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-rw-r--r--editor/import/collada.cpp28
-rw-r--r--editor/import/editor_import_collada.cpp194
-rw-r--r--editor/import/editor_import_collada.h6
-rw-r--r--editor/import/editor_importer_bake_reset.cpp234
-rw-r--r--editor/import/editor_importer_bake_reset.h54
-rw-r--r--editor/import/resource_importer_bmfont.cpp29
-rw-r--r--editor/import/resource_importer_layered_texture.h2
-rw-r--r--editor/import/resource_importer_obj.cpp10
-rw-r--r--editor/import/resource_importer_obj.h4
-rw-r--r--editor/import/resource_importer_scene.cpp645
-rw-r--r--editor/import/resource_importer_scene.h117
-rw-r--r--editor/import/resource_importer_texture.cpp3
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp7
-rw-r--r--editor/import/resource_importer_texture_atlas.h1
-rw-r--r--editor/import/resource_importer_wav.cpp14
-rw-r--r--editor/import/scene_import_settings.cpp9
-rw-r--r--editor/import/scene_importer_mesh.cpp1238
-rw-r--r--editor/import/scene_importer_mesh.h132
-rw-r--r--editor/import/scene_importer_mesh_node_3d.cpp83
-rw-r--r--editor/import/scene_importer_mesh_node_3d.h64
20 files changed, 810 insertions, 2064 deletions
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index 4cd9066350..19b4943e6d 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -541,7 +541,10 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
COLLADA_PRINT("node name: " + parser.get_node_name());
- if (!parser.is_empty() && (parser.get_node_name() == "profile_COMMON" || parser.get_node_name() == "technique" || parser.get_node_name() == "extra")) {
+ if (!parser.is_empty() &&
+ (parser.get_node_name() == "profile_COMMON" ||
+ parser.get_node_name() == "technique" ||
+ parser.get_node_name() == "extra")) {
_parse_effect_material(parser, effect, id); // try again
} else if (parser.get_node_name() == "newparam") {
@@ -551,9 +554,9 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
COLLADA_PRINT("param: " + name + " value:" + String(value));
} else if (parser.get_node_name() == "constant" ||
- parser.get_node_name() == "lambert" ||
- parser.get_node_name() == "phong" ||
- parser.get_node_name() == "blinn") {
+ parser.get_node_name() == "lambert" ||
+ parser.get_node_name() == "phong" ||
+ parser.get_node_name() == "blinn") {
COLLADA_PRINT("shade model: " + parser.get_node_name());
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
@@ -627,10 +630,11 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
} else if (what == "shininess") {
effect.shininess = _parse_param(parser);
}
- } else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && (parser.get_node_name() == "constant" ||
- parser.get_node_name() == "lambert" ||
- parser.get_node_name() == "phong" ||
- parser.get_node_name() == "blinn")) {
+ } else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END &&
+ (parser.get_node_name() == "constant" ||
+ parser.get_node_name() == "lambert" ||
+ parser.get_node_name() == "phong" ||
+ parser.get_node_name() == "blinn")) {
break;
}
}
@@ -681,10 +685,10 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
parser.skip_section();
}
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END &&
- (parser.get_node_name() == "effect" ||
- parser.get_node_name() == "profile_COMMON" ||
- parser.get_node_name() == "technique" ||
- parser.get_node_name() == "extra")) {
+ (parser.get_node_name() == "effect" ||
+ parser.get_node_name() == "profile_COMMON" ||
+ parser.get_node_name() == "technique" ||
+ parser.get_node_name() == "extra")) {
break;
}
}
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 3de7426302..076c0cc62b 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -33,8 +33,8 @@
#include "core/os/os.h"
#include "editor/editor_node.h"
#include "editor/import/collada.h"
-#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/camera_3d.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
@@ -42,6 +42,7 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
+#include "scene/resources/importer_mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
@@ -68,7 +69,7 @@ struct ColladaImport {
Map<String, NodeMap> node_map; //map from collada node to engine node
Map<String, String> node_name_map; //map from collada node to engine node
- Map<String, Ref<EditorSceneImporterMesh>> mesh_cache;
+ Map<String, Ref<ImporterMesh>> mesh_cache;
Map<String, Ref<Curve3D>> curve_cache;
Map<String, Ref<Material>> material_cache;
Map<Collada::Node *, Skeleton3D *> skeleton_map;
@@ -87,11 +88,11 @@ struct ColladaImport {
Error _create_scene(Collada::Node *p_node, Node3D *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_material(const String &p_target);
- Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
- void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
- void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
+ void create_animation(int p_clip, bool p_import_value_tracks);
+ void create_animations(bool p_import_value_tracks);
Set<String> tracks_in_clips;
Vector<String> missing_textures;
@@ -119,6 +120,15 @@ Error ColladaImport::_populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p
skeleton_bone_map[p_skeleton][joint->sid] = r_bone;
+ {
+ Transform3D xform = joint->compute_transform(collada);
+ xform = collada.fix_transform(xform) * joint->post_transform;
+
+ p_skeleton->set_bone_pose_position(r_bone, xform.origin);
+ p_skeleton->set_bone_pose_rotation(r_bone, xform.basis.get_rotation_quaternion());
+ p_skeleton->set_bone_pose_scale(r_bone, xform.basis.get_scale());
+ }
+
if (collada.state.bone_rest_map.has(joint->sid)) {
p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid]));
//should map this bone to something for animation?
@@ -282,8 +292,8 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
node = memnew(Path3D);
} else {
//mesh since nothing else
- node = memnew(EditorSceneImporterMeshNode3D);
- //Object::cast_to<EditorSceneImporterMeshNode3D>(node)->set_flag(GeometryInstance3D::FLAG_USE_BAKED_LIGHT, true);
+ node = memnew(ImporterMeshInstance3D);
+ //Object::cast_to<ImporterMeshInstance3D>(node)->set_flag(GeometryInstance3D::FLAG_USE_BAKED_LIGHT, true);
}
} break;
case Collada::Node::TYPE_SKELETON: {
@@ -304,7 +314,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
xf = collada.fix_transform(xf) * p_node->post_transform;
node->set_transform(xf);
- p_parent->add_child(node);
+ p_parent->add_child(node, true);
node->set_owner(scene);
if (p_node->empty_draw_type != "") {
@@ -457,7 +467,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
if (p_morph_data) {
@@ -1087,10 +1097,10 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
}
}
- if (Object::cast_to<EditorSceneImporterMeshNode3D>(node)) {
+ if (Object::cast_to<ImporterMeshInstance3D>(node)) {
Collada::NodeGeometry *ng2 = static_cast<Collada::NodeGeometry *>(p_node);
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(node);
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(node);
ERR_FAIL_COND_V(!mi, ERR_BUG);
@@ -1099,7 +1109,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
String meshid;
Transform3D apply_xform;
Vector<int> bone_remap;
- Vector<Ref<EditorSceneImporterMesh>> morphs;
+ Vector<Ref<ImporterMesh>> morphs;
if (ng2->controller) {
String ngsource = ng2->source;
@@ -1168,10 +1178,10 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
for (int i = 0; i < names.size(); i++) {
String meshid2 = names[i];
if (collada.state.mesh_data_map.has(meshid2)) {
- Ref<EditorSceneImporterMesh> mesh = Ref<EditorSceneImporterMesh>(memnew(EditorSceneImporterMesh));
+ Ref<ImporterMesh> mesh = Ref<ImporterMesh>(memnew(ImporterMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
mesh->set_name(meshdata.name);
- Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, nullptr, Vector<Ref<EditorSceneImporterMesh>>(), false);
+ Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, nullptr, Vector<Ref<ImporterMesh>>(), false);
ERR_FAIL_COND_V(err, err);
morphs.push_back(mesh);
@@ -1194,7 +1204,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
meshid = ng2->source;
}
- Ref<EditorSceneImporterMesh> mesh;
+ Ref<ImporterMesh> mesh;
if (mesh_cache.has(meshid)) {
mesh = mesh_cache[meshid];
} else {
@@ -1202,7 +1212,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
//bleh, must ignore invalid
ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
- mesh = Ref<EditorSceneImporterMesh>(memnew(EditorSceneImporterMesh));
+ mesh = Ref<ImporterMesh>(memnew(ImporterMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
String name = meshdata.name;
if (name == "") {
@@ -1383,7 +1393,7 @@ void ColladaImport::_fix_param_animation_tracks() {
}
}
-void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
+void ColladaImport::create_animations(bool p_import_value_tracks) {
_fix_param_animation_tracks();
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++) {
@@ -1416,13 +1426,13 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
}
}
- create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks);
+ create_animation(-1, p_import_value_tracks);
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
- create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks);
+ create_animation(i, p_import_value_tracks);
}
}
-void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
+void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
Ref<Animation> animation = Ref<Animation>(memnew(Animation));
if (p_clip == -1) {
@@ -1521,10 +1531,55 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
- animation->add_track(Animation::TYPE_TRANSFORM3D);
- int track = animation->get_track_count() - 1;
- animation->track_set_path(track, path);
- animation->track_set_imported(track, true); //helps merging later
+ bool has_position = false;
+ bool has_rotation = false;
+ bool has_scale = false;
+
+ for (int i = 0; cn->xform_list.size(); i++) {
+ switch (cn->xform_list[i].op) {
+ case Collada::Node::XForm::OP_ROTATE: {
+ has_rotation = true;
+ } break;
+ case Collada::Node::XForm::OP_SCALE: {
+ has_scale = true;
+ } break;
+ case Collada::Node::XForm::OP_TRANSLATE: {
+ has_position = true;
+ } break;
+ case Collada::Node::XForm::OP_MATRIX: {
+ has_position = true;
+ has_rotation = true;
+ has_scale = true;
+ } break;
+ case Collada::Node::XForm::OP_VISIBILITY: {
+ } break;
+ }
+ }
+
+ int base_track = animation->get_track_count();
+ int position_idx = -1;
+ if (has_position) {
+ position_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_POSITION_3D);
+ animation->track_set_path(position_idx, path);
+ animation->track_set_imported(position_idx, true); //helps merging later
+ }
+
+ int rotation_idx = -1;
+ if (has_rotation) {
+ rotation_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_ROTATION_3D);
+ animation->track_set_path(rotation_idx, path);
+ animation->track_set_imported(rotation_idx, true); //helps merging later
+ }
+
+ int scale_idx = -1;
+ if (has_scale) {
+ scale_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_SCALE_3D);
+ animation->track_set_path(scale_idx, path);
+ animation->track_set_imported(scale_idx, true); //helps merging later
+ }
Vector<real_t> snapshots = base_snapshots;
@@ -1593,22 +1648,20 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
- if (nm.bone >= 0) {
- //make bone transform relative to rest (in case of skeleton)
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(nm.node);
- if (sk) {
- xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
- } else {
- ERR_PRINT("Collada: Invalid skeleton");
- }
- }
-
Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
- animation->transform_track_insert_key(track, snapshots[i], l, q, s);
+ if (position_idx >= 0) {
+ animation->position_track_insert_key(position_idx, snapshots[i], l);
+ }
+ if (rotation_idx >= 0) {
+ animation->rotation_track_insert_key(rotation_idx, snapshots[i], q);
+ }
+ if (scale_idx >= 0) {
+ animation->scale_track_insert_key(scale_idx, snapshots[i], s);
+ }
}
if (nm.bone >= 0) {
@@ -1620,48 +1673,15 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
if (found_anim) {
tracks_found = true;
} else {
- animation->remove_track(track);
- }
- }
-
- if (p_make_tracks_in_all_bones) {
- //some bones may lack animation, but since we don't store pose as a property, we must add keyframes!
