = static_cast<Skeleton *>(nm.node); String name = sk->get_bone_name(nm.bone); - path=path+":"+name; + path = path + ":" + name; } - bool found_anim=false; - + bool found_anim = false; Collada::Node *cn = collada.state.scene_map[E->get()]; if (cn->ignore_anim) { @@ -2132,34 +2000,27 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones continue; } - - animation->add_track(Animation::TYPE_TRANSFORM); - int track = animation->get_track_count() -1; - animation->track_set_path( track , path ); - animation->track_set_imported( track , true ); //helps merging later + int track = animation->get_track_count() - 1; + animation->track_set_path(track, path); + animation->track_set_imported(track, true); //helps merging later Vector<float> snapshots = base_snapshots; - if (nm.anim_tracks.size()==1) { + if (nm.anim_tracks.size() == 1) { //use snapshot keys from anim track instead, because this was most likely exported baked Collada::AnimationTrack &at = collada.state.animation_tracks[nm.anim_tracks.front()->get()]; snapshots.clear(); - for(int i=0;i<at.keys.size();i++) + for (int i = 0; i < at.keys.size(); i++) snapshots.push_back(at.keys[i].time); - - } + for (int i = 0; i < snapshots.size(); i++) { - for(int i=0;i<snapshots.size();i++) { - - - for(List<int>::Element *ET=nm.anim_tracks.front();ET;ET=ET->next()) { + for (List<int>::Element *ET = nm.anim_tracks.front(); ET; ET = ET->next()) { //apply tracks - - if (p_clip==-1) { + if (p_clip == -1) { if (track_filter.has(ET->get())) { @@ -2169,66 +2030,61 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones if (!track_filter.has(ET->get())) continue; - } - found_anim=true; + found_anim = true; Collada::AnimationTrack &at = collada.state.animation_tracks[ET->get()]; - int xform_idx=-1; - for(int j=0;j<cn->xform_list.size();j++) { + int xform_idx = -1; + for (int j = 0; j < cn->xform_list.size(); j++) { + if (cn->xform_list[j].id == at.param) { - if (cn->xform_list[j].id==at.param) { - - xform_idx=j; + xform_idx = j; break; } } - if (xform_idx==-1) { - print_line("couldnt find matching node "+at.target+" xform for track "+at.param); - continue; + if (xform_idx == -1) { + print_line("couldnt find matching node " + at.target + " xform for track " + at.param); + continue; } - ERR_CONTINUE(xform_idx==-1); + ERR_CONTINUE(xform_idx == -1); Vector<float> data = at.get_value_at_time(snapshots[i]); ERR_CONTINUE(data.empty()); - Collada::Node::XForm &xf = cn->xform_list[xform_idx]; - if (at.component=="ANGLE") { - ERR_CONTINUE(data.size()!=1); - ERR_CONTINUE(xf.op!=Collada::Node::XForm::OP_ROTATE); - ERR_CONTINUE(xf.data.size()<4); - xf.data[3]=data[0]; - } else if (at.component=="X" || at.component=="Y" || at.component=="Z") { - int cn=at.component[0]-'X'; - ERR_CONTINUE(cn>=xf.data.size()); - ERR_CONTINUE(data.size()>1); - xf.data[cn]=data[0]; - } else if (data.size()==xf.data.size()) { - - xf.data=data; + if (at.component == "ANGLE") { + ERR_CONTINUE(data.size() != 1); + ERR_CONTINUE(xf.op != Collada::Node::XForm::OP_ROTATE); + ERR_CONTINUE(xf.data.size() < 4); + xf.data[3] = data[0]; + } else if (at.component == "X" || at.component == "Y" || at.component == "Z") { + int cn = at.component[0] - 'X'; + ERR_CONTINUE(cn >= xf.data.size()); + ERR_CONTINUE(data.size() > 1); + xf.data[cn] = data[0]; + } else if (data.size() == xf.data.size()) { + + xf.data = data; } else { - - if ( data.size()!=xf.data.size() ) { - print_line("component "+at.component+" datasize "+itos(data.size())+" xfdatasize "+itos(xf.data.size())); + if (data.size() != xf.data.size()) { + print_line("component " + at.component + " datasize " + itos(data.size()) + " xfdatasize " + itos(xf.data.size())); } - ERR_CONTINUE( data.size()!=xf.data.size() ); + ERR_CONTINUE(data.size() != xf.data.size()); } } Transform xform = cn->compute_transform(collada); xform = collada.fix_transform(xform) * cn->post_transform; - - if (nm.bone>=0) { + if (nm.bone >= 0) { //make bone transform relative to rest (in case of skeleton) Skeleton *sk = nm.node->cast_to<Skeleton>(); if (sk) { @@ -2245,29 +2101,25 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Vector3 s = xform.basis.get_scale(); Vector3 l = xform.origin; - animation->transform_track_insert_key(track,snapshots[i],l,q,s); - + animation->transform_track_insert_key(track, snapshots[i], l, q, s); } - - - if (nm.bone>=0) { + if (nm.bone >= 0) { if (found_anim) - bones_with_animation[E->get()]=true; + bones_with_animation[E->get()] = true; } if (found_anim) - tracks_found=true; + tracks_found = true; else { - animation->remove_track( track ); + animation->remove_track(track); } - } if (p_make_tracks_in_all_bones) { //some bones may lack animation, but since we don't store pose as a property, we must add keyframes! - for(Map<String,bool>::Element *E=bones_with_animation.front();E;E=E->next()) { + for (Map<String, bool>::Element *E = bones_with_animation.front(); E; E = E->next()) { if (E->get()) continue; @@ -2276,22 +2128,21 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones NodeMap &nm = node_map[E->key()]; String path = scene->get_path_to(nm.node); - ERR_CONTINUE( nm.bone <0 ); - Skeleton *sk = static_cast<Skeleton*>(nm.node); + ERR_CONTINUE(nm.bone < 0); + Skeleton *sk = static_cast<Skeleton *>(nm.node); String name = sk->get_bone_name(nm.bone); - path=path+":"+name; + path = path + ":" + name; Collada::Node *cn = collada.state.scene_map[E->key()]; if (cn->ignore_anim) { - print_line("warning, ignoring animation on node: "+path); + print_line("warning, ignoring animation on node: " + path); continue; } animation->add_track(Animation::TYPE_TRANSFORM); - int track = animation->get_track_count() -1; - animation->track_set_path( track , path ); - animation->track_set_imported( track , true ); //helps merging later - + int track = animation->get_track_count() - 1; + animation->track_set_path(track, path); + animation->track_set_imported(track, true); //helps merging later Transform xform = cn->compute_transform(collada); xform = collada.fix_transform(xform) * cn->post_transform; @@ -2303,33 +2154,27 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Vector3 s = xform.basis.get_scale(); Vector3 l = xform.origin; - animation->transform_track_insert_key(track,0,l,q,s); + animation->transform_track_insert_key(track, 0, l, q, s); - tracks_found=true; + tracks_found = true; } } - - if (p_import_value_tracks) { for (int i = 0; i < valid_animated_properties.size(); i++) { - int ti = valid_animated_properties[i]; if (p_clip == -1) { if (track_filter.has(ti)) continue; - } - else { + } else { if (!track_filter.has(ti)) continue; - } - Collada::AnimationTrack &at = collada.state.animation_tracks[ti]; // take snapshots @@ -2346,7 +2191,6 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->track_set_path(track, path); animation->track_set_imported(track, true); //helps merging later - for (int i = 0; i < at.keys.size(); i++) { float time = at.keys[i].time; @@ -2356,12 +2200,10 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones //push a float value = data[0]; - } - else if (data.size() == 16) { + } else if (data.size() == 16) { //matrix print_line("value keys for matrices not supported"); - } - else { + } else { print_line("don't know what to do with this amount of value keys: " + itos(data.size())); } @@ -2369,55 +2211,43 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->track_insert_key(track, time, value); } - tracks_found = true; - } } - - if (tracks_found) { animations.push_back(animation); } - - - } - /*********************************************************************************/ /*************************************** SCENE ***********************************/ /*********************************************************************************/ - #define DEBUG_ANIMATION - uint32_t EditorSceneImporterCollada::get_import_flags() const { - return IMPORT_SCENE|IMPORT_ANIMATION; - + return IMPORT_SCENE | IMPORT_ANIMATION; } void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const { - r_extensions->push_back("dae"); } -Node* EditorSceneImporterCollada::import_scene(const String& p_path, uint32_t p_flags,int p_bake_fps, List<String> *r_missing_deps, Error* r_err) { +Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { ColladaImport state; - uint32_t flags=Collada::IMPORT_FLAG_SCENE; - if (p_flags&IMPORT_ANIMATION) - flags|=Collada::IMPORT_FLAG_ANIMATION; + uint32_t flags = Collada::IMPORT_FLAG_SCENE; + if (p_flags & IMPORT_ANIMATION) + flags |= Collada::IMPORT_FLAG_ANIMATION; - state.use_mesh_builtin_materials=!(p_flags&IMPORT_MATERIALS_IN_INSTANCES); - state.bake_fps=p_bake_fps; + state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES); + state.bake_fps = p_bake_fps; - Error err = state.load(p_path,flags,p_flags&EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); + Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); - ERR_FAIL_COND_V(err!=OK,NULL); + ERR_FAIL_COND_V(err != OK, NULL); if (state.missing_textures.size()) { @@ -2427,82 +2257,70 @@ Node* EditorSceneImporterCollada::import_scene(const String& p_path, uint32_t p_ } */ - if (r_missing_deps) { - for(int i=0;i<state.missing_textures.size();i++) { + for (int i = 0; i < state.missing_textures.size(); i++) { //EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]); r_missing_deps->push_back(state.missing_textures[i]); } - } } - if (p_flags&IMPORT_ANIMATION) { + if (p_flags & IMPORT_ANIMATION) { - state.create_animations(p_flags&IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS,p_flags&EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); - AnimationPlayer *ap = memnew( AnimationPlayer ); - for(int i=0;i<state.animations.size();i++) { + state.create_animations(p_flags & IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); + AnimationPlayer *ap = memnew(AnimationPlayer); + for (int i = 0; i < state.animations.size(); i++) { String name; - if (state.animations[i]->get_name()=="") - name="default"; + if (state.animations[i]->get_name() == "") + name = "default"; else - name=state.animations[i]->get_name(); + name = state.animations[i]->get_name(); - if (p_flags&IMPORT_ANIMATION_DETECT_LOOP) { + if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) { if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) { state.animations[i]->set_loop(true); } } - ap->add_animation(name,state.animations[i]); + ap->add_animation(name, state.animations[i]); } state.scene->add_child(ap); ap->set_owner(state.scene); - } return state.scene; - } -Ref<Animation> EditorSceneImporterCollada::import_animation(const String& p_path,uint32_t p_flags) { - +Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags) { ColladaImport state; + state.use_mesh_builtin_materials = false; - state.use_mesh_builtin_materials=false; - - Error err = state.load(p_path,Collada::IMPORT_FLAG_ANIMATION,p_flags&EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); - ERR_FAIL_COND_V(err!=OK,RES()); + Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); + ERR_FAIL_COND_V(err != OK, RES()); - - state.create_animations(p_flags&EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS,p_flags&EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); + state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); if (state.scene) memdelete(state.scene); - if (state.animations.size()==0) + if (state.animations.size() == 0) return Ref<Animation>(); - Ref<Animation> anim=state.animations[0]; - anim=state.animations[0]; + Ref<Animation> anim = state.animations[0]; + anim = state.animations[0]; print_line("Anim Load OK"); String base = p_path.get_basename().to_lower(); - if (p_flags&IMPORT_ANIMATION_DETECT_LOOP) { + if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) { if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) { anim->set_loop(true); } } - return anim; } - EditorSceneImporterCollada::EditorSceneImporterCollada() { - - } - diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h index 5c7624bd33..f9e9c10980 100644 --- a/editor/import/editor_import_collada.h +++ b/editor/import/editor_import_collada.h @@ -31,21 +31,17 @@ #include "editor/import/resource_importer_scene.h" - - class EditorSceneImporterCollada : public EditorSceneImporter { - GDCLASS(EditorSceneImporterCollada,EditorSceneImporter ); -public: + GDCLASS(EditorSceneImporterCollada, EditorSceneImporter); +public: virtual uint32_t get_import_flags() const; virtual void get_extensions(List<String> *r_extensions) const; - virtual Node* import_scene(const String& p_path,uint32_t p_flags,int p_bake_fps,List<String> *r_missing_deps=NULL,Error* r_err=NULL); - virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags); + virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = NULL, Error *r_err = NULL); + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags); EditorSceneImporterCollada(); }; - #endif - diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index faf62d2839..3be89920fb 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -28,21 +28,21 @@ /*************************************************************************/ #include "resource_importer_csv_translation.h" +#include "compressed_translation.h" +#include "io/resource_saver.h" #include "os/file_access.h" #include "translation.h" -#include "io/resource_saver.h" -#include "compressed_translation.h" String ResourceImporterCSVTranslation::get_importer_name() const { return "csv_translation"; } -String ResourceImporterCSVTranslation::get_visible_name() const{ +String ResourceImporterCSVTranslation::get_visible_name() const { return "CSV Translation"; } -void ResourceImporterCSVTranslation::get_recognized_extensions(List<String> *p_extensions) const{ +void ResourceImporterCSVTranslation::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("csv"); } @@ -51,12 +51,12 @@ String ResourceImporterCSVTranslation::get_save_extension() const { return ""; //does not save a single resoure } -String ResourceImporterCSVTranslation::get_resource_type() const{ +String ResourceImporterCSVTranslation::get_resource_type() const { return "StreamCSVTranslation"; } -bool ResourceImporterCSVTranslation::get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const { +bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; } @@ -69,33 +69,27 @@ String ResourceImporterCSVTranslation::get_preset_name(int p_idx) const { return ""; } +void ResourceImporterCSVTranslation::get_import_options(List<ImportOption> *r_options, int p_preset) const { -void ResourceImporterCSVTranslation::get_import_options(List<ImportOption> *r_options,int p_preset) const { - - - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"compress"),true)); - + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true)); } - - -Error ResourceImporterCSVTranslation::import(const String& p_source_file, const String& p_save_path, const Map<StringName,Variant>& p_options, List<String>* r_platform_variants, List<String> *r_gen_files) { - +Error ResourceImporterCSVTranslation::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) { bool compress = p_options["compress"]; - FileAccessRef f = FileAccess::open(p_source_file,FileAccess::READ); + FileAccessRef f = FileAccess::open(p_source_file, FileAccess::READ); - ERR_FAIL_COND_V( !f, ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER); Vector<String> line = f->get_csv_line(); - if (line.size()<=1) { + if (line.size() <= 1) { return ERR_PARSE_ERROR; } Vector<String> locales; Vector<Ref<Translation> > translations; - for(int i=1;i<line.size();i++) { + for (int i = 1; i < line.size(); i++) { String locale = line[i]; if (!TranslationServer::is_locale_valid(locale)) { @@ -111,44 +105,38 @@ Error ResourceImporterCSVTranslation::import(const String& p_source_file, const line = f->get_csv_line(); - while(line.size()==locales.size()+1) { + while (line.size() == locales.size() + 1) { String key = line[0]; - if (key!