diff options
Diffstat (limited to 'editor/import/collada.h')
-rw-r--r-- | editor/import/collada.h | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/editor/import/collada.h b/editor/import/collada.h index df2b789081..f1d9c5593f 100644 --- a/editor/import/collada.h +++ b/editor/import/collada.h @@ -33,7 +33,7 @@ #include "core/config/project_settings.h" #include "core/io/xml_parser.h" -#include "core/templates/map.h" +#include "core/templates/rb_map.h" #include "scene/resources/material.h" class Collada { @@ -54,7 +54,7 @@ public: struct Effect { String name; - Map<String, Variant> params; + HashMap<String, Variant> params; struct Channel { int uv_idx = 0; @@ -131,13 +131,13 @@ public: int stride = 0; }; - Map<String, Source> sources; + HashMap<String, Source> sources; struct Vertices { - Map<String, String> sources; + HashMap<String, String> sources; }; - Map<String, Vertices> vertices; + HashMap<String, Vertices> vertices; struct Primitives { struct SourceRef { @@ -146,7 +146,7 @@ public: }; String material; - Map<String, SourceRef> sources; + HashMap<String, SourceRef> sources; Vector<float> polygons; Vector<float> indices; int count = 0; @@ -171,9 +171,9 @@ public: int stride = 0; }; - Map<String, Source> sources; + HashMap<String, Source> sources; - Map<String, String> control_vertices; + HashMap<String, String> control_vertices; CurveData() {} }; @@ -191,10 +191,10 @@ public: Source() {} }; - Map<String, Source> sources; + HashMap<String, Source> sources; struct Joints { - Map<String, String> sources; + HashMap<String, String> sources; } joints; struct Weights { @@ -204,13 +204,13 @@ public: }; String material; - Map<String, SourceRef> sources; + HashMap<String, SourceRef> sources; Vector<float> sets; Vector<float> indices; int count = 0; } weights; - Map<String, Transform3D> bone_rest_map; + HashMap<String, Transform3D> bone_rest_map; SkinControllerData() {} }; @@ -226,9 +226,9 @@ public: Source() {} }; - Map<String, Source> sources; + HashMap<String, Source> sources; - Map<String, String> targets; + HashMap<String, String> targets; MorphControllerData() {} }; @@ -382,7 +382,7 @@ public: String target; }; - Map<String, Material> material_map; + HashMap<String, Material> material_map; Vector<String> skeletons; NodeGeometry() { type = TYPE_GEOMETRY; } @@ -476,28 +476,28 @@ public: } } version; - Map<String, CameraData> camera_data_map; - Map<String, MeshData> mesh_data_map; - Map<String, LightData> light_data_map; - Map<String, CurveData> curve_data_map; + HashMap<String, CameraData> camera_data_map; + HashMap<String, MeshData> mesh_data_map; + HashMap<String, LightData> light_data_map; + HashMap<String, CurveData> curve_data_map; - Map<String, String> mesh_name_map; - Map<String, String> morph_name_map; - Map<String, String> morph_ownership_map; - Map<String, SkinControllerData> skin_controller_data_map; - Map<String, MorphControllerData> morph_controller_data_map; + HashMap<String, String> mesh_name_map; + HashMap<String, String> morph_name_map; + HashMap<String, String> morph_ownership_map; + HashMap<String, SkinControllerData> skin_controller_data_map; + HashMap<String, MorphControllerData> morph_controller_data_map; - Map<String, Image> image_map; - Map<String, Material> material_map; - Map<String, Effect> effect_map; + HashMap<String, Image> image_map; + HashMap<String, Material> material_map; + HashMap<String, Effect> effect_map; - Map<String, VisualScene> visual_scene_map; - Map<String, Node *> scene_map; - Set<String> idref_joints; - Map<String, String> sid_to_node_map; - //Map<String,NodeJoint*> bone_map; + HashMap<String, VisualScene> visual_scene_map; + HashMap<String, Node *> scene_map; + HashSet<String> idref_joints; + HashMap<String, String> sid_to_node_map; + //RBMap<String,NodeJoint*> bone_map; - Map<String, Transform3D> bone_rest_map; + HashMap<String, Transform3D> bone_rest_map; String local_path; String root_visual_scene; @@ -505,8 +505,8 @@ public: Vector<AnimationClip> animation_clips; Vector<AnimationTrack> animation_tracks; - Map<String, Vector<int>> referenced_tracks; - Map<String, Vector<int>> by_id_tracks; + HashMap<String, Vector<int>> referenced_tracks; + HashMap<String, Vector<int>> by_id_tracks; float animation_length = 0; @@ -524,7 +524,7 @@ public: int get_uv_channel(String p_name); private: // private stuff - Map<String, int> channel_map; + HashMap<String, int> channel_map; void _parse_asset(XMLParser &parser); void _parse_image(XMLParser &parser); |