diff options
Diffstat (limited to 'editor/import/resource_importer_texture.h')
-rw-r--r-- | editor/import/resource_importer_texture.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index e1c71ff1b8..da8ce3c0a8 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -37,7 +37,7 @@ #include "scene/resources/texture.h" #include "servers/rendering_server.h" -class StreamTexture; +class StreamTexture2D; class ResourceImporterTexture : public ResourceImporter { GDCLASS(ResourceImporterTexture, ResourceImporter); @@ -72,17 +72,17 @@ protected: Map<StringName, MakeInfo> make_flags; - static void _texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel); - static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex); - static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex); + static void _texture_reimport_roughness(const Ref<StreamTexture2D> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel); + static void _texture_reimport_3d(const Ref<StreamTexture2D> &p_tex); + static void _texture_reimport_normal(const Ref<StreamTexture2D> &p_tex); static ResourceImporterTexture *singleton; static const char *compression_formats[]; - void _save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel); + void _save_stex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel); public: - void save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality, bool p_force_rgbe); + static void save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality); static ResourceImporterTexture *get_singleton() { return singleton; } virtual String get_importer_name() const; |