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-rw-r--r--editor/import/resource_importer_layered_texture.cpp321
-rw-r--r--editor/import/resource_importer_layered_texture.h34
-rw-r--r--editor/import/resource_importer_scene.cpp7
-rw-r--r--editor/import/resource_importer_shader_file.cpp2
-rw-r--r--editor/import/resource_importer_texture.cpp113
-rw-r--r--editor/import/resource_importer_texture.h12
6 files changed, 265 insertions, 224 deletions
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index a4cbc81b26..c46cf4c1a8 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -36,9 +36,9 @@
#include "core/io/image_loader.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
+#include "resource_importer_texture.h"
#include "scene/resources/texture.h"
-#if 0
String ResourceImporterLayeredTexture::get_importer_name() const {
switch (mode) {
@@ -51,6 +51,9 @@ String ResourceImporterLayeredTexture::get_importer_name() const {
case MODE_CUBEMAP_ARRAY: {
return "cubemap_array_texture";
} break;
+ case MODE_3D: {
+ return "cubemap_3d_texture";
+ } break;
}
ERR_FAIL_V("");
@@ -68,6 +71,9 @@ String ResourceImporterLayeredTexture::get_visible_name() const {
case MODE_CUBEMAP_ARRAY: {
return "CubemapArray";
} break;
+ case MODE_3D: {
+ return "3D";
+ } break;
}
ERR_FAIL_V("");
@@ -79,13 +85,16 @@ void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_e
String ResourceImporterLayeredTexture::get_save_extension() const {
switch (mode) {
case MODE_CUBEMAP: {
- return "cube";
+ return "scube";
} break;
case MODE_2D_ARRAY: {
- return "tex2darr";
+ return "stexarray";
} break;
case MODE_CUBEMAP_ARRAY: {
- return "cubearr";
+ return "scubearray";
+ } break;
+ case MODE_3D: {
+ return "stex3d";
} break;
}
@@ -96,13 +105,16 @@ String ResourceImporterLayeredTexture::get_resource_type() const {
switch (mode) {
case MODE_CUBEMAP: {
- return "Cubemap";
+ return "StreamCubemap";
} break;
case MODE_2D_ARRAY: {
- return "Texture2DArray";
+ return "StreamTexture2DArray";
} break;
case MODE_CUBEMAP_ARRAY: {
- return "CubemapArray";
+ return "StreamCubemapArray";
+ } break;
+ case MODE_3D: {
+ return "StreamTexture3D";
} break;
}
ERR_FAIL_V(String());
@@ -110,6 +122,9 @@ String ResourceImporterLayeredTexture::get_resource_type() const {
bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+ if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
+ return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
+ }
return true;
}
@@ -123,138 +138,109 @@ String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/no_bptc_if_rgb"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), true));
- if (mode == MODE_2D_ARRAY) {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
+
+ if (mode == MODE_2D_ARRAY || mode == MODE_3D) {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
- }
- if (mode == MODE_2D_ARRAY || mode == MODE_CUBEMAP_ARRAY) {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
}
-}
-
-void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps) {
-
- FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
- f->store_8('G');
- f->store_8('D');
- switch (mode) {
- case MODE_2D_ARRAY: f->store_8('A'); break;
- case MODE_CUBEMAP: f->store_8('C'); break;
- case MODE_CUBEMAP_ARRAY: f->store_8('X'); break;
- }
-
- f->store_8('T'); //godot streamable texture
-
- f->store_32(p_images[0]->get_width());
- f->store_32(p_images[0]->get_height());
- f->store_32(p_images.size()); //depth
- uint32_t flags = 0;
- if (p_mipmaps) {
- flags |= TEXTURE_FLAGS_MIPMAPS;
- }