- for (const KeyValue<String, bool> &E : bones_with_animation) {
- if (E.value) {
- continue;
+ if (position_idx >= 0) {
+ animation->remove_track(base_track);
}
-
- NodeMap &nm = node_map[E.key];
- String path = scene->get_path_to(nm.node);
- ERR_CONTINUE(nm.bone < 0);
- Skeleton3D *sk = static_cast<Skeleton3D *>(nm.node);
- String name = sk->get_bone_name(nm.bone);
- path = path + ":" + name;
-
- Collada::Node *cn = collada.state.scene_map[E.key];
- if (cn->ignore_anim) {
- WARN_PRINT("Collada: Ignoring animation on node: " + path);
- continue;
+ if (rotation_idx >= 0) {
+ animation->remove_track(base_track);
+ }
+ if (scale_idx >= 0) {
+ animation->remove_track(base_track);
}
-
- animation->add_track(Animation::TYPE_TRANSFORM3D);
- int track = animation->get_track_count() - 1;
- animation->track_set_path(track, path);
- animation->track_set_imported(track, true); //helps merging later
-
- Transform3D xform = cn->compute_transform(collada);
- xform = collada.fix_transform(xform) * cn->post_transform;
-
- xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
-
- Vector3 s = xform.basis.get_scale();
- bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
- Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
- Vector3 l = xform.origin;
-
- animation->transform_track_insert_key(track, 0, l, q, s);
-
- tracks_found = true;
}
}
@@ -1689,7 +1709,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
NodeMap &nm = node_map[at.target];
String path = scene->get_path_to(nm.node);
- animation->add_track(Animation::TYPE_VALUE);
+ animation->add_track(Animation::TYPE_BLEND_SHAPE);
int track = animation->get_track_count() - 1;
path = path + ":" + at.param;
@@ -1711,7 +1731,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
WARN_PRINT("Collada: Unexpected amount of value keys: " + itos(data.size()));
}
- animation->track_insert_key(track, time, value);
+ animation->blend_shape_track_insert_key(track, time, value);
}
tracks_found = true;
@@ -1727,15 +1747,15 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
/*************************************** SCENE ***********************************/
/*********************************************************************************/
-uint32_t EditorSceneImporterCollada::get_import_flags() const {
+uint32_t EditorSceneFormatImporterCollada::get_import_flags() const {
return IMPORT_SCENE | IMPORT_ANIMATION;
}
-void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("dae");
}
-Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
if (r_err) {
*r_err = OK;
}
@@ -1748,7 +1768,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
state.use_mesh_builtin_materials = true;
state.bake_fps = p_bake_fps;
- Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
+ Error err = state.load(p_path, flags, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
if (r_err) {
*r_err = err;
@@ -1772,7 +1792,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
}
if (p_flags & IMPORT_ANIMATION) {
- state.create_animations(true, true);
+ state.create_animations(true);
AnimationPlayer *ap = memnew(AnimationPlayer);
for (int i = 0; i < state.animations.size(); i++) {
String name;
@@ -1784,22 +1804,22 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
ap->add_animation(name, state.animations[i]);
}
- state.scene->add_child(ap);
+ state.scene->add_child(ap, true);
ap->set_owner(state.scene);
}
return state.scene;
}
-Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ColladaImport state;
state.use_mesh_builtin_materials = false;
- Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
+ Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'.");
- state.create_animations(true, true);
+ state.create_animations(true);
if (state.scene) {
memdelete(state.scene);
}
@@ -1812,5 +1832,5 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
return anim;
}
-EditorSceneImporterCollada::EditorSceneImporterCollada() {
+EditorSceneFormatImporterCollada::EditorSceneFormatImporterCollada() {
}
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index bf45322765..055a6fe178 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -33,8 +33,8 @@
#include "editor/import/resource_importer_scene.h"
-class EditorSceneImporterCollada : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterCollada, EditorSceneImporter);
+class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterCollada, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
@@ -42,7 +42,7 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
- EditorSceneImporterCollada();
+ EditorSceneFormatImporterCollada();
};
#endif
diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp
deleted file mode 100644
index fb5de941ae..0000000000
--- a/editor/import/editor_importer_bake_reset.cpp
+++ /dev/null
@@ -1,234 +0,0 @@
-/*************************************************************************/
-/* editor_importer_bake_reset.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "editor/import/editor_importer_bake_reset.h"
-
-#include "core/error/error_list.h"
-#include "core/error/error_macros.h"
-#include "core/math/transform_3d.h"
-#include "editor/import/scene_importer_mesh_node_3d.h"
-#include "resource_importer_scene.h"
-#include "scene/3d/mesh_instance_3d.h"
-#include "scene/3d/node_3d.h"
-#include "scene/3d/skeleton_3d.h"
-#include "scene/animation/animation_player.h"
-
-// Given that an engineering team has made a reference character, one wants ten animators to create animations.
-// Currently, a tech artist needs to combine the ten files into one exported gltf2 to import into Godot Engine.
-// We bake the RESET animation and then set it to identity,
-// so that rigs with corresponding RESET animation can have their animations transferred with ease.
-//
-// The original algorithm for the code was used to change skeleton bone rolls to be parent to child.
-//
-// Reference https://github.com/godotengine/godot-proposals/issues/2961
-void BakeReset::_bake_animation_pose(Node *scene, const String &p_bake_anim) {
- Map<StringName, BakeResetRestBone> r_rest_bones;
- Vector<Node3D *> r_meshes;
- List<Node *> queue;
- queue.push_back(scene);
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node);
- // Step 1: import scene with animations into the rest bones data structure.
- _fetch_reset_animation(ap, r_rest_bones, p_bake_anim);
-
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
-
- queue.push_back(scene);
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- EditorSceneImporterMeshNode3D *editor_mesh_3d = scene->cast_to<EditorSceneImporterMeshNode3D>(node);
- MeshInstance3D *mesh_3d = scene->cast_to<MeshInstance3D>(node);
- if (scene->cast_to<Skeleton3D>(node)) {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
-
- // Step 2: Bake the RESET animation from the RestBone to the skeleton.
- _fix_skeleton(skeleton, r_rest_bones);
- }
- if (editor_mesh_3d) {
- NodePath path = editor_mesh_3d->get_skeleton_path();
- if (!path.is_empty() && editor_mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(editor_mesh_3d->get_node_or_null(path))) {
- r_meshes.push_back(editor_mesh_3d);
- }
- } else if (mesh_3d) {
- NodePath path = mesh_3d->get_skeleton_path();
- if (!path.is_empty() && mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(mesh_3d->get_node_or_null(path))) {
- r_meshes.push_back(mesh_3d);
- }
- }
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
-
- queue.push_back(scene);
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node);
- if (ap) {
- // Step 3: Key all RESET animation frames to identity.
- _align_animations(ap, r_rest_bones);
- }
-
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
-}
-
-void BakeReset::_align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones) {
- ERR_FAIL_NULL(p_ap);
- List<StringName> anim_names;
- p_ap->get_animation_list(&anim_names);
- for (List<StringName>::Element *anim_i = anim_names.front(); anim_i; anim_i = anim_i->next()) {
- Ref<Animation> a = p_ap->get_animation(anim_i->get());
- ERR_CONTINUE(a.is_null());
- for (const KeyValue<StringName, BakeResetRestBone> &rest_bone_i : r_rest_bones) {
- int track = a->find_track(NodePath(rest_bone_i.key));
- if (track == -1) {
- continue;
- }
- int new_track = a->add_track(Animation::TYPE_TRANSFORM3D);
- NodePath new_path = NodePath(rest_bone_i.key);
- const BakeResetRestBone rest_bone = rest_bone_i.value;
- a->track_set_path(new_track, new_path);
- for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) {
- Vector3 loc;
- Quaternion rot;
- Vector3 scale;
- Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale);
- ERR_CONTINUE(err);
- real_t time = a->track_get_key_time(track, key_i);
- rot.normalize();
- loc = loc - rest_bone.loc;
- rot = rest_bone.rest_delta.get_rotation_quaternion().inverse() * rot;
- rot.normalize();
- scale = Vector3(1, 1, 1) - (rest_bone.rest_delta.get_scale() - scale);
- // Apply the reverse of the rest changes to make the key be close to identity transform.
- a->transform_track_insert_key(new_track, time, loc, rot, scale);
- }
- a->remove_track(track);
- }
- }
-}
-
-void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim) {
- if (!p_ap) {
- return;
- }
- List<StringName> anim_names;
- p_ap->get_animation_list(&anim_names);
- Node *root = p_ap->get_owner();
- ERR_FAIL_NULL(root);
- if (!p_ap->has_animation(p_bake_anim)) {
- return;
- }
- Ref<Animation> a = p_ap->get_animation(p_bake_anim);
- if (a.is_null()) {
- return;
- }
- for (int32_t track = 0; track < a->get_track_count(); track++) {
- NodePath path = a->track_get_path(track);
- String string_path = path;
- Skeleton3D *skeleton = root->cast_to<Skeleton3D>(root->get_node(string_path.get_slice(":", 0)));
- if (!skeleton) {
- continue;
- }
- String bone_name = string_path.get_slice(":", 1);
- for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) {
- Vector3 loc;
- Quaternion rot;
- Vector3 scale;
- Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale);
- if (err != OK) {
- ERR_PRINT_ONCE("Reset animation baker can't get key.");
- continue;
- }
- rot.normalize();
- Basis rot_basis = Basis(rot, scale);
- BakeResetRestBone rest_bone;
- rest_bone.rest_delta = rot_basis;
- rest_bone.loc = loc;
- // Store the animation into the RestBone.
- r_rest_bones[StringName(String(skeleton->get_owner()->get_path_to(skeleton)) + ":" + bone_name)] = rest_bone;
- break;
- }
- }
-}
-
-void BakeReset::_fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones) {
- int bone_count = p_skeleton->get_bone_count();
-
- // First iterate through all the bones and update the RestBone.
- for (int j = 0; j < bone_count; j++) {
- StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(j);
- BakeResetRestBone &rest_bone = r_rest_bones[final_path];
- rest_bone.rest_local = p_skeleton->get_bone_rest(j);
- }
- for (int i = 0; i < bone_count; i++) {
- int parent_bone = p_skeleton->get_bone_parent(i);
- String path = p_skeleton->get_owner()->get_path_to(p_skeleton);
- StringName final_path = String(path) + String(":") + p_skeleton->get_bone_name(parent_bone);
- if (parent_bone >= 0) {
- r_rest_bones[path].children.push_back(i);
- }
- }
-
- // When we apply transform to a bone, we also have to move all of its children in the opposite direction.
- for (int i = 0; i < bone_count; i++) {
- StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i);
- r_rest_bones[final_path].rest_local = r_rest_bones[final_path].rest_local * Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc);
- // Iterate through the children and move in the opposite direction.
