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-rw-r--r--editor/import/collada.cpp66
-rw-r--r--editor/import/collada.h4
-rw-r--r--editor/import/dynamicfont_import_settings.cpp34
-rw-r--r--editor/import/dynamicfont_import_settings.h4
-rw-r--r--editor/import/editor_import_collada.cpp221
-rw-r--r--editor/import/editor_import_collada.h14
-rw-r--r--editor/import/editor_import_plugin.cpp18
-rw-r--r--editor/import/editor_import_plugin.h12
-rw-r--r--editor/import/editor_importer_bake_reset.cpp234
-rw-r--r--editor/import/editor_importer_bake_reset.h54
-rw-r--r--editor/import/resource_importer_bitmask.cpp8
-rw-r--r--editor/import/resource_importer_bitmask.h8
-rw-r--r--editor/import/resource_importer_bmfont.cpp37
-rw-r--r--editor/import/resource_importer_bmfont.h8
-rw-r--r--editor/import/resource_importer_csv_translation.cpp10
-rw-r--r--editor/import/resource_importer_csv_translation.h8
-rw-r--r--editor/import/resource_importer_dynamicfont.cpp14
-rw-r--r--editor/import/resource_importer_dynamicfont.h8
-rw-r--r--editor/import/resource_importer_image.cpp8
-rw-r--r--editor/import/resource_importer_image.h8
-rw-r--r--editor/import/resource_importer_imagefont.cpp8
-rw-r--r--editor/import/resource_importer_imagefont.h8
-rw-r--r--editor/import/resource_importer_layered_texture.cpp10
-rw-r--r--editor/import/resource_importer_layered_texture.h10
-rw-r--r--editor/import/resource_importer_obj.cpp30
-rw-r--r--editor/import/resource_importer_obj.h16
-rw-r--r--editor/import/resource_importer_scene.cpp714
-rw-r--r--editor/import/resource_importer_scene.h140
-rw-r--r--editor/import/resource_importer_shader_file.cpp8
-rw-r--r--editor/import/resource_importer_shader_file.h8
-rw-r--r--editor/import/resource_importer_texture.cpp17
-rw-r--r--editor/import/resource_importer_texture.h8
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp19
-rw-r--r--editor/import/resource_importer_texture_atlas.h9
-rw-r--r--editor/import/resource_importer_wav.cpp24
-rw-r--r--editor/import/resource_importer_wav.h8
-rw-r--r--editor/import/scene_import_settings.cpp20
-rw-r--r--editor/import/scene_import_settings.h4
38 files changed, 1035 insertions, 804 deletions
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index 4cd9066350..2cc534d96d 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -541,7 +541,10 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
COLLADA_PRINT("node name: " + parser.get_node_name());
- if (!parser.is_empty() && (parser.get_node_name() == "profile_COMMON" || parser.get_node_name() == "technique" || parser.get_node_name() == "extra")) {
+ if (!parser.is_empty() &&
+ (parser.get_node_name() == "profile_COMMON" ||
+ parser.get_node_name() == "technique" ||
+ parser.get_node_name() == "extra")) {
_parse_effect_material(parser, effect, id); // try again
} else if (parser.get_node_name() == "newparam") {
@@ -551,9 +554,9 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
COLLADA_PRINT("param: " + name + " value:" + String(value));
} else if (parser.get_node_name() == "constant" ||
- parser.get_node_name() == "lambert" ||
- parser.get_node_name() == "phong" ||
- parser.get_node_name() == "blinn") {
+ parser.get_node_name() == "lambert" ||
+ parser.get_node_name() == "phong" ||
+ parser.get_node_name() == "blinn") {
COLLADA_PRINT("shade model: " + parser.get_node_name());
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
@@ -627,10 +630,11 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
} else if (what == "shininess") {
effect.shininess = _parse_param(parser);
}
- } else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && (parser.get_node_name() == "constant" ||
- parser.get_node_name() == "lambert" ||
- parser.get_node_name() == "phong" ||
- parser.get_node_name() == "blinn")) {
+ } else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END &&
+ (parser.get_node_name() == "constant" ||
+ parser.get_node_name() == "lambert" ||
+ parser.get_node_name() == "phong" ||
+ parser.get_node_name() == "blinn")) {
break;
}
}
@@ -681,10 +685,10 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
parser.skip_section();
}
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END &&
- (parser.get_node_name() == "effect" ||
- parser.get_node_name() == "profile_COMMON" ||
- parser.get_node_name() == "technique" ||
- parser.get_node_name() == "extra")) {
+ (parser.get_node_name() == "effect" ||
+ parser.get_node_name() == "profile_COMMON" ||
+ parser.get_node_name() == "technique" ||
+ parser.get_node_name() == "extra")) {
break;
}
}
@@ -1358,7 +1362,7 @@ Collada::Node *Collada::_parse_visual_instance_geometry(XMLParser &parser) {
} else if (parser.get_node_name() == "skeleton") {
parser.read();
String uri = _uri_to_id(parser.get_node_data());
- if (uri != "") {
+ if (!uri.is_empty()) {
geom->skeletons.push_back(uri);
}
}
@@ -1460,7 +1464,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
bool found_name = false;
- if (id == "") {
+ if (id.is_empty()) {
id = "%NODEID%" + itos(Math::rand());
} else {
@@ -1475,7 +1479,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
Node *node = nullptr;
name = parser.has_attribute("name") ? parser.get_attribute_value_safe("name") : parser.get_attribute_value_safe("id");
- if (name == "") {
+ if (name.is_empty()) {
name = id;
} else {
found_name = true;
@@ -1495,7 +1499,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
joint->sid = parser.get_attribute_value_safe("name");
}
- if (joint->sid != "") {
+ if (!joint->sid.is_empty()) {
state.sid_to_node_map[joint->sid] = id;
}
@@ -1692,16 +1696,16 @@ void Collada::_parse_animation(XMLParser &parser) {
source_param_types[current_source] = Vector<String>();
} else if (name == "float_array") {
- if (current_source != "") {
+ if (!current_source.is_empty()) {
float_sources[current_source] = _read_float_array(parser);
}
} else if (name == "Name_array") {
- if (current_source != "") {
+ if (!current_source.is_empty()) {
string_sources[current_source] = _read_string_array(parser);
}
} else if (name == "accessor") {
- if (current_source != "" && parser.has_attribute("stride")) {
+ if (!current_source.is_empty() && parser.has_attribute("stride")) {
source_strides[current_source] = parser.get_attribute_value("stride").to_int();
}
} else if (name == "sampler") {
@@ -1721,7 +1725,7 @@ void Collada::_parse_animation(XMLParser &parser) {
}
} else if (name == "input") {
- if (current_sampler != "") {
+ if (!current_sampler.is_empty()) {
samplers[current_sampler][parser.get_attribute_value("semantic")] = parser.get_attribute_value("source");
}
@@ -1834,7 +1838,7 @@ void Collada::_parse_animation(XMLParser &parser) {
track.component = track.param.get_slice(".", 1).to_upper();
}
track.param = track.param.get_slice(".", 0);
- if (names.size() > 1 && track.component == "") {
+ if (names.size() > 1 && track.component.is_empty()) {
//this is a guess because the collada spec is ambiguous here...
//i suppose if you have many names (outputs) you can't use a component and i should abide to that.
track.component = name;
@@ -1851,7 +1855,7 @@ void Collada::_parse_animation(XMLParser &parser) {
state.referenced_tracks[target].push_back(state.animation_tracks.size() - 1);
- if (id != "") {
+ if (!id.is_empty()) {
if (!state.by_id_tracks.has(id)) {
state.by_id_tracks[id] = Vector<int>();
}
@@ -1949,10 +1953,10 @@ void Collada::_parse_library(XMLParser &parser) {
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "mesh") {
- state.mesh_name_map[id] = (name2 != "") ? name2 : id;
+ state.mesh_name_map[id] = (!name2.is_empty()) ? name2 : id;
_parse_mesh_geometry(parser, id, name2);
} else if (parser.get_node_name() == "spline") {
- state.mesh_name_map[id] = (name2 != "") ? name2 : id;
+ state.mesh_name_map[id] = (!name2.is_empty()) ? name2 : id;
_parse_curve_geometry(parser, id, name2);
} else if (!parser.is_empty()) {
parser.skip_section();
@@ -2020,7 +2024,7 @@ void Collada::_create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton
bool Collada::_remove_node(Node *p_parent, Node *p_node) {
for (int i = 0; i < p_parent->children.size(); i++) {
if (p_parent->children[i] == p_node) {
- p_parent->children.remove(i);
+ p_parent->children.remove_at(i);
return true;
}
if (_remove_node(p_parent->children[i], p_node)) {
@@ -2034,7 +2038,7 @@ bool Collada::_remove_node(Node *p_parent, Node *p_node) {
void Collada::_remove_node(VisualScene *p_vscene, Node *p_node) {
for (int i = 0; i < p_vscene->root_nodes.size(); i++) {
if (p_vscene->root_nodes[i] == p_node) {
- p_vscene->root_nodes.remove(i);
+ p_vscene->root_nodes.remove_at(i);
return;
}
if (_remove_node(p_vscene->root_nodes[i], p_node)) {
@@ -2267,7 +2271,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
for (int i = 0; i < p_node->children.size(); i++) {
if (_move_geometry_to_skeletons(p_vscene, p_node->children[i], p_mgeom)) {
- p_node->children.remove(i);
+ p_node->children.remove_at(i);
i--;
}
}
@@ -2282,7 +2286,7 @@ void Collada::_find_morph_nodes(VisualScene *p_vscene, Node *p_node) {
if (nj->controller) {
String base = nj->source;
- while (base != "" && !state.mesh_data_map.has(base)) {
+ while (!base.is_empty() && !state.mesh_data_map.has(base)) {
if (state.skin_controller_data_map.has(base)) {
SkinControllerData &sk = state.skin_controller_data_map[base];
base = sk.base;
@@ -2321,7 +2325,7 @@ void Collada::_optimize() {
for (int i = 0; i < vs.root_nodes.size(); i++) {
List<Node *> mgeom;
if (_move_geometry_to_skeletons(&vs, vs.root_nodes[i], &mgeom)) {
- vs.root_nodes.remove(i);
+ vs.root_nodes.remove_at(i);
i--;
}
diff --git a/editor/import/collada.h b/editor/import/collada.h
index 5e38637504..b5e4cd9983 100644
--- a/editor/import/collada.h
+++ b/editor/import/collada.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/dynamicfont_import_settings.cpp b/editor/import/dynamicfont_import_settings.cpp
index 474c9d5296..c8d8cd8ee1 100644
--- a/editor/import/dynamicfont_import_settings.cpp
+++ b/editor/import/dynamicfont_import_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1083,7 +1083,7 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) {
item = glyph_table->create_item(root);
ERR_FAIL_NULL(item);
item->set_text(0, _pad_zeros(String::num_int64(c, 16)));
- item->set_text_align(0, TreeItem::ALIGN_LEFT);
+ item->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
item->set_selectable(0, false);
item->set_custom_bg_color(0, glyph_table->get_theme_color("dark_color_3", "Editor"));
}
@@ -1101,7 +1101,7 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) {
item->set_custom_bg_color(col + 1, glyph_table->get_theme_color("dark_color_2", "Editor"));
}
item->set_metadata(col + 1, c);
- item->set_text_align(col + 1, TreeItem::ALIGN_CENTER);
+ item->set_text_alignment(col + 1, HORIZONTAL_ALIGNMENT_CENTER);
item->set_selectable(col + 1, true);
item->set_custom_font(col + 1, font_main);
item->set_custom_font_size(col + 1, get_theme_font_size("font_size") * 2);
@@ -1159,8 +1159,8 @@ void DynamicFontImportSettings::_range_update(int32_t p_start, int32_t p_end) {
/*************************************************************************/
void DynamicFontImportSettings::_lang_add() {
- menu_langs->set_position(lang_list->get_screen_transform().xform(lang_list->get_local_mouse_position()));
- menu_langs->set_size(Vector2(1, 1));
+ menu_langs->set_position(lang_list->get_screen_position() + lang_list->get_local_mouse_position());
+ menu_langs->reset_size();
menu_langs->popup();
}
@@ -1186,8 +1186,8 @@ void DynamicFontImportSettings::_lang_remove(Object *p_item, int p_column, int p
}
void DynamicFontImportSettings::_script_add() {
- menu_scripts->set_position(script_list->get_screen_transform().xform(script_list->get_local_mouse_position()));
- menu_scripts->set_size(Vector2(1, 1));
+ menu_scripts->set_position(script_list->get_screen_position() + script_list->get_local_mouse_position());
+ menu_scripts->reset_size();
menu_scripts->popup();
}
@@ -1597,7 +1597,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
menu_langs = memnew(PopupMenu);
menu_langs->set_name("Language");
- for (int i = 0; langs[i].name != String(); i++) {
+ for (int i = 0; !langs[i].name.is_empty(); i++) {
if (langs[i].name == "-") {
menu_langs->add_separator();
} else {
@@ -1609,7 +1609,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
menu_scripts = memnew(PopupMenu);
menu_scripts->set_name("Script");
- for (int i = 0; scripts[i].name != String(); i++) {
+ for (int i = 0; !scripts[i].name.is_empty(); i++) {
if (scripts[i].name == "-") {
menu_scripts->add_separator();
} else {
@@ -1632,7 +1632,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
root_vb->add_child(main_pages);
label_warn = memnew(Label);
- label_warn->set_align(Label::ALIGN_CENTER);
+ label_warn->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label_warn->set_text("");
root_vb->add_child(label_warn);
label_warn->add_theme_color_override("font_color", warn_color);
@@ -1656,8 +1656,8 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
