diff options
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/resource_importer_layered_texture.cpp | 124 | ||||
-rw-r--r-- | editor/import/resource_importer_layered_texture.h | 2 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 14 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 18 | ||||
-rw-r--r-- | editor/import/resource_importer_texture.cpp | 130 | ||||
-rw-r--r-- | editor/import/scene_import_settings.cpp | 2 |
6 files changed, 162 insertions, 128 deletions
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index bc4ced7ea2..10a0c2662f 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -123,6 +123,9 @@ bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) { return int(p_options["compress/mode"]) == COMPRESS_LOSSY; } + if ((p_option == "compress/high_quality" || p_option == "compress/hdr_compression") && p_options.has("compress/mode")) { + return int(p_options["compress/mode"]) == COMPRESS_VRAM_COMPRESSED; + } return true; } @@ -136,9 +139,9 @@ String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const { void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/high_quality"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized,Normal Map (RG Channels)"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1)); @@ -283,8 +286,8 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { int compress_mode = p_options["compress/mode"]; float lossy = p_options["compress/lossy_quality"]; + float high_quality = p_options["compress/high_quality"]; int hdr_compression = p_options["compress/hdr_compression"]; - int bptc_ldr = p_options["compress/bptc_ldr"]; bool mipmaps = p_options["mipmaps/generate"]; int channel_pack = p_options["compress/channel_pack"]; @@ -389,9 +392,10 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const texture_import->compress_mode = compress_mode; texture_import->lossy = lossy; texture_import->hdr_compression = hdr_compression; - texture_import->bptc_ldr = bptc_ldr; texture_import->mipmaps = mipmaps; texture_import->used_channels = used_channels; + texture_import->high_quality = high_quality; + _check_compress_ctex(p_source_file, texture_import); if (r_metadata) { Dictionary meta; @@ -406,12 +410,11 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const } const char *ResourceImporterLayeredTexture::compression_formats[] = { - "bptc", - "s3tc", - "etc", - "etc2", + "s3tc_bptc", + "etc2_astc", nullptr }; + String ResourceImporterLayeredTexture::get_import_settings_string() const { String s; @@ -450,12 +453,16 @@ bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_p bool valid = true; while (compression_formats[index]) { String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]); - bool test = GLOBAL_GET(setting_path); - if (test) { - if (!formats_imported.has(compression_formats[index])) { - valid = false; - break; + if (ProjectSettings::get_singleton()->has_setting(setting_path)) { + bool test = GLOBAL_GET(setting_path); + if (test) { + if (!formats_imported.has(compression_formats[index])) { + valid = false; + break; + } } + } else { + WARN_PRINT("Setting for imported format not found: " + setting_path); } index++; } @@ -484,64 +491,83 @@ void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). // Android, GLES 2.x - bool can_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_bptc"); - if (can_bptc) { - r_texture_import->formats_imported.push_back("bptc"); // BPTC needs to be added anyway. + const bool can_s3tc_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; + const bool can_etc2_astc = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC; + + // Add list of formats imported + if (can_s3tc_bptc) { + r_texture_import->formats_imported.push_back("s3tc_bptc"); } + if (can_etc2_astc) { + r_texture_import->formats_imported.push_back("etc2_astc"); + } + bool can_compress_hdr = r_texture_import->hdr_compression > 0; ERR_FAIL_NULL(r_texture_import->image); bool is_hdr = (r_texture_import->image->get_format() >= Image::FORMAT_RF && r_texture_import->image->get_format() <= Image::FORMAT_RGBE9995); - bool is_ldr = (r_texture_import->image->get_format() >= Image::FORMAT_L8 && r_texture_import->image->get_format() <= Image::FORMAT_RGB565); - bool can_s3tc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc"); ERR_FAIL_NULL(r_texture_import->slices); // Can compress hdr, but hdr with alpha is not compressible. - if (r_texture_import->hdr_compression == 2) { - // The user selected to compress hdr anyway, so force an alpha-less format. - if (r_texture_import->image->get_format() == Image::FORMAT_RGBAF) { - for (int i = 0; i < r_texture_import->slices->size(); i++) { - r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBF); - } + bool