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-rw-r--r--editor/import/resource_importer_obj.cpp11
-rw-r--r--editor/import/resource_importer_scene.cpp50
-rw-r--r--editor/import/resource_importer_texture.cpp4
3 files changed, 48 insertions, 17 deletions
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 21803a2184..b8dd4a87b7 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -188,7 +188,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
return OK;
}
-static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
+static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
@@ -200,6 +200,8 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
bool generate_tangents = p_generate_tangents;
Vector3 scale_mesh = p_scale_mesh;
bool flip_faces = false;
+ int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
+
//bool flip_faces = p_options["force/flip_faces"];
//bool force_smooth = p_options["force/smooth_shading"];
//bool weld_vertices = p_options["force/weld_vertices"];
@@ -331,7 +333,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
surf_tool->set_material(material_map[current_material_library][current_material]);
}
- mesh = surf_tool->commit(mesh);
+ mesh = surf_tool->commit(mesh, mesh_flags);
if (current_material != String()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
@@ -402,7 +404,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, Vector3(1, 1, 1), r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), r_missing_deps);
if (err != OK) {
if (r_err) {
@@ -470,6 +472,7 @@ void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -480,7 +483,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["scale_mesh"], NULL);
+ Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], NULL);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index fdbf66f656..91644492c3 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -224,24 +224,42 @@ String ResourceImporterScene::get_preset_name(int p_idx) const {
static bool _teststr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
+ String what = p_what;
+
+ //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
+ while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
+
+ what = what.substr(0, what.length() - 1);
+ }
+
+ if (what.findn("$" + p_str) != -1) //blender and other stuff
return true;
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
+ if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
return true;
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
+ if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
return true;
return false;
}
static String _fixstr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
- return p_what.replace("$" + p_str, "");
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- return p_what;
+ String what = p_what;
+
+ //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
+ while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
+
+ what = what.substr(0, what.length() - 1);
+ }
+
+ String end = p_what.substr(what.length(), p_what.length() - what.length());
+
+ if (what.findn("$" + p_str) != -1) //blender and other stuff
+ return what.replace("$" + p_str, "") + end;
+ if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
+ return what.substr(0, what.length() - (p_str.length() + 1)) + end;
+ if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
+ return what.substr(0, what.length() - (p_str.length() + 1)) + end;
+ return what;
}
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) {
@@ -437,13 +455,19 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
Node *col;
if (_teststr(name, "col")) {
- mi->set_name(_fixstr(name, "col"));
+ String new_name = _fixstr(name, "col");
+ if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
+ mi->set_name(new_name);
+ }
col = mi->create_trimesh_collision_node();
ERR_FAIL_COND_V(!col, NULL);
col->set_name("col");
} else {
- mi->set_name(_fixstr(name, "convcol"));
+ String new_name = _fixstr(name, "convcol");
+ if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
+ mi->set_name(new_name);
+ }
col = mi->create_convex_collision_node();
ERR_FAIL_COND_V(!col, NULL);
@@ -893,7 +917,6 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
-
if (FileAccess::exists(ext_name) && p_keep_animations) {
//try to keep custom animation tracks
Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
@@ -907,6 +930,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
}
+ anim->set_path(ext_name, true); //if not set, then its never saved externally
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
p_animations[anim] = anim;
}
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index beaa8d9600..17a9394b51 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -395,6 +395,10 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
}
+
+ if (normal) {
+ image->normalize();
+ }
}
if (fix_alpha_border) {