font_preview_label = memnew(Label);
font_preview_label->add_theme_font_size_override("font_size", 200 * EDSCALE);
- font_preview_label->set_align(Label::ALIGN_CENTER);
- font_preview_label->set_valign(Label::VALIGN_CENTER);
+ font_preview_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ font_preview_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
font_preview_label->set_autowrap_mode(Label::AUTOWRAP_ARBITRARY);
font_preview_label->set_clip_text(true);
font_preview_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1694,7 +1694,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
label_vars = memnew(Label);
page2_hb_vars->add_child(label_vars);
- label_vars->set_align(Label::ALIGN_CENTER);
+ label_vars->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label_vars->set_h_size_flags(Control::SIZE_EXPAND_FILL);
label_vars->set_text(TTR("Configuration:"));
@@ -1826,7 +1826,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
glyph_tree->connect("item_selected", callable_mp(this, &DynamicFontImportSettings::_range_selected));
glyph_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
glyph_root = glyph_tree->create_item();
- for (int i = 0; unicode_ranges[i].name != String(); i++) {
+ for (int i = 0; !unicode_ranges[i].name.is_empty(); i++) {
_add_glyph_range_item(unicode_ranges[i].start, unicode_ranges[i].end, unicode_ranges[i].name);
}
@@ -1845,7 +1845,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page5_vb->add_child(hb_lang);
label_langs = memnew(Label);
- label_langs->set_align(Label::ALIGN_CENTER);
+ label_langs->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label_langs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
label_langs->set_text(TTR("Language support overrides"));
hb_lang->add_child(label_langs);
@@ -1873,7 +1873,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page5_vb->add_child(hb_script);
label_script = memnew(Label);
- label_script->set_align(Label::ALIGN_CENTER);
+ label_script->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
label_script->set_h_size_flags(Control::SIZE_EXPAND_FILL);
label_script->set_text(TTR("Script support overrides"));
hb_script->add_child(label_script);
diff --git a/editor/import/dynamicfont_import_settings.h b/editor/import/dynamicfont_import_settings.h
index 05f5e8e00b..be8cf7ad3d 100644
--- a/editor/import/dynamicfont_import_settings.h
+++ b/editor/import/dynamicfont_import_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 4b01595028..22b2bd1ed4 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -91,8 +91,8 @@ struct ColladaImport {
Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
- void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
- void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
+ void create_animation(int p_clip, bool p_import_value_tracks);
+ void create_animations(bool p_import_value_tracks);
Set<String> tracks_in_clips;
Vector<String> missing_textures;
@@ -120,6 +120,15 @@ Error ColladaImport::_populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p
skeleton_bone_map[p_skeleton][joint->sid] = r_bone;
+ {
+ Transform3D xform = joint->compute_transform(collada);
+ xform = collada.fix_transform(xform) * joint->post_transform;
+
+ p_skeleton->set_bone_pose_position(r_bone, xform.origin);
+ p_skeleton->set_bone_pose_rotation(r_bone, xform.basis.get_rotation_quaternion());
+ p_skeleton->set_bone_pose_scale(r_bone, xform.basis.get_scale());
+ }
+
if (collada.state.bone_rest_map.has(joint->sid)) {
p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid]));
//should map this bone to something for animation?
@@ -294,7 +303,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
} break;
}
- if (p_node->name != "") {
+ if (!p_node->name.is_empty()) {
node->set_name(p_node->name);
}
NodeMap nm;
@@ -305,10 +314,10 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
xf = collada.fix_transform(xf) * p_node->post_transform;
node->set_transform(xf);
- p_parent->add_child(node);
+ p_parent->add_child(node, true);
node->set_owner(scene);
- if (p_node->empty_draw_type != "") {
+ if (!p_node->empty_draw_type.is_empty()) {
node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type));
}
@@ -331,9 +340,9 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
String base_name;
- if (src_mat.name != "") {
+ if (!src_mat.name.is_empty()) {
base_name = src_mat.name;
- } else if (effect.name != "") {
+ } else if (!effect.name.is_empty()) {
base_name = effect.name;
} else {
base_name = "Material";
@@ -351,9 +360,9 @@ Error ColladaImport::_create_material(const String &p_target) {
// DIFFUSE
- if (effect.diffuse.texture != "") {
+ if (!effect.diffuse.texture.is_empty()) {
String texfile = effect.get_texture_path(effect.diffuse.texture, collada);
- if (texfile != "") {
+ if (!texfile.is_empty()) {
if (texfile.begins_with("/")) {
texfile = texfile.replace_first("/", "res://");
}
@@ -372,9 +381,9 @@ Error ColladaImport::_create_material(const String &p_target) {
// SPECULAR
- if (effect.specular.texture != "") {
+ if (!effect.specular.texture.is_empty()) {
String texfile = effect.get_texture_path(effect.specular.texture, collada);
- if (texfile != "") {
+ if (!texfile.is_empty()) {
if (texfile.begins_with("/")) {
texfile = texfile.replace_first("/", "res://");
}
@@ -397,9 +406,9 @@ Error ColladaImport::_create_material(const String &p_target) {
// EMISSION
- if (effect.emission.texture != "") {
+ if (!effect.emission.texture.is_empty()) {
String texfile = effect.get_texture_path(effect.emission.texture, collada);
- if (texfile != "") {
+ if (!texfile.is_empty()) {
if (texfile.begins_with("/")) {
texfile = texfile.replace_first("/", "res://");
}
@@ -424,9 +433,9 @@ Error ColladaImport::_create_material(const String &p_target) {
// NORMAL
- if (effect.bump.texture != "") {
+ if (!effect.bump.texture.is_empty()) {
String texfile = effect.get_texture_path(effect.bump.texture, collada);
- if (texfile != "") {
+ if (!texfile.is_empty()) {
if (texfile.begins_with("/")) {
texfile = texfile.replace_first("/", "res://");
}
@@ -516,7 +525,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
normal_ofs = vertex_ofs;
}
- if (normal_source_id != "") {
+ if (!normal_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA);
normal_src = &meshdata.sources[normal_source_id];
}
@@ -536,7 +545,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
binormal_ofs = vertex_ofs;
}
- if (binormal_source_id != "") {
+ if (!binormal_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA);
binormal_src = &meshdata.sources[binormal_source_id];
}
@@ -556,7 +565,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
tangent_ofs = vertex_ofs;
}
- if (tangent_source_id != "") {
+ if (!tangent_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA);
tangent_src = &meshdata.sources[tangent_source_id];
}
@@ -576,7 +585,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
uv_ofs = vertex_ofs;
}
- if (uv_source_id != "") {
+ if (!uv_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA);
uv_src = &meshdata.sources[uv_source_id];
}
@@ -596,7 +605,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
uv2_ofs = vertex_ofs;
}
- if (uv2_source_id != "") {
+ if (!uv2_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA);
uv2_src = &meshdata.sources[uv2_source_id];
}
@@ -616,7 +625,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
color_ofs = vertex_ofs;
}
- if (color_source_id != "") {
+ if (!color_source_id.is_empty()) {
ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA);
color_src = &meshdata.sources[color_source_id];
}
@@ -905,7 +914,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
material = material_cache[target];
}
- } else if (p.material != "") {
+ } else if (!p.material.is_empty()) {
WARN_PRINT("Collada: Unreferenced material in geometry instance: " + p.material);
}
}
@@ -1189,7 +1198,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
}
}
- ERR_FAIL_COND_V_MSG(ngsource != "", ERR_INVALID_DATA, "Controller instance source '" + ngsource + "' is neither skin or morph!");
+ ERR_FAIL_COND_V_MSG(!ngsource.is_empty(), ERR_INVALID_DATA, "Controller instance source '" + ngsource + "' is neither skin or morph!");
} else {
meshid = ng2->source;
@@ -1206,13 +1215,13 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
mesh = Ref<ImporterMesh>(memnew(ImporterMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
String name = meshdata.name;
- if (name == "") {
+ if (name.is_empty()) {
name = "Mesh";
}
int counter = 2;
while (mesh_unique_names.has(name)) {
name = meshdata.name;
- if (name == "") {
+ if (name.is_empty()) {
name = "Mesh";
}
name += itos(counter++);
@@ -1252,7 +1261,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
}
mi->set_surface_material(i, material);
- } else if (matname != "") {
+ } else if (!matname.is_empty()) {
WARN_PRINT("Collada: Unreferenced material in geometry instance: " + matname);
}
}
@@ -1334,7 +1343,7 @@ void ColladaImport::_fix_param_animation_tracks() {
// test source(s)
String source = ng->source;
- while (source != "") {
+ while (!source.is_empty()) {
if (collada.state.skin_controller_data_map.has(source)) {
const Collada::SkinControllerData &skin = collada.state.skin_controller_data_map[source];
@@ -1384,7 +1393,7 @@ void ColladaImport::_fix_param_animation_tracks() {
}
}
-void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
+void ColladaImport::create_animations(bool p_import_value_tracks) {
_fix_param_animation_tracks();
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++) {
@@ -1417,13 +1426,13 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
}
}
- create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks);
+ create_animation(-1, p_import_value_tracks);
for (int i = 0; i < collada.state.animation_clips.size(); i++) {
- create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks);
+ create_animation(i, p_import_value_tracks);
}
}
-void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
+void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
Ref<Animation> animation = Ref<Animation>(memnew(Animation));
if (p_clip == -1) {
@@ -1522,10 +1531,55 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
- animation->add_track(Animation::TYPE_TRANSFORM3D);
- int track = animation->get_track_count() - 1;
- animation->track_set_path(track, path);
- animation->track_set_imported(track, true); //helps merging later
+ bool has_position = false;
+ bool has_rotation = false;
+ bool has_scale = false;
+
+ for (int i = 0; cn->xform_list.size(); i++) {
+ switch (cn->xform_list[i].op) {
+ case Collada::Node::XForm::OP_ROTATE: {
+ has_rotation = true;
+ } break;
+ case Collada::Node::XForm::OP_SCALE: {
+ has_scale = true;
+ } break;
+ case Collada::Node::XForm::OP_TRANSLATE: {
+ has_position = true;
+ } break;
+ case Collada::Node::XForm::OP_MATRIX: {
+ has_position = true;
+ has_rotation = true;
+ has_scale = true;
+ } break;
+ case Collada::Node::XForm::OP_VISIBILITY: {
+ } break;
+ }
+ }
+
+ int base_track = animation->get_track_count();
+ int position_idx = -1;
+ if (has_position) {
+ position_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_POSITION_3D);
+ animation->track_set_path(position_idx, path);
+ animation->track_set_imported(position_idx, true); //helps merging later
+ }
+
+ int rotation_idx = -1;
+ if (has_rotation) {
+ rotation_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_ROTATION_3D);
+ animation->track_set_path(rotation_idx, path);
+ animation->track_set_imported(rotation_idx, true); //helps merging later
+ }
+
+ int scale_idx = -1;
+ if (has_scale) {
+ scale_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_SCALE_3D);
+ animation->track_set_path(scale_idx, path);
+ animation->track_set_imported(scale_idx, true); //helps merging later
+ }
Vector<real_t> snapshots = base_snapshots;
@@ -1594,22 +1648,20 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
- if (nm.bone >= 0) {
- //make bone transform relative to rest (in case of skeleton)
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(nm.node);
- if (sk) {
- xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
- } else {
- ERR_PRINT("Collada: Invalid skeleton");
- }
- }
-
Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
- animation->transform_track_insert_key(track, snapshots[i], l, q, s);
+ if (position_idx >= 0) {
+ animation->position_track_insert_key(position_idx, snapshots[i], l);
+ }
+ if (rotation_idx >= 0) {
+ animation->rotation_track_insert_key(rotation_idx, snapshots[i], q);
+ }
+ if (scale_idx >= 0) {
+ animation->scale_track_insert_key(scale_idx, snapshots[i], s);
+ }
}
if (nm.bone >= 0) {
@@ -1621,48 +1673,15 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
if (found_anim) {
tracks_found = true;
} else {
- animation->remove_track(track);
- }
- }
-
- if (p_make_tracks_in_all_bones) {
- //some bones may lack animation, but since we don't store pose as a property, we must add keyframes!