="") { + if (key != "") { - for(int i=1;i<line.size();i++) { - translations[i-1]->add_message(key,line[i]); + for (int i = 1; i < line.size(); i++) { + translations[i - 1]->add_message(key, line[i]); } } line = f->get_csv_line(); } - - for(int i=0;i<translations.size();i++) { + for (int i = 0; i < translations.size(); i++) { Ref<Translation> xlt = translations[i]; if (compress) { - Ref<PHashTranslation> cxl = memnew( PHashTranslation ); - cxl->generate( xlt ); - xlt=cxl; + Ref<PHashTranslation> cxl = memnew(PHashTranslation); + cxl->generate(xlt); + xlt = cxl; } - String save_path = p_source_file.get_basename()+"."+translations[i]->get_locale()+".xl"; + String save_path = p_source_file.get_basename() + "." + translations[i]->get_locale() + ".xl"; - ResourceSaver::save(save_path,xlt); + ResourceSaver::save(save_path, xlt); if (r_gen_files) { r_gen_files->push_back(save_path); } } - - return OK; - } -ResourceImporterCSVTranslation::ResourceImporterCSVTranslation() -{ - +ResourceImporterCSVTranslation::ResourceImporterCSVTranslation() { } diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h index a25e6a0fa8..8b1e1b5827 100644 --- a/editor/import/resource_importer_csv_translation.h +++ b/editor/import/resource_importer_csv_translation.h @@ -31,9 +31,8 @@ #include "io/resource_import.h" - class ResourceImporterCSVTranslation : public ResourceImporter { - GDCLASS(ResourceImporterCSVTranslation,ResourceImporter) + GDCLASS(ResourceImporterCSVTranslation, ResourceImporter) public: virtual String get_importer_name() const; virtual String get_visible_name() const; @@ -44,10 +43,10 @@ public: virtual int get_preset_count() const; virtual String get_preset_name(int p_idx) const; - virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const; - virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const; + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL); + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL); ResourceImporterCSVTranslation(); }; diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 3b3e0e3a00..145071d4cb 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -29,21 +29,21 @@ #include "resource_importer_obj.h" #include "io/resource_saver.h" +#include "os/file_access.h" #include "scene/resources/mesh.h" #include "scene/resources/surface_tool.h" #include "scene/resources/surface_tool.h" -#include "os/file_access.h" String ResourceImporterOBJ::get_importer_name() const { return "obj_mesh"; } -String ResourceImporterOBJ::get_visible_name() const{ +String ResourceImporterOBJ::get_visible_name() const { return "OBJ As Mesh"; } -void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const{ +void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("obj"); } @@ -51,12 +51,12 @@ String ResourceImporterOBJ::get_save_extension() const { return "msh"; } -String ResourceImporterOBJ::get_resource_type() const{ +String ResourceImporterOBJ::get_resource_type() const { return "Mesh"; } -bool ResourceImporterOBJ::get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const { +bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; } @@ -69,138 +69,129 @@ String ResourceImporterOBJ::get_preset_name(int p_idx) const { return String(); } +void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const { -void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options,int p_preset) const { - - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"generate/tangents"),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"generate/normals"),true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/tangents"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/normals"), true)); //not for nowp //r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"import/materials"))); //r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"import/textures"))); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"force/flip_faces"),false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"force/smooth_shading"),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"force/weld_vertices"),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"force/weld_tolerance",PROPERTY_HINT_RANGE,"0.00001,16,0.00001"),0.0001)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/flip_faces"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/smooth_shading"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/weld_vertices"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "force/weld_tolerance", PROPERTY_HINT_RANGE, "0.00001,16,0.00001"), 0.0001)); //r_options->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192")); - } +Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) { + FileAccessRef f = FileAccess::open(p_source_file, FileAccess::READ); + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); -Error ResourceImporterOBJ::import(const String& p_source_file, const String& p_save_path, const Map<StringName,Variant>& p_options, List<String>* r_platform_variants, List<String> *r_gen_files) { - - FileAccessRef f = FileAccess::open(p_source_file,FileAccess::READ); - ERR_FAIL_COND_V(!f,ERR_CANT_OPEN); - - Ref<Mesh> mesh = Ref<Mesh>( memnew( Mesh ) ); - Map<String,Ref<Material> > name_map; - + Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh)); + Map<String, Ref<Material> > name_map; - - bool generate_normals=p_options["generate/normals"]; - bool generate_tangents=p_options["generate/tangents"]; - bool flip_faces=p_options["force/flip_faces"]; - bool force_smooth=p_options["force/smooth_shading"]; - bool weld_vertices=p_options["force/weld_vertices"]; - float weld_tolerance=p_options["force/weld_tolerance"]; + bool generate_normals = p_options["generate/normals"]; + bool generate_tangents = p_options["generate/tangents"]; + bool flip_faces = p_options["force/flip_faces"]; + bool force_smooth = p_options["force/smooth_shading"]; + bool weld_vertices = p_options["force/weld_vertices"]; + float weld_tolerance = p_options["force/weld_tolerance"]; Vector<Vector3> vertices; Vector<Vector3> normals; Vector<Vector2> uvs; String name; - Ref<SurfaceTool> surf_tool = memnew( SurfaceTool) ; + Ref<SurfaceTool> surf_tool = memnew(SurfaceTool); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); if (force_smooth) surf_tool->add_smooth_group(true); - int has_index_data=false; - - while(true) { + int has_index_data = false; + while (true) { String l = f->get_line().strip_edges(); if (l.begins_with("v ")) { //vertex - Vector<String> v = l.split(" ",false); - ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA); + Vector<String> v = l.split(" ", false); + ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA); Vector3 vtx; - vtx.x=v[1].to_float(); - vtx.y=v[2].to_float(); - vtx.z=v[3].to_float(); + vtx.x = v[1].to_float(); + vtx.y = v[2].to_float(); + vtx.z = v[3].to_float(); vertices.push_back(vtx); - } else if (l.begins_with("vt ")) { + } else if (l.begins_with("vt ")) { //uv - Vector<String> v = l.split(" ",false); - ERR_FAIL_COND_V(v.size()<3,ERR_INVALID_DATA); + Vector<String> v = l.split(" ", false); + ERR_FAIL_COND_V(v.size() < 3, ERR_INVALID_DATA); Vector2 uv; - uv.x=v[1].to_float(); - uv.y=1.0-v[2].to_float(); + uv.x = v[1].to_float(); + uv.y = 1.0 - v[2].to_float(); uvs.push_back(uv); } else if (l.begins_with("vn ")) { //normal - Vector<String> v = l.split(" ",false); - ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA); + Vector<String> v = l.split(" ", false); + ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA); Vector3 nrm; - nrm.x=v[1].to_float(); - nrm.y=v[2].to_float(); - nrm.z=v[3].to_float(); + nrm.x = v[1].to_float(); + nrm.y = v[2].to_float(); + nrm.z = v[3].to_float(); normals.push_back(nrm); } else if (l.begins_with("f ")) { - //vertex + //vertex - has_index_data=true; - Vector<String> v = l.split(" ",false); - ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA); + has_index_data = true; + Vector<String> v = l.split(" ", false); + ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA); //not very fast, could be sped up - Vector<String> face[3]; face[0] = v[1].split("/"); face[1] = v[2].split("/"); - ERR_FAIL_COND_V(face[0].size()==0,ERR_PARSE_ERROR); - ERR_FAIL_COND_V(face[0].size()!=face[1].size(),ERR_PARSE_ERROR); - for(int i=2;i<v.size()-1;i++) { + ERR_FAIL_COND_V(face[0].size() == 0, ERR_PARSE_ERROR); + ERR_FAIL_COND_V(face[0].size() != face[1].size(), ERR_PARSE_ERROR); + for (int i = 2; i < v.size() - 1; i++) { - face[2] = v[i+1].split("/"); - ERR_FAIL_COND_V(face[0].size()!=face[2].size(),ERR_PARSE_ERROR); - for(int j=0;j<3;j++) { + face[2] = v[i + 1].split("/"); + ERR_FAIL_COND_V(face[0].size() != face[2].size(), ERR_PARSE_ERROR); + for (int j = 0; j < 3; j++) { - int idx=j; + int idx = j; - if (!flip_faces && idx<2) { - idx=1^idx; + if (!flip_faces && idx < 2) { + idx = 1 ^ idx; } - - if (face[idx].size()==3) { - int norm = face[idx][2].to_int()-1; - ERR_FAIL_INDEX_V(norm,normals.size(),ERR_PARSE_ERROR); + if (face[idx].size() == 3) { + int norm = face[idx][2].to_int() - 1; + ERR_FAIL_INDEX_V(norm, normals.size(), ERR_PARSE_ERROR); surf_tool->add_normal(normals[norm]); } - if (face[idx].size()>=2 && face[idx][1]!=String()) { + if (face[idx].size() >= 2 && face[idx][1] != String()) { - int uv = face[idx][1].to_int()-1; - ERR_FAIL_INDEX_V(uv,uvs.size(),ERR_PARSE_ERROR); + int uv = face[idx][1].to_int() - 1; + ERR_FAIL_INDEX_V(uv, uvs.size(), ERR_PARSE_ERROR); surf_tool->add_uv(uvs[uv]); } - int vtx = face[idx][0].to_int()-1; - ERR_FAIL_INDEX_V(vtx,vertices.size(),ERR_PARSE_ERROR); + int vtx = face[idx][0].to_int() - 1; + ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_PARSE_ERROR); Vector3 vertex = vertices[vtx]; if (weld_vertices) - vertex=vertex.snapped(weld_tolerance); + vertex = vertex.snapped(weld_tolerance); surf_tool->add_vertex(vertex); } - face[1]=face[2]; + face[1] = face[2]; } } else if (l.begins_with("s ") && !force_smooth) { //smoothing - String what = l.substr(2,l.length()).strip_edges(); - if (what=="off") + String what = l.substr(2, l.length()).strip_edges(); + if (what == "off") surf_tool->add_smooth_group(false); else surf_tool->add_smooth_group(true); @@ -216,27 +207,27 @@ Error ResourceImporterOBJ::import(const String& p_source_file, const String& p_s surf_tool->index(); mesh = surf_tool->commit(mesh); - if (name=="") - name=vformat(TTR("Surface %d"),mesh->get_surface_count()-1); - mesh->surface_set_name(mesh->get_surface_count()-1,name); - name=""; + if (name == "") + name = vformat(TTR("Surface %d"), mesh->get_surface_count() - 1); + mesh->surface_set_name(mesh->get_surface_count() - 1, name); + name = ""; surf_tool->clear(); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); if (force_smooth) surf_tool->add_smooth_group(true); - has_index_data=false; + has_index_data = false; if (f->eof_reached()) break; } if (l.begins_with("o ")) //name - name=l.substr(2,l.length()).strip_edges(); + name = l.substr(2, l.length()).strip_edges(); } } -/* + /* TODO, check existing materials and merge? //re-apply materials if exist for(int i=0;i<mesh->get_surface_count();i++) { @@ -247,13 +238,10 @@ Error ResourceImporterOBJ::import(const String& p_source_file, const String& p_s } */ - Error err = ResourceSaver::save(p_save_path+".msh",mesh); + Error err = ResourceSaver::save(p_save_path + ".msh", mesh); return err; - } -ResourceImporterOBJ::ResourceImporterOBJ() -{ - +ResourceImporterOBJ::ResourceImporterOBJ() { } diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h index e4e426f9e8..de2f2eceda 100644 --- a/editor/import/resource_importer_obj.h +++ b/editor/import/resource_importer_obj.h @@ -29,11 +29,10 @@ #ifndef RESOURCEIMPORTEROBJ_H #define RESOURCEIMPORTEROBJ_H - #include "io/resource_import.h" class ResourceImporterOBJ : public ResourceImporter { - GDCLASS(ResourceImporterOBJ,ResourceImporter) + GDCLASS(ResourceImporterOBJ, ResourceImporter) public: virtual String get_importer_name() const; virtual String get_visible_name() const; @@ -44,13 +43,12 @@ public: virtual int get_preset_count() const; virtual String get_preset_name(int p_idx) const; - virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const; - virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const; + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL); + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL); ResourceImporterOBJ(); }; - #endif // RESOURCEIMPORTEROBJ_H diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 3f81b30bf6..8a78376f13 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -28,56 +28,51 @@ /*************************************************************************/ #include "resource_importer_scene.h" -#include "scene/resources/packed_scene.h" -#include "io/resource_saver.h" #include "editor/editor_node.h" +#include "io/resource_saver.h" +#include "scene/resources/packed_scene.h" +#include "scene/3d/body_shape.