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-rw-r--r--editor/import/resource_importer_layered_texture.cpp2
-rw-r--r--editor/import/resource_importer_texture.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index d9dd273ed4..197cc49a95 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -544,5 +544,5 @@ void ResourceImporterLayeredTexture::_check_compress_stex(Ref<LayeredTextureImpo
}
return;
}
- EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC.");
+ EditorNode::add_io_error(TTR("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."));
}
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 1561fc788c..e672fe2dee 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -558,7 +558,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
}
if (!ok_on_pc) {
- EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC.");
+ EditorNode::add_io_error(TTR("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."));
}
} else {
//import normally