- for (const KeyValue<String, bool> &E : bones_with_animation) {
- if (E.value) {
- continue;
+ if (position_idx >= 0) {
+ animation->remove_track(base_track);
}
-
- NodeMap &nm = node_map[E.key];
- String path = scene->get_path_to(nm.node);
- ERR_CONTINUE(nm.bone < 0);
- Skeleton3D *sk = static_cast<Skeleton3D *>(nm.node);
- String name = sk->get_bone_name(nm.bone);
- path = path + ":" + name;
-
- Collada::Node *cn = collada.state.scene_map[E.key];
- if (cn->ignore_anim) {
- WARN_PRINT("Collada: Ignoring animation on node: " + path);
- continue;
+ if (rotation_idx >= 0) {
+ animation->remove_track(base_track);
+ }
+ if (scale_idx >= 0) {
+ animation->remove_track(base_track);
}
-
- animation->add_track(Animation::TYPE_TRANSFORM3D);
- int track = animation->get_track_count() - 1;
- animation->track_set_path(track, path);
- animation->track_set_imported(track, true); //helps merging later
-
- Transform3D xform = cn->compute_transform(collada);
- xform = collada.fix_transform(xform) * cn->post_transform;
-
- xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
-
- Vector3 s = xform.basis.get_scale();
- bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
- Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
- Vector3 l = xform.origin;
-
- animation->transform_track_insert_key(track, 0, l, q, s);
-
- tracks_found = true;
}
}
@@ -1690,7 +1709,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
NodeMap &nm = node_map[at.target];
String path = scene->get_path_to(nm.node);
- animation->add_track(Animation::TYPE_VALUE);
+ animation->add_track(Animation::TYPE_BLEND_SHAPE);
int track = animation->get_track_count() - 1;
path = path + ":" + at.param;
@@ -1712,7 +1731,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
WARN_PRINT("Collada: Unexpected amount of value keys: " + itos(data.size()));
}
- animation->track_insert_key(track, time, value);
+ animation->blend_shape_track_insert_key(track, time, value);
}
tracks_found = true;
@@ -1728,15 +1747,15 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
/*************************************** SCENE ***********************************/
/*********************************************************************************/
-uint32_t EditorSceneImporterCollada::get_import_flags() const {
+uint32_t EditorSceneFormatImporterCollada::get_import_flags() const {
return IMPORT_SCENE | IMPORT_ANIMATION;
}
-void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("dae");
}
-Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
if (r_err) {
*r_err = OK;
}
@@ -1749,7 +1768,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
state.use_mesh_builtin_materials = true;
state.bake_fps = p_bake_fps;
- Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
+ Error err = state.load(p_path, flags, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
if (r_err) {
*r_err = err;
@@ -1773,11 +1792,11 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
}
if (p_flags & IMPORT_ANIMATION) {
- state.create_animations(true, true);
+ state.create_animations(true);
AnimationPlayer *ap = memnew(AnimationPlayer);
for (int i = 0; i < state.animations.size(); i++) {
String name;
- if (state.animations[i]->get_name() == "") {
+ if (state.animations[i]->get_name().is_empty()) {
name = "default";
} else {
name = state.animations[i]->get_name();
@@ -1785,22 +1804,22 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
ap->add_animation(name, state.animations[i]);
}
- state.scene->add_child(ap);
+ state.scene->add_child(ap, true);
ap->set_owner(state.scene);
}
return state.scene;
}
-Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporterCollada::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
ColladaImport state;
state.use_mesh_builtin_materials = false;
- Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
+ Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'.");
- state.create_animations(true, true);
+ state.create_animations(true);
if (state.scene) {
memdelete(state.scene);
}
@@ -1813,5 +1832,5 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
return anim;
}
-EditorSceneImporterCollada::EditorSceneImporterCollada() {
+EditorSceneFormatImporterCollada::EditorSceneFormatImporterCollada() {
}
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index bf45322765..c32d785d1c 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,16 +33,16 @@
#include "editor/import/resource_importer_scene.h"
-class EditorSceneImporterCollada : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterCollada, EditorSceneImporter);
+class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterCollada, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
+ virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override;
- EditorSceneImporterCollada();
+ EditorSceneFormatImporterCollada();
};
#endif
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index d219f6e325..cf3464b168 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,6 +57,7 @@ void EditorImportPlugin::get_recognized_extensions(List<String> *p_extensions) c
for (int i = 0; i < extensions.size(); i++) {
p_extensions->push_back(extensions[i]);
}
+ return;
}
ERR_FAIL_MSG("Unimplemented _get_recognized_extensions in add-on.");
}
@@ -109,12 +110,12 @@ int EditorImportPlugin::get_import_order() const {
ERR_FAIL_V_MSG(-1, "Unimplemented _get_import_order in add-on.");
}
-void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options, int p_preset) const {
+void EditorImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options, int p_preset) const {
Array needed;
needed.push_back("name");
needed.push_back("default_value");
Array options;
- if (GDVIRTUAL_CALL(_get_import_options, p_preset, options)) {
+ if (GDVIRTUAL_CALL(_get_import_options, p_path, p_preset, options)) {
for (int i = 0; i < options.size(); i++) {
Dictionary d = options[i];
ERR_FAIL_COND(!d.has_all(needed));
@@ -139,12 +140,13 @@ void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption>
ImportOption option(PropertyInfo(default_value.get_type(), name, hint, hint_string, usage), default_value);
r_options->push_back(option);
}
+ return;
}
ERR_FAIL_MSG("Unimplemented _get_import_options in add-on.");
}
-bool EditorImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool EditorImportPlugin::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
Dictionary d;
Map<StringName, Variant>::Element *E = p_options.front();
while (E) {
@@ -152,7 +154,7 @@ bool EditorImportPlugin::get_option_visibility(const String &p_option, const Map
E = E->next();
}
bool visible;
- if (GDVIRTUAL_CALL(_get_option_visibility, p_option, d, visible)) {
+ if (GDVIRTUAL_CALL(_get_option_visibility, p_path, p_option, d, visible)) {
return visible;
}
@@ -190,11 +192,11 @@ void EditorImportPlugin::_bind_methods() {
GDVIRTUAL_BIND(_get_preset_count)
GDVIRTUAL_BIND(_get_preset_name, "preset_index")
GDVIRTUAL_BIND(_get_recognized_extensions)
- GDVIRTUAL_BIND(_get_import_options, "preset_index")
+ GDVIRTUAL_BIND(_get_import_options, "path", "preset_index")
GDVIRTUAL_BIND(_get_save_extension)
GDVIRTUAL_BIND(_get_resource_type)
GDVIRTUAL_BIND(_get_priority)
GDVIRTUAL_BIND(_get_import_order)
- GDVIRTUAL_BIND(_get_option_visibility, "option_name", "options")
+ GDVIRTUAL_BIND(_get_option_visibility, "path", "option_name", "options")
GDVIRTUAL_BIND(_import, "source_file", "save_path", "options", "platform_variants", "gen_files");
}
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index 49c959ab44..6cff8fb917 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,12 +44,12 @@ protected:
GDVIRTUAL0RC(int, _get_preset_count)
GDVIRTUAL1RC(String, _get_preset_name, int)
GDVIRTUAL0RC(Vector<String>, _get_recognized_extensions)
- GDVIRTUAL1RC(Array, _get_import_options, int)
+ GDVIRTUAL2RC(Array, _get_import_options, String, int)
GDVIRTUAL0RC(String, _get_save_extension)
GDVIRTUAL0RC(String, _get_resource_type)
GDVIRTUAL0RC(float, _get_priority)
GDVIRTUAL0RC(int, _get_import_order)
- GDVIRTUAL2RC(bool, _get_option_visibility, StringName, Dictionary)
+ GDVIRTUAL3RC(bool, _get_option_visibility, String, StringName, Dictionary)
GDVIRTUAL5RC(int, _import, String, String, Dictionary, Array, Array)
public:
@@ -63,8 +63,8 @@ public:
virtual String get_resource_type() const override;
virtual float get_priority() const override;
virtual int get_import_order() const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata = nullptr) override;
};
diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp
deleted file mode 100644
index 451a07351c..0000000000
--- a/editor/import/editor_importer_bake_reset.cpp
+++ /dev/null
@@ -1,234 +0,0 @@
-/*************************************************************************/
-/* editor_importer_bake_reset.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "editor/import/editor_importer_bake_reset.h"
-
-#include "core/error/error_list.h"
-#include "core/error/error_macros.h"
-#include "core/math/transform_3d.h"
-#include "resource_importer_scene.h"
-#include "scene/3d/importer_mesh_instance_3d.h"
-#include "scene/3d/mesh_instance_3d.h"
-#include "scene/3d/node_3d.h"
-#include "scene/3d/skeleton_3d.h"
-#include "scene/animation/animation_player.h"
-
-// Given that an engineering team has made a reference character, one wants ten animators to create animations.