use_uncompressed = false; + + if (is_hdr) { + if (r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA) { + if (r_texture_import->hdr_compression == 2) { + // The user selected to compress hdr anyway, so force an alpha-less format. + if (r_texture_import->image->get_format() == Image::FORMAT_RGBAF) { + for (int i = 0; i < r_texture_import->slices->size(); i++) { + r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBF); + } - } else if (r_texture_import->image->get_format() == Image::FORMAT_RGBAH) { - for (int i = 0; i < r_texture_import->slices->size(); i++) { - r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBH); + } else if (r_texture_import->image->get_format() == Image::FORMAT_RGBAH) { + for (int i = 0; i < r_texture_import->slices->size(); i++) { + r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBH); + } + } + } else { + can_compress_hdr = false; } } - } else { - can_compress_hdr = false; - } - if (is_hdr && can_compress_hdr) { - if (!can_bptc) { + if (!can_compress_hdr) { //default to rgbe if (r_texture_import->image->get_format() != Image::FORMAT_RGBE9995) { for (int i = 0; i < r_texture_import->slices->size(); i++) { r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBE9995); } } + use_uncompressed = true; } - } else { - can_bptc = false; } - if (is_ldr && can_bptc) { - if (r_texture_import->bptc_ldr == 0 || (r_texture_import->bptc_ldr == 1 && !(r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA))) { - can_bptc = false; - } - } - if (!(r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA)) { - if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2")) { - _save_tex(*r_texture_import->slices, r_texture_import->save_path + ".etc2." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_ETC2, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true); - r_texture_import->platform_variants->push_back("etc2"); - r_texture_import->formats_imported.push_back("etc2"); + if (use_uncompressed) { + _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, COMPRESS_VRAM_UNCOMPRESSED, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false); + } else { + if (can_s3tc_bptc) { + Image::CompressMode image_compress_mode; + String image_compress_format; + if (r_texture_import->high_quality || is_hdr) { + image_compress_mode = Image::COMPRESS_BPTC; + image_compress_format = "bptc"; + } else { + image_compress_mode = Image::COMPRESS_S3TC; + image_compress_format = "s3tc"; + } + _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true); + r_texture_import->platform_variants->push_back(image_compress_format); } - if (can_bptc || can_s3tc) { - _save_tex(*r_texture_import->slices, r_texture_import->save_path + ".s3tc." + extension, r_texture_import->compress_mode, r_texture_import->lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false); - r_texture_import->platform_variants->push_back("s3tc"); - r_texture_import->formats_imported.push_back("s3tc"); + if (can_etc2_astc) { + Image::CompressMode image_compress_mode; + String image_compress_format; + if (r_texture_import->high_quality || is_hdr) { + image_compress_mode = Image::COMPRESS_ASTC; + image_compress_format = "astc"; + } else { + image_compress_mode = Image::COMPRESS_ETC2; + image_compress_format = "etc2"; + } + _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true); + r_texture_import->platform_variants->push_back(image_compress_format); } - return; } - EditorNode::add_io_error(vformat(TTR("%s: No suitable PC VRAM compression algorithm enabled in Project Settings (S3TC or BPTC). This texture may not display correctly on desktop platforms."), p_source_file)); } diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index 5118ad7ba4..52fd37639d 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -51,8 +51,8 @@ public: int compress_mode = 0; float lossy = 1.0; int hdr_compression = 0; - int bptc_ldr = 0; bool mipmaps = true; + bool high_quality = false; Image::UsedChannels used_channels = Image::USED_CHANNELS_RGBA; virtual ~LayeredTextureImport() {} }; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 102fa903b8..6c6c89bcc0 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1085,10 +1085,10 @@ Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, co return p_node; } -Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { +Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { - Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); + Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps, p_applied_root_scale); if (!r) { i--; //was erased } @@ -1231,7 +1231,8 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap< } else { shapes = get_collision_shapes( m->get_mesh(), - node_settings); + node_settings, + p_applied_root_scale); } if (shapes.size()) { @@ -1242,6 +1243,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap< p_node->add_child(col, true); col->set_owner(p_node->get_owner()); col->set_transform(get_collision_shapes_transform(node_settings)); + col->set_position(p_applied_root_scale * col->get_position()); base = col; } break; case MESH_PHYSICS_RIGID_BODY_AND_MESH: { @@ -1249,6 +1251,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap< rigid_body->set_name(p_node->get_name()); p_node->replace_by(rigid_body); rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); + rigid_body->set_position(p_applied_root_scale * rigid_body->get_position()); p_node = rigid_body; mi->set_transform(Transform3D()); rigid_body->add_child(mi, true); @@ -1258,6 +1261,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap< case MESH_PHYSICS_STATIC_COLLIDER_ONLY: { StaticBody3D *col = memnew(StaticBody3D); col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); + col->set_position(p_applied_root_scale * col->get_position()); col->set_name(p_node->get_name()); p_node->replace_by(col); memdelete(p_node); @@ -1267,6 +1271,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap< case MESH_PHYSICS_AREA_ONLY: { Area3D *area = memnew(Area3D); area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); + area->set_position(p_applied_root_scale * area->get_position()); area->set_name(p_node->get_name()); p_node->replace_by(area); memdelete(p_node); @@ -1865,6 +1870,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/remove_immutable_tracks"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary())); @@ -2397,7 +2403,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p fps = (float)p_options[SNAME("animation/fps")]; } _pre_fix_animations(scene, scene, node_data, animation_data, fps); - _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps); + _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0); _post_fix_animations(scene, scene, node_data, animation_data, fps); String root_type = p_options["nodes/root_type"]; diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 2d08d4df50..aa057d3404 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -279,7 +279,7 @@ public: Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames); Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps); - Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); + Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale); Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps); Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); @@ -298,7 +298,7 @@ public: ResourceImporterScene(bool p_animation_import = false); template <class M> - static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options); + static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options, float p_applied_root_scale); template <class M> static Transform3D get_collision_shapes_transform(const M &p_options); @@ -314,7 +314,7 @@ public: }; template <class M> -Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) { +Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options, float p_applied_root_scale) { ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX; if (p_options.has(SNAME("physics/shape_type"))) { generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int(); @@ -409,7 +409,7 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> Ref<BoxShape3D> box; box.instantiate(); if (p_options.has(SNAME("primitive/size"))) { - box->set_size(p_options[SNAME("primitive/size")]); + box->set_size(p_options[SNAME("primitive/size")].operator Vector3() * p_applied_root_scale); } Vector<Ref<Shape3D>> shapes; @@ -420,7 +420,7 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> Ref<SphereShape3D> sphere; sphere.instantiate(); if (p_options.has(SNAME("primitive/radius"))) { - sphere->set_radius(p_options[SNAME("primitive/radius")]); + sphere->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale); } Vector<Ref<Shape3D>> shapes; @@ -430,10 +430,10 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> Ref<CylinderShape3D> cylinder; cylinder.instantiate(); if (p_options.has(SNAME("primitive/height"))) { - cylinder->set_height(p_options[SNAME("primitive/height")]); + cylinder->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale); } if (p_options.has(SNAME("primitive/radius"))) { - cylinder->set_radius(p_options[SNAME("primitive/radius")]); + cylinder->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale); } Vector<Ref<Shape3D>> shapes; @@ -443,10 +443,10 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> Ref<CapsuleShape3D> capsule; capsule.instantiate(); if (p_options.has(SNAME("primitive/height"))) { - capsule->set_height(p_options[SNAME("primitive/height")]); + capsule->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale); } if (p_options.has(SNAME("primitive/radius"))) { - capsule->set_radius(p_options[SNAME("primitive/radius")]); + capsule->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale); } Vector<Ref<Shape3D>> shapes; diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 2f543ea02d..c05e7582eb 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -169,9 +169,14 @@ String ResourceImporterTexture::get_resource_type() const { } bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const { - if (p_option == "compress/lossy_quality") { + if (p_option == "compress/high_quality" || p_option == "compress/hdr_compression") { int compress_mode = int(p_options["compress/mode"]); - if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VRAM_COMPRESSED) { + if (compress_mode != COMPRESS_VRAM_COMPRESSED) { + return false; + } + } else if (p_option == "compress/lossy_quality") { + int compress_mode = int(p_options["compress/mode"]); + if (compress_mode != COMPRESS_LOSSY) { return false; } } else if (p_option == "compress/hdr_mode") { @@ -186,15 +191,6 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_path, const } } else if (p_option == "mipmaps/limit") { return p_options["mipmaps/generate"]; - - } else if (p_option == "compress/bptc_ldr") { - int compress_mode = int(p_options["compress/mode"]); - if (compress_mode < COMPRESS_VRAM_COMPRESSED) { - return false; - } - if (!GLOBAL_GET("rendering/textures/vram_compression/import_bptc")) { - return false; - } } return true; @@ -216,9 +212,9 @@ String ResourceImporterTexture::get_preset_name(int p_idx) const { void ResourceImporterTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/high_quality"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), (p_preset == PRESET_3D ? true : false))); @@ -289,7 +285,7 @@ void ResourceImporterTexture::save_to_ctex_format(Ref<FileAccess> f, const Ref<I case COMPRESS_VRAM_COMPRESSED: { Ref<Image> image = p_image->duplicate(); - image->compress_from_channels(p_compress_format, p_channels, p_lossy_quality); + image->compress_from_channels(p_compress_format, p_channels); f->store_32(CompressedTexture2D::DATA_FORMAT_IMAGE); f->store_16(image->get_width()); @@ -322,15 +318,11 @@ void ResourceImporterTexture::save_to_ctex_format(Ref<FileAccess> f, const Ref<I f->store_16(p_image->get_height()); f->store_32(p_image->get_mipmap_count()); f->store_32(p_image->get_format()); - - for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) { - Vector<uint8_t> data = Image::basis_universal_packer(p_image->get_image_from_mipmap(i), p_channels); - int data_len = data.size(); - f->store_32(data_len); - - const uint8_t *r = data.ptr(); - f->store_buffer(r, data_len); - } + Vector<uint8_t> data = Image::basis_universal_packer(p_image, p_channels); + int data_len = data.size(); + f->store_32(data_len); + const uint8_t *r = data.ptr(); + f->store_buffer(r, data_len); } break; } } @@ -387,7 +379,7 @@ void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String Ref<Image> image = p_image->duplicate(); - if (((p_compress_mode == COMPRESS_BASIS_UNIVERSAL) || (p_compress_mode == COMPRESS_VRAM_COMPRESSED && p_force_po2_for_compressed)) && p_mipmaps) { + if (p_force_po2_for_compressed && p_mipmaps && ((p_compress_mode == COMPRESS_BASIS_UNIVERSAL) || (p_compress_mode == COMPRESS_VRAM_COMPRESSED))) { image->resize_to_po2(); } @@ -425,7 +417,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String const int pack_channels = p_options["compress/channel_pack"]; const int normal = p_options["compress/normal_map"]; const int hdr_compression = p_options["compress/hdr_compression"]; - const int bptc_ldr = p_options["compress/bptc_ldr"]; + const int high_quality = p_options["compress/high_quality"]; // Mipmaps. const bool mipmaps = p_options["mipmaps/generate"]; @@ -598,19 +590,22 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String // Android, GLES 2.x const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995); - bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565); - const bool can_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_bptc"); - const bool can_s3tc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc"); + const bool can_s3tc_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC; + const bool can_etc2_astc = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC; - if (can_bptc) { - // Add to the list anyway. - formats_imported.push_back("bptc"); + // Add list