- f->store_32(flags);
- if (p_compress_mode != COMPRESS_VIDEO_RAM) {
- //vram needs to do a first compression to tell what the format is, for the rest its ok
- f->store_32(p_images[0]->get_format());
- f->store_32(p_compress_mode); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
+ if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/arrangement", PROPERTY_HINT_ENUM, "1x6,2x3,3x2,6x1"), 1));
+ if (mode == MODE_CUBEMAP_ARRAY) {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/layout", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "1,1024,1,or_greater"), 1));
+ }
}
+}
- if ((p_compress_mode == COMPRESS_LOSSLESS) && p_images[0]->get_format() > Image::FORMAT_RGBA8) {
- p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy
- }
+void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) {
for (int i = 0; i < p_images.size(); i++) {
- switch (p_compress_mode) {
- case COMPRESS_LOSSLESS: {
-
- Ref<Image> image = p_images[i]->duplicate();
- if (p_mipmaps) {
- image->generate_mipmaps();
- } else {
- image->clear_mipmaps();
- }
-
- int mmc = image->get_mipmap_count() + 1;
- f->store_32(mmc);
-
- for (int j = 0; j < mmc; j++) {
-
- if (j > 0) {
- image->shrink_x2();
- }
-
- Vector<uint8_t> data = Image::lossless_packer(image);
- int data_len = data.size();
- f->store_32(data_len);
-
- const uint8_t* r = data.ptr();
- f->store_buffer(r.ptr(), data_len);
- }
-
- } break;
- case COMPRESS_VIDEO_RAM: {
-
- Ref<Image> image = p_images[i]->duplicate();
- image->generate_mipmaps(false);
-
- Image::CompressSource csource = Image::COMPRESS_SOURCE_LAYERED;
- image->compress(p_vram_compression, csource, 0.7);
-
- if (i == 0) {
- //hack so we can properly tell the format
- f->store_32(image->get_format());
- f->store_32(p_compress_mode); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
- }
-
- Vector<uint8_t> data = image->get_data();
- int dl = data.size();
-
- const uint8_t* r = data.ptr();
- f->store_buffer(r.ptr(), dl);
- } break;
- case COMPRESS_UNCOMPRESSED: {
-
- Ref<Image> image = p_images[i]->duplicate();
+ if (p_force_po2) {
+ p_images.write[i]->resize_to_po2();
+ }
- if (p_mipmaps) {
- image->generate_mipmaps();
- } else {
- image->clear_mipmaps();
- }
+ if (p_mipmaps) {
+ p_images.write[i]->generate_mipmaps();
+ } else {
+ p_images.write[i]->clear_mipmaps();
+ }
+ }
- Vector<uint8_t> data = image->get_data();
- int dl = data.size();
+ FileAccessRef f = FileAccess::open(p_to_path, FileAccess::WRITE);
+ f->store_8('G');
+ f->store_8('S');
+ f->store_8('T');
+ f->store_8('L');
- const uint8_t* r = data.ptr();
+ f->store_32(StreamTextureLayered::FORMAT_VERSION);
+ f->store_32(p_images.size());
+ f->store_32(mode);
+ f->store_32(0); //dataformat
+ f->store_32(0); //mipmap limit
- f->store_buffer(r.ptr(), dl);
+ //reserverd
+ f->store_32(0);
+ f->store_32(0);
+ f->store_32(0);
- } break;
- }
+ for (int i = 0; i < p_images.size(); i++) {
+ ResourceImporterTexture::save_to_stex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
}
- memdelete(f);
+ f->close();
}
Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int compress_mode = p_options["compress/mode"];
- int no_bptc_if_rgb = p_options["compress/no_bptc_if_rgb"];
- bool mipmaps = p_options["flags/mipmaps"];
+ float lossy = p_options["compress/lossy_quality"];
+ int hdr_compression = p_options["compress/hdr_compression"];
+ int bptc_ldr = p_options["compress/bptc_ldr"];
+ bool mipmaps = p_options["mipmaps/generate"];
+ //bool mipmap_limit = p_options["mipmaps/limit"];
+