-// Currently, a tech artist needs to combine the ten files into one exported gltf2 to import into Godot Engine.
-// We bake the RESET animation and then set it to identity,
-// so that rigs with corresponding RESET animation can have their animations transferred with ease.
-//
-// The original algorithm for the code was used to change skeleton bone rolls to be parent to child.
-//
-// Reference https://github.com/godotengine/godot-proposals/issues/2961
-void BakeReset::_bake_animation_pose(Node *scene, const String &p_bake_anim) {
- Map<StringName, BakeResetRestBone> r_rest_bones;
- Vector<Node3D *> r_meshes;
- List<Node *> queue;
- queue.push_back(scene);
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node);
- // Step 1: import scene with animations into the rest bones data structure.
- _fetch_reset_animation(ap, r_rest_bones, p_bake_anim);
-
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
-
- queue.push_back(scene);
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- ImporterMeshInstance3D *editor_mesh_3d = scene->cast_to<ImporterMeshInstance3D>(node);
- MeshInstance3D *mesh_3d = scene->cast_to<MeshInstance3D>(node);
- if (scene->cast_to<Skeleton3D>(node)) {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
-
- // Step 2: Bake the RESET animation from the RestBone to the skeleton.
- _fix_skeleton(skeleton, r_rest_bones);
- }
- if (editor_mesh_3d) {
- NodePath path = editor_mesh_3d->get_skeleton_path();
- if (!path.is_empty() && editor_mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(editor_mesh_3d->get_node_or_null(path))) {
- r_meshes.push_back(editor_mesh_3d);
- }
- } else if (mesh_3d) {
- NodePath path = mesh_3d->get_skeleton_path();
- if (!path.is_empty() && mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(mesh_3d->get_node_or_null(path))) {
- r_meshes.push_back(mesh_3d);
- }
- }
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
-
- queue.push_back(scene);
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node);
- if (ap) {
- // Step 3: Key all RESET animation frames to identity.
- _align_animations(ap, r_rest_bones);
- }
-
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
-}
-
-void BakeReset::_align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones) {
- ERR_FAIL_NULL(p_ap);
- List<StringName> anim_names;
- p_ap->get_animation_list(&anim_names);
- for (List<StringName>::Element *anim_i = anim_names.front(); anim_i; anim_i = anim_i->next()) {
- Ref<Animation> a = p_ap->get_animation(anim_i->get());
- ERR_CONTINUE(a.is_null());
- for (const KeyValue<StringName, BakeResetRestBone> &rest_bone_i : r_rest_bones) {
- int track = a->find_track(NodePath(rest_bone_i.key));
- if (track == -1) {
- continue;
- }
- int new_track = a->add_track(Animation::TYPE_TRANSFORM3D);
- NodePath new_path = NodePath(rest_bone_i.key);
- const BakeResetRestBone rest_bone = rest_bone_i.value;
- a->track_set_path(new_track, new_path);
- for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) {
- Vector3 loc;
- Quaternion rot;
- Vector3 scale;
- Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale);
- ERR_CONTINUE(err);
- real_t time = a->track_get_key_time(track, key_i);
- rot.normalize();
- loc = loc - rest_bone.loc;
- rot = rest_bone.rest_delta.get_rotation_quaternion().inverse() * rot;
- rot.normalize();
- scale = Vector3(1, 1, 1) - (rest_bone.rest_delta.get_scale() - scale);
- // Apply the reverse of the rest changes to make the key be close to identity transform.
- a->transform_track_insert_key(new_track, time, loc, rot, scale);
- }
- a->remove_track(track);
- }
- }
-}
-
-void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim) {
- if (!p_ap) {
- return;
- }
- List<StringName> anim_names;
- p_ap->get_animation_list(&anim_names);
- Node *root = p_ap->get_owner();
- ERR_FAIL_NULL(root);
- if (!p_ap->has_animation(p_bake_anim)) {
- return;
- }
- Ref<Animation> a = p_ap->get_animation(p_bake_anim);
- if (a.is_null()) {
- return;
- }
- for (int32_t track = 0; track < a->get_track_count(); track++) {
- NodePath path = a->track_get_path(track);
- String string_path = path;
- Skeleton3D *skeleton = root->cast_to<Skeleton3D>(root->get_node(string_path.get_slice(":", 0)));
- if (!skeleton) {
- continue;
- }
- String bone_name = string_path.get_slice(":", 1);
- for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) {
- Vector3 loc;
- Quaternion rot;
- Vector3 scale;
- Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale);
- if (err != OK) {
- ERR_PRINT_ONCE("Reset animation baker can't get key.");
- continue;
- }
- rot.normalize();
- Basis rot_basis = Basis(rot, scale);
- BakeResetRestBone rest_bone;
- rest_bone.rest_delta = rot_basis;
- rest_bone.loc = loc;
- // Store the animation into the RestBone.
- r_rest_bones[StringName(String(skeleton->get_owner()->get_path_to(skeleton)) + ":" + bone_name)] = rest_bone;
- break;
- }
- }
-}
-
-void BakeReset::_fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones) {
- int bone_count = p_skeleton->get_bone_count();
-
- // First iterate through all the bones and update the RestBone.
- for (int j = 0; j < bone_count; j++) {
- StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(j);
- BakeResetRestBone &rest_bone = r_rest_bones[final_path];
- rest_bone.rest_local = p_skeleton->get_bone_rest(j);
- }
- for (int i = 0; i < bone_count; i++) {
- int parent_bone = p_skeleton->get_bone_parent(i);
- String path = p_skeleton->get_owner()->get_path_to(p_skeleton);
- StringName final_path = String(path) + String(":") + p_skeleton->get_bone_name(parent_bone);
- if (parent_bone >= 0) {
- r_rest_bones[path].children.push_back(i);
- }
- }
-
- // When we apply transform to a bone, we also have to move all of its children in the opposite direction.
- for (int i = 0; i < bone_count; i++) {
- StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i);
- r_rest_bones[final_path].rest_local = r_rest_bones[final_path].rest_local * Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc);
- // Iterate through the children and move in the opposite direction.
- for (int j = 0; j < r_rest_bones[final_path].children.size(); j++) {
- int child_index = r_rest_bones[final_path].children[j];
- StringName children_path = String(p_skeleton->get_name()) + String(":") + p_skeleton->get_bone_name(child_index);
- r_rest_bones[children_path].rest_local = Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc).affine_inverse() * r_rest_bones[children_path].rest_local;
- }
- }
-
- for (int i = 0; i < bone_count; i++) {
- StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i);
- ERR_CONTINUE(!r_rest_bones.has(final_path));
- Transform3D rest_transform = r_rest_bones[final_path].rest_local;
- p_skeleton->set_bone_rest(i, rest_transform);
- }
-}
diff --git a/editor/import/editor_importer_bake_reset.h b/editor/import/editor_importer_bake_reset.h
deleted file mode 100644
index e36ae86181..0000000000
--- a/editor/import/editor_importer_bake_reset.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*************************************************************************/
-/* editor_importer_bake_reset.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RESOURCE_IMPORTER_BAKE_RESET_H
-#define RESOURCE_IMPORTER_BAKE_RESET_H
-
-#include "scene/main/node.h"
-
-class Skeleton3D;
-class AnimationPlayer;
-class BakeReset {
- struct BakeResetRestBone {
- Transform3D rest_local;
- Basis rest_delta;
- Vector3 loc;
- Vector<int> children;
- };
-
-public:
- void _bake_animation_pose(Node *scene, const String &p_bake_anim);
-
-private:
- void _fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones);
- void _align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones);
- void _fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim);
-};
-#endif
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index 7fd9230284..16b68bcc22 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,7 +57,7 @@ String ResourceImporterBitMap::get_resource_type() const {
return "BitMap";
}
-bool ResourceImporterBitMap::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterBitMap::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -69,7 +69,7 @@ String ResourceImporterBitMap::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterBitMap::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterBitMap::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "create_from", PROPERTY_HINT_ENUM, "Black & White,Alpha"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
}
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index d68693c54a..e5cf1facff 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,8 +49,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterBitMap();
diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp
index 2e7ef1402b..fa560e8eb1 100644
--- a/editor/import/resource_importer_bmfont.cpp
+++ b/editor/import/resource_importer_bmfont.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,11 +56,11 @@ String ResourceImporterBMFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterBMFont::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
-void ResourceImporterBMFont::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterBMFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
}
@@ -359,6 +359,8 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
int height = 0;
int ascent = 0;
int outline = 0;
+ uint32_t st_flags = 0;
+ String font_name;
bool packed = false;
uint8_t ch[4] = { 0, 0, 0, 0 }; // RGBA
@@ -382,13 +384,23 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
base_size = f->get_16();
uint8_t flags = f->get_8();
ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
+ if (flags & (1 << 3)) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ if (flags & (1 << 2)) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
f->get_8(); // non-unicode charset, skip
f->get_16(); // stretch_h, skip
f->get_8(); // aa, skip
f->get_32(); // padding, skip
f->get_16(); // spacing, skip
outline = f->get_8();
- // font name, skip
+ // font name
+ PackedByteArray name_data;
+ name_data.resize(block_size - 14);
+ f->get_buffer(name_data.ptrw(), block_size - 14);
+ font_name = String::utf8((const char *)name_data.ptr(), block_size - 14);
font->set_fixed_size(base_size);
} break;
case 2: /* common */ {
@@ -601,6 +613,19 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
if (keys.has("outline")) {
outline = keys["outline"].to_int();
}
+ if (keys.has("bold")) {
+ if (keys["bold"].to_int()) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ }
+ if (keys.has("italic")) {
+ if (keys["italic"].to_int()) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
+ }
+ if (keys.has("face")) {
+ font_name = keys["face"];
+ }
ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
} else if (type == "common") {
if (keys.has("lineHeight")) {
@@ -778,6 +803,8 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
}
}
+ font->set_font_name(font_name);
+ font->set_font_style(st_flags);
font->set_ascent(0, base_size, ascent);
font->set_descent(0, base_size, height - ascent);
diff --git a/editor/import/resource_importer_bmfont.h b/editor/import/resource_importer_bmfont.h
index 065703132a..e5a96e2c40 100644
--- a/editor/import/resource_importer_bmfont.h
+++ b/editor/import/resource_importer_bmfont.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,8 +45,8 @@ public:
virtual String get_save_extension() const override;
virtual String get_resource_type() const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 07647d8b6a..448b318c64 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,7 +55,7 @@ String ResourceImporterCSVTranslation::get_resource_type() const {
return "Translation";
}
-bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -67,7 +67,7 @@ String ResourceImporterCSVTranslation::get_preset_name(int p_idx) const {
return "";
}
-void ResourceImporterCSVTranslation::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterCSVTranslation::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "delimiter", PROPERTY_HINT_ENUM, "Comma,Semicolon,Tab"), 0));
}
@@ -113,7 +113,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const
while (line.size() == locales.size() + 1) {
String key = line[0];
- if (key != "") {
+ if (!key.is_empty()) {
for (int i = 1; i < line.size(); i++) {
translations.write[i - 1]->add_message(key, line[i].c_unescape());
}
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index d53e91e38b..8f6cf94984 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,8 +46,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_dynamicfont.cpp b/editor/import/resource_importer_dynamicfont.cpp
index 8e01adbd56..54e95f905e 100644
--- a/editor/import/resource_importer_dynamicfont.cpp
+++ b/editor/import/resource_importer_dynamicfont.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,12 @@
#include "resource_importer_dynamicfont.h"
-#include "dynamicfont_import_settings.h"
-
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
+#include "dynamicfont_import_settings.h"
#include "editor/editor_node.h"
-#include "modules/modules_enabled.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For freetype.