of formats imported + if (can_s3tc_bptc) { + formats_imported.push_back("s3tc_bptc"); + } + if (can_etc2_astc) { + formats_imported.push_back("etc2_astc"); } bool can_compress_hdr = hdr_compression > 0; bool has_alpha = image->detect_alpha() != Image::ALPHA_NONE; + bool use_uncompressed = false; - if (is_hdr && can_compress_hdr) { + if (is_hdr) { if (has_alpha) { // Can compress HDR, but HDR with alpha is not compressible. if (hdr_compression == 2) { @@ -629,36 +624,41 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String // Fallback to RGBE99995. if (image->get_format() != Image::FORMAT_RGBE9995) { image->convert(Image::FORMAT_RGBE9995); + use_uncompressed = true; } } } - bool ok_on_pc = false; - if (can_bptc || can_s3tc) { - ok_on_pc = true; - Image::CompressMode image_compress_mode = Image::COMPRESS_BPTC; - if (!bptc_ldr && can_s3tc && is_ldr) { - image_compress_mode = Image::COMPRESS_S3TC; + if (use_uncompressed) { + _save_ctex(image, p_save_path + ".ctex", COMPRESS_VRAM_UNCOMPRESSED, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel); + } else { + if (can_s3tc_bptc) { + Image::CompressMode image_compress_mode; + String image_compress_format; + if (high_quality || is_hdr) { + image_compress_mode = Image::COMPRESS_BPTC; + image_compress_format = "bptc"; + } else { + image_compress_mode = Image::COMPRESS_S3TC; + image_compress_format = "s3tc"; + } + _save_ctex(image, p_save_path + "." + image_compress_format + ".ctex", compress_mode, lossy, image_compress_mode, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel); + r_platform_variants->push_back(image_compress_format); } - _save_ctex(image, p_save_path + ".s3tc.ctex", compress_mode, lossy, image_compress_mode, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel); - r_platform_variants->push_back("s3tc"); - formats_imported.push_back("s3tc"); - } - - if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2")) { - _save_ctex(image, p_save_path + ".etc2.ctex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel); - r_platform_variants->push_back("etc2"); - formats_imported.push_back("etc2"); - } - if (GLOBAL_GET("rendering/textures/vram_compression/import_etc")) { - _save_ctex(image, p_save_path + ".etc.ctex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel); - r_platform_variants->push_back("etc"); - formats_imported.push_back("etc"); - } - - if (!ok_on_pc) { - EditorNode::add_io_error(vformat(TTR("%s: No suitable desktop VRAM compression algorithm enabled in Project Settings (S3TC or BPTC). This texture may not display correctly on desktop platforms."), p_source_file)); + if (can_etc2_astc) { + Image::CompressMode image_compress_mode; + String image_compress_format; + if (high_quality || is_hdr) { + image_compress_mode = Image::COMPRESS_ASTC; + image_compress_format = "astc"; + } else { + image_compress_mode = Image::COMPRESS_ETC2; + image_compress_format = "etc2"; + } + _save_ctex(image, p_save_path + "." + image_compress_format + ".ctex", compress_mode, lossy, image_compress_mode, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel); + r_platform_variants->push_back(image_compress_format); + } } } else { // Import normally. @@ -692,10 +692,8 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String } const char *ResourceImporterTexture::compression_formats[] = { - "bptc", - "s3tc", - "etc", - "etc2", + "s3tc_bptc", + "etc2_astc", nullptr }; String ResourceImporterTexture::get_import_settings_string() const { @@ -745,12 +743,16 @@ bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) co bool valid = true; while (compression_formats[index]) { String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]); - bool test = GLOBAL_GET(setting_path); - if (test) { - if (!formats_imported.has(compression_formats[index])) { - valid = false; - break; + if (ProjectSettings::get_singleton()->has_setting(setting_path)) { + bool test = GLOBAL_GET(setting_path); + if (test) { + if (!formats_imported.has(compression_formats[index])) { + valid = false; + break; + } } + } else { + WARN_PRINT("Setting for imported format not found: " + setting_path); } index++; } diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 044f7475c2..8d26feebf4 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -441,7 +441,7 @@ void SceneImportSettings::_update_view_gizmos() { // This collider_view doesn't have a mesh so we need to generate a new one. // Generate the mesh collider. - Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings); + Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings, 1.0); const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings); Ref<ArrayMesh> collider_view_mesh; |