int channel_pack = p_options["compress/channel_pack"];
int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
+ int arrangement = (p_options.has("slices/arrangement")) ? int(p_options["slices/arrangement"]) : 0;
+ int layout = (p_options.has("slices/layout")) ? int(p_options["slices/layout"]) : 0;
+ int amount = (p_options.has("slices/amount")) ? int(p_options["slices/amount"]) : 0;
+
+ if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
+ switch (arrangement) {
+ case CUBEMAP_FORMAT_1X6: {
+ hslices = 1;
+ vslices = 6;
+ } break;
+ case CUBEMAP_FORMAT_2X3: {
+ hslices = 2;
+ vslices = 3;
+ } break;
+ case CUBEMAP_FORMAT_3X2: {
+ hslices = 3;
+ vslices = 2;
+ } break;
+ case CUBEMAP_FORMAT_6X1: {
+ hslices = 6;
+ vslices = 1;
+ } break;
+ }
- if (mode == MODE_CUBEMAP) {
- hslices = 3;
- vslices = 2;
- } else if (mode == MODE_CUBEMAP_ARRAY) {
- hslices = 3;
- vslices *= 2; //put cubemaps vertically
+ if (mode == MODE_CUBEMAP_ARRAY) {
+ if (layout == 0) {
+ hslices *= amount;
+ } else {
+ vslices *= amount;
+ }
+ }
}
Ref<Image> image;
@@ -263,28 +249,40 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
if (err != OK)
return err;
- if (compress_mode == COMPRESS_VIDEO_RAM) {
- mipmaps = true;
+ if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
+ //basis universal does not support float formats, fall back
+ compress_mode = COMPRESS_VRAM_COMPRESSED;
}
- Vector<Ref<Image> > slices;
-
- int slice_w = image->get_width() / hslices;
- int slice_h = image->get_height() / vslices;
+ if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
+ mipmaps = true;
+ }
//optimize
- if (compress_mode == COMPRESS_VIDEO_RAM) {
+ if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
//if using video ram, optimize
if (channel_pack == 0) {
//remove alpha if not needed, so compression is more efficient
if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
image->convert(Image::FORMAT_RGB8);
}
- } else {
+ } else if (image->get_format() < Image::FORMAT_RGBA8) {
image->optimize_channels();
}
}
+ Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
+ if (channel_pack == 0) {
+ csource = Image::COMPRESS_SOURCE_SRGB;
+ }
+
+ Image::UsedChannels used_channels = image->detect_used_channels(csource);
+
+ Vector<Ref<Image>> slices;
+
+ int slice_w = image->get_width() / hslices;
+ int slice_h = image->get_height() / vslices;
+
for (int i = 0; i < vslices; i++) {
for (int j = 0; j < hslices; j++) {
int x = slice_w * j;
@@ -301,58 +299,82 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
String extension = get_save_extension();
Array formats_imported;
- if (compress_mode == COMPRESS_VIDEO_RAM) {
+ if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
//Android, GLES 2.x
bool ok_on_pc = false;
- bool encode_bptc = false;
+ bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
+ bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565);
+ bool can_bptc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc");
+ bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc");
- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) {
+ if (can_bptc) {
+ formats_imported.push_back("bptc"); //needs to be aded anyway
+ }
+ bool can_compress_hdr = hdr_compression > 0;
+
+ if (is_hdr && can_compress_hdr) {
+
+ if (used_channels == Image::USED_CHANNELS_LA || used_channels == Image::USED_CHANNELS_RGBA) {
+ //can compress hdr, but hdr with alpha is not compressible
- encode_bptc = true;
+ if (hdr_compression == 2) {
+ //but user selected to compress hdr anyway, so force an alpha-less format.