String ResourceImporterDynamicFont::get_importer_name() const {
return "font_data_dynamic";
@@ -66,7 +66,7 @@ String ResourceImporterDynamicFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterDynamicFont::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterDynamicFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "msdf_pixel_range" && !bool(p_options["multichannel_signed_distance_field"])) {
return false;
}
@@ -94,7 +94,7 @@ String ResourceImporterDynamicFont::get_preset_name(int p_idx) const {
}
}
-void ResourceImporterDynamicFont::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterDynamicFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
bool msdf = p_preset == PRESET_MSDF;
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "antialiased"), true));
diff --git a/editor/import/resource_importer_dynamicfont.h b/editor/import/resource_importer_dynamicfont.h
index 52f256ab96..a55d639e10 100644
--- a/editor/import/resource_importer_dynamicfont.h
+++ b/editor/import/resource_importer_dynamicfont.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,8 +57,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
bool has_advanced_options() const override;
void show_advanced_options(const String &p_path) override;
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index 2dea359188..e6a822d827 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,7 +55,7 @@ String ResourceImporterImage::get_resource_type() const {
return "Image";
}
-bool ResourceImporterImage::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterImage::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -67,7 +67,7 @@ String ResourceImporterImage::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterImage::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterImage::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
}
Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h
index 7c8d5e228e..81aedc91e8 100644
--- a/editor/import/resource_importer_image.h
+++ b/editor/import/resource_importer_image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,8 +47,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp
index 997280d1dd..0a15284ef5 100644
--- a/editor/import/resource_importer_imagefont.cpp
+++ b/editor/import/resource_importer_imagefont.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,11 +55,11 @@ String ResourceImporterImageFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterImageFont::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterImageFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
-void ResourceImporterImageFont::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterImageFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "character_ranges"), Vector<String>()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "columns"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "rows"), 1));
diff --git a/editor/import/resource_importer_imagefont.h b/editor/import/resource_importer_imagefont.h
index 9b2b38596f..c1116d5a83 100644
--- a/editor/import/resource_importer_imagefont.h
+++ b/editor/import/resource_importer_imagefont.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,8 +47,8 @@ public:
virtual String get_save_extension() const override;
virtual String get_resource_type() const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index d5bb21443c..5876d6df0b 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -118,7 +118,7 @@ String ResourceImporterLayeredTexture::get_resource_type() const {
ERR_FAIL_V(String());
}
-bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
}
@@ -133,7 +133,7 @@ String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
return "";
}
-void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless (PNG),Lossy (WebP),Video RAM (S3TC/ETC/BPTC),Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
@@ -392,7 +392,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc");
if (can_bptc) {
- formats_imported.push_back("bptc"); //needs to be aded anyway
+ formats_imported.push_back("bptc"); // Needs to be added anyway.
}
bool can_compress_hdr = hdr_compression > 0;
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 86e9c5bde8..ee8e7dc615 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -84,15 +84,13 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
void _save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- void update_imports();
-
virtual bool are_import_settings_valid(const String &p_path) const override;
virtual String get_import_settings_string() const override;
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 4f75faedcb..96645665aa 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -235,7 +235,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
while (l.length() && l[l.length() - 1] == '\\') {
String add = f->get_line().strip_edges();
l += add;
- if (add == String()) {
+ if (add.is_empty()) {
break;
}
}
@@ -301,7 +301,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
surf_tool->set_normal(normals[norm]);
}
- if (face[idx].size() >= 2 && face[idx][1] != String()) {
+ if (face[idx].size() >= 2 && !face[idx][1].is_empty()) {
int uv = face[idx][1].to_int() - 1;
if (uv < 0) {
uv += uvs.size() + 1;
@@ -363,9 +363,9 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
mesh = surf_tool->commit(mesh, mesh_flags);
- if (current_material != String()) {
+ if (!current_material.is_empty()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
- } else if (current_group != String()) {
+ } else if (!current_group.is_empty()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_group);
}
@@ -405,11 +405,11 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) {
Map<String, Ref<StandardMaterial3D>> lib;
- Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
- if (err == ERR_CANT_OPEN) {
- String dir = p_path.get_base_dir();
- err = _parse_material_library(dir.plus_file(current_material_library), lib, r_missing_deps);
+ String lib_path = current_material_library;
+ if (lib_path.is_relative_path()) {
+ lib_path = p_path.get_base_dir().plus_file(current_material_library);
}
+ Error err = _parse_material_library(lib_path, lib, r_missing_deps);
if (err == OK) {
material_map[current_material_library] = lib;
}
@@ -424,7 +424,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
return OK;
}
-Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
@@ -448,7 +448,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D);
mi->set_mesh(mesh);
mi->set_name(m->get_name());
- scene->add_child(mi);
+ scene->add_child(mi, true);
mi->set_owner(scene);
}
@@ -459,7 +459,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
return scene;
}
-Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
return Ref<Animation>();
}
@@ -504,14 +504,14 @@ String ResourceImporterOBJ::get_preset_name(int p_idx) const {
return "";
}
-void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterOBJ::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset_mesh"), Vector3(0, 0, 0)));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
-bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 1bb5ef33ce..d7e3f0209d 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,14 +33,14 @@
#include "resource_importer_scene.h"
-class EditorOBJImporter : public EditorSceneImporter {
- GDCLASS(EditorOBJImporter, EditorSceneImporter);
+class EditorOBJImporter : public EditorSceneFormatImporter {
+ GDCLASS(EditorOBJImporter, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override;
EditorOBJImporter();
};
@@ -59,8 +59,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 1e93113488..e801cd4553 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#include "resource_importer_scene.h"
+#include "core/error/error_macros.h"
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
-#include "editor/import/editor_importer_bake_reset.h"
#include "editor/import/scene_import_settings.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/collision_shape_3d.h"
@@ -52,7 +52,7 @@
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_boundary_shape_3d.h"
-uint32_t EditorSceneImporter::get_import_flags() const {
+uint32_t EditorSceneFormatImporter::get_import_flags() const {
int ret;
if (GDVIRTUAL_CALL(_get_import_flags, ret)) {
return ret;
@@ -61,7 +61,7 @@ uint32_t EditorSceneImporter::get_import_flags() const {
ERR_FAIL_V(0);
}
-void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
Vector<String> arr;
if (GDVIRTUAL_CALL(_get_extensions, arr)) {
for (int i = 0; i < arr.size(); i++) {
@@ -73,43 +73,49 @@ void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
ERR_FAIL();
}
-Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
- Object *ret;
- if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) {
+Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+ Dictionary options_dict;
+ for (const KeyValue<StringName, Variant> &elem : p_options) {
+ options_dict[elem.key] = elem.value;
+ }
+ Object *ret = nullptr;
+ if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, p_bake_fps, ret)) {
return Object::cast_to<Node>(ret);
}
ERR_FAIL_V(nullptr);
}
-Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
+ Dictionary options_dict;
+ for (const KeyValue<StringName, Variant> &elem : p_options) {
+ options_dict[elem.key] = elem.value;
+ }
Ref<Animation> ret;
- if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) {
+ if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, options_dict, p_bake_fps, ret)) {
return ret;
}
ERR_FAIL_V(nullptr);
}
-//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
-//and you want to load the resulting file
-
-Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
- return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
+void EditorSceneFormatImporter::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
+ GDVIRTUAL_CALL(_get_import_options, p_path);
}
-Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
- return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
+Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) {
+ Variant ret;
+ GDVIRTUAL_CALL(_get_option_visibility, p_path, p_option, ret);
+ return ret;
}
-void EditorSceneImporter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
- ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
-
+void EditorSceneFormatImporter::_bind_methods() {
GDVIRTUAL_BIND(_get_import_flags);
GDVIRTUAL_BIND(_get_extensions);
- GDVIRTUAL_BIND(_import_scene, "path", "flags", "bake_fps");
- GDVIRTUAL_BIND(_import_animation, "path", "flags", "bake_fps");
+ GDVIRTUAL_BIND(_import_scene, "path", "flags", "options", "bake_fps");
+ GDVIRTUAL_BIND(_import_animation, "path", "flags", "options", "bake_fps");
+ GDVIRTUAL_BIND(_get_import_options, "path");
+ GDVIRTUAL_BIND(_get_option_visibility, "path", "option");
BIND_CONSTANT(IMPORT_SCENE);
BIND_CONSTANT(IMPORT_ANIMATION);
@@ -144,6 +150,105 @@ void EditorScenePostImport::init(const String &p_source_file) {
EditorScenePostImport::EditorScenePostImport() {
}
+///////////////////////////////////////////////////////
+
+Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
+ ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
+ ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
+ ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
+ if (current_options) {
+ (*current_options)[p_name];
+ }
+ if (current_options_dict) {
+ (*current_options_dict)[p_name];
+ }
+ return Variant();
+}
+void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) {
+ ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option() can only be called from get_import_options()");
+ add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
+}
+void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
+ ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option_advanced() can only be called from get_import_options()");
+ current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
+}
+
+void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
+ current_option_list = r_options;
+ GDVIRTUAL_CALL(_get_internal_import_options, p_category);
+ current_option_list = nullptr;
+}
+Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+
+void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options) {
+ current_options_dict = &p_options;
+ GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
+ current_options_dict = nullptr;
+}
+
+void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
+ current_option_list = r_options;
+ GDVIRTUAL_CALL(_get_import_options, p_path);
+ current_option_list = nullptr;
+}
+Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ current_options = &p_options;
+ Variant ret;
+ GDVIRTUAL_CALL(_get_option_visibility, p_path, p_option, ret);
+ current_options = nullptr;
+ return ret;
+}
+
+void EditorScenePostImportPlugin::pre_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+ current_options = &p_options;
+ GDVIRTUAL_CALL(_pre_process, p_scene);
+ current_options = nullptr;
+}
+void EditorScenePostImportPlugin::post_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
+ current_options = &p_options;
+ GDVIRTUAL_CALL(_post_process, p_scene);
+ current_options = nullptr;
+}
+
+void EditorScenePostImportPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
+
+ ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
+ ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
+
+ GDVIRTUAL_BIND(_get_internal_import_options, "category");
+ GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "option");
+ GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
+ GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
+ GDVIRTUAL_BIND(_get_import_options, "path");
+ GDVIRTUAL_BIND(_get_option_visibility, "path", "option");
+ GDVIRTUAL_BIND(_pre_process, "scene");
+ GDVIRTUAL_BIND(_post_process, "scene");
+
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
+}
+
+/////////////////////////////////////////////////////////
+
String ResourceImporterScene::get_importer_name() const {
return "scene";
}
@@ -153,7 +258,7 @@ String ResourceImporterScene::get_visible_name() const {
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
@@ -170,7 +275,7 @@ int ResourceImporterScene::get_format_version() const {
return 1;
}
-bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option.begins_with("animation/")) {
if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
return false;
@@ -181,6 +286,20 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
return false;
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_path, p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
+ for (Ref<EditorSceneFormatImporter> importer : importers) {
+ Variant ret = importer->get_option_visibility(p_path, p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return true;
}
@@ -236,6 +355,7 @@ static String _fixstr(const String &p_what, const String &p_str) {
static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
+ ERR_FAIL_NULL_MSG(mesh->get_mesh(), "Cannot generate shape list with null mesh value");
if (!p_convex) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
@@ -317,10 +437,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
String animname = E;
const int loop_string_count = 3;
- static const char *loop_strings[loop_string_count] = { "loops", "loop", "cycle" };
+ static const char *loop_strings[loop_string_count] = { "loop_mode", "loop", "cycle" };
for (int i = 0; i < loop_string_count; i++) {
if (_teststr(animname, loop_strings[i])) {
- anim->set_loop(true);
+ anim->set_loop_mode(Animation::LoopMode::LOOP_LINEAR);
animname = _fixstr(animname, loop_strings[i]);
ap->rename_animation(E, animname);
}
@@ -355,7 +475,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
fixed_name = _fixstr(name, "convcolonly");
}
- ERR_FAIL_COND_V(fixed_name == String(), nullptr);
+ ERR_FAIL_COND_V(fixed_name.is_empty(), nullptr);
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
@@ -395,7 +515,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
}
- sb->add_child(colshape);
+ sb->add_child(colshape, true);
colshape->set_owner(sb->get_owner());
}
@@ -421,7 +541,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
mi->set_transform(Transform3D());
- rigid_body->add_child(mi);
+ rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
_add_shapes(rigid_body, shapes);
@@ -451,7 +571,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
fixed_name = _fixstr(name, "convcol");
}
- if (fixed_name != String()) {
+ if (!fixed_name.is_empty()) {
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
mi->set_name(fixed_name);
}
@@ -459,7 +579,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- mi->add_child(col);
