diff options
Diffstat (limited to 'editor/import/resource_importer_scene.h')
-rw-r--r-- | editor/import/resource_importer_scene.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 2d08d4df50..aa057d3404 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -279,7 +279,7 @@ public: Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames); Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps); - Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); + Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale); Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps); Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); @@ -298,7 +298,7 @@ public: ResourceImporterScene(bool p_animation_import = false); template <class M> - static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options); + static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options, float p_applied_root_scale); template <class M> static Transform3D get_collision_shapes_transform(const M &p_options); @@ -314,7 +314,7 @@ public: }; template <class M> -Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) { +Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options, float p_applied_root_scale) { ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX; if (p_options.has(SNAME("physics/shape_type"))) { generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int(); @@ -409,7 +409,7 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> Ref<BoxShape3D> box; box.instantiate(); if (p_options.has(SNAME("primitive/size"))) { - box->set_size(p_options[SNAME("primitive/size")]); + box->set_size(p_options[SNAME("primitive/size")].operator Vector3() * p_applied_root_scale); } Vector<Ref<Shape3D>> shapes; @@ -420,7 +420,7 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> Ref<SphereShape3D> sphere; sphere.instantiate(); if (p_options.has(SNAME("primitive/radius"))) { - sphere->set_radius(p_options[SNAME("primitive/radius")]); + sphere->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale); } Vector<Ref<Shape3D>> shapes; @@ -430,10 +430,10 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> Ref<CylinderShape3D> cylinder; cylinder.instantiate(); if (p_options.has(SNAME("primitive/height"))) { - cylinder->set_height(p_options[SNAME("primitive/height")]); + cylinder->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale); } if (p_options.has(SNAME("primitive/radius"))) { - cylinder->set_radius(p_options[SNAME("primitive/radius")]); + cylinder->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale); } Vector<Ref<Shape3D>> shapes; @@ -443,10 +443,10 @@ Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> Ref<CapsuleShape3D> capsule; capsule.instantiate(); if (p_options.has(SNAME("primitive/height"))) { - capsule->set_height(p_options[SNAME("primitive/height")]); + capsule->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale); } if (p_options.has(SNAME("primitive/radius"))) { - capsule->set_radius(p_options[SNAME("primitive/radius")]); + capsule->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale); } Vector<Ref<Shape3D>> shapes; |