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/navigation.h" -#include "scene/3d/room_instance.h" -#include "scene/3d/body_shape.h" #include "scene/3d/physics_body.h" #include "scene/3d/portal.h" +#include "scene/3d/room_instance.h" #include "scene/3d/vehicle_body.h" -#include "scene/resources/sphere_shape.h" #include "scene/resources/box_shape.h" -#include "scene/resources/ray_shape.h" #include "scene/resources/plane_shape.h" - +#include "scene/resources/ray_shape.h" +#include "scene/resources/sphere_shape.h" void EditorScenePostImport::_bind_methods() { - BIND_VMETHOD( MethodInfo("post_import",PropertyInfo(Variant::OBJECT,"scene")) ); - + BIND_VMETHOD(MethodInfo("post_import", PropertyInfo(Variant::OBJECT, "scene"))); } -Node *EditorScenePostImport::post_import(Node* p_scene) { +Node *EditorScenePostImport::post_import(Node *p_scene) { if (get_script_instance()) - return get_script_instance()->call("post_import",p_scene); + return get_script_instance()->call("post_import", p_scene); return p_scene; } EditorScenePostImport::EditorScenePostImport() { - - } - String ResourceImporterScene::get_importer_name() const { return "scene"; } -String ResourceImporterScene::get_visible_name() const{ +String ResourceImporterScene::get_visible_name() const { return "Scene"; } -void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const{ +void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const { - for (Set< Ref<EditorSceneImporter> >::Element *E=importers.front();E;E=E->next()) { + for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) { E->get()->get_extensions(p_extensions); } } @@ -86,30 +81,29 @@ String ResourceImporterScene::get_save_extension() const { return "scn"; } -String ResourceImporterScene::get_resource_type() const{ +String ResourceImporterScene::get_resource_type() const { return "PackedScene"; } -bool ResourceImporterScene::get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const { +bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { if (p_option.begins_with("animation/")) { - if (p_option!="animation/import" && !bool(p_options["animation/import"])) + if (p_option != "animation/import" && !bool(p_options["animation/import"])) return false; - if (p_option.begins_with("animation/optimizer/") && p_option!="animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) + if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) return false; if (p_option.begins_with("animation/clip_")) { int max_clip = p_options["animation/clips/amount"]; - int clip = p_option.get_slice("/",1).get_slice("_",1).to_int()-1; - if (clip>=max_clip) + int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1; + if (clip >= max_clip) return false; } } return true; - } int ResourceImporterScene::get_preset_count() const { @@ -120,37 +114,34 @@ String ResourceImporterScene::get_preset_name(int p_idx) const { return ""; } +static bool _teststr(const String &p_what, const String &p_str) { -static bool _teststr(const String& p_what,const String& p_str) { - - if (p_what.findn("$"+p_str)!=-1) //blender and other stuff + if (p_what.findn("$" + p_str) != -1) //blender and other stuff return true; - if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters + if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters return true; - if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters + if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters return true; return false; } -static String _fixstr(const String& p_what,const String& p_str) { +static String _fixstr(const String &p_what, const String &p_str) { - if (p_what.findn("$"+p_str)!=-1) //blender and other stuff - return p_what.replace("$"+p_str,""); - if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters - return p_what.substr(0,p_what.length()-(p_str.length()+1)); - if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters - return p_what.substr(0,p_what.length()-(p_str.length()+1)); + if (p_what.findn("$" + p_str) != -1) //blender and other stuff + return p_what.replace("$" + p_str, ""); + if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters + return p_what.substr(0, p_what.length() - (p_str.length() + 1)); + if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters + return p_what.substr(0, p_what.length() - (p_str.length() + 1)); return p_what; } - -Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map) { +Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map) { // children first.. - for(int i=0;i<p_node->get_child_count();i++) { + for (int i = 0; i < p_node->get_child_count(); i++) { - - Node *r = _fix_node(p_node->get_child(i),p_root,collision_map); + Node *r = _fix_node(p_node->get_child(i), p_root, collision_map); if (!r) { print_line("was erased.."); i--; //was erased @@ -159,35 +150,32 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R String name = p_node->get_name(); - bool isroot = p_node==p_root; - + bool isroot = p_node == p_root; - if (!isroot && _teststr(name,"noimp")) { + if (!isroot && _teststr(name, "noimp")) { memdelete(p_node); return NULL; } - if (p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); - bool bb=false; - - if ((_teststr(name,"bb"))) { - bb=true; - } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"bb"))) { - bb=true; + bool bb = false; + if ((_teststr(name, "bb"))) { + bb = true; + } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(), "bb"))) { + bb = true; } if (bb) { - mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true); + mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true); if (mi->get_mesh().is_valid()) { Ref<Mesh> m = mi->get_mesh(); - for(int i=0;i<m->get_surface_count();i++) { + for (int i = 0; i < m->get_surface_count(); i++) { Ref<FixedSpatialMaterial> fm = m->surface_get_material(i); if (fm.is_valid()) { @@ -201,7 +189,6 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R } } - if (p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); @@ -210,24 +197,23 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R if (m.is_valid()) { - for(int i=0;i<m->get_surface_count();i++) { + for (int i = 0; i < m->get_surface_count(); i++) { Ref<FixedSpatialMaterial> mat = m->surface_get_material(i); if (!mat.is_valid()) continue; - if (_teststr(mat->get_name(),"alpha")) { + if (_teststr(mat->get_name(), "alpha")) { - mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true); - mat->set_name(_fixstr(mat->get_name(),"alpha")); + mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + mat->set_name(_fixstr(mat->get_name(), "alpha")); } - if (_teststr(mat->get_name(),"vcol")) { + if (_teststr(mat->get_name(), "vcol")) { - mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true); - mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR,true); - mat->set_name(_fixstr(mat->get_name(),"vcol")); + mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + mat->set_name(_fixstr(mat->get_name(), "vcol")); } - } } } @@ -238,52 +224,48 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R List<StringName> anims; ap->get_animation_list(&anims); - for(List<StringName>::Element *E=anims.front();E;E=E->next()) { + for (List<StringName>::Element *E = anims.front(); E; E = E->next()) { - Ref<Animation> anim=ap->get_animation(E->get()); + Ref<Animation> anim = ap->get_animation(E->get()); ERR_CONTINUE(anim.is_null()); - for(int i=0;i<anim->get_track_count();i++) { + for (int i = 0; i < anim->get_track_count(); i++) { NodePath path = anim->track_get_path(i); - for(int j=0;j<path.get_name_count();j++) { + for (int j = 0; j < path.get_name_count(); j++) { String node = path.get_name(j); - if (_teststr(node,"noimp")) { + if (_teststr(node, "noimp")) { anim->remove_track(i); i--; break; } } } - } } - if (p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); String str; - if ((_teststr(name,"imp"))) { - str=name; - } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"imp"))) { - str=mi->get_mesh()->get_name(); - + if ((_teststr(name, "imp"))) { + str = name; + } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(), "imp"))) { + str = mi->get_mesh()->get_name(); } - if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>(); - String d=str.substr(str.find("imp")+3,str.length()); - if (d!="") { - if ((d[0]<'0' || d[0]>'9')) - d=d.substr(1,d.length()); - if (d.length() && d[0]>='0' && d[0]<='9') { + String d = str.substr(str.find("imp") + 3, str.length()); + if (d != "") { + if ((d[0] < '0' || d[0] > '9')) + d = d.substr(1, d.length()); + if (d.length() && d[0] >= '0' && d[0] <= '9') { float dist = d.to_double(); - mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true); - mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y,true); + mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true); + mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y, true); //mi->set_draw_range_begin(dist); //mi->set_draw_range_end(100000); @@ -293,7 +275,7 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R if (mi->get_mesh().is_valid()) { Ref<Mesh> m = mi->get_mesh(); - for(int i=0;i<m->get_surface_count();i++) { + for (int i = 0; i < m->get_surface_count(); i++) { Ref<FixedSpatialMaterial> fm = m->surface_get_material(i); if (fm.is_valid()) { @@ -367,24 +349,24 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R //mi->set_baked_light_texture_id(layer); } #endif - if (_teststr(name,"colonly")) { + if (_teststr(name, "colonly")) { if (isroot) return p_node; if (p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); - Node * col = mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col,NULL); + Node *col = mi->create_trimesh_collision_node(); + ERR_FAIL_COND_V(!col, NULL); - col->set_name(_fixstr(name,"colonly")); + col->set_name(_fixstr(name, "colonly")); col->cast_to<Spatial>()->set_transform(mi->get_transform()); p_node->replace_by(col); memdelete(p_node); - p_node=col; + p_node = col; StaticBody *sb = col->cast_to<StaticBody>(); - CollisionShape *colshape = memnew( CollisionShape); + CollisionShape *colshape = memnew(CollisionShape); colshape->set_shape(sb->get_shape(0)); colshape->set_name("shape"); sb->add_child(colshape); @@ -392,29 +374,29 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R } else if (p_node->has_meta("empty_draw_type")) { String empty_draw_type = String(p_node->get_meta("empty_draw_type")); print_line(empty_draw_type); - StaticBody *sb = memnew( StaticBody); - sb->set_name(_fixstr(name,"colonly")); + StaticBody *sb = memnew(StaticBody); + sb->set_name(_fixstr(name, "colonly")); sb->cast_to<Spatial>()->set_transform(p_node->cast_to<Spatial>()->get_transform()); p_node->replace_by(sb); memdelete(p_node); - CollisionShape *colshape = memnew( CollisionShape); + CollisionShape *colshape = memnew(CollisionShape); if (empty_draw_type == "CUBE") { - BoxShape *boxShape = memnew( BoxShape); + BoxShape *boxShape = memnew(BoxShape); boxShape->set_extents(Vector3(1, 1, 1)); colshape->set_shape(boxShape); colshape->set_name("BoxShape"); } else if (empty_draw_type == "SINGLE_ARROW") { - RayShape *rayShape = memnew( RayShape); + RayShape *rayShape = memnew(RayShape); rayShape->set_length(1); colshape->set_shape(rayShape); colshape->set_name("RayShape"); sb->cast_to<Spatial>()->rotate_x(Math_PI / 2); } else if (empty_draw_type == "IMAGE") { - PlaneShape *planeShape = memnew( PlaneShape); + PlaneShape *planeShape = memnew(PlaneShape); colshape->set_shape(planeShape); colshape->set_name("PlaneShape"); } else { - SphereShape *sphereShape = memnew( SphereShape); + SphereShape *sphereShape = memnew(SphereShape); sphereShape->set_radius(1); colshape->set_shape(sphereShape); colshape->set_name("SphereShape"); @@ -423,7 +405,7 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R colshape->set_owner(sb->get_owner()); } - } else if (_teststr(name,"rigid") && p_node->cast_to<MeshInstance>()) { + } else if (_teststr(name, "rigid") && p_node->cast_to<MeshInstance>()) { if (isroot) return p_node; @@ -433,17 +415,17 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R Rect3 aabb = mi->get_aabb(); // create a new rigid body collision node - RigidBody * rigid_body = memnew( RigidBody ); - Node * col = rigid_body; - ERR_FAIL_COND_V(!col,NULL); + RigidBody *rigid_body = memnew(RigidBody); + Node *col = rigid_body; + ERR_FAIL_COND_V(!col, NULL); // remove node name postfix - col->set_name(_fixstr(name,"rigid")); + col->set_name(_fixstr(name, "rigid")); // get mesh instance xform matrix to the rigid body collision node col->cast_to<Spatial>()->set_transform(mi->get_transform()); // save original node by duplicating it into a new instance and correcting the name - Node * mesh = p_node->duplicate(); - mesh->set_name(_fixstr(name,"rigid")); + Node *mesh = p_node->duplicate(); + mesh->set_name(_fixstr(name, "rigid")); // reset the xform matrix of the duplicated node so it can inherit parent node xform mesh->cast_to<Spatial>()->set_transform(Transform(Basis())); // reparent the new mesh node to the rigid body collision node @@ -452,69 +434,67 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R // replace the original node with the rigid body collision node p_node->replace_by(col); memdelete(p_node); - p_node=col; + p_node = col; // create an alias for the rigid body collision node RigidBody *rb = col->cast_to<RigidBody>(); // create a new Box collision shape and set the right extents - Ref<BoxShape> shape = memnew( BoxShape ); + Ref<BoxShape> shape = memnew(BoxShape); shape->set_extents(aabb.get_size() * 0.5); - CollisionShape *colshape = memnew( CollisionShape); + CollisionShape *colshape = memnew(CollisionShape); colshape->set_name("shape"); colshape->set_shape(shape); // reparent the new collision shape to the rigid body collision node rb->add_child(colshape); colshape->set_owner(p_node->get_owner()); - } else if (_teststr(name,"col") && p_node->cast_to<MeshInstance>()) { - + } else if (_teststr(name, "col") && p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); - mi->set_name(_fixstr(name,"col")); - Node *col= mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col,NULL); + mi->set_name(_fixstr(name, "col")); + Node *col = mi->create_trimesh_collision_node(); + ERR_FAIL_COND_V(!col, NULL); col->set_name("col"); p_node->add_child(col); - StaticBody *sb=col->cast_to<StaticBody>(); - CollisionShape *colshape = memnew( CollisionShape); + StaticBody *sb = col->cast_to<StaticBody>(); + CollisionShape *colshape = memnew(CollisionShape); colshape->set_shape(sb->get_shape(0)); colshape->set_name("shape"); col->add_child(colshape); colshape->set_owner(p_node->get_owner()); sb->set_owner(p_node->get_owner()); - } else if (_teststr(name,"navmesh") && p_node->cast_to<MeshInstance>()) { + } else if (_teststr(name, "navmesh") && p_node->cast_to<MeshInstance>()) { if (isroot) return p_node; MeshInstance *mi = p_node->cast_to<MeshInstance>(); - Ref<Mesh> mesh=mi->get_mesh(); - ERR_FAIL_COND_V(mesh.is_null(),NULL); - NavigationMeshInstance *nmi = memnew( NavigationMeshInstance ); - + Ref<Mesh> mesh = mi->get_mesh(); + ERR_FAIL_COND_V(mesh.is_null(), NULL); + NavigationMeshInstance *nmi = memnew(NavigationMeshInstance); - nmi->set_name(_fixstr(name,"navmesh")); - Ref<NavigationMesh> nmesh = memnew( NavigationMesh); + nmi->set_name(_fixstr(name, "navmesh")); + Ref<NavigationMesh> nmesh = memnew(NavigationMesh); nmesh->create_from_mesh(mesh); nmi->set_navigation_mesh(nmesh); nmi->cast_to<Spatial>()->set_transform(mi->get_transform()); p_node->replace_by(nmi); memdelete(p_node); - p_node=nmi; - } else if (_teststr(name,"vehicle")) { + p_node = nmi; + } else if (_teststr(name, "vehicle")) { if (isroot) return p_node; Node *owner = p_node->get_owner(); Spatial *s = p_node->cast_to<Spatial>(); - VehicleBody *bv = memnew( VehicleBody ); - String n = _fixstr(p_node->get_name(),"vehicle"); + VehicleBody *bv = memnew(VehicleBody); + String n = _fixstr(p_node->get_name(), "vehicle"); bv->set_name(n); p_node->replace_by(bv); p_node->set_name(n); @@ -524,18 +504,17 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R bv->set_transform(s->get_transform()); s->set_transform(Transform()); - p_node=bv; - + p_node = bv; - } else if (_teststr(name,"wheel")) { + } else if (_teststr(name, "wheel")) { if (isroot) return p_node; Node *owner = p_node->get_owner(); Spatial *s = p_node->cast_to<Spatial>(); - VehicleWheel *bv = memnew( VehicleWheel ); - String n = _fixstr(p_node->get_name(),"wheel"); + VehicleWheel *bv = memnew(VehicleWheel); + String n = _fixstr(p_node->get_name(), "wheel"); bv->set_name(n); p_node->replace_by(bv); p_node->set_name(n); @@ -545,10 +524,9 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R bv->set_transform(s->get_transform()); s->set_transform(Transform()); - p_node=bv; - - } else if (_teststr(name,"room") && p_node->cast_to<MeshInstance>()) { + p_node = bv; + } else if (_teststr(name, "room") && p_node->cast_to<MeshInstance>()) { if (isroot) return p_node; @@ -556,42 +534,40 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R MeshInstance *mi = p_node->cast_to<MeshInstance>(); PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID); - BSP_Tree bsptree(faces); - Ref<RoomBounds> area = memnew( RoomBounds ); + Ref<RoomBounds> area = memnew(RoomBounds); //area->set_bounds(faces); //area->set_geometry_hint(faces); - - Room * room = memnew( Room ); - room->set_name(_fixstr(name,"room")); + Room *room = memnew(Room); + room->set_name(_fixstr(name, "room")); room->set_transform(mi->get_transform()); room->set_room(area); p_node->replace_by(room); memdelete(p_node); - p_node=room; + p_node = room; - } else if (_teststr(name,"room")) { + } else if (_teststr(name, "room")) { if (isroot) return p_node; Spatial *dummy = p_node->cast_to<Spatial>(); - ERR_FAIL_COND_V(!dummy,NULL); + ERR_FAIL_COND_V(!dummy, NULL); - Room * room = memnew( Room ); - room->set_name(_fixstr(name,"room")); + Room *room = memnew(Room); + room->set_name(_fixstr(name, "room")); room->set_transform(dummy->get_transform()); p_node->replace_by(room); memdelete(p_node); - p_node=room; + p_node = room; //room->compute_room_from_subtree(); - } else if (_teststr(name,"portal") && p_node->cast_to<MeshInstance>()) { + } else if (_teststr(name, "portal") && p_node->cast_to<MeshInstance>()) { if (isroot) return p_node; @@ -599,78 +575,76 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R MeshInstance *mi = p_node->cast_to<MeshInstance>(); PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID); - ERR_FAIL_COND_V(faces.size()==0,NULL); + ERR_FAIL_COND_V(faces.size() == 0, NULL); //step 1 compute the plane Set<Vector3> points; Plane plane; Vector3 center; - for(int i=0;i<faces.size();i++) { + for (int i = 0; i < faces.size(); i++) { Face3 f = faces.get(i); Plane p = f.get_plane(); - plane.normal+=p.normal; - plane.d+=p.d; + plane.normal += p.normal; + plane.d += p.d; - for(int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { Vector3 v = f.vertex[i].snapped(0.01); if (!points.has(v)) { points.insert(v); - center+=v; + center += v; } } } plane.normal.normalize(); - plane.d/=faces.size(); - center/=points.size(); + plane.d /= faces.size(); + center /= points.size(); //step 2, create points Transform t; t.basis.from_z(plane.normal); t.basis.transpose(); - t.origin=center; + t.origin = center; Vector<Point2> portal_points; - for(Set<Vector3>::Element *E=points.front();E;E=E->next()) { + for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) { Vector3 local = t.xform_inv(E->get()); - portal_points.push_back(Point2(local.x,local.y)); + portal_points.push_back(Point2(local.x, local.y)); } // step 3 bubbly sort points - int swaps=0; + int swaps = 0; do { - swaps=0; + swaps = 0; - for(int i=0;i<portal_points.size()-1;i++) { + for (int i = 0; i < portal_points.size() - 1; i++) { float a = portal_points[i].angle(); - float b = portal_points[i+1].angle(); + float b = portal_points[i + 1].angle(); - if (a>b) { - SWAP( portal_points[i], portal_points[i+1] ); + if (a > b) { + SWAP(portal_points[i], portal_points[i + 1]); swaps++; } - } - } while(swaps); + } while (swaps); - - Portal *portal = memnew( Portal ); + Portal *portal = memnew(Portal); portal->set_shape(portal_points); - portal->set_transform( mi->get_transform() * t); + portal->set_transform(mi->get_transform() * t); p_node->replace_by(portal); memdelete(p_node); - p_node=portal; + p_node = portal; } else if (p_node->cast_to<MeshInstance>()) { @@ -681,9 +655,9 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R Ref<Mesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { - if (_teststr(mesh->get_name(),"col")) { + if (_teststr(mesh->get_name(), "col")) { - mesh->set_name( _fixstr(mesh->get_name(),"col") ); + mesh->set_name(_fixstr(mesh->get_name(), "col")); Ref<Shape> shape; if (collision_map.has(mesh)) { @@ -693,9 +667,7 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R shape = mesh->create_trimesh_shape(); if (!shape.is_null()) - collision_map[mesh]=shape; - - + collision_map[mesh] = shape; } if (!shape.is_null()) { @@ -711,15 +683,14 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R static_body->set_owner( mi->get_owner() ); #endif } - } - for(int i=0;i<mesh->get_surface_count();i++) { + for (int i = 0; i < mesh->get_surface_count(); i++) { Ref<FixedSpatialMaterial> fm = mesh->surface_get_material(i); if (fm.is_valid()) { String name = fm->get_name(); - /* if (_teststr(name,"alpha")) { + /* if (_teststr(name,"alpha")) { fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); name=_fixstr(name,"alpha"); } @@ -731,22 +702,18 @@ Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,R fm->set_name(name); } } - } - } - return p_node; } - -void ResourceImporterScene::_create_clips(Node *scene, const Array& p_clips,bool p_bake_all) { +void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) { if (!scene->has_node(String("AnimationPlayer"))) return; - Node* n = scene->get_node(String("AnimationPlayer")); + Node *n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = n->cast_to<AnimationPlayer>(); ERR_FAIL_COND(!anim); @@ -754,185 +721,173 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array& p_clips,bool if (!anim->has_animation("default")) return; - Ref<Animation> default_anim = anim->get_animation("default"); - for(int i=0;i<p_clips.size();i+=4) { + for (int i = 0; i < p_clips.size(); i += 4) { String name = p_clips[i]; - float from=p_clips[i+1]; - float to=p_clips[i+2]; - bool loop=p_clips[i+3]; - if (from>=to) + float from = p_clips[i + 1]; + float to = p_clips[i + 2]; + bool loop = p_clips[i + 3]; + if (from >= to) continue; - Ref<Animation> new_anim = memnew( Animation ); - - for(int j=0;j<default_anim->get_track_count();j++) { + Ref<Animation> new_anim = memnew(Animation); + for (int j = 0; j < default_anim->get_track_count(); j++) { List<float> keys; int kc = default_anim->track_get_key_count(j); - int dtrack=-1; - for(int k=0;k<kc;k++) { + int dtrack = -1; + for (int k = 0; k < kc; k++) { - float kt = default_anim->track_get_key_time(j,k); - if (kt>=from && kt<to) { + float kt = default_anim->track_get_key_time(j, k); + if (kt >= from && kt < to) { //found a key within range, so create track - if (dtrack==-1) { + if (dtrack == -1) { new_anim->add_track(default_anim->track_get_type(j)); - dtrack = new_anim->get_track_count()-1; - new_anim->track_set_path(dtrack,default_anim->track_get_path(j)); + dtrack = new_anim->get_track_count() - 1; + new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); - if (kt>(from+0.01) && k>0) { + if (kt > (from + 0.01) && k > 0) { - if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) { + if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; - default_anim->transform_track_interpolate(j,from,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,0,p,q,s); + default_anim->transform_track_interpolate(j, from, &p, &q, &s); + new_anim->transform_track_insert_key(dtrack, 0, p, q, s); } } - } - if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) { + if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; - default_anim->transform_track_get_key(j,k,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,kt-from,p,q,s); + default_anim->transform_track_get_key(j, k, &p, &q, &s); + new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s); } - } - if (dtrack!=-1 && kt>=to) { + if (dtrack != -1 && kt >= to) { - if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) { + if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; - default_anim->transform_track_interpolate(j,to,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,to-from,p,q,s); + default_anim->transform_track_interpolate(j, to, &p, &q, &s); + new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } } - } - if (dtrack==-1 && p_bake_all) { + if (dtrack == -1 && p_bake_all) { new_anim->add_track(default_anim->track_get_type(j)); - dtrack = new_anim->get_track_count()-1; - new_anim->track_set_path(dtrack,default_anim->track_get_path(j)); - if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) { - + dtrack = new_anim->get_track_count() - 1; + new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); + if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) { Quat q; Vector3 p; Vector3 s; - default_anim->transform_track_interpolate(j,from,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,0,p,q,s); - default_anim->transform_track_interpolate(j,to,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,to-from,p,q,s); + default_anim->transform_track_interpolate(j, from, &p, &q, &s); + new_anim->transform_track_insert_key(dtrack, 0, p, q, s); + default_anim->transform_track_interpolate(j, to, &p, &q, &s); + new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } - } } - new_anim->set_loop(loop); - new_anim->set_length(to-from); - anim->add_animation(name,new_anim); + new_anim->set_length(to - from); + anim->add_animation(name, new_anim); } anim->remove_animation("default"); //remove default (no longer needed) } -void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim,Set<String> &keep) { +void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) { Ref<Animation> a = anim; ERR_FAIL_COND(!a.is_valid()); - print_line("From Anim "+anim->get_name()+":"); + print_line("From Anim " + anim->get_name() + ":"); - for(int j=0;j<a->get_track_count();j++) { + for (int j = 0; j < a->get_track_count(); j++) { String path = a->track_get_path(j); if (!keep.has(path)) { - print_line("Remove: "+path); + print_line("Remove: " + path); a->remove_track(j); j--; } - } } - -void ResourceImporterScene::_filter_tracks(Node *scene, const String& p_text) { +void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) { if (!scene->has_node(String("AnimationPlayer"))) return; - Node* n = scene->get_node(String("AnimationPlayer")); + Node *n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = n->cast_to<AnimationPlayer>(); ERR_FAIL_COND(!anim); Vector<String> strings = p_text.split("\n"); - for(int i=0;i<strings.size();i++) { + for (int i = 0; i < strings.size(); i++) { - strings[i]=strings[i].strip_edges(); + strings[i] = strings[i].strip_edges(); } List<StringName> anim_names; anim->get_animation_list(&anim_names); - for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) { + for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) { String name = E->get(); - bool valid_for_this=false; - bool valid=false; + bool valid_for_this = false; + bool valid = false; Set<String> keep; Set<String> keep_local; - - for(int i=0;i<strings.size();i++) { - + for (int i = 0; i < strings.size(); i++) { if (strings[i].begins_with("@")) { - valid_for_this=false; - for(Set<String>::Element *F=keep_local.front();F;F=F->next()) { + valid_for_this = false; + for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) { keep.insert(F->get()); } keep_local.clear(); - Vector<String> filters=strings[i].substr(1,strings[i].length()).split(","); - for(int j=0;j<filters.size();j++) { + Vector<String> filters = strings[i].substr(1, strings[i].length()).split(","); + for (int j = 0; j < filters.size(); j++) { String fname = filters[j].strip_edges(); - if (fname=="") + if (fname == "") continue; int fc = fname[0]; bool plus; - if (fc=='+') - plus=true; - else if (fc=='-') - plus=false; + if (fc == '+') + plus = true; + else if (fc == '-') + plus = false; else continue; - String filter=fname.substr(1,fname.length()).strip_edges(); + String filter = fname.substr(1, fname.length()).strip_edges(); if (!name.matchn(filter)) continue; - valid_for_this=plus; + valid_for_this = plus; } if (valid_for_this) - valid=true; + valid = true; } else if (valid_for_this) { @@ -940,23 +895,23 @@ void ResourceImporterScene::_filter_tracks(Node *scene, const String& p_text) { if (!a.is_valid()) continue; - for(int j=0;j<a->get_track_count();j++) { + for (int j = 0; j < a->get_track_count(); j++) { String path = a->track_get_path(j); String tname = strings[i]; - if (tname=="") + if (tname == "") continue; int fc = tname[0]; bool plus; - if (fc=='+') - plus=true; - else if (fc=='-') - plus=false; + if (fc == '+') + plus = true; + else if (fc == '-') + plus = false; else continue; - String filter=tname.substr(1,tname.length()).strip_edges(); + String filter = tname.substr(1, tname.length()).strip_edges(); if (!path.matchn(filter)) continue; @@ -967,93 +922,83 @@ void ResourceImporterScene::_filter_tracks(Node *scene, const String& p_text) { keep_local.erase(path); } } - } - } if (valid) { - for(Set<String>::Element *F=keep_local.front();F;F=F->next()) { + for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) { keep.insert(F->get()); } - _filter_anim_tracks(anim->get_animation(name),keep); + _filter_anim_tracks(anim->get_animation(name), keep); } else { - } - } - - - } -void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle) { +void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) { if (!scene->has_node(String("AnimationPlayer"))) return; - Node* n = scene->get_node(String("AnimationPlayer")); + Node *n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = n->cast_to<AnimationPlayer>(); ERR_FAIL_COND(!anim); - List<StringName> anim_names; anim->get_animation_list(&anim_names); - for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) { + for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) { Ref<Animation> a = anim->get_animation(E->get()); - a->optimize(p_max_lin_error,p_max_ang_error,Math::deg2rad(p_max_angle)); + a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle)); } } +static String _make_extname(const String &p_str) { -static String _make_extname(const String& p_str) { - - String ext_name=p_str.replace(".","_"); - ext_name=ext_name.replace(":","_"); - ext_name=ext_name.replace("\"","_"); - ext_name=ext_name.replace("<","_"); - ext_name=ext_name.replace(">","_"); - ext_name=ext_name.replace("/","_"); - ext_name=ext_name.replace("|","_"); - ext_name=ext_name.replace("\\","_"); - ext_name=ext_name.replace("?","_"); - ext_name=ext_name.replace("*","_"); + String ext_name = p_str.replace(".", "_"); + ext_name = ext_name.replace(":", "_"); + ext_name = ext_name.replace("\"", "_"); + ext_name = ext_name.replace("<", "_"); + ext_name = ext_name.replace(">", "_"); + ext_name = ext_name.replace("/", "_"); + ext_name = ext_name.replace("|", "_"); + ext_name = ext_name.replace("\\", "_"); + ext_name = ext_name.replace("?", "_"); + ext_name = ext_name.replace("*", "_"); return ext_name; } -void ResourceImporterScene::_make_external_resources(Node* p_node,const String& p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>,Ref<Material> >& p_materials, Map<Ref<Mesh>,Ref<Mesh> >& p_meshes) { +void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes) { List<PropertyInfo> pi; p_node->get_property_list(&pi); - for (List<PropertyInfo>::Element *E=pi.front();E;E=E->next()) { + for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) { - if (E->get().type==Variant::OBJECT) { + if (E->get().type == Variant::OBJECT) { Ref<Material> mat = p_node->get(E->get().name); - if (p_make_materials && mat.is_valid() && mat->get_name()!