+ mi->add_child(col, true);
col->set_owner(mi->get_owner());
_add_shapes(col, shapes);
@@ -507,7 +627,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- p_node->add_child(col);
+ p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
_add_shapes(col, shapes);
@@ -547,6 +667,26 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
return nullptr;
}
+ {
+ ObjectID node_id = p_node->get_instance_id();
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, RES(), node_settings);
+ if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
+ break;
+ }
+ }
+ }
+
+ if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ ObjectID node_id = p_node->get_instance_id();
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, RES(), node_settings);
+ if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
+ break;
+ }
+ }
+ }
+
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
@@ -564,8 +704,13 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
mat_id = mat->get_name();
}
- if (mat_id != String() && p_material_data.has(mat_id)) {
+ if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
Dictionary matdata = p_material_data[mat_id];
+
+ for (int j = 0; j < post_importer_plugins.size(); j++) {
+ post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
+ }
+
if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
String path = matdata["use_external/path"];
Ref<Material> external_mat = ResourceLoader::load(path);
@@ -617,7 +762,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
switch (mesh_physics_mode) {
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
StaticBody3D *col = memnew(StaticBody3D);
- p_node->add_child(col);
+ p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
col->set_transform(get_collision_shapes_transform(node_settings));
base = col;
@@ -629,7 +774,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
p_node = rigid_body;
mi->set_transform(Transform3D());
- rigid_body->add_child(mi);
+ rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
base = rigid_body;
} break;
@@ -658,7 +803,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
for (const Ref<Shape3D> &E : shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
- base->add_child(cshape);
+ base->add_child(cshape, true);
cshape->set_owner(base->get_owner());
idx++;
@@ -691,7 +836,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
memdelete(p_node);
p_node = nmi;
} else {
- mi->add_child(nmi);
+ mi->add_child(nmi, true);
nmi->set_owner(mi->get_owner());
}
}
@@ -715,6 +860,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, RES(), node_settings);
+ }
+
bool use_optimizer = node_settings["optimizer/enabled"];
float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
@@ -732,7 +881,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
String name = node_settings["clip_" + itos(i + 1) + "/name"];
int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"];
int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"];
- bool loop = node_settings["clip_" + itos(i + 1) + "/loops"];
+ Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)node_settings["clip_" + itos(i + 1) + "/loop_mode"]);
bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"];
bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"];
bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
@@ -740,7 +889,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
animation_clips.push_back(name);
animation_clips.push_back(from_frame / p_animation_fps);
animation_clips.push_back(end_frame / p_animation_fps);
- animation_clips.push_back(loop);
+ animation_clips.push_back(loop_mode);
animation_clips.push_back(save_to_file);
animation_clips.push_back(save_to_path);
animation_clips.push_back(save_to_file_keep_custom);
@@ -767,7 +916,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
- anim->set_loop(anim_settings["settings/loops"]);
+ anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"]));
bool save = anim_settings["save_to_file/enabled"];
String path = anim_settings["save_to_file/path"];
bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
@@ -779,6 +928,48 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
}
+
+ AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
+ AnimationImportTracks(int(node_settings["import_tracks/position"])),
+ AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
+ AnimationImportTracks(int(node_settings["import_tracks/scale"]))
+ };
+
+ if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
+ _optimize_track_usage(ap, import_tracks_mode);
+ }
+ }
+
+ if (post_importer_plugins.size()) {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ if (p_animation_data.has(name)) {
+ Ref<Animation> anim = ap->get_animation(name);
+ Dictionary anim_settings = p_animation_data[name];
+ {
+ //fill with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
+ for (const ImportOption &F : iopts) {
+ if (!anim_settings.has(F.option.name)) {
+ anim_settings[F.option.name] = F.default_value;
+ }
+ }
+ }
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, node_settings);
+ }
+ }
+ }
+ }
+
+ bool use_compression = node_settings["compression/enabled"];
+ int anim_compression_page_size = node_settings["compression/page_size"];
+
+ if (use_compression) {
+ _compress_animations(ap, anim_compression_page_size);
}
}
@@ -799,7 +990,7 @@ Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> ani
old_anim->copy_track(i, anim);
}
}
- anim->set_loop(old_anim->has_loop());
+ anim->set_loop_mode(old_anim->get_loop_mode());
}
}
@@ -818,6 +1009,7 @@ Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> ani
void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all) {
if (!anim->has_animation("default")) {
+ ERR_FAIL_COND_MSG(p_clips.size() > 0, "To create clips, animations must be named \"default\".");
return;
}
@@ -827,7 +1019,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
String name = p_clips[i];
float from = p_clips[i + 1];
float to = p_clips[i + 2];
- bool loop = p_clips[i + 3];
+ Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_clips[i + 3]);
bool save_to_file = p_clips[i + 4];
String save_to_path = p_clips[i + 5];
bool keep_current = p_clips[i + 6];
@@ -851,44 +1043,71 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_interpolate(j, from, &p);
+ new_anim->position_track_insert_key(dtrack, 0, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_interpolate(j, from, &r);
+ new_anim->rotation_track_insert_key(dtrack, 0, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_interpolate(j, from, &s);
+ new_anim->scale_track_insert_key(dtrack, 0, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, from, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
}
}
}
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_get_key(j, k, &p);
+ new_anim->position_track_insert_key(dtrack, kt - from, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_get_key(j, k, &r);
+ new_anim->rotation_track_insert_key(dtrack, kt - from, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_get_key(j, k, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_get_key(j, k, &s);
+ new_anim->scale_track_insert_key(dtrack, kt - from, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->track_get_key_value(j, k);
new_anim->track_insert_key(dtrack, kt - from, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_get_key(j, k, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
}
}
if (dtrack != -1 && kt >= to) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_interpolate(j, to, &p);
+ new_anim->position_track_insert_key(dtrack, to - from, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_interpolate(j, to, &r);
+ new_anim->rotation_track_insert_key(dtrack, to - from, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_interpolate(j, to, &s);
+ new_anim->scale_track_insert_key(dtrack, to - from, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, to, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
@@ -897,25 +1116,40 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
- Quaternion q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
+ default_anim->position_track_interpolate(j, from, &p);
+ new_anim->position_track_insert_key(dtrack, 0, p);
+ default_anim->position_track_interpolate(j, to, &p);
+ new_anim->position_track_insert_key(dtrack, to - from, p);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
+ Quaternion r;
+ default_anim->rotation_track_interpolate(j, from, &r);
+ new_anim->rotation_track_insert_key(dtrack, 0, r);
+ default_anim->rotation_track_interpolate(j, to, &r);
+ new_anim->rotation_track_insert_key(dtrack, to - from, r);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ default_anim->scale_track_interpolate(j, from, &s);
+ new_anim->scale_track_insert_key(dtrack, 0, s);
+ default_anim->scale_track_interpolate(j, to, &s);
+ new_anim->scale_track_insert_key(dtrack, to - from, s);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
Variant to_var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, to_var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, from, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
+ default_anim->blend_shape_track_interpolate(j, to, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
- new_anim->set_loop(loop);
+ new_anim->set_loop_mode(loop_mode);
new_anim->set_length(to - from);
anim->add_animation(name, new_anim);
@@ -937,6 +1171,15 @@ void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_
}
}
+void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) {
+ List<StringName> anim_names;
+ anim->get_animation_list(&anim_names);
+ for (const StringName &E : anim_names) {
+ Ref<Animation> a = anim->get_animation(E);
+ a->compress(p_page_size_kb * 1024);
+ }
+}
+
void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
@@ -989,7 +1232,7 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), ""));
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
- r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "settings/loops"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "settings/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
@@ -1000,13 +1243,18 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size", PROPERTY_HINT_RANGE, "4,512,1,suffix:kb"), 8));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/loops"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
@@ -1015,6 +1263,10 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
default: {
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
+ }
}
bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -1062,27 +1314,28 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
if (p_option == "primitive/position" || p_option == "primitive/rotation") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
- physics_shape >= SHAPE_TYPE_BOX;
+ physics_shape >= SHAPE_TYPE_BOX;
}
if (p_option == "primitive/size") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
- physics_shape == SHAPE_TYPE_BOX;
+ physics_shape == SHAPE_TYPE_BOX;
}
if (p_option == "primitive/radius") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
- return generate_physics && (physics_shape == SHAPE_TYPE_SPHERE ||
- physics_shape == SHAPE_TYPE_CYLINDER ||
- physics_shape == SHAPE_TYPE_CAPSULE);
+ return generate_physics &&
+ (physics_shape == SHAPE_TYPE_SPHERE ||
+ physics_shape == SHAPE_TYPE_CYLINDER ||
+ physics_shape == SHAPE_TYPE_CAPSULE);
}
if (p_option == "primitive/height") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
- (physics_shape == SHAPE_TYPE_CYLINDER ||
- physics_shape == SHAPE_TYPE_CAPSULE);
+ (physics_shape == SHAPE_TYPE_CYLINDER ||
+ physics_shape == SHAPE_TYPE_CAPSULE);
}
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
@@ -1101,13 +1354,16 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
}
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
- if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) {
+ if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) {
+ return false;
+ }
+ if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) {
return false;
}
- if (p_option.begins_with("animation/slice_")) {
- int max_slice = p_options["animation/slices/amount"];
- int slice = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
+ if (p_option.begins_with("slice_")) {
+ int max_slice = p_options["slices/amount"];
+ int slice = p_option.get_slice("_", 1).to_int() - 1;
if (slice >= max_slice) {
return false;
}
@@ -1117,6 +1373,13 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return true;
}
@@ -1144,10 +1407,18 @@ bool ResourceImporterScene::get_internal_option_update_view_required(InternalImp
default: {
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
return false;
}
-void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterScene::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
@@ -1157,7 +1428,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
String script_ext_hint;
for (const String &E : script_extentions) {
- if (script_ext_hint != "") {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
@@ -1171,11 +1442,18 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/bake_reset_animation"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary()));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->get_import_options(p_path, r_options);
+ }
+
+ for (Ref<EditorSceneFormatImporter> importer : importers) {
+ importer->get_import_options(p_path, r_options);
+ }
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
@@ -1189,64 +1467,6 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
}
}
-Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
- String ext = p_path.get_extension().to_lower();
-
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
- if (E->get().ptr() == p_exception) {
- continue;
- }
- List<String> extensions;
- E->get()->get_extensions(&extensions);
-
- for (const String &F : extensions) {
- if (F.to_lower() == ext) {
- importer = E;
- break;
- }
- }
-
- if (importer.is_valid()) {
- break;
- }
- }
-
- ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
-
- List<String> missing;
- Error err;
- return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
-}
-
-Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
- String ext = p_path.get_extension().to_lower();
-
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
- if (E->get().ptr() == p_exception) {
- continue;
- }
- List<String> extensions;
- E->get()->get_extensions(&extensions);
-
- for (const String &F : extensions) {
- if (F.to_lower() == ext) {
- importer = E;
- break;
- }
- }
-
- if (importer.is_valid()) {
- break;
- }
- }
-
- ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
-
- return importer->import_animation(p_path, p_flags, p_bake_fps);
-}
-
void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (src_mesh_node) {
@@ -1276,7 +1496,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
mesh_id = src_mesh_node->get_mesh()->get_name();
}
- if (mesh_id != String() && p_mesh_data.has(mesh_id)) {
+ if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
Dictionary mesh_settings = p_mesh_data[mesh_id];
if (mesh_settings.has("generate/shadow_meshes")) {
@@ -1320,6 +1540,10 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
save_to_file = "";
}
}
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
+ }
}
if (generate_lods) {
@@ -1362,7 +1586,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
}
- if (save_to_file != String()) {
+ if (!save_to_file.is_empty()) {
Ref<Mesh> existing = Ref<Resource>(ResourceCache::get(save_to_file));
if (existing.is_valid()) {
//if somehow an existing one is useful, create
@@ -1416,20 +1640,170 @@ void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>>
for (const Ref<Shape3D> &E : p_shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
- p_node->add_child(cshape);
+ p_node->add_child(cshape, true);
cshape->set_owner(p_node->get_owner());
}
}
+void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) {
+ List<StringName> anims;
+ p_player->get_animation_list(&anims);
+ Node *parent = p_player->get_parent();
+ ERR_FAIL_COND(parent == nullptr);
+ OrderedHashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
+ bool tracks_to_add = false;
+ static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
+ for (const StringName &I : anims) {
+ Ref<Animation> anim = p_player->get_animation(I);
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
+ if (anim->track_get_type(i) != track_types[j]) {
+ continue;
+ }
+ switch (p_track_actions[j]) {
+ case ANIMATION_IMPORT_TRACKS_IF_PRESENT: {
+ // Do Nothing.
