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-rw-r--r--editor/import/resource_importer_scene.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 6d1043eb28..bb01725854 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -34,7 +34,7 @@
#include "core/io/resource_importer.h"
#include "scene/resources/animation.h"
#include "scene/resources/mesh.h"
-#include "scene/resources/shape.h"
+#include "scene/resources/shape_3d.h"
class Material;
@@ -147,7 +147,7 @@ public:
void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode);
+ Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape3D>>> &collision_map, LightBakeMode p_light_bake_mode);
void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);