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-rw-r--r--editor/import/scene_import_settings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 4e53a644ee..b08622b910 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -423,7 +423,7 @@ void SceneImportSettings::_update_view_gizmos() {
continue;
}
- TypedArray<Node> descendants = mesh_node->find_nodes("collider_view", "MeshInstance3D");
+ TypedArray<Node> descendants = mesh_node->find_children("collider_view", "MeshInstance3D");
CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");