summaryrefslogtreecommitdiff
path: root/editor/import/resource_importer_scene.h
diff options
context:
space:
mode:
Diffstat (limited to 'editor/import/resource_importer_scene.h')
-rw-r--r--editor/import/resource_importer_scene.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 20e7af15b5..6d1043eb28 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -93,7 +93,7 @@ public:
class ResourceImporterScene : public ResourceImporter {
GDCLASS(ResourceImporterScene, ResourceImporter);
- Set<Ref<EditorSceneImporter> > importers;
+ Set<Ref<EditorSceneImporter>> importers;
static ResourceImporterScene *singleton;
@@ -125,7 +125,7 @@ class ResourceImporterScene : public ResourceImporter {
public:
static ResourceImporterScene *get_singleton() { return singleton; }
- const Set<Ref<EditorSceneImporter> > &get_importers() const { return importers; }
+ const Set<Ref<EditorSceneImporter>> &get_importers() const { return importers; }
void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
@@ -145,9 +145,9 @@ public:
void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
- void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
+ void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode);
+ Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode);
void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);