="") { - + if (p_make_materials && mat.is_valid() && mat->get_name() != "") { if (!p_materials.has(mat)) { - String ext_name = p_base_path+"."+_make_extname(mat->get_name())+".mtl"; + String ext_name = p_base_path + "." + _make_extname(mat->get_name()) + ".mtl"; if (FileAccess::exists(ext_name)) { //if exists, use it Ref<Material> existing = ResourceLoader::load(ext_name); - p_materials[mat]=existing; + p_materials[mat] = existing; } else { - ResourceSaver::save(ext_name,mat,ResourceSaver::FLAG_CHANGE_PATH); - p_materials[mat]=mat; + ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); + p_materials[mat] = mat; } } - if (p_materials[mat]!=mat) { + if (p_materials[mat] != mat) { - p_node->set(E->get().name,p_materials[mat]); + p_node->set(E->get().name, p_materials[mat]); } } else { @@ -1061,62 +1006,57 @@ void ResourceImporterScene::_make_external_resources(Node* p_node,const String& if (mesh.is_valid()) { - bool mesh_just_added=false; + bool mesh_just_added = false; if (p_make_meshes) { if (!p_meshes.has(mesh)) { - String ext_name = p_base_path+"."+_make_extname(mesh->get_name())+".msh"; + String ext_name = p_base_path + "." + _make_extname(mesh->get_name()) + ".msh"; if (FileAccess::exists(ext_name)) { //if exists, use it Ref<Mesh> existing = ResourceLoader::load(ext_name); - p_meshes[mesh]=existing; + p_meshes[mesh] = existing; } else { - ResourceSaver::save(ext_name,mesh,ResourceSaver::FLAG_CHANGE_PATH); - p_meshes[mesh]=mesh; - mesh_just_added=true; + ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH); + p_meshes[mesh] = mesh; + mesh_just_added = true; } - - } } - - if (p_make_materials){ + if (p_make_materials) { if (mesh_just_added || !p_meshes.has(mesh)) { - - for(int i=0;i<mesh->get_surface_count();i++) { - mat=mesh->surface_get_material(i); - if (!mat.is_valid() || mat->get_name()=="") + for (int i = 0; i < mesh->get_surface_count(); i++) { + mat = mesh->surface_get_material(i); + if (!mat.is_valid() || mat->get_name() == "") continue; if (!p_materials.has(mat)) { - String ext_name = p_base_path+"."+_make_extname(mat->get_name())+".mtl"; + String ext_name = p_base_path + "." + _make_extname(mat->get_name()) + ".mtl"; if (FileAccess::exists(ext_name)) { //if exists, use it Ref<Material> existing = ResourceLoader::load(ext_name); - p_materials[mat]=existing; + p_materials[mat] = existing; } else { - ResourceSaver::save(ext_name,mat,ResourceSaver::FLAG_CHANGE_PATH); - p_materials[mat]=mat; + ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH); + p_materials[mat] = mat; } } - if (p_materials[mat]!=mat) { + if (p_materials[mat] != mat) { - mesh->surface_set_material(i,p_materials[mat]); + mesh->surface_set_material(i, p_materials[mat]); } - } - if(!p_make_meshes) { - p_meshes[mesh]=Ref<Mesh>(); //save it anyway, so it won't be checked again + if (!p_make_meshes) { + p_meshes[mesh] = Ref<Mesh>(); //save it anyway, so it won't be checked again } } } @@ -1125,72 +1065,69 @@ void ResourceImporterScene::_make_external_resources(Node* p_node,const String& } } - for(int i=0;i<p_node->get_child_count();i++) { + for (int i = 0; i < p_node->get_child_count(); i++) { - _make_external_resources(p_node->get_child(i),p_base_path,p_make_materials,p_make_meshes,p_materials,p_meshes); + _make_external_resources(p_node->get_child(i), p_base_path, p_make_materials, p_make_meshes, p_materials, p_meshes); } } +void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const { -void ResourceImporterScene::get_import_options(List<ImportOption> *r_options,int p_preset) const { - - - r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"nodes/root_type",PROPERTY_HINT_TYPE_STRING,"Node"),"Spatial")); - r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"nodes/root_name"),"Scene Root")); + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Spatial")); + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root")); List<String> script_extentions; - ResourceLoader::get_recognized_extensions_for_type("Script",&script_extentions); + ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions); String script_ext_hint; - for(List<String>::Element *E=script_extentions.front();E;E=E->next()) { - if (script_ext_hint!="") - script_ext_hint+=","; - script_ext_hint+="*."+E->get(); + for (List<String>::Element *E = script_extentions.front(); E; E = E->next()) { + if (script_ext_hint != "") + script_ext_hint += ","; + script_ext_hint += "*." + E->get(); } - r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"nodes/custom_script",PROPERTY_HINT_FILE,script_ext_hint),"")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"materials/location",PROPERTY_HINT_ENUM,"Node,Mesh"),0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"materials/storage",PROPERTY_HINT_ENUM,"Bult-In,Files"),0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"geometry/compress"),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"geometry/ensure_tangents"),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"geometry/storage",PROPERTY_HINT_ENUM,"Built-In,Files"),0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/import",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/fps",PROPERTY_HINT_RANGE,"1,120,1"),15)); - r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"animation/filter_script",PROPERTY_HINT_MULTILINE_TEXT),"")); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/optimizer/enabled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/optimizer/max_linear_error"),0.05)); - r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/optimizer/max_angular_error"),0.01)); - r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/optimizer/max_angle"),22)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/optimizer/remove_unused_tracks"),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"animation/clips/amount",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),0)); - for(int i=0;i<256;i++) { - r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"animation/clip_"+itos(i+1)+"/name"),"")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"animation/clip_"+itos(i+1)+"/start_frame"),0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"animation/clip_"+itos(i+1)+"/end_frame"),0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/clip_"+itos(i+1)+"/loops"),false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Bult-In,Files"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "geometry/compress"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "geometry/ensure_tangents"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "geometry/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05)); + r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01)); + r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angle"), 22)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); + for (int i = 0; i < 256; i++) { + r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false)); } } -Error ResourceImporterScene::import(const String& p_source_file, const String& p_save_path, const Map<StringName,Variant>& p_options, List<String>* r_platform_variants, List<String> *r_gen_files) { +Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) { - String src_path=p_source_file; + String src_path = p_source_file; Ref<EditorSceneImporter> importer; - String ext=src_path.get_extension().to_lower(); - + String ext = src_path.get_extension().to_lower(); - EditorProgress progress("import",TTR("Import Scene"),104); - progress.step(TTR("Importing Scene.."),0); + EditorProgress progress("import", TTR("Import Scene"), 104); + progress.step(TTR("Importing Scene.."), 0); - for(Set< Ref<EditorSceneImporter> >::Element *E=importers.front();E;E=E->next()) { + for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) { List<String> extensions; E->get()->get_extensions(&extensions); - for(List<String>::Element *F=extensions.front();F;F=F->next()) { + for (List<String>::Element *F = extensions.front(); F; F = F->next()) { - if (F->get().to_lower()==ext) { + if (F->get().to_lower() == ext) { importer = E->get(); break; @@ -1201,145 +1138,135 @@ Error ResourceImporterScene::import(const String& p_source_file, const String& p break; } - ERR_FAIL_COND_V(!importer.is_valid(),ERR_FILE_UNRECOGNIZED); + ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED); - float fps=p_options["animation/fps"]; + float fps = p_options["animation/fps"]; - - - int import_flags=EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP; + int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP; if (!bool(p_options["animation/optimizer/remove_unused_tracks"])) - import_flags|=EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS; + import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS; if (bool(p_options["animation/import"])) - import_flags|=EditorSceneImporter::IMPORT_ANIMATION; + import_flags |= EditorSceneImporter::IMPORT_ANIMATION; if (bool(p_options["geometry/ensure_tangents"])) - import_flags|=EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS; - - if (int(p_options["materials/location"])==0) - import_flags|=EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES; + import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS; + if (int(p_options["materials/location"]) == 0) + import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES; - Error err=OK; + Error err = OK; List<String> missing_deps; // for now, not much will be done with this - Node *scene = importer->import_scene(src_path,import_flags,fps,&missing_deps,&err); - if (!scene || err!=OK) { + Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err); + if (!scene || err != OK) { return err; } String root_type = p_options["nodes/root_type"]; - if (scene->get_class()!=root_type) { + if (scene->get_class() != root_type) { Object *base = ClassDB::instance(root_type); Node *base_node = NULL; if (base) - base_node=base->cast_to<Node>(); + base_node = base->cast_to<Node>(); if (base_node) { scene->replace_by(base_node); memdelete(scene); - scene=base_node; + scene = base_node; } } scene->set_name(p_options["nodes/root_name"]); - - err=OK; + err = OK; String animation_filter = String(p_options["animation/filter_script"]).strip_edges(); bool use_optimizer = p_options["animation/optimizer/enabled"]; - float anim_optimizer_linerr=p_options["animation/optimizer/max_linear_error"]; - float anim_optimizer_angerr=p_options["animation/optimizer/max_angular_error"]; - float anim_optimizer_maxang=p_options["animation/optimizer/max_angle"]; + float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"]; + float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"]; + float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"]; - Map<Ref<Mesh>,Ref<Shape> > collision_map; + Map<Ref<Mesh>, Ref<Shape> > collision_map; - scene=_fix_node(scene,scene,collision_map); + scene = _fix_node(scene, scene, collision_map); if (use_optimizer) { - _optimize_animations(scene,anim_optimizer_linerr,anim_optimizer_angerr,anim_optimizer_maxang); + _optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang); } Array animation_clips; { - int clip_count = p_options["animation/clips/amount"]; - for(int i=0;i<clip_count;i++) { - String name = p_options["animation/clip_"+itos(i+1)+"/name"]; - int from_frame = p_options["animation/clip_"+itos(i+1)+"/start_frame"]; - int end_frame = p_options["animation/clip_"+itos(i+1)+"/end_frame"]; - bool loop = p_options["animation/clip_"+itos(i+1)+"/loops"]; + for (int i = 0; i < clip_count; i++) { + String name = p_options["animation/clip_" + itos(i + 1) + "/name"]; + int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"]; + int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"]; + bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"]; animation_clips.push_back(name); - animation_clips.push_back(from_frame/fps); - animation_clips.push_back(end_frame/fps); + animation_clips.push_back(from_frame / fps); + animation_clips.push_back(end_frame / fps); animation_clips.push_back(loop); } - } if (animation_clips.size()) { - _create_clips(scene,animation_clips,!bool(p_options["animation/optimizer/remove_unused_tracks"])); + _create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"])); } - if (animation_filter!="") { - _filter_tracks(scene,animation_filter); + if (animation_filter != "") { + _filter_tracks(scene, animation_filter); } - bool external_materials = p_options["materials/storage"]; bool external_meshes = p_options["geometry/storage"]; if (external_materials || external_meshes) { Map<Ref<Material>, Ref<Material> > mat_map; Map<Ref<Mesh>, Ref<Mesh> > mesh_map; - _make_external_resources(scene,p_source_file.get_basename(),external_materials,external_meshes,mat_map,mesh_map); + _make_external_resources(scene, p_source_file.get_basename(), external_materials, external_meshes, mat_map, mesh_map); } - progress.step(TTR("Running Custom Script.."),2); + progress.step(TTR("Running Custom Script.."), 2); String post_import_script_path = p_options["nodes/custom_script"]; - Ref<EditorScenePostImport> post_import_script; + Ref<EditorScenePostImport> post_import_script; - if (post_import_script_path!