- for (int j = 0; j < r_rest_bones[final_path].children.size(); j++) {
- int child_index = r_rest_bones[final_path].children[j];
- StringName children_path = String(p_skeleton->get_name()) + String(":") + p_skeleton->get_bone_name(child_index);
- r_rest_bones[children_path].rest_local = Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc).affine_inverse() * r_rest_bones[children_path].rest_local;
- }
- }
-
- for (int i = 0; i < bone_count; i++) {
- StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i);
- ERR_CONTINUE(!r_rest_bones.has(final_path));
- Transform3D rest_transform = r_rest_bones[final_path].rest_local;
- p_skeleton->set_bone_rest(i, rest_transform);
- }
-}
diff --git a/editor/import/editor_importer_bake_reset.h b/editor/import/editor_importer_bake_reset.h
deleted file mode 100644
index e36ae86181..0000000000
--- a/editor/import/editor_importer_bake_reset.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*************************************************************************/
-/* editor_importer_bake_reset.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RESOURCE_IMPORTER_BAKE_RESET_H
-#define RESOURCE_IMPORTER_BAKE_RESET_H
-
-#include "scene/main/node.h"
-
-class Skeleton3D;
-class AnimationPlayer;
-class BakeReset {
- struct BakeResetRestBone {
- Transform3D rest_local;
- Basis rest_delta;
- Vector3 loc;
- Vector<int> children;
- };
-
-public:
- void _bake_animation_pose(Node *scene, const String &p_bake_anim);
-
-private:
- void _fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones);
- void _align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones);
- void _fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim);
-};
-#endif
diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp
index 2e7ef1402b..a64be54f2d 100644
--- a/editor/import/resource_importer_bmfont.cpp
+++ b/editor/import/resource_importer_bmfont.cpp
@@ -359,6 +359,8 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
int height = 0;
int ascent = 0;
int outline = 0;
+ uint32_t st_flags = 0;
+ String font_name;
bool packed = false;
uint8_t ch[4] = { 0, 0, 0, 0 }; // RGBA
@@ -382,13 +384,23 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
base_size = f->get_16();
uint8_t flags = f->get_8();
ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
+ if (flags & (1 << 3)) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ if (flags & (1 << 2)) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
f->get_8(); // non-unicode charset, skip
f->get_16(); // stretch_h, skip
f->get_8(); // aa, skip
f->get_32(); // padding, skip
f->get_16(); // spacing, skip
outline = f->get_8();
- // font name, skip
+ // font name
+ PackedByteArray name_data;
+ name_data.resize(block_size - 14);
+ f->get_buffer(name_data.ptrw(), block_size - 14);
+ font_name = String::utf8((const char *)name_data.ptr(), block_size - 14);
font->set_fixed_size(base_size);
} break;
case 2: /* common */ {
@@ -601,6 +613,19 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
if (keys.has("outline")) {
outline = keys["outline"].to_int();
}
+ if (keys.has("bold")) {
+ if (keys["bold"].to_int()) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ }
+ if (keys.has("italic")) {
+ if (keys["italic"].to_int()) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
+ }
+ if (keys.has("face")) {
+ font_name = keys["face"];
+ }
ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
} else if (type == "common") {
if (keys.has("lineHeight")) {
@@ -778,6 +803,8 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
}
}
+ font->set_font_name(font_name);
+ font->set_font_style(st_flags);
font->set_ascent(0, base_size, ascent);
font->set_descent(0, base_size, height - ascent);
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 86e9c5bde8..7d8fb3cac5 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -91,8 +91,6 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- void update_imports();
-
virtual bool are_import_settings_valid(const String &p_path) const override;
virtual String get_import_settings_string() const override;
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 34bc0a7d8d..01af75c338 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -32,10 +32,10 @@
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "editor/import/scene_importer_mesh.h"
-#include "editor/import/scene_importer_mesh_node_3d.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
+#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh.h"
#include "scene/resources/surface_tool.h"
@@ -439,16 +439,16 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
Node3D *scene = memnew(Node3D);
for (const Ref<Mesh> &m : meshes) {
- Ref<EditorSceneImporterMesh> mesh;
+ Ref<ImporterMesh> mesh;
mesh.instantiate();
for (int i = 0; i < m->get_surface_count(); i++) {
mesh->add_surface(m->surface_get_primitive_type(i), m->surface_get_arrays(i), Array(), Dictionary(), m->surface_get_material(i));
}
- EditorSceneImporterMeshNode3D *mi = memnew(EditorSceneImporterMeshNode3D);
+ ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D);
mi->set_mesh(mesh);
mi->set_name(m->get_name());
- scene->add_child(mi);
+ scene->add_child(mi, true);
mi->set_owner(scene);
}
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 1bb5ef33ce..d9f2f79903 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -33,8 +33,8 @@
#include "resource_importer_scene.h"
-class EditorOBJImporter : public EditorSceneImporter {
- GDCLASS(EditorOBJImporter, EditorSceneImporter);
+class EditorOBJImporter : public EditorSceneFormatImporter {
+ GDCLASS(EditorOBJImporter, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 2c9bc7dadf..5efb08b95d 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -32,11 +32,11 @@
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
-#include "editor/import/editor_importer_bake_reset.h"
+
#include "editor/import/scene_import_settings.h"
-#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/collision_shape_3d.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
@@ -44,6 +44,7 @@
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape_3d.h"
+#include "scene/resources/importer_mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/separation_ray_shape_3d.h"
@@ -51,7 +52,7 @@
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_boundary_shape_3d.h"
-uint32_t EditorSceneImporter::get_import_flags() const {
+uint32_t EditorSceneFormatImporter::get_import_flags() const {
int ret;
if (GDVIRTUAL_CALL(_get_import_flags, ret)) {
return ret;
@@ -60,7 +61,7 @@ uint32_t EditorSceneImporter::get_import_flags() const {
ERR_FAIL_V(0);
}
-void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
Vector<String> arr;
if (GDVIRTUAL_CALL(_get_extensions, arr)) {
for (int i = 0; i < arr.size(); i++) {
@@ -72,7 +73,7 @@ void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
ERR_FAIL();
}
-Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Object *ret;
if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) {
return Object::cast_to<Node>(ret);
@@ -81,7 +82,7 @@ Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags,
ERR_FAIL_V(nullptr);
}
-Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<Animation> ret;
if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) {
return ret;
@@ -93,17 +94,17 @@ Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint3
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
//and you want to load the resulting file
-Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Node *EditorSceneFormatImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
-Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
-void EditorSceneImporter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
- ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
+void EditorSceneFormatImporter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_scene_from_other_importer);
+ ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_animation_from_other_importer);
GDVIRTUAL_BIND(_get_import_flags);
GDVIRTUAL_BIND(_get_extensions);
@@ -143,6 +144,105 @@ void EditorScenePostImport::init(const String &p_source_file) {
EditorScenePostImport::EditorScenePostImport() {
}
+///////////////////////////////////////////////////////
+
+Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
+ ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
+ ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
+ ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
+ if (current_options) {
+ (*current_options)[p_name];
+ }
+ if (current_options_dict) {
+ (*current_options_dict)[p_name];
+ }
+ return Variant();
+}
+void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) {
+ ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option() can only be called from get_import_options()");
+ add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
+}
+void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
+ ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option_advanced() can only be called from get_import_options()");
+ current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
+}
+
+void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
+ current_option_list = r_options;
+ GDVIRTUAL_CALL(_get_internal_import_options, p_category);
+ current_option_list = nullptr;
+}
+Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+
+void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options) {
+ current_options_dict = &p_options;
+ GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
+ current_options_dict = nullptr;
+}
+
+void EditorScenePostImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options) {
+ current_option_list = r_options;
+ GDVIRTUAL_CALL(_get_import_options);
+ current_option_list = nullptr;
+}
+Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_option_visibility, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+
+void EditorScenePostImportPlugin::pre_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+ current_options = &p_options;
+ GDVIRTUAL_CALL(_pre_process, p_scene);
+ current_options = nullptr;
+}
+void EditorScenePostImportPlugin::post_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+ current_options = &p_options;
+ GDVIRTUAL_CALL(_post_process, p_scene);
+ current_options = nullptr;
+}
+
+void EditorScenePostImportPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
+
+ ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
+ ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
+
+ GDVIRTUAL_BIND(_get_internal_import_options, "category");
+ GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "option");
+ GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
+ GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
+ GDVIRTUAL_BIND(_get_import_options);
+ GDVIRTUAL_BIND(_get_option_visibility, "option");
+ GDVIRTUAL_BIND(_pre_process, "scene");
+ GDVIRTUAL_BIND(_post_process, "scene");
+
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
+}
+
+/////////////////////////////////////////////////////////
+
String ResourceImporterScene::get_importer_name() const {
return "scene";
}
@@ -152,7 +252,7 @@ String ResourceImporterScene::get_visible_name() const {
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
@@ -180,6 +280,13 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
return false;
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return true;
}
@@ -233,8 +340,9 @@ static String _fixstr(const String &p_what, const String &p_str) {
return what;
}
-static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
+static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
+ ERR_FAIL_NULL_MSG(mesh->get_mesh(), "Cannot generate shape list with null mesh value");
if (!p_convex) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
@@ -249,7 +357,7 @@ static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<S
}
}
-Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) {
+Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map);
@@ -267,10 +375,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
return nullptr;
}
- if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<EditorSceneImporterMesh> m = mi->get_mesh();
+ Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
for (int i = 0; i < m->get_surface_count(); i++) {
@@ -331,9 +439,9 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
if (isroot) {
return p_node;
}
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (mi) {
- Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
+ Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
@@ -394,17 +502,17 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
}
- sb->add_child(colshape);
+ sb->add_child(colshape, true);
colshape->set_owner(sb->get_owner());
}
- } else if (_teststr(name, "rigid") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ } else if (_teststr(name, "rigid") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
if (isroot) {
return p_node;
}
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
+ Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
@@ -420,16 +528,16 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
mi->set_transform(Transform3D());
- rigid_body->add_child(mi);
+ rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
_add_shapes(rigid_body, shapes);
}
- } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
+ Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
@@ -458,21 +566,21 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- mi->add_child(col);
+ mi->add_child(col, true);
col->set_owner(mi->get_owner());
_add_shapes(col, shapes);
}
}
- } else if (_teststr(name, "navmesh") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ } else if (_teststr(name, "navmesh") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
if (isroot) {
return p_node;
}
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
+ Ref<ImporterMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), nullptr);
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
@@ -484,12 +592,12 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
memdelete(p_node);
p_node = nmi;
- } else if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ } else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
//last attempt, maybe collision inside the mesh data
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
+ Ref<ImporterMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
Vector<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
@@ -506,7 +614,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- p_node->add_child(col);
+ p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
_add_shapes(col, shapes);
@@ -517,7 +625,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
return p_node;
}
-Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
+Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
@@ -546,10 +654,30 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
return nullptr;
}
- if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ {
+ ObjectID node_id = p_node->get_instance_id();
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, RES(), node_settings);
+ if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
+ break;
+ }
+ }
+ }
- Ref<EditorSceneImporterMesh> m = mi->get_mesh();
+ if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ ObjectID node_id = p_node->get_instance_id();
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, RES(), node_settings);
+ if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
+ break;
+ }
+ }
+ }
+
+ if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
+
+ Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
if (!r_scanned_meshes.has(m)) {
@@ -565,6 +693,11 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
if (mat_id != String() && p_material_data.has(mat_id)) {
Dictionary matdata = p_material_data[mat_id];
+
+ for (int j = 0; j < post_importer_plugins.size(); j++) {
+ post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
+ }
+
if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
String path = matdata["use_external/path"];
Ref<Material> external_mat = ResourceLoader::load(path);
@@ -616,7 +749,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
switch (mesh_physics_mode) {
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
StaticBody3D *col = memnew(StaticBody3D);
- p_node->add_child(col);
+ p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
col->set_transform(get_collision_shapes_transform(node_settings));
base = col;
@@ -628,7 +761,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
p_node = rigid_body;
mi->set_transform(Transform3D());
- rigid_body->add_child(mi);
+ rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
base = rigid_body;
} break;
@@ -657,7 +790,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
for (const Ref<Shape3D> &E : shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
- base->add_child(cshape);
+ base->add_child(cshape, true);
cshape->set_owner(base->get_owner());
idx++;
@@ -669,10 +802,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
//navmesh (node may have changed type above)
- if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
- EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<EditorSceneImporterMesh> m = mi->get_mesh();
+ Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
if (node_settings.has("generate/navmesh")) {
@@ -690,7 +823,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
memdelete(p_node);
p_node = nmi;
} else {
- mi->add_child(nmi);
+ mi->add_child(nmi, true);
nmi->set_owner(mi->get_owner());
}
}
@@ -714,6 +847,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, RES(), node_settings);
+ }
+
bool use_optimizer = node_settings["optimizer/enabled"];
float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
@@ -778,6 +915,48 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
}
+
+ AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
+ AnimationImportTracks(int(node_settings["import_tracks/position"])),
+ AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
+ AnimationImportTracks(int(node_settings["import_tracks/scale"]))
+ };
+
+ if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
+ _optimize_track_usage(ap, import_tracks_mode);
+ }
+ }
+
+ if (post_importer_plugins.size()) {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ if (p_animation_data.has(name)) {
+ Ref<Animation> anim = ap->get_animation(name);
+ Dictionary anim_settings = p_animation_data[name];
+ {
+ //fill with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
+ for (const ImportOption &F : iopts) {
+ if (!anim_settings.has(F.option.name)) {
+ anim_settings[F.option.name] = F.default_value;
+ }
+ }
+ }
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, node_settings);
+ }
+ }
+ }
+ }
+
+ bool use_compression = node_settings["compression/enabled"];
+ int anim_compression_page_size = node_settings["compression/page_size"];
+
+ if (use_compression) {
+ _compress_animations(ap, anim_compression_page_size);
}
}
@@ -850,44 +1029,71 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_interpolate(j, from, &p);
+ new_anim->position_track_insert_key(dtrack, 0, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_interpolate(j, from, &r);
+ new_anim->rotation_track_insert_key(dtrack, 0, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_interpolate(j, from, &s);
+ new_anim->scale_track_insert_key(dtrack, 0, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, from, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
}
}
}
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_get_key(j, k, &p);
+ new_anim->position_track_insert_key(dtrack, kt - from, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_get_key(j, k, &r);
+ new_anim->rotation_track_insert_key(dtrack, kt - from, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_get_key(j, k, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_get_key(j, k, &s);
+ new_anim->scale_track_insert_key(dtrack, kt - from, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->track_get_key_value(j, k);
new_anim->track_insert_key(dtrack, kt - from, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_get_key(j, k, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
}
}
if (dtrack != -1 && kt >= to) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_interpolate(j, to, &p);
+ new_anim->position_track_insert_key(dtrack, to - from, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_interpolate(j, to, &r);
+ new_anim->rotation_track_insert_key(dtrack, to - from, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_interpolate(j, to, &s);
+ new_anim->scale_track_insert_key(dtrack, to - from, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, to, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
@@ -896,20 +1102,35 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_interpolate(j, from, &p);
+ new_anim->position_track_insert_key(dtrack, 0, p);
+ default_anim->position_track_interpolate(j, to, &p);
+ new_anim->position_track_insert_key(dtrack, to - from, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_interpolate(j, from, &r);
+ new_anim->rotation_track_insert_key(dtrack, 0, r);
+ default_anim->rotation_track_interpolate(j, to, &r);
+ new_anim->rotation_track_insert_key(dtrack, to - from, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_interpolate(j, from, &s);
+ new_anim->scale_track_insert_key(dtrack, 0, s);
+ default_anim->scale_track_interpolate(j, to, &s);
+ new_anim->scale_track_insert_key(dtrack, to - from, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
Variant to_var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, to_var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, from, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
+ default_anim->blend_shape_track_interpolate(j, to, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
@@ -936,6 +1157,15 @@ void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_
}
}
+void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) {
+ List<StringName> anim_names;
+ anim->get_animation_list(&anim_names);
+ for (const StringName &E : anim_names) {
+ Ref<Animation> a = anim->get_animation(E);
+ a->compress(p_page_size_kb * 1024);
+ }
+}
+
void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
@@ -999,6 +1229,11 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size", PROPERTY_HINT_RANGE, "4,512,1,suffix:kb"), 8));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
@@ -1014,6 +1249,10 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
default: {
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
+ }
}
bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -1061,27 +1300,28 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
if (p_option == "primitive/position" || p_option == "primitive/rotation") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
- physics_shape >= SHAPE_TYPE_BOX;
+ physics_shape >= SHAPE_TYPE_BOX;
}
if (p_option == "primitive/size") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
- physics_shape == SHAPE_TYPE_BOX;
+ physics_shape == SHAPE_TYPE_BOX;
}
if (p_option == "primitive/radius") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
- return generate_physics && (physics_shape == SHAPE_TYPE_SPHERE ||
- physics_shape == SHAPE_TYPE_CYLINDER ||
- physics_shape == SHAPE_TYPE_CAPSULE);
+ return generate_physics &&
+ (physics_shape == SHAPE_TYPE_SPHERE ||
+ physics_shape == SHAPE_TYPE_CYLINDER ||
+ physics_shape == SHAPE_TYPE_CAPSULE);
}
if (p_option == "primitive/height") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
- (physics_shape == SHAPE_TYPE_CYLINDER ||
- physics_shape == SHAPE_TYPE_CAPSULE);
+ (physics_shape == SHAPE_TYPE_CYLINDER ||
+ physics_shape == SHAPE_TYPE_CAPSULE);
}
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
@@ -1100,13 +1340,16 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
}
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
- if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) {
+ if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) {
+ return false;
+ }
+ if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) {
return false;
}
- if (p_option.begins_with("animation/slice_")) {
- int max_slice = p_options["animation/slices/amount"];
- int slice = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
+ if (p_option.begins_with("slice_")) {
+ int max_slice = p_options["slices/amount"];
+ int slice = p_option.get_slice("_", 1).to_int() - 1;
if (slice >= max_slice) {
return false;
}
@@ -1116,6 +1359,13 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return true;
}
@@ -1143,6 +1393,14 @@ bool ResourceImporterScene::get_internal_option_update_view_required(InternalImp
default: {
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return false;
}
@@ -1170,11 +1428,14 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/bake_reset_animation"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary()));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->get_import_options(r_options);
+ }
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
@@ -1188,11 +1449,11 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
}
}
-Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
+Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
@@ -1218,11 +1479,11 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
}
-Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
+Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
@@ -1247,7 +1508,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
}
void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
- EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (src_mesh_node) {
//is mesh
MeshInstance3D *mesh_node = memnew(MeshInstance3D);
@@ -1319,6 +1580,10 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
save_to_file = "";
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
+ }
}
if (generate_lods) {
@@ -1415,20 +1680,170 @@ void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>>
for (const Ref<Shape3D> &E : p_shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
- p_node->add_child(cshape);
+ p_node->add_child(cshape, true);
cshape->set_owner(p_node->get_owner());
}
}
+void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) {
+ List<StringName> anims;
+ p_player->get_animation_list(&anims);
+ Node *parent = p_player->get_parent();
+ ERR_FAIL_COND(parent == nullptr);
+ OrderedHashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
+ bool tracks_to_add = false;
+ static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
+ for (const StringName &I : anims) {
+ Ref<Animation> anim = p_player->get_animation(I);
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
+ if (anim->track_get_type(i) != track_types[j]) {
+ continue;
+ }
+ switch (p_track_actions[j]) {
+ case ANIMATION_IMPORT_TRACKS_IF_PRESENT: {
+ // Do Nothing.
+ } break;
+ case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
+ used_tracks[j].insert(anim->track_get_path(i), 0);
+ tracks_to_add = true;
+ } break;
+ case ANIMATION_IMPORT_TRACKS_NEVER: {
+ anim->remove_track(i);
+ i--;
+ } break;
+ }
+ }
+ }
+ }
+
+ if (!tracks_to_add) {
+ return;
+ }
+
+ uint32_t pass = 0;
+ for (const StringName &I : anims) {
+ Ref<Animation> anim = p_player->get_animation(I);
+ for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
+ if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
+ continue;
+ }
+
+ pass++;
+
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ if (anim->track_get_type(i) != track_types[j]) {
+ continue;
+ }
+
+ NodePath path = anim->track_get_path(i);
+
+ ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen.
+
+ used_tracks[j][path] = pass;
+ }
+
+ for (OrderedHashMap<NodePath, uint32_t>::Element J = used_tracks[j].front(); J; J = J.next()) {
+ if (J.get() == pass) {
+ continue;
+ }
+
+ NodePath path = J.key();
+ Node *n = parent->get_node(path);
+
+ if (j == TRACK_CHANNEL_BLEND_SHAPE) {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
+ if (mi && path.get_subname_count() > 0) {
+ StringName bs = path.get_subname(0);
+ bool valid;
+ float value = mi->get(bs, &valid);
+ if (valid) {
+ int track_idx = anim->add_track(track_types[j]);
+ anim->track_set_path(track_idx, path);
+ anim->track_set_imported(track_idx, true);
+ anim->blend_shape_track_insert_key(track_idx, 0, value);
+ }
+ }
+
+ } else {
+ Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
+ Node3D *n3d = Object::cast_to<Node3D>(n);
+ Vector3 loc;
+ Quaternion rot;
+ Vector3 scale;
+ if (skel && path.get_subname_count() > 0) {
+ StringName bone = path.get_subname(0);
+ int bone_idx = skel->find_bone(bone);
+ if (bone_idx == -1) {
+ continue;
+ }
+ skel->get_bone_pose(bone_idx);
+ loc = skel->get_bone_pose_position(bone_idx);
+ rot = skel->get_bone_pose_rotation(bone_idx);
+ scale = skel->get_bone_pose_scale(bone_idx);
+ } else if (n3d) {
+ loc = n3d->get_position();
+ rot = n3d->get_transform().basis.get_rotation_quaternion();
+ scale = n3d->get_scale();
+ } else {
+ continue;
+ }
+
+ // Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
+ int insert_at_pos = -1;
+ for (int k = 0; k < anim->get_track_count(); k++) {
+ NodePath tpath = anim->track_get_path(k);
+
+ if (path == tpath) {
+ Animation::TrackType ttype = anim->track_get_type(k);
+ if (insert_at_pos == -1) {
+ // First insert, determine whether replacing or kicking back
+ if (track_types[j] < ttype) {
+ insert_at_pos = k;
+ break; // No point in continuing.
+ } else {
+ insert_at_pos = k + 1;
+ }
+ } else if (ttype < track_types[j]) {
+ // Kick back.
+ insert_at_pos = k + 1;
+ }
+ } else if (insert_at_pos >= 0) {
+ break;
+ }
+ }
+ int track_idx = anim->add_track(track_types[j], insert_at_pos);
+
+ anim->track_set_path(track_idx, path);
+ anim->track_set_imported(track_idx, true);
+ switch (j) {
+ case TRACK_CHANNEL_POSITION: {
+ anim->position_track_insert_key(track_idx, 0, loc);
+ } break;
+ case TRACK_CHANNEL_ROTATION: {
+ anim->rotation_track_insert_key(track_idx, 0, rot);
+ } break;
+ case TRACK_CHANNEL_SCALE: {
+ anim->scale_track_insert_key(track_idx, 0, scale);
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
Node *ResourceImporterScene::pre_import(const String &p_source_file) {
- Ref<EditorSceneImporter> importer;
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_source_file.get_extension().to_lower();
EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1447,12 +1862,12 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
Error err = OK;
- Node *scene = importer->import_scene(p_source_file, EditorSceneImporter::IMPORT_ANIMATION | EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
+ Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
if (!scene || err != OK) {
return nullptr;
}
- Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
+ Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
@@ -1462,13 +1877,13 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
- Ref<EditorSceneImporter> importer;
+ Ref<EditorSceneFormatImporter> importer;
String ext = src_path.get_extension().to_lower();
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1491,16 +1906,16 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
int import_flags = 0;
if (bool(p_options["animation/import"])) {
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
+ import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
}
if (bool(p_options["skins/use_named_skins"])) {
- import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
}
bool ensure_tangents = p_options["meshes/ensure_tangents"];
if (ensure_tangents) {
- import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
+ import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
}
Error err = OK;
@@ -1527,17 +1942,17 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
animation_data = subresources["animations"];
}
- Set<Ref<EditorSceneImporterMesh>> scanned_meshes;
- Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
+ Set<Ref<ImporterMesh>> scanned_meshes;
+ Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
- _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
- bool use_bake_reset_animation = p_options["animation/bake_reset_animation"];
- if (use_bake_reset_animation) {
- BakeReset bake_reset;
- bake_reset._bake_animation_pose(scene, "RESET");
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->pre_process(scene, p_options);
}
+ _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
+
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
@@ -1639,6 +2054,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->post_process(scene, p_options);
+ }
+
progress.step(TTR("Saving..."), 104);
Ref<PackedScene> packer = memnew(PackedScene);
@@ -1670,15 +2089,15 @@ ResourceImporterScene::ResourceImporterScene() {
///////////////////////////////////////
-uint32_t EditorSceneImporterESCN::get_import_flags() const {
+uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
return IMPORT_SCENE;
}
-void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("escn");
}
-Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
@@ -1689,6 +2108,6 @@ Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_fla
return scene;
}
-Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ERR_FAIL_V(Ref<Animation>());
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index e232b715be..a192921966 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -41,9 +41,9 @@
class Material;
class AnimationPlayer;
-class EditorSceneImporterMesh;
-class EditorSceneImporter : public RefCounted {
- GDCLASS(EditorSceneImporter, RefCounted);
+class ImporterMesh;
+class EditorSceneFormatImporter : public RefCounted {
+ GDCLASS(EditorSceneFormatImporter, RefCounted);
protected:
static void _bind_methods();
@@ -70,7 +70,7 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
- EditorSceneImporter() {}
+ EditorSceneFormatImporter() {}
};
class EditorScenePostImport : public RefCounted {
@@ -90,10 +90,64 @@ public:
EditorScenePostImport();
};
+class EditorScenePostImportPlugin : public RefCounted {
+ GDCLASS(EditorScenePostImportPlugin, RefCounted);
+
+public:
+ enum InternalImportCategory {
+ INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX
+ };
+
+private:
+ mutable const Map<StringName, Variant> *current_options = nullptr;
+ mutable const Dictionary *current_options_dict = nullptr;
+ List<ResourceImporter::ImportOption> *current_option_list = nullptr;
+ InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
+
+protected:
+ GDVIRTUAL1(_get_internal_import_options, int)
+ GDVIRTUAL2RC(Variant, _get_internal_option_visibility, int, String)
+ GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String)
+ GDVIRTUAL4(_internal_process, int, Node *, Node *, RES)
+ GDVIRTUAL0(_get_import_options)
+ GDVIRTUAL1RC(Variant, _get_option_visibility, String)
+ GDVIRTUAL1(_pre_process, Node *)
+ GDVIRTUAL1(_post_process, Node *)
+
+ static void _bind_methods();
+
+public:
+ Variant get_option_value(const StringName &p_name) const;
+ void add_import_option(const String &p_name, Variant p_default_value);
+ void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT);
+
+ virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options);
+
+ virtual void get_import_options(List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual void pre_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+ virtual void post_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+
+ EditorScenePostImportPlugin() {}
+};
+
+VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory)
+
class ResourceImporterScene : public ResourceImporter {
GDCLASS(ResourceImporterScene, ResourceImporter);
- Set<Ref<EditorSceneImporter>> importers;
+ Set<Ref<EditorSceneFormatImporter>> importers;
static ResourceImporterScene *singleton;
@@ -144,13 +198,33 @@ class ResourceImporterScene : public ResourceImporter {
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
+ enum AnimationImportTracks {
+ ANIMATION_IMPORT_TRACKS_IF_PRESENT,
+ ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL,
+ ANIMATION_IMPORT_TRACKS_NEVER,
+ };
+ enum TrackChannel {
+ TRACK_CHANNEL_POSITION,
+ TRACK_CHANNEL_ROTATION,
+ TRACK_CHANNEL_SCALE,
+ TRACK_CHANNEL_BLEND_SHAPE,
+ TRACK_CHANNEL_MAX
+ };
+
+ void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
+
+ mutable Vector<Ref<EditorScenePostImportPlugin>> post_importer_plugins;
+
public:
static ResourceImporterScene *get_singleton() { return singleton; }
- const Set<Ref<EditorSceneImporter>> &get_importers() const { return importers; }
+ void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.push_back(p_plugin); }
+ void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.erase(p_plugin); }
+
+ const Set<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; }
- void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
- void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
+ void add_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.insert(p_importer); }
+ void remove_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.erase(p_importer); }
virtual String get_importer_name() const override;
virtual String get_visible_name() const override;
@@ -163,13 +237,13 @@ public:
virtual String get_preset_name(int p_idx) const override;
enum InternalImportCategory {
- INTERNAL_IMPORT_CATEGORY_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH,
- INTERNAL_IMPORT_CATEGORY_MATERIAL,
- INTERNAL_IMPORT_CATEGORY_ANIMATION,
- INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
- INTERNAL_IMPORT_CATEGORY_MAX
+ INTERNAL_IMPORT_CATEGORY_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MAX
};
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
@@ -181,18 +255,19 @@ public:
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
- Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map);
- Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map);
+ Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
void _optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
+ void _compress_animations(AnimationPlayer *anim, int p_page_size_kb);
Node *pre_import(const String &p_source_file);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
- Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Node *import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Ref<Animation> import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
virtual bool has_advanced_options() const override;
virtual void show_advanced_options(const String &p_path) override;
@@ -208,8 +283,8 @@ public:
static Transform3D get_collision_shapes_transform(const M &p_options);
};
-class EditorSceneImporterESCN : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterESCN, EditorSceneImporter);
+class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterESCN, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 96a53b3257..e4553c625b 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -218,7 +218,8 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
- bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png");
+ bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png") ||
+ !Image::_webp_mem_loader_func; // WebP module disabled.
bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
f->store_32(use_webp ? StreamTexture2D::DATA_FORMAT_WEBP : StreamTexture2D::DATA_FORMAT_PNG);
f->store_16(p_image->get_width());
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 36fd161c35..cf699599ae 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -74,6 +74,7 @@ String ResourceImporterTextureAtlas::get_preset_name(int p_idx) const {
void ResourceImporterTextureAtlas::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "atlas_file", PROPERTY_HINT_SAVE_FILE, "*.png"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_mode", PROPERTY_HINT_ENUM, "Region,Mesh2D"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "crop_to_region"), false));
}
String ResourceImporterTextureAtlas::get_option_group_file() const {
@@ -206,6 +207,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
ERR_CONTINUE(err != OK);
pack_data.image = image;
+ pack_data.is_cropped = options["crop_to_region"];
int mode = options["import_mode"];
@@ -324,7 +326,10 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
atlas_texture.instantiate();
atlas_texture->set_atlas(cache);
atlas_texture->set_region(Rect2(offset, pack_data.region.size));
- atlas_texture->set_margin(Rect2(pack_data.region.position, pack_data.image->get_size() - pack_data.region.size));
+
+ if (!pack_data.is_cropped) {
+ atlas_texture->set_margin(Rect2(pack_data.region.position, pack_data.image->get_size() - pack_data.region.size));
+ }
texture = atlas_texture;
} else {
diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h
index b675d12477..d518a120bf 100644
--- a/editor/import/resource_importer_texture_atlas.h
+++ b/editor/import/resource_importer_texture_atlas.h
@@ -38,6 +38,7 @@ class ResourceImporterTextureAtlas : public ResourceImporter {
struct PackData {
Rect2 region;
+ bool is_cropped = false;
bool is_mesh = false;
Vector<int> chart_pieces; //one for region, many for mesh
Vector<Vector<Vector2>> chart_vertices; //for mesh
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 2db1db9e51..89383d3dde 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -252,13 +252,13 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
//loop point info!
/**
- * Consider exploring next document:
- * http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/Docs/RIFFNEW.pdf
- * Especially on page:
- * 16 - 17
- * Timestamp:
- * 22:38 06.07.2017 GMT
- **/
+ * Consider exploring next document:
+ * http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/Docs/RIFFNEW.pdf
+ * Especially on page:
+ * 16 - 17
+ * Timestamp:
+ * 22:38 06.07.2017 GMT
+ **/
for (int i = 0; i < 10; i++) {
file->get_32(); // i wish to know why should i do this... no doc!
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 7ab5308a47..9b9320ad6d 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -31,7 +31,8 @@
#include "scene_import_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
-#include "editor/import/scene_importer_mesh_node_3d.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
#include "scene/resources/surface_tool.h"
class SceneImportSettingsData : public Object {
@@ -240,7 +241,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
p_node->set_meta("import_id", import_id);
}
- EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (src_mesh_node) {
MeshInstance3D *mesh_node = memnew(MeshInstance3D);
@@ -249,7 +250,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
mesh_node->set_skin(src_mesh_node->get_skin());
mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
if (src_mesh_node->get_mesh().is_valid()) {
- Ref<EditorSceneImporterMesh> editor_mesh = src_mesh_node->get_mesh();
+ Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh();
mesh_node->set_mesh(editor_mesh->get_mesh());
}
@@ -326,7 +327,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
MeshInstance3D *collider_view = memnew(MeshInstance3D);
collider_view->set_name("collider_view");
collider_view->set_visible(false);
- mesh_node->add_child(collider_view);
+ mesh_node->add_child(collider_view, true);
collider_view->set_owner(mesh_node);
Transform3D accum_xform;
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
deleted file mode 100644
index 370394b475..0000000000
--- a/editor/import/scene_importer_mesh.cpp
+++ /dev/null
@@ -1,1238 +0,0 @@
-/*************************************************************************/
-/* scene_importer_mesh.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scene_importer_mesh.h"
-
-#include "core/math/random_pcg.h"
-#include "core/math/static_raycaster.h"
-#include "scene/resources/surface_tool.h"
-
-#include <cstdint>
-
-void EditorSceneImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- ERR_FAIL_COND(arrays.size() != RS::ARRAY_MAX);
-
- const PackedVector3Array &vertices = arrays[RS::ARRAY_VERTEX];
- int current_vertex_count = vertices.size();
- int new_vertex_count = p_indices.size();
- int final_vertex_count = current_vertex_count + new_vertex_count;
- const int *indices_ptr = p_indices.ptr();
-
- for (int i = 0; i < arrays.size(); i++) {
- if (i == RS::ARRAY_INDEX) {
- continue;
- }
-
- if (arrays[i].get_type() == Variant::NIL) {
- continue;
- }
-
- switch (arrays[i].get_type()) {
- case Variant::PACKED_VECTOR3_ARRAY: {
- PackedVector3Array data = arrays[i];
- data.resize(final_vertex_count);
- Vector3 *data_ptr = data.ptrw();
- if (i == RS::ARRAY_NORMAL) {
- const Vector3 *normals_ptr = p_normals.ptr();
- memcpy(&data_ptr[current_vertex_count], normals_ptr, sizeof(Vector3) * new_vertex_count);
- } else {
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- }
- arrays[i] = data;
- } break;
- case Variant::PACKED_VECTOR2_ARRAY: {
- PackedVector2Array data = arrays[i];
- data.resize(final_vertex_count);
- Vector2 *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- arrays[i] = data;
- } break;
- case Variant::PACKED_FLOAT32_ARRAY: {
- PackedFloat32Array data = arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- float *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements);
- }
- arrays[i] = data;
- } break;
- case Variant::PACKED_INT32_ARRAY: {
- PackedInt32Array data = arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- int32_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements);
- }
- arrays[i] = data;
- } break;
- case Variant::PACKED_BYTE_ARRAY: {
- PackedByteArray data = arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- uint8_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements);
- }
- arrays[i] = data;
- } break;
- case Variant::PACKED_COLOR_ARRAY: {
- PackedColorArray data = arrays[i];
- data.resize(final_vertex_count);
- Color *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- } break;
- default: {
- ERR_FAIL_MSG("Uhandled array type.");
- } break;
- }
- }
-}
-
-void EditorSceneImporterMesh::add_blend_shape(const String &p_name) {
- ERR_FAIL_COND(surfaces.size() > 0);
- blend_shapes.push_back(p_name);
-}
-
-int EditorSceneImporterMesh::get_blend_shape_count() const {
- return blend_shapes.size();
-}
-
-String EditorSceneImporterMesh::get_blend_shape_name(int p_blend_shape) const {
- ERR_FAIL_INDEX_V(p_blend_shape, blend_shapes.size(), String());
- return blend_shapes[p_blend_shape];
-}
-
-void EditorSceneImporterMesh::set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode) {
- blend_shape_mode = p_blend_shape_mode;
-}
-
-Mesh::BlendShapeMode EditorSceneImporterMesh::get_blend_shape_mode() const {
- return blend_shape_mode;
-}
-
-void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
- ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
- ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX);
- Surface s;
- s.primitive = p_primitive;
- s.arrays = p_arrays;
- s.name = p_name;
- s.flags = p_flags;
-
- Vector<Vector3> vertex_array = p_arrays[Mesh::ARRAY_VERTEX];
- int vertex_count = vertex_array.size();
- ERR_FAIL_COND(vertex_count == 0);
-
- for (int i = 0; i < blend_shapes.size(); i++) {
- Array bsdata = p_blend_shapes[i];
- ERR_FAIL_COND(bsdata.size() != Mesh::ARRAY_MAX);
- Vector<Vector3> vertex_data = bsdata[Mesh::ARRAY_VERTEX];
- ERR_FAIL_COND(vertex_data.size() != vertex_count);
- Surface::BlendShape bs;
- bs.arrays = bsdata;
- s.blend_shape_data.push_back(bs);
- }
-
- List<Variant> lods;
- p_lods.get_key_list(&lods);
- for (const Variant &E : lods) {
- ERR_CONTINUE(!E.is_num());
- Surface::LOD lod;
- lod.distance = E;
- lod.indices = p_lods[E];
- ERR_CONTINUE(lod.indices.size() == 0);
- s.lods.push_back(lod);
- }
-
- s.material = p_material;
-
- surfaces.push_back(s);
- mesh.unref();
-}
-
-int EditorSceneImporterMesh::get_surface_count() const {
- return surfaces.size();
-}
-
-Mesh::PrimitiveType EditorSceneImporterMesh::get_surface_primitive_type(int p_surface) {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Mesh::PRIMITIVE_MAX);
- return surfaces[p_surface].primitive;
-}
-Array EditorSceneImporterMesh::get_surface_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- return surfaces[p_surface].arrays;
-}
-String EditorSceneImporterMesh::get_surface_name(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), String());
- return surfaces[p_surface].name;
-}
-void EditorSceneImporterMesh::set_surface_name(int p_surface, const String &p_name) {
- ERR_FAIL_INDEX(p_surface, surfaces.size());
- surfaces.write[p_surface].name = p_name;
- mesh.unref();
-}
-
-Array EditorSceneImporterMesh::get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- ERR_FAIL_INDEX_V(p_blend_shape, surfaces[p_surface].blend_shape_data.size(), Array());
- return surfaces[p_surface].blend_shape_data[p_blend_shape].arrays;
-}
-int EditorSceneImporterMesh::get_surface_lod_count(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
- return surfaces[p_surface].lods.size();
-}
-Vector<int> EditorSceneImporterMesh::get_surface_lod_indices(int p_surface, int p_lod) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Vector<int>());
- ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), Vector<int>());
-
- return surfaces[p_surface].lods[p_lod].indices;
-}
-
-float EditorSceneImporterMesh::get_surface_lod_size(int p_surface, int p_lod) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
- ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), 0);
- return surfaces[p_surface].lods[p_lod].distance;
-}
-
-uint32_t EditorSceneImporterMesh::get_surface_format(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
- return surfaces[p_surface].flags;
-}
-
-Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref<Material>());
- return surfaces[p_surface].material;
-}
-
-void EditorSceneImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_material) {
- ERR_FAIL_INDEX(p_surface, surfaces.size());
- surfaces.write[p_surface].material = p_material;
- mesh.unref();
-}
-
-void EditorSceneImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle) {
- if (!SurfaceTool::simplify_scale_func) {
- return;
- }
- if (!SurfaceTool::simplify_with_attrib_func) {
- return;
- }
- if (!SurfaceTool::optimize_vertex_cache_func) {
- return;
- }
-
- for (int i = 0; i < surfaces.size(); i++) {
- if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
- continue;
- }
-
- surfaces.write[i].lods.clear();
- Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
- PackedInt32Array indices = surfaces[i].arrays[RS::ARRAY_INDEX];
- Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL];
- Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV];
-
- unsigned int index_count = indices.size();
- unsigned int vertex_count = vertices.size();
-
- if (index_count == 0) {
- continue; //no lods if no indices
- }
-
- const Vector3 *vertices_ptr = vertices.ptr();
- const int *indices_ptr = indices.ptr();
-
- if (normals.is_empty()) {
- normals.resize(vertices.size());
- Vector3 *n_ptr = normals.ptrw();
- for (unsigned int j = 0; j < index_count; j += 3) {
- const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];
- const Vector3 &v1 = vertices_ptr[indices_ptr[j + 1]];
- const Vector3 &v2 = vertices_ptr[indices_ptr[j + 2]];
- Vector3 n = vec3_cross(v0 - v2, v0 - v1).normalized();
- n_ptr[j + 0] = n;
- n_ptr[j + 1] = n;
- n_ptr[j + 2] = n;
- }
- }
-
- float normal_merge_threshold = Math::cos(Math::deg2rad(p_normal_merge_angle));
- float normal_pre_split_threshold = Math::cos(Math::deg2rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
- float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle));
- const Vector3 *normals_ptr = normals.ptr();
-
- Map<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
-
- LocalVector<int> vertex_remap;
- LocalVector<int> vertex_inverse_remap;
- LocalVector<Vector3> merged_vertices;
- LocalVector<Vector3> merged_normals;
- LocalVector<int> merged_normals_counts;
- const Vector2 *uvs_ptr = uvs.ptr();
-
- for (unsigned int j = 0; j < vertex_count; j++) {
- const Vector3 &v = vertices_ptr[j];
- const Vector3 &n = normals_ptr[j];
-
- Map<Vector3, LocalVector<Pair<int, int>>>::Element *E = unique_vertices.find(v);
-
- if (E) {
- const LocalVector<Pair<int, int>> &close_verts = E->get();
-
- bool found = false;
- for (unsigned int k = 0; k < close_verts.size(); k++) {
- const Pair<int, int> &idx = close_verts[k];
-
- // TODO check more attributes?
- if ((!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2) && normals[idx.second].dot(n) > normal_merge_threshold) {
- vertex_remap.push_back(idx.first);
- merged_normals[idx.first] += normals[idx.second];
- merged_normals_counts[idx.first]++;
- found = true;
- break;
- }
- }
-
- if (!found) {
- int vcount = merged_vertices.size();
- unique_vertices[v].push_back(Pair<int, int>(vcount, j));
- vertex_inverse_remap.push_back(j);
- merged_vertices.push_back(v);
- vertex_remap.push_back(vcount);
- merged_normals.push_back(normals_ptr[j]);
- merged_normals_counts.push_back(1);
- }
- } else {
- int vcount = merged_vertices.size();
- unique_vertices[v] = LocalVector<Pair<int, int>>();
- unique_vertices[v].push_back(Pair<int, int>(vcount, j));
- vertex_inverse_remap.push_back(j);
- merged_vertices.push_back(v);
- vertex_remap.push_back(vcount);
- merged_normals.push_back(normals_ptr[j]);
- merged_normals_counts.push_back(1);
- }
- }
-
- LocalVector<int> merged_indices;
- merged_indices.resize(index_count);
- for (unsigned int j = 0; j < index_count; j++) {
- merged_indices[j] = vertex_remap[indices[j]];
- }
-
- unsigned int merged_vertex_count = merged_vertices.size();
- const Vector3 *merged_vertices_ptr = merged_vertices.ptr();
- const int32_t *merged_indices_ptr = merged_indices.ptr();
-
- {
- const int *counts_ptr = merged_normals_counts.ptr();
- Vector3 *merged_normals_ptrw = merged_normals.ptr();
- for (unsigned int j = 0; j < merged_vertex_count; j++) {
- merged_normals_ptrw[j] /= counts_ptr[j];
- }
- }
-
- LocalVector<float> normal_weights;
- normal_weights.resize(merged_vertex_count);
- for (unsigned int j = 0; j < merged_vertex_count; j++) {
- normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting
- }
-
- const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
- float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3));
- float mesh_error = 0.0f;
-
- unsigned int index_target = 12; // Start with the smallest target, 4 triangles
- unsigned int last_index_count = 0;
-
- int split_vertex_count = vertex_count;
- LocalVector<Vector3> split_vertex_normals;
- LocalVector<int> split_vertex_indices;
- split_vertex_normals.reserve(index_count / 3);
- split_vertex_indices.reserve(index_count / 3);
-
- RandomPCG pcg;
- pcg.seed(123456789); // Keep seed constant across imports
-
- Ref<StaticRaycaster> raycaster = StaticRaycaster::create();
- if (raycaster.is_valid()) {
- raycaster->add_mesh(vertices, indices, 0);
- raycaster->commit();
- }
-
- while (index_target < index_count) {
- PackedInt32Array new_indices;
- new_indices.resize(index_count);
-
- size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3);
-
- if (new_index_count < last_index_count * 1.5f) {
- index_target = index_target * 1.5f;
- continue;
- }
-
- if (new_index_count <= 0 || (new_index_count >= (index_count * 0.75f))) {
- break;
- }
-
- new_indices.resize(new_index_count);
-
- LocalVector<LocalVector<int>> vertex_corners;
- vertex_corners.resize(vertex_count);
- {
- int *ptrw = new_indices.ptrw();
- for (unsigned int j = 0; j < new_index_count; j++) {
- const int &remapped = vertex_inverse_remap[ptrw[j]];
- vertex_corners[remapped].push_back(j);
- ptrw[j] = remapped;
- }
- }
-
- if (raycaster.is_valid()) {
- float error_factor = 1.0f / (scale * MAX(mesh_error, 0.15));
- const float ray_bias = 0.05;
- float ray_length = ray_bias + mesh_error * scale * 3.0f;
-
- Vector<StaticRaycaster::Ray> rays;
- LocalVector<Vector2> ray_uvs;
-
- int32_t *new_indices_ptr = new_indices.ptrw();
-
- int current_ray_count = 0;
- for (unsigned int j = 0; j < new_index_count; j += 3) {
- const Vector3 &v0 = vertices_ptr[new_indices_ptr[j + 0]];
- const Vector3 &v1 = vertices_ptr[new_indices_ptr[j + 1]];
- const Vector3 &v2 = vertices_ptr[new_indices_ptr[j + 2]];
- Vector3 face_normal = vec3_cross(v0 - v2, v0 - v1);
- float face_area = face_normal.length(); // Actually twice the face area, since it's the same error_factor on all faces, we don't care
-
- Vector3 dir = face_normal / face_area;
- int ray_count = CLAMP(5.0 * face_area * error_factor, 16, 64);
-
- rays.resize(current_ray_count + ray_count);
- StaticRaycaster::Ray *rays_ptr = rays.ptrw();
-
- ray_uvs.resize(current_ray_count + ray_count);
- Vector2 *ray_uvs_ptr = ray_uvs.ptr();
-
- for (int k = 0; k < ray_count; k++) {
- float u = pcg.randf();
- float v = pcg.randf();
-
- if (u + v >= 1.0f) {
- u = 1.0f - u;
- v = 1.0f - v;
- }
-
- u = 0.9f * u + 0.05f / 3.0f; // Give barycentric coordinates some padding, we don't want to sample right on the edge
- v = 0.9f * v + 0.05f / 3.0f; // v = (v - one_third) * 0.95f + one_third;
- float w = 1.0f - u - v;
-
- Vector3 org = v0 * w + v1 * u + v2 * v;
- org -= dir * ray_bias;
- rays_ptr[current_ray_count + k] = StaticRaycaster::Ray(org, dir, 0.0f, ray_length);
- rays_ptr[current_ray_count + k].id = j / 3;
- ray_uvs_ptr[current_ray_count + k] = Vector2(u, v);
- }
-
- current_ray_count += ray_count;
- }
-
- raycaster->intersect(rays);
-
- LocalVector<Vector3> ray_normals;
- LocalVector<float> ray_normal_weights;
-
- ray_normals.resize(new_index_count);
- ray_normal_weights.resize(new_index_count);
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- ray_normal_weights[j] = 0.0f;
- }
-
- const StaticRaycaster::Ray *rp = rays.ptr();
- for (int j = 0; j < rays.size(); j++) {
- if (rp[j].geomID != 0) { // Ray missed
- continue;
- }
-
- if (rp[j].normal.normalized().dot(rp[j].dir) > 0.0f) { // Hit a back face.
- continue;
- }
-
- const float &u = rp[j].u;
- const float &v = rp[j].v;
- const float w = 1.0f - u - v;
-
- const unsigned int &hit_tri_id = rp[j].primID;
- const unsigned int &orig_tri_id = rp[j].id;
-
- const Vector3 &n0 = normals_ptr[indices_ptr[hit_tri_id * 3 + 0]];
- const Vector3 &n1 = normals_ptr[indices_ptr[hit_tri_id * 3 + 1]];
- const Vector3 &n2 = normals_ptr[indices_ptr[hit_tri_id * 3 + 2]];
- Vector3 normal = n0 * w + n1 * u + n2 * v;
-
- Vector2 orig_uv = ray_uvs[j];
- float orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
- for (int k = 0; k < 3; k++) {
- int idx = orig_tri_id * 3 + k;
- float weight = orig_bary[k];
- ray_normals[idx] += normal * weight;
- ray_normal_weights[idx] += weight;
- }
- }
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- if (ray_normal_weights[j] < 1.0f) { // Not enough data, the new normal would be just a bad guess
- ray_normals[j] = Vector3();
- } else {
- ray_normals[j] /= ray_normal_weights[j];
- }
- }
-
- LocalVector<LocalVector<int>> normal_group_indices;
- LocalVector<Vector3> normal_group_averages;
- normal_group_indices.reserve(24);
- normal_group_averages.reserve(24);
-
- for (unsigned int j = 0; j < vertex_count; j++) {
- const LocalVector<int> &corners = vertex_corners[j];
- const Vector3 &vertex_normal = normals_ptr[j];
-
- for (unsigned int k = 0; k < corners.size(); k++) {
- const int &corner_idx = corners[k];
- const Vector3 &ray_normal = ray_normals[corner_idx];
-
- if (ray_normal.length_squared() < CMP_EPSILON2) {
- continue;
- }
-
- bool found = false;
- for (unsigned int l = 0; l < normal_group_indices.size(); l++) {
- LocalVector<int> &group_indices = normal_group_indices[l];
- Vector3 n = normal_group_averages[l] / group_indices.size();
- if (n.dot(ray_normal) > normal_pre_split_threshold) {
- found = true;
- group_indices.push_back(corner_idx);
- normal_group_averages[l] += ray_normal;
- break;
- }
- }
-
- if (!found) {
- LocalVector<int> new_group;
- new_group.push_back(corner_idx);
- normal_group_indices.push_back(new_group);
- normal_group_averages.push_back(ray_normal);
- }
- }
-
- for (unsigned int k = 0; k < normal_group_indices.size(); k++) {
- LocalVector<int> &group_indices = normal_group_indices[k];
- Vector3 n = normal_group_averages[k] / group_indices.size();
-
- if (vertex_normal.dot(n) < normal_split_threshold) {
- split_vertex_indices.push_back(j);
- split_vertex_normals.push_back(n);
- int new_idx = split_vertex_count++;
- for (unsigned int l = 0; l < group_indices.size(); l++) {
- new_indices_ptr[group_indices[l]] = new_idx;
- }
- }
- }
-
- normal_group_indices.clear();
- normal_group_averages.clear();
- }
- }
-
- Surface::LOD lod;
- lod.distance = MAX(mesh_error * scale, CMP_EPSILON2);
- lod.indices = new_indices;
- surfaces.write[i].lods.push_back(lod);
- index_target = MAX(new_index_count, index_target) * 2;
- last_index_count = new_index_count;
-
- if (mesh_error == 0.0f) {
- break;
- }
- }
-
- surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals);
- surfaces.write[i].lods.sort_custom<Surface::LODComparator>();
-
- for (int j = 0; j < surfaces.write[i].lods.size(); j++) {
- Surface::LOD &lod = surfaces.write[i].lods.write[j];
- unsigned int *lod_indices_ptr = (unsigned int *)lod.indices.ptrw();
- SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), split_vertex_count);
- }
- }
-}
-
-bool EditorSceneImporterMesh::has_mesh() const {
- return mesh.is_valid();
-}
-
-Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) {
- ERR_FAIL_COND_V(surfaces.size() == 0, Ref<ArrayMesh>());
-
- if (mesh.is_null()) {
- if (p_base.is_valid()) {
- mesh = p_base;
- }
- if (mesh.is_null()) {
- mesh.instantiate();
- }
- mesh->set_name(get_name());
- if (has_meta("import_id")) {
- mesh->set_meta("import_id", get_meta("import_id"));
- }
- for (int i = 0; i < blend_shapes.size(); i++) {
- mesh->add_blend_shape(blend_shapes[i]);
- }
- mesh->set_blend_shape_mode(blend_shape_mode);
- for (int i = 0; i < surfaces.size(); i++) {
- Array bs_data;
- if (surfaces[i].blend_shape_data.size()) {
- for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) {
- bs_data.push_back(surfaces[i].blend_shape_data[j].arrays);
- }
- }
- Dictionary lods;
- if (surfaces[i].lods.size()) {
- for (int j = 0; j < surfaces[i].lods.size(); j++) {
- lods[surfaces[i].lods[j].distance] = surfaces[i].lods[j].indices;
- }
- }
-
- mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods, surfaces[i].flags);
- if (surfaces[i].material.is_valid()) {
- mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material);
- }
- if (surfaces[i].name != String()) {
- mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name);
- }
- }
-
- mesh->set_lightmap_size_hint(lightmap_size_hint);
-
- if (shadow_mesh.is_valid()) {
- Ref<ArrayMesh> shadow = shadow_mesh->get_mesh();
- mesh->set_shadow_mesh(shadow);
- }
- }
-
- return mesh;
-}
-
-void EditorSceneImporterMesh::clear() {
- surfaces.clear();
- blend_shapes.clear();
- mesh.unref();
-}
-
-void EditorSceneImporterMesh::create_shadow_mesh() {
- if (shadow_mesh.is_valid()) {
- shadow_mesh.unref();
- }
-
- //no shadow mesh for blendshapes
- if (blend_shapes.size() > 0) {
- return;
- }
- //no shadow mesh for skeletons
- for (int i = 0; i < surfaces.size(); i++) {
- if (surfaces[i].arrays[RS::ARRAY_BONES].get_type() != Variant::NIL) {
- return;
- }
- if (surfaces[i].arrays[RS::ARRAY_WEIGHTS].get_type() != Variant::NIL) {
- return;
- }
- }
-
- shadow_mesh.instantiate();
-
- for (int i = 0; i < surfaces.size(); i++) {
- LocalVector<int> vertex_remap;
- Vector<Vector3> new_vertices;
- Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
- int vertex_count = vertices.size();
- {
- Map<Vector3, int> unique_vertices;
- const Vector3 *vptr = vertices.ptr();
- for (int j = 0; j < vertex_count; j++) {
- const Vector3 &v = vptr[j];
-
- Map<Vector3, int>::Element *E = unique_vertices.find(v);
-
- if (E) {
- vertex_remap.push_back(E->get());
- } else {
- int vcount = unique_vertices.size();
- unique_vertices[v] = vcount;
- vertex_remap.push_back(vcount);
- new_vertices.push_back(v);
- }
- }
- }
-
- Array new_surface;
- new_surface.resize(RS::ARRAY_MAX);
- Dictionary lods;
-
- // print_line("original vertex count: " + itos(vertices.size()) + " new vertex count: " + itos(new_vertices.size()));
-
- new_surface[RS::ARRAY_VERTEX] = new_vertices;
-
- Vector<int> indices = surfaces[i].arrays[RS::ARRAY_INDEX];
- if (indices.size()) {
- int index_count = indices.size();
- const int *index_rptr = indices.ptr();
- Vector<int> new_indices;
- new_indices.resize(indices.size());
- int *index_wptr = new_indices.ptrw();
-
- for (int j = 0; j < index_count; j++) {
- int index = index_rptr[j];
- ERR_FAIL_INDEX(index, vertex_count);
- index_wptr[j] = vertex_remap[index];
- }
-
- new_surface[RS::ARRAY_INDEX] = new_indices;
-
- // Make sure the same LODs as the full version are used.
- // This makes it more coherent between rendered model and its shadows.
- for (int j = 0; j < surfaces[i].lods.size(); j++) {
- indices = surfaces[i].lods[j].indices;
-
- index_count = indices.size();
- index_rptr = indices.ptr();
- new_indices.resize(indices.size());
- index_wptr = new_indices.ptrw();
-
- for (int k = 0; k < index_count; k++) {
- int index = index_rptr[k];
- ERR_FAIL_INDEX(index, vertex_count);
- index_wptr[k] = vertex_remap[index];
- }
-
- lods[surfaces[i].lods[j].distance] = new_indices;
- }
- }
-
- shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name, surfaces[i].flags);
- }
-}
-
-Ref<EditorSceneImporterMesh> EditorSceneImporterMesh::get_shadow_mesh() const {
- return shadow_mesh;
-}
-
-void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) {
- clear();
- if (p_data.has("blend_shape_names")) {
- blend_shapes = p_data["blend_shape_names"];
- }
- if (p_data.has("surfaces")) {
- Array surface_arr = p_data["surfaces"];
- for (int i = 0; i < surface_arr.size(); i++) {
- Dictionary s = surface_arr[i];
- ERR_CONTINUE(!s.has("primitive"));
- ERR_CONTINUE(!s.has("arrays"));
- Mesh::PrimitiveType prim = Mesh::PrimitiveType(int(s["primitive"]));
- ERR_CONTINUE(prim >= Mesh::PRIMITIVE_MAX);
- Array arr = s["arrays"];
- Dictionary lods;
- String name;
- if (s.has("name")) {
- name = s["name"];
- }
- if (s.has("lods")) {
- lods = s["lods"];
- }
- Array b_shapes;
- if (s.has("b_shapes")) {
- b_shapes = s["b_shapes"];
- }
- Ref<Material> material;
- if (s.has("material")) {
- material = s["material"];
- }
- uint32_t flags = 0;
- if (s.has("flags")) {
- flags = s["flags"];
- }
- add_surface(prim, arr, b_shapes, lods, material, name, flags);
- }
- }
-}
-Dictionary EditorSceneImporterMesh::_get_data() const {
- Dictionary data;
- if (blend_shapes.size()) {
- data["blend_shape_names"] = blend_shapes;
- }
- Array surface_arr;
- for (int i = 0; i < surfaces.size(); i++) {
- Dictionary d;
- d["primitive"] = surfaces[i].primitive;
- d["arrays"] = surfaces[i].arrays;
- if (surfaces[i].blend_shape_data.size()) {
- Array bs_data;
- for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) {
- bs_data.push_back(surfaces[i].blend_shape_data[j].arrays);
- }
- d["blend_shapes"] = bs_data;
- }
- if (surfaces[i].lods.size()) {
- Dictionary lods;
- for (int j = 0; j < surfaces[i].lods.size(); j++) {
- lods[surfaces[i].lods[j].distance] = surfaces[i].lods[j].indices;
- }
- d["lods"] = lods;
- }
-
- if (surfaces[i].material.is_valid()) {
- d["material"] = surfaces[i].material;
- }
-
- if (surfaces[i].name != String()) {
- d["name"] = surfaces[i].name;
- }
-
- if (surfaces[i].flags != 0) {
- d["flags"] = surfaces[i].flags;
- }
-
- surface_arr.push_back(d);
- }
- data["surfaces"] = surface_arr;
- return data;
-}
-
-Vector<Face3> EditorSceneImporterMesh::get_faces() const {
- Vector<Face3> faces;
- for (int i = 0; i < surfaces.size(); i++) {
- if (surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
- Vector<Vector3> vertices = surfaces[i].arrays[Mesh::ARRAY_VERTEX];
- Vector<int> indices = surfaces[i].arrays[Mesh::ARRAY_INDEX];
- if (indices.size()) {
- for (int j = 0; j < indices.size(); j += 3) {
- Face3 f;
- f.vertex[0] = vertices[indices[j + 0]];
- f.vertex[1] = vertices[indices[j + 1]];
- f.vertex[2] = vertices[indices[j + 2]];
- faces.push_back(f);
- }
- } else {
- for (int j = 0; j < vertices.size(); j += 3) {
- Face3 f;
- f.vertex[0] = vertices[j + 0];
- f.vertex[1] = vertices[j + 1];
- f.vertex[2] = vertices[j + 2];
- faces.push_back(f);
- }
- }
- }
- }
-
- return faces;
-}
-
-Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const {
- ERR_FAIL_COND_V(!Mesh::convex_decomposition_function, Vector<Ref<Shape3D>>());
-
- const Vector<Face3> faces = get_faces();
- int face_count = faces.size();
-
- Vector<Vector3> vertices;
- uint32_t vertex_count = 0;
- vertices.resize(face_count * 3);
- Vector<uint32_t> indices;
- indices.resize(face_count * 3);
- {
- Map<Vector3, uint32_t> vertex_map;
- Vector3 *vertex_w = vertices.ptrw();
- uint32_t *index_w = indices.ptrw();
- for (int i = 0; i < face_count; i++) {
- for (int j = 0; j < 3; j++) {
- const Vector3 &vertex = faces[i].vertex[j];
- Map<Vector3, uint32_t>::Element *found_vertex = vertex_map.find(vertex);
- uint32_t index;
- if (found_vertex) {
- index = found_vertex->get();
- } else {
- index = ++vertex_count;
- vertex_map[vertex] = index;
- vertex_w[index] = vertex;
- }
- index_w[i * 3 + j] = index;
- }
- }
- }
- vertices.resize(vertex_count);
-
- Vector<Vector<Vector3>> decomposed = Mesh::convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), face_count, p_settings, nullptr);
-
- Vector<Ref<Shape3D>> ret;
-
- for (int i = 0; i < decomposed.size(); i++) {
- Ref<ConvexPolygonShape3D> shape;
- shape.instantiate();
- shape->set_points(decomposed[i]);
- ret.push_back(shape);
- }
-
- return ret;
-}
-
-Ref<Shape3D> EditorSceneImporterMesh::create_trimesh_shape() const {
- Vector<Face3> faces = get_faces();
- if (faces.size() == 0) {
- return Ref<Shape3D>();
- }
-
- Vector<Vector3> face_points;
- face_points.resize(faces.size() * 3);
-
- for (int i = 0; i < face_points.size(); i += 3) {
- Face3 f = faces.get(i / 3);
- face_points.set(i, f.vertex[0]);
- face_points.set(i + 1, f.vertex[1]);
- face_points.set(i + 2, f.vertex[2]);
- }
-
- Ref<ConcavePolygonShape3D> shape = memnew(ConcavePolygonShape3D);
- shape->set_faces(face_points);
- return shape;
-}
-
-Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() {
- Vector<Face3> faces = get_faces();
- if (faces.size() == 0) {
- return Ref<NavigationMesh>();
- }
-
- Map<Vector3, int> unique_vertices;
- LocalVector<int> face_indices;
-
- for (int i = 0; i < faces.size(); i++) {
- for (int j = 0; j < 3; j++) {
- Vector3 v = faces[i].vertex[j];
- int idx;
- if (unique_vertices.has(v)) {
- idx = unique_vertices[v];
- } else {
- idx = unique_vertices.size();
- unique_vertices[v] = idx;
- }
- face_indices.push_back(idx);
- }
- }
-
- Vector<Vector3> vertices;
- vertices.resize(unique_vertices.size());
- for (const KeyValue<Vector3, int> &E : unique_vertices) {
- vertices.write[E.value] = E.key;
- }
-
- Ref<NavigationMesh> nm;
- nm.instantiate();
- nm->set_vertices(vertices);
-
- Vector<int> v3;
- v3.resize(3);
- for (uint32_t i = 0; i < face_indices.size(); i += 3) {
- v3.write[0] = face_indices[i + 0];
- v3.write[1] = face_indices[i + 1];
- v3.write[2] = face_indices[i + 2];
- nm->add_polygon(v3);
- }
-
- return nm;
-}
-
-extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
-
-struct EditorSceneImporterMeshLightmapSurface {
- Ref<Material> material;
- LocalVector<SurfaceTool::Vertex> vertices;
- Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
- uint32_t format = 0;
- String name;
-};
-
-Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
- ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
- ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
-
- LocalVector<float> vertices;
- LocalVector<float> normals;
- LocalVector<int> indices;
- LocalVector<float> uv;
- LocalVector<Pair<int, int>> uv_indices;
-
- Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces;
-
- // Keep only the scale
- Basis basis = p_base_transform.get_basis();
- Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
-
- Transform3D transform;
- transform.scale(scale);
-
- Basis normal_basis = transform.basis.inverse().transposed();
-
- for (int i = 0; i < get_surface_count(); i++) {
- EditorSceneImporterMeshLightmapSurface s;
- s.primitive = get_surface_primitive_type(i);
-
- ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
- Array arrays = get_surface_arrays(i);
- s.material = get_surface_material(i);
- s.name = get_surface_name(i);
-
- SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
-
- PackedVector3Array rvertices = arrays[Mesh::ARRAY_VERTEX];
- int vc = rvertices.size();
-
- PackedVector3Array rnormals = arrays[Mesh::ARRAY_NORMAL];
-
- int vertex_ofs = vertices.size() / 3;
-
- vertices.resize((vertex_ofs + vc) * 3);
- normals.resize((vertex_ofs + vc) * 3);
- uv_indices.resize(vertex_ofs + vc);
-
- for (int j = 0; j < vc; j++) {
- Vector3 v = transform.xform(rvertices[j]);
- Vector3 n = normal_basis.xform(rnormals[j]).normalized();
-
- vertices[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices[(j + vertex_ofs) * 3 + 2] = v.z;
- normals[(j + vertex_ofs) * 3 + 0] = n.x;
- normals[(j + vertex_ofs) * 3 + 1] = n.y;
- normals[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
- }
-
- PackedInt32Array rindices = arrays[Mesh::ARRAY_INDEX];
- int ic = rindices.size();
-
- float eps = 1.19209290e-7F; // Taken from xatlas.h
- if (ic == 0) {
- for (int j = 0; j < vc / 3; j++) {
- Vector3 p0 = transform.xform(rvertices[j * 3 + 0]);
- Vector3 p1 = transform.xform(rvertices[j * 3 + 1]);
- Vector3 p2 = transform.xform(rvertices[j * 3 + 2]);
-
- if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
- continue;
- }
-
- indices.push_back(vertex_ofs + j * 3 + 0);
- indices.push_back(vertex_ofs + j * 3 + 1);
- indices.push_back(vertex_ofs + j * 3 + 2);
- }
-
- } else {
- for (int j = 0; j < ic / 3; j++) {
- Vector3 p0 = transform.xform(rvertices[rindices[j * 3 + 0]]);
- Vector3 p1 = transform.xform(rvertices[rindices[j * 3 + 1]]);
- Vector3 p2 = transform.xform(rvertices[rindices[j * 3 + 2]]);
-
- if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
- continue;
- }
-
- indices.push_back(vertex_ofs + rindices[j * 3 + 0]);
- indices.push_back(vertex_ofs + rindices[j * 3 + 1]);
- indices.push_back(vertex_ofs + rindices[j * 3 + 2]);
- }
- }
-
- lightmap_surfaces.push_back(s);
- }
-
- //unwrap
-
- bool use_cache = true; // Used to request cache generation and to know if cache was used
- uint8_t *gen_cache;
- int gen_cache_size;
- float *gen_uvs;
- int *gen_vertices;
- int *gen_indices;
- int gen_vertex_count;
- int gen_index_count;
- int size_x;
- int size_y;
-
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), p_src_cache.ptr(), &use_cache, &gen_cache, &gen_cache_size, &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
-
- if (!ok) {
- return ERR_CANT_CREATE;
- }
-
- //remove surfaces
- clear();
-
- //create surfacetools for each surface..
- LocalVector<Ref<SurfaceTool>> surfaces_tools;
-
- for (int i = 0; i < lightmap_surfaces.size(); i++) {
- Ref<SurfaceTool> st;
- st.instantiate();
- st->begin(Mesh::PRIMITIVE_TRIANGLES);
- st->set_material(lightmap_surfaces[i].material);
- st->set_meta("name", lightmap_surfaces[i].name);
- surfaces_tools.push_back(st); //stay there
- }
-
- print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
-
- //go through all indices
- for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
-
- ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
-
- int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
-
- for (int j = 0; j < 3; j++) {
- SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
-
- if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_COLOR) {
- surfaces_tools[surface]->set_color(v.color);
- }
- if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TEX_UV) {
- surfaces_tools[surface]->set_uv(v.uv);
- }
- if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_NORMAL) {
- surfaces_tools[surface]->set_normal(v.normal);
- }
- if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TANGENT) {
- Plane t;
- t.normal = v.tangent;
- t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools[surface]->set_tangent(t);
- }
- if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_BONES) {
- surfaces_tools[surface]->set_bones(v.bones);
- }
- if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools[surface]->set_weights(v.weights);
- }
-
- Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools[surface]->set_uv2(uv2);
-
- surfaces_tools[surface]->add_vertex(v.vertex);
- }
- }
-
- //generate surfaces
- for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools[i]->index();
- Array arrays = surfaces_tools[i]->commit_to_arrays();
- add_surface(surfaces_tools[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools[i]->get_material(), surfaces_tools[i]->get_meta("name"));
- }
-
- set_lightmap_size_hint(Size2(size_x, size_y));
-
- if (gen_cache_size > 0) {
- r_dst_cache.resize(gen_cache_size);
- memcpy(r_dst_cache.ptrw(), gen_cache, gen_cache_size);
- memfree(gen_cache);
- }
-
- if (!use_cache) {
- // Cache was not used, free the buffers
- memfree(gen_vertices);
- memfree(gen_indices);
- memfree(gen_uvs);
- }
-
- return OK;
-}
-
-void EditorSceneImporterMesh::set_lightmap_size_hint(const Size2i &p_size) {
- lightmap_size_hint = p_size;
-}
-
-Size2i EditorSceneImporterMesh::get_lightmap_size_hint() const {
- return lightmap_size_hint;
-}
-
-void EditorSceneImporterMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &EditorSceneImporterMesh::add_blend_shape);
- ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &EditorSceneImporterMesh::get_blend_shape_count);
- ClassDB::bind_method(D_METHOD("get_blend_shape_name", "blend_shape_idx"), &EditorSceneImporterMesh::get_blend_shape_name);
-
- ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &EditorSceneImporterMesh::set_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &EditorSceneImporterMesh::get_blend_shape_mode);
-
- ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
-
- ClassDB::bind_method(D_METHOD("get_surface_count"), &EditorSceneImporterMesh::get_surface_count);
- ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &EditorSceneImporterMesh::get_surface_primitive_type);
- ClassDB::bind_method(D_METHOD("get_surface_name", "surface_idx"), &EditorSceneImporterMesh::get_surface_name);
- ClassDB::bind_method(D_METHOD("get_surface_arrays", "surface_idx"), &EditorSceneImporterMesh::get_surface_arrays);
- ClassDB::bind_method(D_METHOD("get_surface_blend_shape_arrays", "surface_idx", "blend_shape_idx"), &EditorSceneImporterMesh::get_surface_blend_shape_arrays);
- ClassDB::bind_method(D_METHOD("get_surface_lod_count", "surface_idx"), &EditorSceneImporterMesh::get_surface_lod_count);
- ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_size);
- ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_indices);
- ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &EditorSceneImporterMesh::get_surface_material);
- ClassDB::bind_method(D_METHOD("get_surface_format", "surface_idx"), &EditorSceneImporterMesh::get_surface_format);
-
- ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &EditorSceneImporterMesh::set_surface_name);
- ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &EditorSceneImporterMesh::set_surface_material);
-
- ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &EditorSceneImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>()));
- ClassDB::bind_method(D_METHOD("clear"), &EditorSceneImporterMesh::clear);
-
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &EditorSceneImporterMesh::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &EditorSceneImporterMesh::_get_data);
-
- ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &EditorSceneImporterMesh::set_lightmap_size_hint);
- ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &EditorSceneImporterMesh::get_lightmap_size_hint);
-
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
-}
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
deleted file mode 100644
index 111b191cae..0000000000
--- a/editor/import/scene_importer_mesh.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/*************************************************************************/
-/* scene_importer_mesh.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef EDITOR_SCENE_IMPORTER_MESH_H
-#define EDITOR_SCENE_IMPORTER_MESH_H
-
-#include "core/io/resource.h"
-#include "core/templates/local_vector.h"
-#include "scene/resources/concave_polygon_shape_3d.h"
-#include "scene/resources/convex_polygon_shape_3d.h"
-#include "scene/resources/mesh.h"
-#include "scene/resources/navigation_mesh.h"
-
-#include <cstdint>
-
-// The following classes are used by importers instead of ArrayMesh and MeshInstance3D
-// so the data is not registered (hence, quality loss), importing happens faster and
-// its easier to modify before saving
-
-class EditorSceneImporterMesh : public Resource {
- GDCLASS(EditorSceneImporterMesh, Resource)
-
- struct Surface {
- Mesh::PrimitiveType primitive;
- Array arrays;
- struct BlendShape {
- Array arrays;
- };
- Vector<BlendShape> blend_shape_data;
- struct LOD {
- Vector<int> indices;
- float distance = 0.0f;
- };
- Vector<LOD> lods;
- Ref<Material> material;
- String name;
- uint32_t flags = 0;
-
- struct LODComparator {
- _FORCE_INLINE_ bool operator()(const LOD &l, const LOD &r) const {
- return l.distance < r.distance;
- }
- };
-
- void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
- };
- Vector<Surface> surfaces;
- Vector<String> blend_shapes;
- Mesh::BlendShapeMode blend_shape_mode = Mesh::BLEND_SHAPE_MODE_NORMALIZED;
-
- Ref<ArrayMesh> mesh;
-
- Ref<EditorSceneImporterMesh> shadow_mesh;
-
- Size2i lightmap_size_hint;
-
-protected:
- void _set_data(const Dictionary &p_data);
- Dictionary _get_data() const;
-
- static void _bind_methods();
-
-public:
- void add_blend_shape(const String &p_name);
- int get_blend_shape_count() const;
- String get_blend_shape_name(int p_blend_shape) const;
-
- void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
- int get_surface_count() const;
-
- void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode);
- Mesh::BlendShapeMode get_blend_shape_mode() const;
-
- Mesh::PrimitiveType get_surface_primitive_type(int p_surface);
- String get_surface_name(int p_surface) const;
- void set_surface_name(int p_surface, const String &p_name);
- Array get_surface_arrays(int p_surface) const;
- Array get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const;
- int get_surface_lod_count(int p_surface) const;
- Vector<int> get_surface_lod_indices(int p_surface, int p_lod) const;
- float get_surface_lod_size(int p_surface, int p_lod) const;
- Ref<Material> get_surface_material(int p_surface) const;
- uint32_t get_surface_format(int p_surface) const;
-
- void set_surface_material(int p_surface, const Ref<Material> &p_material);
-
- void generate_lods(float p_normal_merge_angle, float p_normal_split_angle);
-
- void create_shadow_mesh();
- Ref<EditorSceneImporterMesh> get_shadow_mesh() const;
-
- Vector<Face3> get_faces() const;
- Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const;
- Ref<Shape3D> create_trimesh_shape() const;
- Ref<NavigationMesh> create_navigation_mesh();
- Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
-
- void set_lightmap_size_hint(const Size2i &p_size);
- Size2i get_lightmap_size_hint() const;
-
- bool has_mesh() const;
- Ref<ArrayMesh> get_mesh(const Ref<ArrayMesh> &p_base = Ref<ArrayMesh>());
- void clear();
-};
-#endif // EDITOR_SCENE_IMPORTER_MESH_H
diff --git a/editor/import/scene_importer_mesh_node_3d.cpp b/editor/import/scene_importer_mesh_node_3d.cpp
deleted file mode 100644
index 3c201cf674..0000000000
--- a/editor/import/scene_importer_mesh_node_3d.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-/*************************************************************************/
-/* scene_importer_mesh_node_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scene_importer_mesh_node_3d.h"
-
-void EditorSceneImporterMeshNode3D::set_mesh(const Ref<EditorSceneImporterMesh> &p_mesh) {
- mesh = p_mesh;
-}
-Ref<EditorSceneImporterMesh> EditorSceneImporterMeshNode3D::get_mesh() const {
- return mesh;
-}
-
-void EditorSceneImporterMeshNode3D::set_skin(const Ref<Skin> &p_skin) {
- skin = p_skin;
-}
-Ref<Skin> EditorSceneImporterMeshNode3D::get_skin() const {
- return skin;
-}
-
-void EditorSceneImporterMeshNode3D::set_surface_material(int p_idx, const Ref<Material> &p_material) {
- ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= surface_materials.size()) {
- surface_materials.resize(p_idx + 1);
- }
-
- surface_materials.write[p_idx] = p_material;
-}
-Ref<Material> EditorSceneImporterMeshNode3D::get_surface_material(int p_idx) const {
- ERR_FAIL_COND_V(p_idx < 0, Ref<Material>());
- if (p_idx >= surface_materials.size()) {
- return Ref<Material>();
- }
- return surface_materials[p_idx];
-}
-
-void EditorSceneImporterMeshNode3D::set_skeleton_path(const NodePath &p_path) {
- skeleton_path = p_path;
-}
-NodePath EditorSceneImporterMeshNode3D::get_skeleton_path() const {
- return skeleton_path;
-}
-
-void EditorSceneImporterMeshNode3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &EditorSceneImporterMeshNode3D::set_mesh);
- ClassDB::bind_method(D_METHOD("get_mesh"), &EditorSceneImporterMeshNode3D::get_mesh);
-
- ClassDB::bind_method(D_METHOD("set_skin", "skin"), &EditorSceneImporterMeshNode3D::set_skin);
- ClassDB::bind_method(D_METHOD("get_skin"), &EditorSceneImporterMeshNode3D::get_skin);
-
- ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &EditorSceneImporterMeshNode3D::set_skeleton_path);
- ClassDB::bind_method(D_METHOD("get_skeleton_path"), &EditorSceneImporterMeshNode3D::get_skeleton_path);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "EditorSceneImporterMesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
-}
diff --git a/editor/import/scene_importer_mesh_node_3d.h b/editor/import/scene_importer_mesh_node_3d.h
deleted file mode 100644
index dec1717c99..0000000000
--- a/editor/import/scene_importer_mesh_node_3d.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*************************************************************************/
-/* scene_importer_mesh_node_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef EDITOR_SCENE_IMPORTER_MESH_NODE_3D_H
-#define EDITOR_SCENE_IMPORTER_MESH_NODE_3D_H
-
-#include "editor/import/scene_importer_mesh.h"
-#include "scene/3d/node_3d.h"
-#include "scene/resources/skin.h"
-
-class EditorSceneImporterMesh;
-
-class EditorSceneImporterMeshNode3D : public Node3D {
- GDCLASS(EditorSceneImporterMeshNode3D, Node3D)
-
- Ref<EditorSceneImporterMesh> mesh;
- Ref<Skin> skin;
- NodePath skeleton_path;
- Vector<Ref<Material>> surface_materials;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_mesh(const Ref<EditorSceneImporterMesh> &p_mesh);
- Ref<EditorSceneImporterMesh> get_mesh() const;
-
- void set_skin(const Ref<Skin> &p_skin);
- Ref<Skin> get_skin() const;
-
- void set_surface_material(int p_idx, const Ref<Material> &p_material);
- Ref<Material> get_surface_material(int p_idx) const;
-
- void set_skeleton_path(const NodePath &p_path);
- NodePath get_skeleton_path() const;
-};
-#endif