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Diffstat (limited to 'editor/import/resource_importer_scene.cpp')
-rw-r--r--editor/import/resource_importer_scene.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 7a1de78001..b5766a48a0 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -72,7 +72,7 @@ Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags,
return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps);
}
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V(nullptr);
}
Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
@@ -81,7 +81,7 @@ Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint3
return get_script_instance()->call("_import_animation", p_path, p_flags);
}
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V(nullptr);
}
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
@@ -311,7 +311,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (!isroot && _teststr(name, "noimp")) {
memdelete(p_node);
- return NULL;
+ return nullptr;
}
if (Object::cast_to<MeshInstance3D>(p_node)) {
@@ -400,7 +400,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
fixed_name = _fixstr(name, "convcolonly");
}
- ERR_FAIL_COND_V(fixed_name == String(), NULL);
+ ERR_FAIL_COND_V(fixed_name == String(), nullptr);
if (shapes.size()) {
@@ -432,7 +432,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform());
p_node->replace_by(sb);
memdelete(p_node);
- p_node = NULL;
+ p_node = nullptr;
CollisionShape3D *colshape = memnew(CollisionShape3D);
if (empty_draw_type == "CUBE") {
BoxShape3D *boxShape = memnew(BoxShape3D);
@@ -558,7 +558,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
Ref<ArrayMesh> mesh = mi->get_mesh();
- ERR_FAIL_COND_V(mesh.is_null(), NULL);
+ ERR_FAIL_COND_V(mesh.is_null(), nullptr);
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
nmi->set_name(_fixstr(name, "navmesh"));
@@ -1229,7 +1229,7 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
break;
}
- ERR_FAIL_COND_V(!importer.is_valid(), NULL);
+ ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
List<String> missing;
Error err;
@@ -1261,7 +1261,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
break;
}
- ERR_FAIL_COND_V(!importer.is_valid(), NULL);
+ ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
@@ -1327,7 +1327,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
- Ref<Script> root_script = NULL;
+ Ref<Script> root_script = nullptr;
if (ScriptServer::is_global_class(root_type)) {
root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
root_type = ScriptServer::get_global_class_base(root_type);
@@ -1533,7 +1533,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
return OK;
}
-ResourceImporterScene *ResourceImporterScene::singleton = NULL;
+ResourceImporterScene *ResourceImporterScene::singleton = nullptr;
ResourceImporterScene::ResourceImporterScene() {
singleton = this;
@@ -1550,10 +1550,10 @@ Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_fla
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
- ERR_FAIL_COND_V_MSG(!ps.is_valid(), NULL, "Cannot load scene as text resource from path '" + p_path + "'.");
+ ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
Node *scene = ps->instance();
- ERR_FAIL_COND_V(!scene, NULL);
+ ERR_FAIL_COND_V(!scene, nullptr);
return scene;
}