+ if (image->get_format() == Image::FORMAT_RGBAF) {
+ for (int i = 0; i < slices.size(); i++) {
+ slices.write[i]->convert(Image::FORMAT_RGBF);
+ }
- if (no_bptc_if_rgb) {
- Image::UsedChannels channels = image->detect_used_channels();
- if (channels != Image::USED_CHANNELS_LA && channels != Image::USED_CHANNELS_RGBA) {
- encode_bptc = false;
+ } else if (image->get_format() == Image::FORMAT_RGBAH) {
+ for (int i = 0; i < slices.size(); i++) {
+ slices.write[i]->convert(Image::FORMAT_RGBH);
+ }
+ }
+ } else {
+ can_compress_hdr = false;
}
}
- formats_imported.push_back("bptc");
- }
+ if (can_compress_hdr) {
- if (encode_bptc) {
+ if (!can_bptc) {
- _save_tex(slices, p_save_path + ".bptc." + extension, compress_mode, Image::COMPRESS_BPTC, mipmaps);
- r_platform_variants->push_back("bptc");
- ok_on_pc = true;
+ //default to rgbe
+ if (image->get_format() != Image::FORMAT_RGBE9995) {
+ for (int i = 0; i < slices.size(); i++) {
+ slices.write[i]->convert(Image::FORMAT_RGBE9995);
+ }
+ }
+ }
+ } else {
+ can_bptc = false;
+ }
}
- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) {
+ if (is_ldr && can_bptc) {
+ if (bptc_ldr == 0 || (bptc_ldr == 1 && !(used_channels == Image::USED_CHANNELS_LA || used_channels == Image::USED_CHANNELS_RGBA))) {
+ can_bptc = false;
+ }
+ }
- _save_tex(slices, p_save_path + ".s3tc." + extension, compress_mode, Image::COMPRESS_S3TC, mipmaps);
+ if (can_bptc || can_s3tc) {
+ _save_tex(slices, p_save_path + ".s3tc." + extension, compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, csource, used_channels, mipmaps, false);
r_platform_variants->push_back("s3tc");
- ok_on_pc = true;
formats_imported.push_back("s3tc");
+ ok_on_pc = true;
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
- _save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, Image::COMPRESS_ETC2, mipmaps);
+ _save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, lossy, Image::COMPRESS_ETC2, csource, used_channels, mipmaps, true);
r_platform_variants->push_back("etc2");
formats_imported.push_back("etc2");
}
- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
- _save_tex(slices, p_save_path + ".etc." + extension, compress_mode, Image::COMPRESS_ETC, mipmaps);
- r_platform_variants->push_back("etc");
- formats_imported.push_back("etc");
- }
-
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
- _save_tex(slices, p_save_path + ".pvrtc." + extension, compress_mode, Image::COMPRESS_PVRTC4, mipmaps);
+ _save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, lossy, Image::COMPRESS_ETC2, csource, used_channels, mipmaps, true);
r_platform_variants->push_back("pvrtc");
formats_imported.push_back("pvrtc");
}
@@ -362,12 +384,12 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
}
} else {
//import normally
- _save_tex(slices, p_save_path + "." + extension, compress_mode, Image::COMPRESS_S3TC /*this is ignored */, mipmaps);
+ _save_tex(slices, p_save_path + "." + extension, compress_mode, lossy, Image::COMPRESS_S3TC /* IGNORED */, csource, used_channels, mipmaps, false);
}
if (r_metadata) {
Dictionary metadata;
- metadata["vram_texture"] = compress_mode == COMPRESS_VIDEO_RAM;
+ metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
if (formats_imported.size()) {
metadata["imported_formats"] = formats_imported;
}
@@ -448,4 +470,3 @@ ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
}
-#endif
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 40e5c9023e..18eaf31f6b 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -28,7 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if 0
/*************************************************************************/
/* resource_importer_layered_texture.h */
/*************************************************************************/
@@ -65,16 +64,24 @@
#include "core/image.h"
#include "core/io/resource_importer.h"
-
-class StreamTexture;
+class StreamTexture2D;
class ResourceImporterLayeredTexture : public ResourceImporter {
GDCLASS(ResourceImporterLayeredTexture, ResourceImporter);
+
public:
enum Mode {
- MODE_CUBEMAP,
MODE_2D_ARRAY,
- MODE_CUBEMAP_ARRAY
+ MODE_CUBEMAP,
+ MODE_CUBEMAP_ARRAY,
+ MODE_3D,
+ };
+
+ enum CubemapFormat {
+ CUBEMAP_FORMAT_1X6,
+ CUBEMAP_FORMAT_2X3,
+ CUBEMAP_FORMAT_3X2,
+ CUBEMAP_FORMAT_6X1,
};
enum TextureFlags {
@@ -86,9 +93,9 @@ private:
static const char *compression_formats[];
protected:
- static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex);
- static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
- static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