="") { - post_import_script_path = post_import_script_path; // FIXME: is there a good reason for this? + if (post_import_script_path != "") { + post_import_script_path = post_import_script_path; // FIXME: is there a good reason for this? Ref<Script> scr = ResourceLoader::load(post_import_script_path); if (!scr.is_valid()) { - EditorNode::add_io_error(TTR("Couldn't load post-import script:")+" "+post_import_script_path); + EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path); } else { - post_import_script = Ref<EditorScenePostImport>( memnew( EditorScenePostImport ) ); + post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport)); post_import_script->set_script(scr.get_ref_ptr()); if (!post_import_script->get_script_instance()) { - EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):")+" "+post_import_script_path); + EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path); post_import_script.unref(); return ERR_CANT_CREATE; } } } - if (post_import_script.is_valid()) { scene = post_import_script->post_import(scene); if (!scene) { - EditorNode::add_io_error(TTR("Error running post-import script:")+" "+post_import_script_path); + EditorNode::add_io_error(TTR("Error running post-import script:") + " " + post_import_script_path); return err; } - - } - progress.step(TTR("Saving.."),104); + progress.step(TTR("Saving.."), 104); - Ref<PackedScene> packer = memnew( PackedScene ); + Ref<PackedScene> packer = memnew(PackedScene); packer->pack(scene); - print_line("SAVING TO: "+p_save_path+".scn"); - err = ResourceSaver::save(p_save_path+".scn",packer); //do not take over, let the changed files reload themselves + print_line("SAVING TO: " + p_save_path + ".scn"); + err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves memdelete(scene); @@ -1348,9 +1275,8 @@ Error ResourceImporterScene::import(const String& p_source_file, const String& p return OK; } -ResourceImporterScene *ResourceImporterScene::singleton=NULL; +ResourceImporterScene *ResourceImporterScene::singleton = NULL; -ResourceImporterScene::ResourceImporterScene() -{ - singleton=this; +ResourceImporterScene::ResourceImporterScene() { + singleton = this; } diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index ab6b223839..799d458837 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -37,56 +37,53 @@ class Material; class EditorSceneImporter : public Reference { - GDCLASS(EditorSceneImporter,Reference ); -public: + GDCLASS(EditorSceneImporter, Reference); +public: enum ImportFlags { - IMPORT_SCENE=1, - IMPORT_ANIMATION=2, - IMPORT_ANIMATION_DETECT_LOOP=4, - IMPORT_ANIMATION_OPTIMIZE=8, - IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS=16, - IMPORT_ANIMATION_KEEP_VALUE_TRACKS=32, - IMPORT_GENERATE_TANGENT_ARRAYS=256, - IMPORT_FAIL_ON_MISSING_DEPENDENCIES=512, - IMPORT_MATERIALS_IN_INSTANCES=1024 + IMPORT_SCENE = 1, + IMPORT_ANIMATION = 2, + IMPORT_ANIMATION_DETECT_LOOP = 4, + IMPORT_ANIMATION_OPTIMIZE = 8, + IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 16, + IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32, + IMPORT_GENERATE_TANGENT_ARRAYS = 256, + IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512, + IMPORT_MATERIALS_IN_INSTANCES = 1024 }; - virtual uint32_t get_import_flags() const=0; - virtual void get_extensions(List<String> *r_extensions) const=0; - virtual Node* import_scene(const String& p_path,uint32_t p_flags,int p_bake_fps,List<String> *r_missing_deps,Error* r_err=NULL)=0; - virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags)=0; - - + virtual uint32_t get_import_flags() const = 0; + virtual void get_extensions(List<String> *r_extensions) const = 0; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) = 0; + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags) = 0; EditorSceneImporter() {} }; class EditorScenePostImport : public Reference { - GDCLASS(EditorScenePostImport,Reference ); -protected: + GDCLASS(EditorScenePostImport, Reference); +protected: static void _bind_methods(); -public: - virtual Node* post_import(Node* p_scene); +public: + virtual Node *post_import(Node *p_scene); EditorScenePostImport(); }; - class ResourceImporterScene : public ResourceImporter { - GDCLASS(ResourceImporterScene,ResourceImporter) + GDCLASS(ResourceImporterScene, ResourceImporter) - Set< Ref<EditorSceneImporter> > importers; + Set<Ref<EditorSceneImporter> > importers; static ResourceImporterScene *singleton; -public: +public: static ResourceImporterScene *get_singleton() { return singleton; } - const Set< Ref<EditorSceneImporter> >& get_importers() const { return importers; } + const Set<Ref<EditorSceneImporter> > &get_importers() const { return importers; } void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); } @@ -96,26 +93,24 @@ public: virtual String get_save_extension() const; virtual String get_resource_type() const; - virtual int get_preset_count() const; virtual String get_preset_name(int p_idx) const; - virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const; - virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const; + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - void _make_external_resources(Node* p_node,const String& p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes); + void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes); - Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map); + Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map); - void _create_clips(Node *scene, const Array& p_clips,bool p_bake_all); - void _filter_anim_tracks(Ref<Animation> anim,Set<String> &keep); - void _filter_tracks(Node *scene, const String& p_text); - void _optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle); + void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all); + void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep); + void _filter_tracks(Node *scene, const String &p_text); + void _optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle); - virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL); + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL); ResourceImporterScene(); }; - #endif // RESOURCEIMPORTERSCENE_H diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index f7bd944ceb..cb419e0f4a 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -28,48 +28,41 @@ /*************************************************************************/ #include "resource_importer_texture.h" -#include "io/image_loader.h" -#include "scene/resources/texture.h" #include "editor/editor_file_system.h" #include "io/config_file.h" +#include "io/image_loader.h" +#include "scene/resources/texture.h" - -void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture>& p_tex) { +void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) { singleton->mutex->lock(); StringName path = p_tex->get_path(); if (!singleton->make_flags.has(path)) { - singleton->make_flags[path]=0; + singleton->make_flags[path] = 0; } - singleton->make_flags[path]|=MAKE_SRGB_FLAG; + singleton->make_flags[path] |= MAKE_SRGB_FLAG; - print_line("requesting srgb for "+String(path)); + print_line("requesting srgb for " + String(path)); singleton->mutex->unlock(); - } - - -void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture>& p_tex) { - +void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_tex) { singleton->mutex->lock(); StringName path = p_tex->get_path(); if (!singleton->make_flags.has(path)) { - singleton->make_flags[path]=0; + singleton->make_flags[path] = 0; } - singleton->make_flags[path]|=MAKE_3D_FLAG; + singleton->make_flags[path] |= MAKE_3D_FLAG; - print_line("requesting 3d for "+String(path)); + print_line("requesting 3d for " + String(path)); singleton->mutex->unlock(); - - } void ResourceImporterTexture::update_imports() { @@ -85,38 +78,36 @@ void ResourceImporterTexture::update_imports() { } Vector<String> to_reimport; - for (Map<StringName,int>::Element *E=make_flags.front();E;E=E->next()) { - - print_line("checking for reimport "+String(E->key())); + for (Map<StringName, int>::Element *E = make_flags.front(); E; E = E->next()) { + print_line("checking for reimport " + String(E->key())); Ref<ConfigFile> cf; cf.instance(); - String src_path = String(E->key())+".import"; + String src_path = String(E->key()) + ".import"; Error err = cf->load(src_path); - ERR_CONTINUE(err!=OK); + ERR_CONTINUE(err != OK); - bool changed=false; - if (E->get()&MAKE_SRGB_FLAG && int(cf->get_value("params","flags/srgb"))==2) { - cf->set_value("params","flags/srgb",1); - changed=true; + bool changed = false; + if (E->get() & MAKE_SRGB_FLAG && int(cf->get_value("params", "flags/srgb")) == 2) { + cf->set_value("params", "flags/srgb", 1); + changed = true; } - if (E->get()&MAKE_3D_FLAG && bool(cf->get_value("params","detect_3d"))) { - cf->set_value("params","detect_3d",false); - cf->set_value("params","compress/mode",2); - cf->set_value("params","flags/repeat",true); - cf->set_value("params","flags/filter",true); - cf->set_value("params","flags/mipmaps",true); - changed=true; + if (E->get() & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d"))) { + cf->set_value("params", "detect_3d", false); + cf->set_value("params", "compress/mode", 2); + cf->set_value("params", "flags/repeat", true); + cf->set_value("params", "flags/filter", true); + cf->set_value("params", "flags/mipmaps", true); + changed = true; } if (changed) { cf->save(src_path); to_reimport.push_back(E->key()); } - } make_flags.clear(); @@ -126,21 +117,18 @@ void ResourceImporterTexture::update_imports() { if (to_reimport.size()) { EditorFileSystem::get_singleton()->reimport_files(to_reimport); } - } - - String ResourceImporterTexture::get_importer_name() const { return "texture"; } -String ResourceImporterTexture::get_visible_name() const{ +String ResourceImporterTexture::get_visible_name() const { return "Texture"; } -void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const{ +void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const { ImageLoader::get_recognized_extensions(p_extensions); } @@ -148,14 +136,14 @@ String ResourceImporterTexture::get_save_extension() const { return "stex"; } -String ResourceImporterTexture::get_resource_type() const{ +String ResourceImporterTexture::get_resource_type() const { return "StreamTexture"; } -bool ResourceImporterTexture::get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const { +bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { - if (p_option=="compress/lossy_quality" && int(p_options["compress/mode"])!=COMPRESS_LOSSY) + if (p_option == "compress/lossy_quality" && int(p_options["compress/mode"]) != COMPRESS_LOSSY) return false; return true; @@ -166,7 +154,7 @@ int ResourceImporterTexture::get_preset_count() const { } String ResourceImporterTexture::get_preset_name(int p_idx) const { - static const char* preset_names[]={ + static const char *preset_names[] = { "2D, Detect 3D", "2D", "2D Pixel", @@ -176,30 +164,25 @@ String ResourceImporterTexture::get_preset_name(int p_idx) const { return preset_names[p_idx]; } - -void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,int p_preset) const { - - - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"compress/mode",PROPERTY_HINT_ENUM,"Lossless,Lossy,Video RAM,Uncompressed",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),p_preset==PRESET_3D?2:0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"compress/lossy_quality",PROPERTY_HINT_RANGE,"0,1,0.01"),0.7)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"flags/repeat",PROPERTY_HINT_ENUM,"Disabled,Enabled,Mirrored"),p_preset==PRESET_3D?1:0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"flags/filter"),p_preset==PRESET_2D_PIXEL?false:true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"flags/mipmaps"),p_preset==PRESET_3D?true:false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"flags/anisotropic"),false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"flags/srgb",PROPERTY_HINT_ENUM,"Disable,Enable,Detect"),2)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"process/fix_alpha_border"),p_preset!=PRESET_3D?true:false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"process/premult_alpha"),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"stream"),false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"size_limit",PROPERTY_HINT_RANGE,"0,4096,1"),0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"detect_3d"),p_preset==PRESET_DETECT)); - +void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const { + + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset == PRESET_2D_PIXEL ? false : true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_3D ? true : false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/anisotropic"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D ? true : false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT)); } +void ResourceImporterTexture::_save_stex(const Image &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb) { -void ResourceImporterTexture::_save_stex(const Image& p_image, const String& p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb) { - - - FileAccess *f = FileAccess::open(p_to_path,FileAccess::WRITE); + FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE); f->store_8('G'); f->store_8('D'); f->store_8('S'); @@ -209,17 +192,16 @@ void ResourceImporterTexture::_save_stex(const Image& p_image, const String& p_t f->store_32(p_image.get_height()); f->store_32(p_texture_flags); - uint32_t format=0; + uint32_t format = 0; if (p_streamable) - format|=StreamTexture::FORMAT_BIT_STREAM; - if (p_mipmaps || p_compress_mode==COMPRESS_VIDEO_RAM) //VRAM always uses mipmaps - format|=StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit + format |= StreamTexture::FORMAT_BIT_STREAM; + if (p_mipmaps || p_compress_mode == COMPRESS_VIDEO_RAM) //VRAM always uses mipmaps + format |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit if (p_detect_3d) - format|=StreamTexture::FORMAT_BIT_DETECT_3D; + format |= StreamTexture::FORMAT_BIT_DETECT_3D; if (p_detect_srgb) - format|=StreamTexture::FORMAT_BIT_DETECT_SRGB; - + format |= StreamTexture::FORMAT_BIT_DETECT_SRGB; switch (p_compress_mode) { case COMPRESS_LOSSLESS: { @@ -233,13 +215,13 @@ void ResourceImporterTexture::_save_stex(const Image& p_image, const String& p_t int mmc = image.get_mipmap_count() + 1; - format|=StreamTexture::FORMAT_BIT_LOSSLESS; + format |= StreamTexture::FORMAT_BIT_LOSSLESS; f->store_32(format); f->store_32(mmc); - for(int i=0;i<mmc;i++) { + for (int i = 0; i < mmc; i++) { - if (i>0) { + if (i > 0) { image.shrink_x2(); } @@ -247,12 +229,10 @@ void ResourceImporterTexture::_save_stex(const Image& p_image, const String& p_t int data_len = data.size(); f->store_32(data_len); - PoolVector<uint8_t>::Read r= data.read(); - f->store_buffer(r.ptr(),data_len); - + PoolVector<uint8_t>::Read r = data.read(); + f->store_buffer(r.ptr(), data_len); } - } break; case COMPRESS_LOSSY: { Image image = p_image; @@ -264,23 +244,22 @@ void ResourceImporterTexture::_save_stex(const Image& p_image, const String& p_t int mmc = image.get_mipmap_count() + 1; - format|=StreamTexture::FORMAT_BIT_LOSSY; + format |= StreamTexture::FORMAT_BIT_LOSSY; f->store_32(format); f->store_32(mmc); - for(int i=0;i<mmc;i++) { + for (int i = 0; i < mmc; i++) { - if (i>0) { + if (i > 0) { image.shrink_x2(); } - PoolVector<uint8_t> data = Image::lossy_packer(image,p_lossy_quality); + PoolVector<uint8_t> data = Image::lossy_packer(image, p_lossy_quality); int data_len = data.size(); f->store_32(data_len); PoolVector<uint8_t>::Read r = data.read(); - f->store_buffer(r.ptr(),data_len); - + f->store_buffer(r.ptr(), data_len); } } break; case COMPRESS_VIDEO_RAM: { @@ -293,10 +272,10 @@ void ResourceImporterTexture::_save_stex(const Image& p_image, const String& p_t f->store_32(format); - PoolVector<uint8_t> data=image.get_data(); + PoolVector<uint8_t> data = image.get_data(); int dl = data.size(); PoolVector<uint8_t>::Read r = data.read(); - f->store_buffer(r.ptr(),dl); + f->store_buffer(r.ptr(), dl); } break; case COMPRESS_UNCOMPRESSED: { @@ -311,11 +290,11 @@ void ResourceImporterTexture::_save_stex(const Image& p_image, const String& p_t format |= image.get_format(); f->store_32(format); - PoolVector<uint8_t> data=image.get_data(); + PoolVector<uint8_t> data = image.get_data(); int dl = data.size(); PoolVector<uint8_t>::Read r = data.read(); - f->store_buffer(r.ptr(),dl); + f->store_buffer(r.ptr(), dl); } break; } @@ -323,54 +302,52 @@ void ResourceImporterTexture::_save_stex(const Image& p_image, const String& p_t memdelete(f); } -Error ResourceImporterTexture::import(const String& p_source_file, const String& p_save_path, const Map<StringName,Variant>& p_options, List<String>* r_platform_variants, List<String> *r_gen_files) { +Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) { int compress_mode = p_options["compress/mode"]; - float lossy= p_options["compress/lossy_quality"]; - int repeat= p_options["flags/repeat"]; - bool filter= p_options["flags/filter"]; - bool mipmaps= p_options["flags/mipmaps"]; - bool anisotropic= p_options["flags/anisotropic"]; - int srgb= p_options["flags/srgb"]; - bool fix_alpha_border= p_options["process/fix_alpha_border"]; - bool premult_alpha= p_options["process/premult_alpha"]; + float lossy = p_options["compress/lossy_quality"]; + int repeat = p_options["flags/repeat"]; + bool filter = p_options["flags/filter"]; + bool mipmaps = p_options["flags/mipmaps"]; + bool anisotropic = p_options["flags/anisotropic"]; + int srgb = p_options["flags/srgb"]; + bool fix_alpha_border = p_options["process/fix_alpha_border"]; + bool premult_alpha = p_options["process/premult_alpha"]; bool stream = p_options["stream"]; int size_limit = p_options["size_limit"]; - Image image; - Error err = ImageLoader::load_image(p_source_file,&image); - if (err!=OK) + Error err = ImageLoader::load_image(p_source_file, &image); + if (err != OK) return err; - - int tex_flags=0; - if (repeat>0) - tex_flags|=Texture::FLAG_REPEAT; - if (repeat==2) - tex_flags|=Texture::FLAG_MIRRORED_REPEAT; + int tex_flags = 0; + if (repeat > 0) + tex_flags |= Texture::FLAG_REPEAT; + if (repeat == 2) + tex_flags |= Texture::FLAG_MIRRORED_REPEAT; if (filter) - tex_flags|=Texture::FLAG_FILTER; - if (mipmaps || compress_mode==COMPRESS_VIDEO_RAM) - tex_flags|=Texture::FLAG_MIPMAPS; + tex_flags |= Texture::FLAG_FILTER; + if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM) + tex_flags |= Texture::FLAG_MIPMAPS; if (anisotropic) - tex_flags|=Texture::FLAG_ANISOTROPIC_FILTER; - if (srgb==1) - tex_flags|=Texture::FLAG_CONVERT_TO_LINEAR; + tex_flags |= Texture::FLAG_ANISOTROPIC_FILTER; + if (srgb == 1) + tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR; - if (size_limit >0 && (image.get_width()>size_limit || image.get_height()>size_limit )) { + if (size_limit > 0 && (image.get_width() > size_limit || image.get_height() > size_limit)) { //limit size if (image.get_width() >= image.get_height()) { int new_width = size_limit; int new_height = image.get_height() * new_width / image.get_width(); - image.resize(new_width,new_height,Image::INTERPOLATE_CUBIC); + image.resize(new_width, new_height, Image::INTERPOLATE_CUBIC); } else { int new_height = size_limit; int new_width = image.get_width() * new_height / image.get_height(); - image.resize(new_width,new_height,Image::INTERPOLATE_CUBIC); + image.resize(new_width, new_height, Image::INTERPOLATE_CUBIC); } } @@ -383,40 +360,37 @@ Error ResourceImporterTexture::import(const String& p_source_file, const String& } bool detect_3d = p_options["detect_3d"]; - bool detect_srgb = srgb==2; + bool detect_srgb = srgb == 2; - if (compress_mode==COMPRESS_VIDEO_RAM) { + if (compress_mode == COMPRESS_VIDEO_RAM) { //must import in all formats //Android, GLES 2.x - _save_stex(image,p_save_path+".etc.stex",compress_mode,lossy,Image::COMPRESS_ETC,mipmaps,tex_flags,stream,detect_3d,detect_srgb); + _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb); r_platform_variants->push_back("etc"); //_save_stex(image,p_save_path+".etc2.stex",compress_mode,lossy,Image::COMPRESS_ETC2,mipmaps,tex_flags,stream); //r_platform_variants->push_back("etc2"); - _save_stex(image,p_save_path+".s3tc.stex",compress_mode,lossy,Image::COMPRESS_S3TC,mipmaps,tex_flags,stream,detect_3d,detect_srgb); + _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb); r_platform_variants->push_back("s3tc"); } else { //import normally - _save_stex(image,p_save_path+".stex",compress_mode,lossy,Image::COMPRESS_16BIT /*this is ignored */,mipmaps,tex_flags,stream,detect_3d,detect_srgb); + _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_16BIT /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb); } return OK; } -ResourceImporterTexture *ResourceImporterTexture::singleton=NULL; +ResourceImporterTexture *ResourceImporterTexture::singleton = NULL; -ResourceImporterTexture::ResourceImporterTexture() -{ +ResourceImporterTexture::ResourceImporterTexture() { - singleton=this; - StreamTexture::request_3d_callback=_texture_reimport_3d; - StreamTexture::request_srgb_callback=_texture_reimport_srgb; + singleton = this; + StreamTexture::request_3d_callback = _texture_reimport_3d; + StreamTexture::request_srgb_callback = _texture_reimport_srgb; mutex = Mutex::create(); } -ResourceImporterTexture::~ResourceImporterTexture() -{ +ResourceImporterTexture::~ResourceImporterTexture() { memdelete(mutex); } - diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index 2667fb1601..9be016884d 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -33,29 +33,23 @@ class StreamTexture; class ResourceImporterTexture : public ResourceImporter { - GDCLASS(ResourceImporterTexture,ResourceImporter) - - + GDCLASS(ResourceImporterTexture, ResourceImporter) protected: - enum { - MAKE_3D_FLAG=1, - MAKE_SRGB_FLAG=2 + MAKE_3D_FLAG = 1, + MAKE_SRGB_FLAG = 2 }; Mutex *mutex; - Map<StringName,int> make_flags; - - static void _texture_reimport_srgb(const Ref<StreamTexture>& p_tex); - static void _texture_reimport_3d(const Ref<StreamTexture>& p_tex); - - + Map<StringName, int> make_flags; + static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex); + static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex); static ResourceImporterTexture *singleton; -public: +public: static ResourceImporterTexture *get_singleton() { return singleton; } virtual String get_importer_name() const; virtual String get_visible_name() const; @@ -63,7 +57,6 @@ public: virtual String get_save_extension() const; virtual String get_resource_type() const; - enum Preset { PRESET_DETECT, PRESET_2D, @@ -81,13 +74,12 @@ public: virtual int get_preset_count() const; virtual String get_preset_name(int p_idx) const; - virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const; - virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const; - - void _save_stex(const Image& p_image, const String& p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable,bool p_detect_3d,bool p_detect_srgb); + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL); + void _save_stex(const Image &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb); + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL); void update_imports(); diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 684ef4dc5c..c28c7dd425 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -28,21 +28,21 @@ /*************************************************************************/ #include "resource_importer_wav.h" -#include "scene/resources/audio_stream_sample.h" -#include "os/file_access.h" #include "io/marshalls.h" #include "io/resource_saver.h" +#include "os/file_access.h" +#include "scene/resources/audio_stream_sample.h" String ResourceImporterWAV::get_importer_name() const { return "wav"; } -String ResourceImporterWAV::get_visible_name() const{ +String ResourceImporterWAV::get_visible_name() const { return "Microsoft WAV"; } -void ResourceImporterWAV::get_recognized_extensions(List<String> *p_extensions) const{ +void ResourceImporterWAV::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("wav"); } @@ -50,12 +50,12 @@ String ResourceImporterWAV::get_save_extension() const { return "smp"; } -String ResourceImporterWAV::get_resource_type() const{ +String ResourceImporterWAV::get_resource_type() const { return "AudioStreamSample"; } -bool ResourceImporterWAV::get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const { +bool ResourceImporterWAV::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; } @@ -68,84 +68,78 @@ String ResourceImporterWAV::get_preset_name(int p_idx) const { return String(); } +void ResourceImporterWAV::get_import_options(List<ImportOption> *r_options, int p_preset) const { -void ResourceImporterWAV::get_import_options(List<ImportOption> *r_options,int p_preset) const { - - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"force/8_bit"),false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"force/mono"),false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"force/max_rate"),false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"force/max_rate_hz",PROPERTY_HINT_EXP_RANGE,"11025,192000,1"),44100)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"edit/trim"),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"edit/normalize"),true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"edit/loop"),false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"compress/mode",PROPERTY_HINT_ENUM,"Disabled,RAM (Ima-ADPCM)"),0)); - + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "force/max_rate_hz", PROPERTY_HINT_EXP_RANGE, "11025,192000,1"), 44100)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/loop"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Disabled,RAM (Ima-ADPCM)"), 0)); } - -Error ResourceImporterWAV::import(const String& p_source_file, const String& p_save_path, const Map<StringName,Variant>& p_options, List<String>* r_platform_variants, List<String> *r_gen_files) { +Error ResourceImporterWAV::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) { /* STEP 1, READ WAVE FILE */ Error err; - FileAccess *file=FileAccess::open(p_source_file, FileAccess::READ,&err); + FileAccess *file = FileAccess::open(p_source_file, FileAccess::READ, &err); - ERR_FAIL_COND_V( err!=OK, ERR_CANT_OPEN ); + ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); /* CHECK RIFF */ char riff[5]; - riff[4]=0; - file->get_buffer((uint8_t*)&riff,4); //RIFF + riff[4] = 0; + file->get_buffer((uint8_t *)&riff, 4); //RIFF - if (riff[0]!='R' || riff[1]!='I' || riff[2]!='F' || riff[3]!='F') { + if (riff[0] != 'R' || riff[1] != 'I' || riff[2] != 'F' || riff[3] != 'F') { file->close(); memdelete(file); - ERR_FAIL_V( ERR_FILE_UNRECOGNIZED ); + ERR_FAIL_V(ERR_FILE_UNRECOGNIZED); } - /* GET FILESIZE */ - uint32_t filesize=file->get_32(); + uint32_t filesize = file->get_32(); /* CHECK WAVE */ char wave[4]; - file->get_buffer((uint8_t*)&wave,4); //RIFF - - if (wave[0]!='W' || wave[1]!='A' || wave[2]!='V' || wave[3]!='E') { + file->get_buffer((uint8_t *)&wave, 4); //RIFF + if (wave[0] != 'W' || wave[1] != 'A' || wave[2] != 'V' || wave[3] != 'E') { file->close(); memdelete(file); ERR_EXPLAIN("Not a WAV file (no WAVE RIFF Header)") - ERR_FAIL_V( ERR_FILE_UNRECOGNIZED ); + ERR_FAIL_V(ERR_FILE_UNRECOGNIZED); } - int format_bits=0; - int format_channels=0; + int format_bits = 0; + int format_channels = 0; - AudioStreamSample::LoopMode loop=AudioStreamSample::LOOP_DISABLED; - bool format_found=false; - bool data_found=false; - int format_freq=0; - int loop_begin=0; - int loop_end=0; + AudioStreamSample::LoopMode loop = AudioStreamSample::LOOP_DISABLED; + bool format_found = false; + bool data_found = false; + int format_freq = 0; + int loop_begin = 0; + int loop_end = 0; int frames; Vector<float> data; while (!file->eof_reached()) { - /* chunk */ char chunkID[4]; - file->get_buffer((uint8_t*)&chunkID,4); //RIFF + file->get_buffer((uint8_t *)&chunkID, 4); //RIFF /* chunk size */ - uint32_t chunksize=file->get_32(); - uint32_t file_pos=file->get_pos(); //save file pos, so we can skip to next chunk safely + uint32_t chunksize = file->get_32(); + uint32_t file_pos = file->get_pos(); //save file pos, so we can skip to next chunk safely if (file->eof_reached()) { @@ -153,107 +147,96 @@ Error ResourceImporterWAV::import(const String& p_source_file, const String& p_s break; } - if (chunkID[0]=='f' && chunkID[1]=='m' && chunkID[2]=='t' && chunkID[3]==' ' && !format_found) { + if (chunkID[0] == 'f' && chunkID[1] == 'm' && chunkID[2] == 't' && chunkID[3] == ' ' && !format_found) { /* IS FORMAT CHUNK */ - uint16_t compression_code=file->get_16(); - + uint16_t compression_code = file->get_16(); - if (compression_code!=1) { + if (compression_code != 1) { ERR_PRINT("Format not supported for WAVE file (not PCM). Save WAVE files as uncompressed PCM instead."); break; } - format_channels=file->get_16(); - if (format_channels!=1 && format_channels !