+ } break;
+ case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
+ used_tracks[j].insert(anim->track_get_path(i), 0);
+ tracks_to_add = true;
+ } break;
+ case ANIMATION_IMPORT_TRACKS_NEVER: {
+ anim->remove_track(i);
+ i--;
+ } break;
+ }
+ }
+ }
+ }
+
+ if (!tracks_to_add) {
+ return;
+ }
+
+ uint32_t pass = 0;
+ for (const StringName &I : anims) {
+ Ref<Animation> anim = p_player->get_animation(I);
+ for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
+ if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
+ continue;
+ }
+
+ pass++;
+
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ if (anim->track_get_type(i) != track_types[j]) {
+ continue;
+ }
+
+ NodePath path = anim->track_get_path(i);
+
+ ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen.
+
+ used_tracks[j][path] = pass;
+ }
+
+ for (OrderedHashMap<NodePath, uint32_t>::Element J = used_tracks[j].front(); J; J = J.next()) {
+ if (J.get() == pass) {
+ continue;
+ }
+
+ NodePath path = J.key();
+ Node *n = parent->get_node(path);
+
+ if (j == TRACK_CHANNEL_BLEND_SHAPE) {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
+ if (mi && path.get_subname_count() > 0) {
+ StringName bs = path.get_subname(0);
+ bool valid;
+ float value = mi->get(bs, &valid);
+ if (valid) {
+ int track_idx = anim->add_track(track_types[j]);
+ anim->track_set_path(track_idx, path);
+ anim->track_set_imported(track_idx, true);
+ anim->blend_shape_track_insert_key(track_idx, 0, value);
+ }
+ }
+
+ } else {
+ Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
+ Node3D *n3d = Object::cast_to<Node3D>(n);
+ Vector3 loc;
+ Quaternion rot;
+ Vector3 scale;
+ if (skel && path.get_subname_count() > 0) {
+ StringName bone = path.get_subname(0);
+ int bone_idx = skel->find_bone(bone);
+ if (bone_idx == -1) {
+ continue;
+ }
+ skel->get_bone_pose(bone_idx);
+ loc = skel->get_bone_pose_position(bone_idx);
+ rot = skel->get_bone_pose_rotation(bone_idx);
+ scale = skel->get_bone_pose_scale(bone_idx);
+ } else if (n3d) {
+ loc = n3d->get_position();
+ rot = n3d->get_transform().basis.get_rotation_quaternion();
+ scale = n3d->get_scale();
+ } else {
+ continue;
+ }
+
+ // Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
+ int insert_at_pos = -1;
+ for (int k = 0; k < anim->get_track_count(); k++) {
+ NodePath tpath = anim->track_get_path(k);
+
+ if (path == tpath) {
+ Animation::TrackType ttype = anim->track_get_type(k);
+ if (insert_at_pos == -1) {
+ // First insert, determine whether replacing or kicking back
+ if (track_types[j] < ttype) {
+ insert_at_pos = k;
+ break; // No point in continuing.
+ } else {
+ insert_at_pos = k + 1;
+ }
+ } else if (ttype < track_types[j]) {
+ // Kick back.
+ insert_at_pos = k + 1;
+ }
+ } else if (insert_at_pos >= 0) {
+ break;
+ }
+ }
+ int track_idx = anim->add_track(track_types[j], insert_at_pos);
+
+ anim->track_set_path(track_idx, path);
+ anim->track_set_imported(track_idx, true);
+ switch (j) {
+ case TRACK_CHANNEL_POSITION: {
+ anim->position_track_insert_key(track_idx, 0, loc);
+ } break;
+ case TRACK_CHANNEL_ROTATION: {
+ anim->rotation_track_insert_key(track_idx, 0, rot);
+ } break;
+ case TRACK_CHANNEL_SCALE: {
+ anim->scale_track_insert_key(track_idx, 0, scale);
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
Node *ResourceImporterScene::pre_import(const String &p_source_file) {
- Ref<EditorSceneImporter> importer;
+ Ref<EditorSceneFormatImporter> importer;
String ext = p_source_file.get_extension().to_lower();
EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1448,7 +1822,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
Error err = OK;
- Node *scene = importer->import_scene(p_source_file, EditorSceneImporter::IMPORT_ANIMATION | EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
+ Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, Map<StringName, Variant>(), 15, nullptr, &err);
if (!scene || err != OK) {
return nullptr;
}
@@ -1463,13 +1837,13 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
- Ref<EditorSceneImporter> importer;
+ Ref<EditorSceneFormatImporter> importer;
String ext = src_path.get_extension().to_lower();
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1492,21 +1866,21 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
int import_flags = 0;
if (bool(p_options["animation/import"])) {
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
+ import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
}
if (bool(p_options["skins/use_named_skins"])) {
- import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
}
bool ensure_tangents = p_options["meshes/ensure_tangents"];
if (ensure_tangents) {
- import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
+ import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
}
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
- Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
+ Node *scene = importer->import_scene(src_path, import_flags, p_options, fps, &missing_deps, &err);
if (!scene || err != OK) {
return err;
}
@@ -1532,13 +1906,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
- _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
- bool use_bake_reset_animation = p_options["animation/bake_reset_animation"];
- if (use_bake_reset_animation) {
- BakeReset bake_reset;
- bake_reset._bake_animation_pose(scene, "RESET");
+
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->pre_process(scene, p_options);
}
+ _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
+
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
@@ -1614,7 +1988,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
String post_import_script_path = p_options["import_script/path"];
Ref<EditorScenePostImport> post_import_script;
- if (post_import_script_path != "") {
+ if (!post_import_script_path.is_empty()) {
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
if (!scr.is_valid()) {
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
@@ -1640,6 +2014,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
}
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->post_process(scene, p_options);
+ }
+
progress.step(TTR("Saving..."), 104);
Ref<PackedScene> packer = memnew(PackedScene);
@@ -1671,15 +2049,15 @@ ResourceImporterScene::ResourceImporterScene() {
///////////////////////////////////////
-uint32_t EditorSceneImporterESCN::get_import_flags() const {
+uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
return IMPORT_SCENE;
}
-void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
+void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("escn");
}
-Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
@@ -1690,6 +2068,6 @@ Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_fla
return scene;
}
-Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
ERR_FAIL_V(Ref<Animation>());
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 2a67fa9aae..00d095eac1 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,9 @@
#ifndef RESOURCEIMPORTERSCENE_H
#define RESOURCEIMPORTERSCENE_H
+#include "core/error/error_macros.h"
#include "core/io/resource_importer.h"
+#include "core/variant/dictionary.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/animation.h"
#include "scene/resources/mesh.h"
@@ -42,19 +44,21 @@ class Material;
class AnimationPlayer;
class ImporterMesh;
-class EditorSceneImporter : public RefCounted {
- GDCLASS(EditorSceneImporter, RefCounted);
+class EditorSceneFormatImporter : public RefCounted {
+ GDCLASS(EditorSceneFormatImporter, RefCounted);
protected:
static void _bind_methods();
- Node *import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
- Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Node *import_scene_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps);
+ Ref<Animation> import_animation_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps);
GDVIRTUAL0RC(int, _get_import_flags)
GDVIRTUAL0RC(Vector<String>, _get_extensions)
- GDVIRTUAL3R(Object *, _import_scene, String, uint32_t, uint32_t)
- GDVIRTUAL3R(Ref<Animation>, _import_animation, String, uint32_t, uint32_t)
+ GDVIRTUAL4R(Object *, _import_scene, String, uint32_t, Dictionary, uint32_t)
+ GDVIRTUAL4R(Ref<Animation>, _import_animation, String, uint32_t, Dictionary, uint32_t)
+ GDVIRTUAL1(_get_import_options, String)
+ GDVIRTUAL2RC(Variant, _get_option_visibility, String, String)
public:
enum ImportFlags {
@@ -67,10 +71,12 @@ public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
+ virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps);
+ virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options);
- EditorSceneImporter() {}
+ EditorSceneFormatImporter() {}
};
class EditorScenePostImport : public RefCounted {
@@ -90,10 +96,64 @@ public:
EditorScenePostImport();
};
+class EditorScenePostImportPlugin : public RefCounted {
+ GDCLASS(EditorScenePostImportPlugin, RefCounted);
+
+public:
+ enum InternalImportCategory {
+ INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX
+ };
+
+private:
+ mutable const Map<StringName, Variant> *current_options = nullptr;
+ mutable const Dictionary *current_options_dict = nullptr;
+ List<ResourceImporter::ImportOption> *current_option_list = nullptr;
+ InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
+
+protected:
+ GDVIRTUAL1(_get_internal_import_options, int)
+ GDVIRTUAL2RC(Variant, _get_internal_option_visibility, int, String)
+ GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String)
+ GDVIRTUAL4(_internal_process, int, Node *, Node *, RES)
+ GDVIRTUAL1(_get_import_options, String)
+ GDVIRTUAL2RC(Variant, _get_option_visibility, String, String)
+ GDVIRTUAL1(_pre_process, Node *)
+ GDVIRTUAL1(_post_process, Node *)
+
+ static void _bind_methods();
+
+public:
+ Variant get_option_value(const StringName &p_name) const;
+ void add_import_option(const String &p_name, Variant p_default_value);
+ void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT);
+
+ virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options);
+
+ virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual void pre_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+ virtual void post_process(Node *p_scene, const Map<StringName, Variant> &p_options);
+
+ EditorScenePostImportPlugin() {}
+};
+
+VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory)
+
class ResourceImporterScene : public ResourceImporter {
GDCLASS(ResourceImporterScene, ResourceImporter);
- Set<Ref<EditorSceneImporter>> importers;
+ Set<Ref<EditorSceneFormatImporter>> importers;
static ResourceImporterScene *singleton;
@@ -144,13 +204,33 @@ class ResourceImporterScene : public ResourceImporter {
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
+ enum AnimationImportTracks {
+ ANIMATION_IMPORT_TRACKS_IF_PRESENT,
+ ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL,
+ ANIMATION_IMPORT_TRACKS_NEVER,
+ };
+ enum TrackChannel {
+ TRACK_CHANNEL_POSITION,
+ TRACK_CHANNEL_ROTATION,
+ TRACK_CHANNEL_SCALE,
+ TRACK_CHANNEL_BLEND_SHAPE,
+ TRACK_CHANNEL_MAX
+ };
+
+ void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
+
+ mutable Vector<Ref<EditorScenePostImportPlugin>> post_importer_plugins;
+
public:
static ResourceImporterScene *get_singleton() { return singleton; }
- const Set<Ref<EditorSceneImporter>> &get_importers() const { return importers; }
+ void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.push_back(p_plugin); }
+ void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.erase(p_plugin); }
+
+ const Set<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; }
- void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
- void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
+ void add_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.insert(p_importer); }
+ void remove_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.erase(p_importer); }