+ static void _texture_reimport_srgb(const Ref<StreamTexture2D> &p_tex);
+ static void _texture_reimport_3d(const Ref<StreamTexture2D> &p_tex);
+ static void _texture_reimport_normal(const Ref<StreamTexture2D> &p_tex);
static ResourceImporterLayeredTexture *singleton;
@@ -102,8 +109,10 @@ public:
enum CompressMode {
COMPRESS_LOSSLESS,
- COMPRESS_VIDEO_RAM,
- COMPRESS_UNCOMPRESSED
+ COMPRESS_LOSSY,
+ COMPRESS_VRAM_COMPRESSED,
+ COMPRESS_VRAM_UNCOMPRESSED,
+ COMPRESS_BASIS_UNIVERSAL
};
virtual int get_preset_count() const;
@@ -112,7 +121,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- void _save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps);
+ void _save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr);
@@ -126,6 +135,5 @@ public:
ResourceImporterLayeredTexture();
~ResourceImporterLayeredTexture();
};
-#endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H
-#endif
+#endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index e7f87acd03..b9341b1fb6 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -354,7 +354,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (p_light_bake_mode != LIGHT_BAKE_DISABLED) {
- mi->set_flag(GeometryInstance3D::FLAG_USE_BAKED_LIGHT, true);
+ mi->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED);
}
}
@@ -955,7 +955,7 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans
Transform transform;
while (s) {
transform = transform * s->get_transform();
- s = s->get_parent_spatial();
+ s = Object::cast_to<Node3D>(s->get_parent());
}
meshes[mesh] = transform;
@@ -1358,8 +1358,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
scene->set_script(Variant(root_script));
}
+ float root_scale = 1.0;
if (Object::cast_to<Node3D>(scene)) {
- float root_scale = p_options["nodes/root_scale"];
+ root_scale = p_options["nodes/root_scale"];
Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
}
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index 3a6215e035..f085341969 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -103,7 +103,7 @@ Error ResourceImporterShaderFile::import(const String &p_source_file, const Stri
Ref<RDShaderFile> shader_file;
shader_file.instance();
String base_path = p_source_file.get_base_dir();
- err = shader_file->parse_versions_from_text(file_txt, _include_function, &base_path);
+ err = shader_file->parse_versions_from_text(file_txt, "", _include_function, &base_path);
if (err != OK) {
if (!ShaderFileEditor::singleton->is_visible_in_tree()) {
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index f8ed9304b6..111eab78b4 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -36,7 +36,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
-void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
+void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
MutexLock lock(singleton->mutex);
@@ -51,7 +51,7 @@ void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTextur
singleton->make_flags[path].normal_path_for_roughness = p_normal_path;
}
-void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_tex) {
+void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture2D> &p_tex) {
MutexLock lock(singleton->mutex);
@@ -64,7 +64,7 @@ void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_t
singleton->make_flags[path].flags |= MAKE_3D_FLAG;
}
-void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture> &p_tex) {
+void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture2D> &p_tex) {
MutexLock lock(singleton->mutex);
@@ -157,7 +157,7 @@ String ResourceImporterTexture::get_save_extension() const {
String ResourceImporterTexture::get_resource_type() const {
- return "StreamTexture";
+ return "StreamTexture2D";
}
bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -207,8 +207,8 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Enabled,RGBA Only"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/streamed"), false));
@@ -225,12 +225,12 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
}
-void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality, bool p_force_rgbe) {
+void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
- f->store_32(StreamTexture::DATA_FORMAT_LOSSLESS);
+ f->store_32(StreamTexture2D::DATA_FORMAT_LOSSLESS);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
@@ -249,7 +249,7 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
} break;
case COMPRESS_LOSSY: {
- f->store_32(StreamTexture::DATA_FORMAT_LOSSY);
+ f->store_32(StreamTexture2D::DATA_FORMAT_LOSSY);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