=2) { + format_channels = file->get_16(); + if (format_channels != 1 && format_channels != 2) { ERR_PRINT("Format not supported for WAVE file (not stereo or mono)"); break; - } - format_freq=file->get_32(); //sampling rate + format_freq = file->get_32(); //sampling rate file->get_32(); // average bits/second (unused) file->get_16(); // block align (unused) - format_bits=file->get_16(); // bits per sample + format_bits = file->get_16(); // bits per sample - if (format_bits%8) { + if (format_bits % 8) { ERR_PRINT("Strange number of bits in sample (not 8,16,24,32)"); break; } /* Dont need anything else, continue */ - format_found=true; + format_found = true; } - - if (chunkID[0]=='d' && chunkID[1]=='a' && chunkID[2]=='t' && chunkID[3]=='a' && !data_found) { + if (chunkID[0] == 'd' && chunkID[1] == 'a' && chunkID[2] == 't' && chunkID[3] == 'a' && !data_found) { /* IS FORMAT CHUNK */ - data_found=true; + data_found = true; if (!format_found) { ERR_PRINT("'data' chunk before 'format' chunk found."); break; - } - frames=chunksize; + frames = chunksize; - frames/=format_channels; - frames/=(format_bits>>3); + frames /= format_channels; + frames /= (format_bits >> 3); /*print_line("chunksize: "+itos(chunksize)); print_line("channels: "+itos(format_channels)); print_line("bits: "+itos(format_bits)); */ - int len=frames; - if (format_channels==2) - len*=2; - if (format_bits>8) - len*=2; - - - data.resize(frames*format_channels); - - for (int i=0;i<frames;i++) { + int len = frames; + if (format_channels == 2) + len *= 2; + if (format_bits > 8) + len *= 2; + data.resize(frames * format_channels); - for (int c=0;c<format_channels;c++) { + for (int i = 0; i < frames; i++) { + for (int c = 0; c < format_channels; c++) { - if (format_bits==8) { + if (format_bits == 8) { // 8 bit samples are UNSIGNED uint8_t s = file->get_8(); - s-=128; - int8_t *sp=(int8_t*)&s; + s -= 128; + int8_t *sp = (int8_t *)&s; - data[i*format_channels+c]=float(*sp)/128.0; + data[i * format_channels + c] = float(*sp) / 128.0; } else { //16+ bits samples are SIGNED // if sample is > 16 bits, just read extra bytes - uint32_t s=0; - for (int b=0;b<(format_bits>>3);b++) { + uint32_t s = 0; + for (int b = 0; b < (format_bits >> 3); b++) { - s|=((uint32_t)file->get_8())<<(b*8); + s |= ((uint32_t)file->get_8()) << (b * 8); } - s<<=(32-format_bits); - int32_t ss=s; + s <<= (32 - format_bits); + int32_t ss = s; - - data[i*format_channels+c]=(ss>>16)/32768.0; + data[i * format_channels + c] = (ss >> 16) / 32768.0; } } - } - - if (file->eof_reached()) { file->close(); memdelete(file); @@ -262,18 +245,17 @@ Error ResourceImporterWAV::import(const String& p_source_file, const String& p_s } } - if (chunkID[0]=='s' && chunkID[1]=='m' && chunkID[2]=='p' && chunkID[3]=='l') { + if (chunkID[0] == 's' && chunkID[1] == 'm' && chunkID[2] == 'p' && chunkID[3] == 'l') { //loop point info! - for(int i=0;i<10;i++) + for (int i = 0; i < 10; i++) file->get_32(); // i wish to know why should i do this... no doc! - loop=file->get_32()?AudioStreamSample::LOOP_PING_PONG:AudioStreamSample::LOOP_FORWARD; - loop_begin=file->get_32(); - loop_end=file->get_32(); - + loop = file->get_32() ? AudioStreamSample::LOOP_PING_PONG : AudioStreamSample::LOOP_FORWARD; + loop_begin = file->get_32(); + loop_end = file->get_32(); } - file->seek( file_pos+chunksize ); + file->seek(file_pos + chunksize); } file->close(); @@ -281,19 +263,17 @@ Error ResourceImporterWAV::import(const String& p_source_file, const String& p_s // STEP 2, APPLY CONVERSIONS - - bool is16=format_bits!=8; - int rate=format_freq; + bool is16 = format_bits != 8; + int rate = format_freq; print_line("Input Sample: "); - print_line("\tframes: "+itos(frames)); - print_line("\tformat_channels: "+itos(format_channels)); - print_line("\t16bits: "+itos(is16)); - print_line("\trate: "+itos(rate)); - print_line("\tloop: "+itos(loop)); - print_line("\tloop begin: "+itos(loop_begin)); - print_line("\tloop end: "+itos(loop_end)); - + print_line("\tframes: " + itos(frames)); + print_line("\tformat_channels: " + itos(format_channels)); + print_line("\t16bits: " + itos(is16)); + print_line("\trate: " + itos(rate)); + print_line("\tloop: " + itos(loop)); + print_line("\tloop begin: " + itos(loop_begin)); + print_line("\tloop end: " + itos(loop_end)); //apply frequency limit @@ -303,64 +283,62 @@ Error ResourceImporterWAV::import(const String& p_source_file, const String& p_s //resampleeee!!! int new_data_frames = frames * limit_rate_hz / rate; Vector<float> new_data; - new_data.resize( new_data_frames * format_channels ); - for(int c=0;c<format_channels;c++) { + new_data.resize(new_data_frames * format_channels); + for (int c = 0; c < format_channels; c++) { - for(int i=0;i<new_data_frames;i++) { + for (int i = 0; i < new_data_frames; i++) { //simple cubic interpolation should be enough. float pos = float(i) * frames / new_data_frames; - float mu = pos-Math::floor(pos); + float mu = pos - Math::floor(pos); int ipos = int(Math::floor(pos)); - float y0=data[MAX(0,ipos-1)*format_channels+c]; - float y1=data[ipos*format_channels+c]; - float y2=data[MIN(frames-1,ipos+1)*format_channels+c]; - float y3=data[MIN(frames-1,ipos+2)*format_channels+c]; + float y0 = data[MAX(0, ipos - 1) * format_channels + c]; + float y1 = data[ipos * format_channels + c]; + float y2 = data[MIN(frames - 1, ipos + 1) * format_channels + c]; + float y3 = data[MIN(frames - 1, ipos + 2) * format_channels + c]; - float mu2 = mu*mu; + float mu2 = mu * mu; float a0 = y3 - y2 - y0 + y1; float a1 = y0 - y1 - a0; float a2 = y2 - y0; float a3 = y1; - float res=(a0*mu*mu2+a1*mu2+a2*mu+a3); + float res = (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3); - new_data[i*format_channels+c]=res; + new_data[i * format_channels + c] = res; } } if (loop) { - loop_begin=loop_begin*new_data_frames/frames; - loop_end=loop_end*new_data_frames/frames; + loop_begin = loop_begin * new_data_frames / frames; + loop_end = loop_end * new_data_frames / frames; } - data=new_data; - rate=limit_rate_hz; - frames=new_data_frames; + data = new_data; + rate = limit_rate_hz; + frames = new_data_frames; } - bool normalize = p_options["edit/normalize"]; if (normalize) { - float max=0; - for(int i=0;i<data.size();i++) { + float max = 0; + for (int i = 0; i < data.size(); i++) { float amp = Math::abs(data[i]); - if (amp>max) - max=amp; + if (amp > max) + max = amp; } - if (max>0) { + if (max > 0) { - float mult=1.0/max; - for(int i=0;i<data.size();i++) { + float mult = 1.0 / max; + for (int i = 0; i < data.size(); i++) { - data[i]*=mult; + data[i] *= mult; } - } } @@ -368,111 +346,108 @@ Error ResourceImporterWAV::import(const String& p_source_file, const String& p_s if (trim && !loop) { - int first=0; - int last=(frames*format_channels)-1; - bool found=false; + int first = 0; + int last = (frames * format_channels) - 1; + bool found = false; float limit = Math::db2linear((float)-30); - for(int i=0;i<data.size();i++) { + for (int i = 0; i < data.size(); i++) { float amp = Math::abs(data[i]); if (!found && amp > limit) { - first=i; - found=true; + first = i; + found = true; } if (found && amp > limit) { - last=i; + last = i; } } - first/=format_channels; - last/=format_channels; + first /= format_channels; + last /= format_channels; - if (first<last) { + if (first < last) { Vector<float> new_data; - new_data.resize((last-first+1)*format_channels); - for(int i=first*format_channels;i<=last*format_channels;i++) { - new_data[i-first*format_channels]=data[i]; + new_data.resize((last - first + 1) * format_channels); + for (int i = first * format_channels; i <= last * format_channels; i++) { + new_data[i - first * format_channels] = data[i]; } - data=new_data; - frames=data.size()/format_channels; + data = new_data; + frames = data.size() / format_channels; } - } bool make_loop = p_options["edit/loop"]; if (make_loop && !loop) { - loop=AudioStreamSample::LOOP_FORWARD; - loop_begin=0; - loop_end=frames; + loop = AudioStreamSample::LOOP_FORWARD; + loop_begin = 0; + loop_end = frames; } int compression = p_options["compress/mode"]; bool force_mono = p_options["force/mono"]; - - if (force_mono && format_channels==2) { + if (force_mono && format_channels == 2) { Vector<float> new_data; - new_data.resize(data.size()/2); - for(int i=0;i<frames;i++) { - new_data[i]=(data[i*2+0]+data[i*2+1])/2.0; + new_data.resize(data.size() / 2); + for (int i = 0; i < frames; i++) { + new_data[i] = (data[i * 2 + 0] + data[i * 2 + 1]) / 2.0; } - data=new_data; - format_channels=1; + data = new_data; + format_channels = 1; } bool force_8_bit = p_options["force/8_bit"]; if (force_8_bit) { - is16=false; + is16 = false; } - PoolVector<uint8_t> dst_data; AudioStreamSample::Format dst_format; - if ( compression == 1) { + if (compression == 1) { - dst_format=AudioStreamSample::FORMAT_IMA_ADPCM; - if (format_channels==1) { - _compress_ima_adpcm(data,dst_data); + dst_format = AudioStreamSample::FORMAT_IMA_ADPCM; + if (format_channels == 1) { + _compress_ima_adpcm(data, dst_data); } else { //byte interleave Vector<float> left; Vector<float> right; - int tframes = data.size()/2; + int tframes = data.size() / 2; left.resize(tframes); right.resize(tframes); - for(int i=0;i<tframes;i++) { - left[i]=data[i*2+0]; - right[i]=data[i*2+1]; + for (int i = 0; i < tframes; i++) { + left[i] = data[i * 2 + 0]; + right[i] = data[i * 2 + 1]; } PoolVector<uint8_t> bleft; PoolVector<uint8_t> bright; - _compress_ima_adpcm(left,bleft); - _compress_ima_adpcm(right,bright); + _compress_ima_adpcm(left, bleft); + _compress_ima_adpcm(right, bright); int dl = bleft.size(); - dst_data.resize( dl *2 ); + dst_data.resize(dl * 2); - PoolVector<uint8_t>::Write w=dst_data.write(); - PoolVector<uint8_t>::Read rl=bleft.read(); - PoolVector<uint8_t>::Read rr=bright.read(); + PoolVector<uint8_t>::Write w = dst_data.write(); + PoolVector<uint8_t>::Read rl = bleft.read(); + PoolVector<uint8_t>::Read rr = bright.read(); - for(int i=0;i<dl;i++) { - w[i*2+0]=rl[i]; - w[i*2+1]=rr[i]; + for (int i = 0; i < dl; i++) { + w[i * 2 + 0] = rl[i]; + w[i * 2 + 1] = rr[i]; } } @@ -480,26 +455,25 @@ Error ResourceImporterWAV::import(const String& p_source_file, const String& p_s } else { - dst_format=is16?AudioStreamSample::FORMAT_16_BITS:AudioStreamSample::FORMAT_8_BITS; - dst_data.resize( data.size() * (is16?2:1)); + dst_format = is16 ? AudioStreamSample::FORMAT_16_BITS : AudioStreamSample::FORMAT_8_BITS; + dst_data.resize(data.size() * (is16 ? 2 : 1)); { PoolVector<uint8_t>::Write w = dst_data.write(); - int ds=data.size(); - for(int i=0;i<ds;i++) { + int ds = data.size(); + for (int i = 0; i < ds; i++) { if (is16) { - int16_t v = CLAMP(data[i]*32768,-32768,32767); - encode_uint16(v,&w[i*2]); + int16_t v = CLAMP(data[i] * 32768, -32768, 32767); + encode_uint16(v, &w[i * 2]); } else { - int8_t v = CLAMP(data[i]*128,-128,127); - w[i]=v; + int8_t v = CLAMP(data[i] * 128, -128, 127); + w[i] = v; } } } } - Ref<AudioStreamSample> sample; sample.instance(); sample->set_data(dst_data); @@ -508,17 +482,14 @@ Error ResourceImporterWAV::import(const String& p_source_file, const String& p_s sample->set_loop_mode(loop); sample->set_loop_begin(loop_begin); sample->set_loop_end(loop_end); - sample->set_stereo(format_channels==2); - - ResourceSaver::save(p_save_path+".smp",sample); + sample->set_stereo(format_channels == 2); + ResourceSaver::save(p_save_path + ".smp", sample); return OK; - } -void ResourceImporterWAV::_compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data) { - +void ResourceImporterWAV::_compress_ima_adpcm(const Vector<float> &p_data, PoolVector<uint8_t> &dst_data) { /*p_sample_data->data = (void*)malloc(len); xm_s8 *dataptr=(xm_s8*)p_sample_data->data;*/ @@ -540,41 +511,37 @@ void ResourceImporterWAV::_compress_ima_adpcm(const Vector<float>& p_data,PoolVe -1, -1, -1, -1, 2, 4, 6, 8 }; - int datalen = p_data.size(); - int datamax=datalen; - if (datalen&1) + int datamax = datalen; + if (datalen & 1) datalen++; - dst_data.resize(datalen/2+4); + dst_data.resize(datalen / 2 + 4); PoolVector<uint8_t>::Write w = dst_data.write(); - - int i,step_idx=0,prev=0; + int i, step_idx = 0, prev = 0; uint8_t *out = w.ptr(); //int16_t xm_prev=0; - const float *in=p_data.ptr(); - + const float *in = p_data.ptr(); /* initial value is zero */ - *(out++) =0; - *(out++) =0; + *(out++) = 0; + *(out++) = 0; /* Table index initial value */ - *(out++) =0; + *(out++) = 0; /* unused */ - *(out++) =0; + *(out++) = 0; - for (i=0;i<datalen;i++) { - int step,diff,vpdiff,mask; + for (i = 0; i < datalen; i++) { + int step, diff, vpdiff, mask; uint8_t nibble; int16_t xm_sample; - if (i>=datamax) - xm_sample=0; + if (i >= datamax) + xm_sample = 0; else { - - xm_sample=CLAMP(in[i]*32767.0,-32768,32767); + xm_sample = CLAMP(in[i] * 32767.0, -32768, 32767); /* if (xm_sample==32767 || xm_sample==-32768) printf("clippy!\n",xm_sample); @@ -584,16 +551,16 @@ void ResourceImporterWAV::_compress_ima_adpcm(const Vector<float>& p_data,PoolVe //xm_sample=xm_sample+xm_prev; //xm_prev=xm_sample; - diff = (int)xm_sample - prev ; + diff = (int)xm_sample - prev; - nibble=0 ; - step = _ima_adpcm_step_table[ step_idx ]; - vpdiff = step >> 3 ; + nibble = 0; + step = _ima_adpcm_step_table[step_idx]; + vpdiff = step >> 3; if (diff < 0) { - nibble=8; - diff=-diff ; + nibble = 8; + diff = -diff; } - mask = 4 ; + mask = 4; while (mask) { if (diff >= step) { @@ -603,45 +570,38 @@ void ResourceImporterWAV::_compress_ima_adpcm(const Vector<float>& p_data,PoolVe vpdiff += step; } - step >>= 1 ; - mask >>= 1 ; + step >>= 1; + mask >>= 1; }; - if (nibble&8) - prev-=vpdiff ; + if (nibble & 8) + prev -= vpdiff; else - prev+=vpdiff ; + prev += vpdiff; if (prev > 32767) { //printf("%i,xms %i, prev %i,diff %i, vpdiff %i, clip up %i\n",i,xm_sample,prev,diff,vpdiff,prev); - prev=32767; + prev = 32767; } else if (prev < -32768) { //printf("%i,xms %i, prev %i,diff %i, vpdiff %i, clip down %i\n",i,xm_sample,prev,diff,vpdiff,prev); - prev = -32768 ; + prev = -32768; } step_idx += _ima_adpcm_index_table[nibble]; - if (step_idx< 0) - step_idx= 0 ; - else if (step_idx> 88) - step_idx= 88 ; - + if (step_idx < 0) + step_idx = 0; + else if (step_idx > 88) + step_idx = 88; - if (i&1) { - *out|=nibble<<4; + if (i & 1) { + *out |= nibble << 4; out++; } else { - *out=nibble; + *out = nibble; } /*dataptr[i]=prev>>8;*/ } - - - - } -ResourceImporterWAV::ResourceImporterWAV() -{ - +ResourceImporterWAV::ResourceImporterWAV() { } diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h index bc93799fee..b78ab1e7bf 100644 --- a/editor/import/resource_importer_wav.h +++ b/editor/import/resource_importer_wav.h @@ -29,11 +29,10 @@ #ifndef RESOURCEIMPORTWAV_H #define RESOURCEIMPORTWAV_H - #include "io/resource_import.h" class ResourceImporterWAV : public ResourceImporter { - GDCLASS(ResourceImporterWAV,ResourceImporter) + GDCLASS(ResourceImporterWAV, ResourceImporter) public: virtual String get_importer_name() const; virtual String get_visible_name() const; @@ -41,16 +40,15 @@ public: virtual String get_save_extension() const; virtual String get_resource_type() const; - virtual int get_preset_count() const; virtual String get_preset_name(int p_idx) const; - virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const; - virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const; + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - void _compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data); + void _compress_ima_adpcm(const Vector<float> &p_data, PoolVector<uint8_t> &dst_data); - virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL); + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL); ResourceImporterWAV(); }; |