diff options
Diffstat (limited to 'editor/import/resource_importer_scene.cpp')
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 116 |
1 files changed, 95 insertions, 21 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 22a11e11cb..3eb12353b5 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -39,6 +39,7 @@ #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" +#include "scene/3d/occluder_instance_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/vehicle_body_3d.h" #include "scene/animation/animation_player.h" @@ -371,10 +372,10 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r } } -Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, List<Pair<NodePath, Node *>> &r_node_renames) { +Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) { // Children first. for (int i = 0; i < p_node->get_child_count(); i++) { - Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map, r_node_renames); + Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames); if (!r) { i--; // Was erased. } @@ -498,14 +499,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else if (_teststr(name, "colonly")) { _pre_gen_shape_list(mesh, shapes, false); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } else if (_teststr(name, "convcolonly")) { _pre_gen_shape_list(mesh, shapes, true); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } if (shapes.size()) { @@ -560,8 +561,8 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else { _pre_gen_shape_list(mesh, shapes, true); } @@ -586,14 +587,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I if (mesh.is_valid()) { Vector<Ref<Shape3D>> shapes; String fixed_name; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else if (_teststr(name, "col")) { _pre_gen_shape_list(mesh, shapes, false); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } else if (_teststr(name, "convcol")) { _pre_gen_shape_list(mesh, shapes, true); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; } if (_teststr(name, "col")) { @@ -635,7 +636,31 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I p_node->replace_by(nmi); memdelete(p_node); p_node = nmi; + } else if (_teststr(name, "occ") || _teststr(name, "occonly")) { + if (isroot) { + return p_node; + } + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); + if (mi) { + Ref<ImporterMesh> mesh = mi->get_mesh(); + if (mesh.is_valid()) { + if (r_occluder_arrays) { + OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); + } + if (_teststr(name, "occ")) { + String fixed_name = _fixstr(name, "occ"); + if (!fixed_name.is_empty()) { + if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { + mi->set_name(fixed_name); + } + } + } else { + memdelete(p_node); + p_node = nullptr; + } + } + } } else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { //last attempt, maybe collision inside the mesh data @@ -644,16 +669,21 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I Ref<ImporterMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { Vector<Ref<Shape3D>> shapes; - if (collision_map.has(mesh)) { - shapes = collision_map[mesh]; + if (r_collision_map.has(mesh)) { + shapes = r_collision_map[mesh]; } else if (_teststr(mesh->get_name(), "col")) { _pre_gen_shape_list(mesh, shapes, false); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "col")); } else if (_teststr(mesh->get_name(), "convcol")) { _pre_gen_shape_list(mesh, shapes, true); - collision_map[mesh] = shapes; + r_collision_map[mesh] = shapes; mesh->set_name(_fixstr(mesh->get_name(), "convcol")); + } else if (_teststr(mesh->get_name(), "occ")) { + if (r_occluder_arrays) { + OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); + } + mesh->set_name(_fixstr(mesh->get_name(), "occ")); } if (shapes.size()) { @@ -677,10 +707,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I return p_node; } -Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { +Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { - Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); + Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); if (!r) { i--; //was erased } @@ -883,6 +913,32 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } } + if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); + + Ref<ImporterMesh> m = mi->get_mesh(); + + if (m.is_valid()) { + if (node_settings.has("generate/occluder")) { + int occluder_mode = node_settings["generate/occluder"]; + + if (occluder_mode != OCCLUDER_DISABLED) { + float simplification_dist = 0.0f; + if (node_settings.has("occluder/simplification_distance")) { + simplification_dist = node_settings["occluder/simplification_distance"]; + } + + OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second); + + if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) { + memdelete(p_node); + p_node = nullptr; + } + } + } + } + } + if (Object::cast_to<AnimationPlayer>(p_node)) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); @@ -1255,6 +1311,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0)); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); + + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder", PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0.1f)); } break; case INTERNAL_IMPORT_CATEGORY_MESH: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); @@ -1376,6 +1435,11 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor (physics_shape == SHAPE_TYPE_CYLINDER || physics_shape == SHAPE_TYPE_CAPSULE); } + + if (p_option == "occluder/simplification_distance") { + // Show only if occluder generation is enabled + return p_options.has("generate/occluder") && p_options["generate/occluder"].operator signed int() != OCCLUDER_DISABLED; + } } break; case INTERNAL_IMPORT_CATEGORY_MESH: { if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") { @@ -1869,7 +1933,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) { Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; List<Pair<NodePath, Node *>> node_renames; - _pre_fix_node(scene, scene, collision_map, node_renames); + _pre_fix_node(scene, scene, collision_map, nullptr, node_renames); return scene; } @@ -1944,15 +2008,16 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p Set<Ref<ImporterMesh>> scanned_meshes; Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; + Pair<PackedVector3Array, PackedInt32Array> occluder_arrays; List<Pair<NodePath, Node *>> node_renames; - _pre_fix_node(scene, scene, collision_map, node_renames); + _pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames); for (int i = 0; i < post_importer_plugins.size(); i++) { post_importer_plugins.write[i]->pre_process(scene, p_options); } - _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps); + _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps); String root_type = p_options["nodes/root_type"]; root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. @@ -1989,6 +2054,15 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p scene->set_name(p_save_path.get_file().get_basename()); } + if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) { + Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D); + occ->set_arrays(occluder_arrays.first, occluder_arrays.second); + OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D); + occluder_instance->set_occluder(occ); + scene->add_child(occluder_instance, true); + occluder_instance->set_owner(scene); + } + bool gen_lods = bool(p_options["meshes/generate_lods"]); bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]); int light_bake_mode = p_options["meshes/light_baking"]; |