@@ -269,13 +269,9 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
Ref<Image> image = p_image->duplicate();
- if (p_force_rgbe && image->get_format() >= Image::FORMAT_RF && image->get_format() < Image::FORMAT_RGBE9995) {
- image->convert(Image::FORMAT_RGBE9995);
- } else {
- image->compress_from_channels(p_compress_format, p_channels, p_lossy_quality);
- }
+ image->compress_from_channels(p_compress_format, p_channels, p_lossy_quality);
- f->store_32(StreamTexture::DATA_FORMAT_IMAGE);
+ f->store_32(StreamTexture2D::DATA_FORMAT_IMAGE);
f->store_16(image->get_width());
f->store_16(image->get_height());
f->store_32(image->get_mipmap_count());
@@ -288,7 +284,7 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
} break;
case COMPRESS_VRAM_UNCOMPRESSED: {
- f->store_32(StreamTexture::DATA_FORMAT_IMAGE);
+ f->store_32(StreamTexture2D::DATA_FORMAT_IMAGE);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
@@ -303,7 +299,7 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
} break;
case COMPRESS_BASIS_UNIVERSAL: {
- f->store_32(StreamTexture::DATA_FORMAT_BASIS_UNIVERSAL);
+ f->store_32(StreamTexture2D::DATA_FORMAT_BASIS_UNIVERSAL);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
@@ -322,7 +318,7 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
}
}
-void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {
+void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_roughness, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel) {
FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
f->store_8('G');
@@ -331,22 +327,22 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
f->store_8('2'); //godot streamable texture 2D
//format version
- f->store_32(StreamTexture::FORMAT_VERSION);
+ f->store_32(StreamTexture2D::FORMAT_VERSION);
//texture may be resized later, so original size must be saved first
f->store_32(p_image->get_width());
f->store_32(p_image->get_height());
uint32_t flags = 0;
if (p_streamable)
- flags |= StreamTexture::FORMAT_BIT_STREAM;
+ flags |= StreamTexture2D::FORMAT_BIT_STREAM;
if (p_mipmaps)
- flags |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
+ flags |= StreamTexture2D::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
if (p_detect_3d)
- flags |= StreamTexture::FORMAT_BIT_DETECT_3D;
+ flags |= StreamTexture2D::FORMAT_BIT_DETECT_3D;
if (p_detect_roughness)
- flags |= StreamTexture::FORMAT_BIT_DETECT_ROUGNESS;
+ flags |= StreamTexture2D::FORMAT_BIT_DETECT_ROUGNESS;
if (p_detect_normal)
- flags |= StreamTexture::FORMAT_BIT_DETECT_NORMAL;
+ flags |= StreamTexture2D::FORMAT_BIT_DETECT_NORMAL;
f->store_32(flags);
f->store_32(p_limit_mipmap);
@@ -385,10 +381,6 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
image->generate_mipmap_roughness(p_roughness_channel, p_normal);
}
- if (p_force_rgbe && image->get_format() >= Image::FORMAT_RF && image->get_format() < Image::FORMAT_RGBE9995) {
- image->convert(Image::FORMAT_RGBE9995);
- }
-
Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
if (p_force_normal) {
csource = Image::COMPRESS_SOURCE_NORMAL;
@@ -398,7 +390,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
Image::UsedChannels used_channels = image->detect_used_channels(csource);
- save_to_stex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality, p_force_rgbe);
+ save_to_stex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality);
memdelete(f);
}
@@ -418,7 +410,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
int normal = p_options["compress/normal_map"];
float scale = p_options["svg/scale"];
- bool force_rgbe = int(p_options["compress/hdr_mode"]) == 1;
+ int hdr_compression = p_options["compress/hdr_compression"];
int bptc_ldr = p_options["compress/bptc_ldr"];
int roughness = p_options["roughness/mode"];
String normal_map = p_options["roughness/src_normal"];
@@ -501,30 +493,49 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc");
if (can_bptc) {
- Image::UsedChannels channels = image->detect_used_channels();
- if (is_hdr) {
+ //add to the list anyway
+ formats_imported.push_back("bptc");
+ }
- if (channels == Image::USED_CHANNELS_LA || channels == Image::USED_CHANNELS_RGBA) {
- can_bptc = false;
+ bool can_compress_hdr = hdr_compression > 0;
+ bool has_alpha = image->detect_alpha() != Image::ALPHA_NONE;
+
+ if (is_hdr && can_compress_hdr) {
+
+ if (has_alpha) {
+ //can compress hdr, but hdr with alpha is not compressible
+ if (hdr_compression == 2) {
+ //but user selected to compress hdr anyway, so force an alpha-less format.