virtual String get_importer_name() const override;
virtual String get_visible_name() const override;
@@ -163,21 +243,21 @@ public:
virtual String get_preset_name(int p_idx) const override;
enum InternalImportCategory {
- INTERNAL_IMPORT_CATEGORY_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH,
- INTERNAL_IMPORT_CATEGORY_MATERIAL,
- INTERNAL_IMPORT_CATEGORY_ANIMATION,
- INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
- INTERNAL_IMPORT_CATEGORY_MAX
+ INTERNAL_IMPORT_CATEGORY_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MAX
};
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
@@ -187,13 +267,11 @@ public:
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
void _optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
+ void _compress_animations(AnimationPlayer *anim, int p_page_size_kb);
Node *pre_import(const String &p_source_file);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
- Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
-
virtual bool has_advanced_options() const override;
virtual void show_advanced_options(const String &p_path) override;
@@ -208,14 +286,14 @@ public:
static Transform3D get_collision_shapes_transform(const M &p_options);
};
-class EditorSceneImporterESCN : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterESCN, EditorSceneImporter);
+class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
+ GDCLASS(EditorSceneFormatImporterESCN, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override;
};
#include "scene/resources/box_shape_3d.h"
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index c01d8068da..cc34259a2d 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,10 +65,10 @@ String ResourceImporterShaderFile::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterShaderFile::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterShaderFile::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
}
-bool ResourceImporterShaderFile::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterShaderFile::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
diff --git a/editor/import/resource_importer_shader_file.h b/editor/import/resource_importer_shader_file.h
index c421132ec2..858c2e783c 100644
--- a/editor/import/resource_importer_shader_file.h
+++ b/editor/import/resource_importer_shader_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,8 +46,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 96a53b3257..59550a3ee3 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,8 @@
#include "editor/editor_node.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
+ ERR_FAIL_COND(p_tex.is_null());
+
MutexLock lock(singleton->mutex);
StringName path = p_tex->get_path();
@@ -51,6 +53,8 @@ void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTextur
}
void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture2D> &p_tex) {
+ ERR_FAIL_COND(p_tex.is_null());
+
MutexLock lock(singleton->mutex);
StringName path = p_tex->get_path();
@@ -63,6 +67,8 @@ void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture2D> &p
}
void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture2D> &p_tex) {
+ ERR_FAIL_COND(p_tex.is_null());
+
MutexLock lock(singleton->mutex);
StringName path = p_tex->get_path();
@@ -153,7 +159,7 @@ String ResourceImporterTexture::get_resource_type() const {
return "StreamTexture2D";
}
-bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VRAM_COMPRESSED) {
@@ -194,7 +200,7 @@ String ResourceImporterTexture::get_preset_name(int p_idx) const {
return preset_names[p_idx];
}
-void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
@@ -218,7 +224,8 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
- bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png");
+ bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png") ||
+ !Image::_webp_mem_loader_func; // WebP module disabled.
bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
f->store_32(use_webp ? StreamTexture2D::DATA_FORMAT_WEBP : StreamTexture2D::DATA_FORMAT_PNG);
f->store_16(p_image->get_width());
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 41220009cd..ea2318fb33 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,8 +95,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 36fd161c35..d2a9fe2538 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,7 +59,7 @@ String ResourceImporterTextureAtlas::get_resource_type() const {
return "Texture2D";
}
-bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -71,9 +71,10 @@ String ResourceImporterTextureAtlas::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterTextureAtlas::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterTextureAtlas::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "atlas_file", PROPERTY_HINT_SAVE_FILE, "*.png"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_mode", PROPERTY_HINT_ENUM, "Region,Mesh2D"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "crop_to_region"), false));
}
String ResourceImporterTextureAtlas::get_option_group_file() const {
@@ -133,7 +134,7 @@ static void _plot_triangle(Vector2i *vertices, const Vector2i &p_offset, bool p_
int max_y = MIN(y[2], height - p_offset.y - 1);
for (int yi = y[0]; yi < max_y; yi++) {
if (yi >= 0) {
- for (int xi = (xf > 0 ? int(xf) : 0); xi < (xt < width ? xt : width - 1); xi++) {
+ for (int xi = (xf > 0 ? int(xf) : 0); xi < (xt <= src_width ? xt : src_width); xi++) {
int px = xi, py = yi;
int sx = px, sy = py;
sx = CLAMP(sx, 0, src_width - 1);
@@ -155,7 +156,7 @@ static void _plot_triangle(Vector2i *vertices, const Vector2i &p_offset, bool p_
p_image->set_pixel(px, py, color);
}
- for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
+ for (int xi = (xf < src_width ? int(xf) : src_width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
int px = xi, py = yi;
int sx = px, sy = py;
sx = CLAMP(sx, 0, src_width - 1);
@@ -206,6 +207,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
ERR_CONTINUE(err != OK);
pack_data.image = image;
+ pack_data.is_cropped = options["crop_to_region"];
int mode = options["import_mode"];
@@ -324,7 +326,10 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
atlas_texture.instantiate();
atlas_texture->set_atlas(cache);
atlas_texture->set_region(Rect2(offset, pack_data.region.size));
- atlas_texture->set_margin(Rect2(pack_data.region.position, pack_data.image->get_size() - pack_data.region.size));
+
+ if (!pack_data.is_cropped) {
+ atlas_texture->set_margin(Rect2(pack_data.region.position, pack_data.image->get_size() - pack_data.region.size));
+ }
texture = atlas_texture;
} else {
diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h
index b675d12477..a5e47dee99 100644
--- a/editor/import/resource_importer_texture_atlas.h
+++ b/editor/import/resource_importer_texture_atlas.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,7 @@ class ResourceImporterTextureAtlas : public ResourceImporter {
struct PackData {
Rect2 region;
+ bool is_cropped = false;
bool is_mesh = false;
Vector<int> chart_pieces; //one for region, many for mesh
Vector<Vector<Vector2>> chart_vertices; //for mesh
@@ -59,8 +60,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual String get_option_group_file() const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 2db1db9e51..8cb9a47fb5 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,7 +58,7 @@ String ResourceImporterWAV::get_resource_type() const {
return "AudioStreamSample";
}
-bool ResourceImporterWAV::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "force/max_rate_hz" && !bool(p_options["force/max_rate"])) {
return false;
}
@@ -74,7 +74,7 @@ String ResourceImporterWAV::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterWAV::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
@@ -252,13 +252,13 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
//loop point info!
/**
- * Consider exploring next document:
- * http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/Docs/RIFFNEW.pdf
- * Especially on page:
- * 16 - 17
- * Timestamp:
- * 22:38 06.07.2017 GMT
- **/
+ * Consider exploring next document:
+ * http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/Docs/RIFFNEW.pdf
+ * Especially on page:
+ * 16 - 17
+ * Timestamp:
+ * 22:38 06.07.2017 GMT
+ **/
for (int i = 0; i < 10; i++) {
file->get_32(); // i wish to know why should i do this... no doc!
@@ -272,7 +272,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
if (loop_type == 0x00) {
loop = AudioStreamSample::LOOP_FORWARD;
} else if (loop_type == 0x01) {
- loop = AudioStreamSample::LOOP_PING_PONG;
+ loop = AudioStreamSample::LOOP_PINGPONG;
} else if (loop_type == 0x02) {
loop = AudioStreamSample::LOOP_BACKWARD;
}
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index 7413dbd11c..a5b576ceb9 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,8 +46,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
static void _compress_ima_adpcm(const Vector<float> &p_data, Vector<uint8_t> &dst_data) {
/*p_sample_data->data = (void*)malloc(len);
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 95a96f9e26..eed1888c6a 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,7 +92,7 @@ void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_ma
if (p_material->has_meta("import_id")) {
import_id = p_material->get_meta("import_id");
has_import_id = true;
- } else if (p_material->get_name() != "") {
+ } else if (!p_material->get_name().is_empty()) {
import_id = p_material->get_name();
has_import_id = true;
} else {
@@ -148,7 +148,7 @@ void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, Tree
if (p_mesh->has_meta("import_id")) {
import_id = p_mesh->get_meta("import_id");
has_import_id = true;
- } else if (p_mesh->get_name() != String()) {
+ } else if (!p_mesh->get_name().is_empty()) {
import_id = p_mesh->get_name();
has_import_id = true;
} else {
@@ -327,7 +327,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
MeshInstance3D *collider_view = memnew(MeshInstance3D);
collider_view->set_name("collider_view");
collider_view->set_visible(false);
- mesh_node->add_child(collider_view);
+ mesh_node->add_child(collider_view, true);
collider_view->set_owner(mesh_node);
Transform3D accum_xform;
@@ -414,7 +414,7 @@ void SceneImportSettings::_update_camera() {
float rot_y = cam_rot_y;
float zoom = cam_zoom;
- if (selected_type == "Node" || selected_type == "") {
+ if (selected_type == "Node" || selected_type.is_empty()) {
camera_aabb = contents_aabb;
} else {
if (mesh_preview->get_mesh().is_valid()) {
@@ -664,7 +664,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
List<ResourceImporter::ImportOption> options;
if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- ResourceImporterScene::get_singleton()->get_import_options(&options);
+ ResourceImporterScene::get_singleton()->get_import_options(base_path, &options);
} else {
ResourceImporterScene::get_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
}
@@ -737,21 +737,21 @@ void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
zoom = &md.cam_zoom;
}
Ref<InputEventMouseMotion> mm = p_input;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
(*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
(*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
(*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
_update_camera();
}
Ref<InputEventMouseButton> mb = p_input;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
(*zoom) *= 1.1;
if ((*zoom) > 10.0) {
(*zoom) = 10.0;
}
_update_camera();
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP) {
(*zoom) /= 1.1;
if ((*zoom) < 0.1) {
(*zoom) = 0.1;
diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h
index c7c94af493..4edf05c7bb 100644
--- a/editor/import/scene_import_settings.h
+++ b/editor/import/scene_import_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */