diff options
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/post_import_plugin_skeleton_renamer.cpp | 2 | ||||
-rw-r--r-- | editor/import/post_import_plugin_skeleton_rest_fixer.cpp | 348 |
2 files changed, 205 insertions, 145 deletions
diff --git a/editor/import/post_import_plugin_skeleton_renamer.cpp b/editor/import/post_import_plugin_skeleton_renamer.cpp index 69c0a047e4..72ccb832c7 100644 --- a/editor/import/post_import_plugin_skeleton_renamer.cpp +++ b/editor/import/post_import_plugin_skeleton_renamer.cpp @@ -143,7 +143,7 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_ // Make unique skeleton. if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) { String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]); - ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty."); + ERR_FAIL_COND_MSG(unique_name.is_empty(), "Skeleton unique name cannot be empty."); TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer"); while (nodes.size()) { diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp index 6f775c7ea8..a5ef2e7f97 100644 --- a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp +++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp @@ -90,16 +90,9 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } } - // Apply node transforms. + // Get global transform. + Transform3D global_transform; if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) { - LocalVector<Transform3D> old_skeleton_rest; - LocalVector<Transform3D> old_skeleton_global_rest; - for (int i = 0; i < src_skeleton->get_bone_count(); i++) { - old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i)); - old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i)); - } - - Transform3D global_transform; Node *pr = src_skeleton; while (pr) { Node3D *pr3d = Object::cast_to<Node3D>(pr); @@ -109,6 +102,47 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } pr = pr->get_parent(); } + global_transform.origin = Vector3(); // Translation by a Node is not a bone animation, so the retargeted model should be at the origin. + } + + // Calc IBM difference. + LocalVector<Vector<Transform3D>> ibm_diffs; + { + TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D"); + while (nodes.size()) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back()); + ERR_CONTINUE(!mi); + + Ref<Skin> skin = mi->get_skin(); + ERR_CONTINUE(!skin.is_valid()); + + Node *node = mi->get_node(mi->get_skeleton_path()); + ERR_CONTINUE(!node); + + Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); + if (!mesh_skeleton || mesh_skeleton != src_skeleton) { + continue; + } + + Vector<Transform3D> ibm_diff; + ibm_diff.resize(src_skeleton->get_bone_count()); + Transform3D *ibm_diff_w = ibm_diff.ptrw(); + + int skin_len = skin->get_bind_count(); + for (int i = 0; i < skin_len; i++) { + StringName bn = skin->get_bind_name(i); + int bone_idx = src_skeleton->find_bone(bn); + if (bone_idx >= 0) { + ibm_diff_w[bone_idx] = global_transform * src_skeleton->get_bone_global_rest(bone_idx) * skin->get_bind_pose(i); + } + } + + ibm_diffs.push_back(ibm_diff); + } + } + + // Apply node transforms. + if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) { Vector3 scl = global_transform.basis.get_scale_local(); Vector<int> bones_to_process = src_skeleton->get_parentless_bones(); @@ -148,38 +182,42 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - StringName bn = anim->track_get_path(i).get_subname(0); - if (bn) { - int bone_idx = src_skeleton->find_bone(bn); - int key_len = anim->track_get_key_count(i); - if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) { - if (bones_to_process.has(bone_idx)) { - for (int j = 0; j < key_len; j++) { - Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin); - } - } else { - for (int j = 0; j < key_len; j++) { - Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, ps * scl); - } - } - } else if (bones_to_process.has(bone_idx)) { - if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { - for (int j = 0; j < key_len; j++) { - Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt); - } - } else { - for (int j = 0; j < key_len; j++) { - Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); - anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale()); - } - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + StringName bn = anim->track_get_path(i).get_subname(0); + if (!bn) { + continue; + } + + int bone_idx = src_skeleton->find_bone(bn); + int key_len = anim->track_get_key_count(i); + if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) { + if (bones_to_process.has(bone_idx)) { + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin); + } + } else { + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, ps * scl); + } + } + } else if (bones_to_process.has(bone_idx)) { + if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { + for (int j = 0; j < key_len; j++) { + Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt); + } + } else { + for (int j = 0; j < key_len; j++) { + Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); + anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale()); } } } @@ -220,24 +258,26 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } } - if (found_skeleton) { - // Search and insert rot track if it doesn't exist. - for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) { - String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx))); - if (bone_name == String()) { - continue; - } - int src_idx = src_skeleton->find_bone(bone_name); - if (src_idx == -1) { - continue; - } - String insert_path = track_path + ":" + bone_name; - int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D); - if (rot_track == -1) { - int track = anim->add_track(Animation::TYPE_ROTATION_3D); - anim->track_set_path(track, insert_path); - anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion()); - } + if (!found_skeleton) { + continue; + } + + // Search and insert rot track if it doesn't exist. + for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) { + String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx))); + if (bone_name.is_empty()) { + continue; + } + int src_idx = src_skeleton->find_bone(bone_name); + if (src_idx == -1) { + continue; + } + String insert_path = track_path + ":" + bone_name; + int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D); + if (rot_track == -1) { + int track = anim->add_track(Animation::TYPE_ROTATION_3D); + anim->track_set_path(track, insert_path); + anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion()); } } } @@ -385,19 +425,23 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - StringName bn = anim->track_get_path(i).get_concatenated_subnames(); - if (bn == scale_base_bone_name) { - int key_len = anim->track_get_key_count(i); - for (int j = 0; j < key_len; j++) { - Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); - pos.y += base_adjustment; - anim->track_set_key_value(i, j, pos); - } - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + StringName bn = anim->track_get_path(i).get_concatenated_subnames(); + if (bn != scale_base_bone_name) { + continue; + } + + int key_len = anim->track_get_key_count(i); + for (int j = 0; j < key_len; j++) { + Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); + pos.y += base_adjustment; + anim->track_set_key_value(i, j, pos); } } } @@ -441,16 +485,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - real_t mlt = 1 / src_skeleton->get_motion_scale(); - int key_len = anim->track_get_key_count(i); - for (int j = 0; j < key_len; j++) { - Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, pos * mlt); - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + real_t mlt = 1 / src_skeleton->get_motion_scale(); + int key_len = anim->track_get_key_count(i); + for (int j = 0; j < key_len; j++) { + Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, pos * mlt); } } } @@ -518,6 +564,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer"); while (nodes.size()) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back()); + ERR_CONTINUE(!ap); List<StringName> anims; ap->get_animation_list(&anims); for (const StringName &name : anims) { @@ -534,53 +581,57 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - StringName bn = anim->track_get_path(i).get_subname(0); - if (bn) { - int bone_idx = src_skeleton->find_bone(bn); - - Transform3D old_rest = old_skeleton_rest[bone_idx]; - Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx); - Transform3D old_pg; - Transform3D new_pg; - int parent_idx = src_skeleton->get_bone_parent(bone_idx); - if (parent_idx >= 0) { - old_pg = old_skeleton_global_rest[parent_idx]; - new_pg = src_skeleton->get_bone_global_rest(parent_idx); - } - - int key_len = anim->track_get_key_count(i); - if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { - Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion(); - Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion(); - Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); - Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); - for (int j = 0; j < key_len; j++) { - Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q); - } - } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) { - Basis old_rest_b = old_rest.basis; - Basis new_rest_b = new_rest.basis; - Basis old_pg_b = old_pg.basis; - Basis new_pg_b = new_pg.basis; - for (int j = 0; j < key_len; j++) { - Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); - anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale()); - } - } else { - Vector3 old_rest_o = old_rest.origin; - Vector3 new_rest_o = new_rest.origin; - Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); - Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); - for (int j = 0; j < key_len; j++) { - Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o); - } - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + StringName bn = anim->track_get_path(i).get_subname(0); + if (!bn) { + continue; + } + + int bone_idx = src_skeleton->find_bone(bn); + + Transform3D old_rest = old_skeleton_rest[bone_idx]; + Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx); + Transform3D old_pg; + Transform3D new_pg; + int parent_idx = src_skeleton->get_bone_parent(bone_idx); + if (parent_idx >= 0) { + old_pg = old_skeleton_global_rest[parent_idx]; + new_pg = src_skeleton->get_bone_global_rest(parent_idx); + } + + int key_len = anim->track_get_key_count(i); + if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { + Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion(); + Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion(); + Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); + Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); + for (int j = 0; j < key_len; j++) { + Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q); + } + } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) { + Basis old_rest_b = old_rest.basis; + Basis new_rest_b = new_rest.basis; + Basis old_pg_b = old_pg.basis; + Basis new_pg_b = new_pg.basis; + for (int j = 0; j < key_len; j++) { + Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); + anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale()); + } + } else { + Vector3 old_rest_o = old_rest.origin; + Vector3 new_rest_o = new_rest.origin; + Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); + Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o); } } } @@ -595,26 +646,35 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory // Fix skin. { TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D"); + int skin_idx = 0; while (nodes.size()) { ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back()); + ERR_CONTINUE(!mi); + Ref<Skin> skin = mi->get_skin(); - if (skin.is_valid()) { - Node *node = mi->get_node(mi->get_skeleton_path()); - if (node) { - Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); - if (mesh_skeleton && node == src_skeleton) { - int skin_len = skin->get_bind_count(); - for (int i = 0; i < skin_len; i++) { - StringName bn = skin->get_bind_name(i); - int bone_idx = src_skeleton->find_bone(bn); - if (bone_idx >= 0) { - Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx); - skin->set_bind_pose(i, new_rest.inverse()); - } - } - } + ERR_CONTINUE(!skin.is_valid()); + + Node *node = mi->get_node(mi->get_skeleton_path()); + ERR_CONTINUE(!node); + + Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); + if (!mesh_skeleton || mesh_skeleton != src_skeleton) { + continue; + } + + Vector<Transform3D> ibm_diff = ibm_diffs[skin_idx]; + + int skin_len = skin->get_bind_count(); + for (int i = 0; i < skin_len; i++) { + StringName bn = skin->get_bind_name(i); + int bone_idx = src_skeleton->find_bone(bn); + if (bone_idx >= 0) { + Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx); + skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]); } } + + skin_idx++; } } |