+ if (image->get_format() == Image::FORMAT_RGBAF) {
+ image->convert(Image::FORMAT_RGBF);
+ } else if (image->get_format() == Image::FORMAT_RGBAH) {
+ image->convert(Image::FORMAT_RGBH);
+ }
+ } else {
+ can_compress_hdr = false;
}
- } else if (is_ldr) {
+ }
- //handle "RGBA Only" setting
- if (bptc_ldr == 1 && channels != Image::USED_CHANNELS_LA && channels != Image::USED_CHANNELS_RGBA) {
- can_bptc = false;
+ if (can_compress_hdr) {
+ if (!can_bptc) {
+ //fallback to RGBE99995
+ if (image->get_format() != Image::FORMAT_RGBE9995) {
+ image->convert(Image::FORMAT_RGBE9995);
+ }
}
+ } else {
+ can_bptc = false;
}
-
- formats_imported.push_back("bptc");
}
- if (!can_bptc && is_hdr && !force_rgbe) {
- //convert to ldr if this can't be stored hdr
- image->convert(Image::FORMAT_RGBA8);
+ if (is_ldr && can_bptc) {
+ if (bptc_ldr == 0 || (bptc_ldr == 1 && !has_alpha)) {
+ can_bptc = false;
+ }
}
if (can_bptc || can_s3tc) {
- _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
+ _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("s3tc");
formats_imported.push_back("s3tc");
ok_on_pc = true;
@@ -532,20 +543,20 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
- _save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
+ _save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc2");
formats_imported.push_back("etc2");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
- _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
+ _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("etc");
formats_imported.push_back("etc");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
- _save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
+ _save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, true, mipmap_limit, normal_image, roughness_channel);
r_platform_variants->push_back("pvrtc");
formats_imported.push_back("pvrtc");
}
@@ -555,7 +566,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
} else {
//import normally
- _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, force_rgbe, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
+ _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel);
}
if (r_metadata) {
@@ -635,9 +646,9 @@ ResourceImporterTexture *ResourceImporterTexture::singleton = nullptr;
ResourceImporterTexture::ResourceImporterTexture() {
singleton = this;
- StreamTexture::request_3d_callback = _texture_reimport_3d;
- StreamTexture::request_roughness_callback = _texture_reimport_roughness;
- StreamTexture::request_normal_callback = _texture_reimport_normal;
+ StreamTexture2D::request_3d_callback = _texture_reimport_3d;
+ StreamTexture2D::request_roughness_callback = _texture_reimport_roughness;
+ StreamTexture2D::request_normal_callback = _texture_reimport_normal;
}
ResourceImporterTexture::~ResourceImporterTexture() {
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index e1c71ff1b8..da8ce3c0a8 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -37,7 +37,7 @@
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"
-class StreamTexture;
+class StreamTexture2D;
class ResourceImporterTexture : public ResourceImporter {
GDCLASS(ResourceImporterTexture, ResourceImporter);
@@ -72,17 +72,17 @@ protected:
Map<StringName, MakeInfo> make_flags;
- static void _texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel);
- static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
- static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
+ static void _texture_reimport_roughness(const Ref<StreamTexture2D> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel);
+ static void _texture_reimport_3d(const Ref<StreamTexture2D> &p_tex);
+ static void _texture_reimport_normal(const Ref<StreamTexture2D> &p_tex);
static ResourceImporterTexture *singleton;
static const char *compression_formats[];
- void _save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel);
+ void _save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel);
public:
- void save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality, bool p_force_rgbe);
+ static void save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality);
static ResourceImporterTexture *get_singleton() { return singleton; }
virtual String get_importer_name() const;